Everything posted by xpx
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7-Jan-2014 - Player-Owned Ports - The Next Journey
After some fishing on the beta servers i've come up with some slightly useful nuggets of information: Triple stat voyages are almost universally useless in the Loop. The only useful ones i was able to find were 12.8k ea for 6 bones and 10.4k ea for 275 'cotta with architect. There are no resource voyages with triple stat(only chimes). The third tier of trade goods in the loop is 125 that you start getting at 10% trough the Loop. These are likely 90% missions(22.4k difficulty). Duo missions give 325 'cotta. Although it seems strange and i guess some people have experienced this, you don't need to have all three adventurers from a trio "free" in order to get a trio mission, you just need to get 2 of the 3 to show up at the same time. There are definitely no new captains in the Loop, although the rate at which you get 10k captains is very high. There are no more special crew in the Loop other than Reef rider and Merchant. This means that if jagex'es math is right, there has to be 2 shield specific crewmen(in addition to special and 3 standard).
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Just a small suggestion regarding the combat beta- it can be "abused" to mine data from ports. For example, if you have crew, voyage, captain or adventurer rerolls, you can just use them all in beta- get new information, and then reset to save game and repeat. You can also try sending out ships at 0% to see if it's at all possible to kill crew with lifeboats.
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Combat Improvements / Beta
Wow. Revolution is super good. Tried it at two of the things i like to do most combat wise- dungeoneering(with DW magic) and slayer(drygores/QBD). With revolution, i click about 20 times less and get a higher total damage output due to more auto-attacks. The learning curve of how to manage thresholds and ultimates in there is very slim and it all really feels like pre-EoC combat- only with more diversity and choices. Kind of sucks they will likely not be putting it in any time soon.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
That's from some jagex lackey. Apparently, 47 have reached the Loop, 3 have done all trio missions.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
No, it is a RNG with success based on whether it calls a number outside the percentage covered by the voyage percent. I've also heard about players not getting their special unit voyages for days so you are wrong there. You do not get one special unity voyage a day. And you do not get a random event per day, but yet i've always got one. Long story short- it is by no means rare(i've had 2).
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Chenw, if i were in your situation, i'd ditch the wisp voyage and do gossip. The voyage itself is a coin-flip and you'll get one every day anyway- can't say these things about gossip. And don't listen to urza about resources as he clearly has no idea what he is talking about and is talking along conventional port logic, which doesn't apply to everything. Resources are EXTREMELY rare in the loop- so much so you might not get enough to get full crew and ship updates until you get to the shield. That should be in your consideration. As for distances in the loop, i was wrong before suggesting 6.6k for standard- 6.8k is standard, 9.9k for long and i've encountered 70% and 80% voyages also. Distance to shield is 1.8m, thus 4.1m total distance.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Not only did i not get to unlock wisp, i also lost 543 'cotta for my failiure... so yeah, it could be worse. Looks like a good triple crew considering new merchant.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
You know, i'm not entirely sure yet. That's partially because i don't have all the information yet(for example wisp stats) and partially because the loop will be different from other regions in that resources will be scarce throughout the region. I'll soon have enough for a merchant so that might be the first buy in order to use it on trio final. Otherwise i'm contemplating crew vs. rudder. Rudder is mostly for luxury as it'll be useful for 3/7 missions(single). Then again, crew is damn expensive... Also- for those lucky(or good) enough to get into the loop today will have the opportunity for gossip. And yeah, i'd rage if i get anything else than 'cotta from it.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Well, one of the reasons is to be able to make a quick buck off selling these things. Otherwise, yeah, as you move deeper into ports, the reward for scroll voyages remains the same, while requirements(both in crew and time) increase alot. It was a blessing to be able to complete all the old scrolls in the pincers. A blessing any newcomer won't have. Around 5 or so people have completed the trio storyline so far. The reward, as expected, is 50/50 koi/perls. I just sent a voyage to unlock wisp at 54%, which was the best i could muster. As far as I know noone has unlocked it yet.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
It shouldn't be too much of an issue considering we'll be spending at least a month in the loop, and with no buildings to upgrade, we'd run out of things to spend terracotta on quickly. I finnaly managed to do a standard mission(6 chi at 25600 morale) and gained 9.9k disnatce, hence the standard distance is 6.6k, however even the lowest mission(50 'cotta) is worth 4760 distance. Still not 100% sure on the final distance, though, however it is not 1.5m as many have claimed. All i can confirm is that it's under 2m.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
It turns out the low resources from voyages are a constant for the loop. Even the adventurer voyages, which give 700 steel in the pincers only give 275 'cotta in the loop. Also- the new merchant is 33% exactly, so i think we can put that stupid conversation from before to rest. Don't exactly know about distances yet(as they seem not to be standard) but the shield is atleast 1.5m away.
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A Couple of Questions About Jewelry!
Don't also forget about the 4.4% critical(~damage) from amulet spot. Overall, i'd say zelots is only really worth it at all at high damage bosses along with active penace aura. As for vigour, there aren't too many places where you'd realistically use it and be effective, particularly as far as melee is concerned. Maging/ranging the highest level bosses(nex, vorago, king, but not barrows) should be the only use cases.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
I think only one or two people unlocked the Loop before reset and all the others are way too smart to use any captain rerolls. I'm guessing there will be 30k captains but from what we know about 10k captains, they'll be super rare.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Reef rider is more of a speed crew. Just jagex understood that there is no difference between speed crew with 1k or 2k or even 3k speed and thus compensated for it with other stats. And yeah, they are largely useless.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
I'd guess that the shield will be "endgame" like the pincers, thus no speciality crew. But we'll see, so far, 10 of the 12 supposed new crewmembers have been confirmed(counting 3 normal and one unlocked from shield).
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Remember, you always round down. I'm expecting it to be from 6 to 7 with 33.33% boost. Logically the merchant should have had a 35% boost but i'm guessing jagex finally understood how overpowered they already were, thus they made it up with better stats(start at 650 vs. 300 for jade). And yeah, this is very surprising. The 3rd tier is 275 ´cotta. Doesn't make much sense. Also the crew cost is super high unlike regions before the pincers(which was supposed to be endgame).
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7-Jan-2014 - Player-Owned Ports - The Next Journey
So, what? You guys are still out of the Loop? The min time for a loop voyage is 9:51 and the max solo difficulty 25.6k stat(scroll/trade good). Of the 11 rerolls i had i only got 50 and 75 terracotta missions. The terracotta merchant is apparently 33.33% and trade good missions give 6 per(7 with merch).
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Learning EoC
Personally, I think having 8 or so weapons that are about equal is better than having exactly 1 item worth using. Now if only jagex could bother to actually make all the styles(and 2h/vs dual) equally effective aswell...
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Just being in the new region doesn't help in making money fast. Story missions are much better in that way(The last trio has been confirmed to give 50/50 perls/koi). Also- as already said before, success doesn't matter in gaining distance. I'll be entering the Loop tomorrow afternoon(in around 14 hours), along with 8 scrolls and 18 story(trio missions are damn hard to get).
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Repairing ports armor
The repair values all trade goods at 24k/per. If you can do the math(or are able to use a search function and look it up on rune wiki(not the jagex crap)) you'll see that their prices range from 50-80k ea, making it extremely inefficient to repair them that way. I'm relatively sure you'd even be better off making a new item and getting the cash dropped on death for it than using repair.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
That's actually a legitimately good idea in terms of why to save them. Not really buying the difficulty part, since you'd get 94% success minimum for these with merchant. However, if you have any idea of selling your first ring/cape, this will devalue them enormously. Also, I saw a Ports v II add from jagex saying there will be 12 new crew. Now, going by standard logic, we get morale, seafaring, combat and special crews from both regions, putting us at 8. Now the remaining 4 has to comprise a speed crew, a golem, a merchant, a solidarity crew or a fortune crew. One of those 5 will be left out. It's also likely that they are doing it like last time, with no trait crew from the last region. Anyway, i'm at 83% with 17 story.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
I'm fairly sure they are by difficulty. 140 is 40%, 200 is 60%, trait/300 is 80% and 450/700 are 100%. Scroll/trade good missions are 150% time and distance. I'm not 100% sure on xp/resource missions from adventurers and gossip(but i'm guessing based on difficulty they are also 80%).
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Why does difficulty matter? 300 steel- tier is a tier to avoid, not keep. I'm at 74% with 15 stories because I avoid everything other than 450/700/trade good/scroll. Also- is there a port score hiscore? i know there used to be one but...
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Well, i'm guessing that if you were to get the Hyu-Ji or Quin storilines now, they'd be 10 and 11. The only issue here perhaps is that jagex doesn't want to designate any adventurer before another, thereby having them all come up as "1" instead of being arbitrarily numbered. And they are inconsistently sloppy. After some bad luck with adventurer rerolls, i'm currently at 15 story/6 scroll, with a new focus to complete all storylines first. With luck, i might be able to do 21 story/ 8 scroll before Loop, however, trios are mighty hard to get and harder to complete.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
It's the number 12 on the rewards thing, where 12 is seemingly random because it is an internal ID for the voyage... Nr 12 is for the 12th storyline. 1-6 is the common adventurers, 7-8 is the common trio missions. 9-11 are the new adventurers and 12 is the trio to combine them... This is all as it is supposed to be(and i'm not at all surprised someone has already gotten this mission). Edit: Is this also in some way wrong? Taken from the old thread.