Everything posted by xpx
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Dungeonering Solo
2e is 120 dg 60 prestige, you are 75 dg and hopefully 38 prestige. BIG difference.
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Unfortunately, while that statement is sound in theory, in practice the slower weapons do more damage than fast weapons at the same tier, at least for 99 strength, and holds for at least rune and dragon weapons. The difference is minor (around 1% between fastest and average, with fast somewhere in between), but maybe enough to persuade some ppl to use fast or average weapons over fastest weapons. + damage armor also have the same 'issue' The small damage difference is mostly due to rounding errors, and since we are considering level 99 weapons here, rounding errors will be as small as possible for all of these, basically making them equal(before considering differences in abilities and bind slots, obviously). DW will be better for single target dps due to destroy, but no sane person is going to switch binds for boss with how easy they are nowadays.
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Agreed. I'm actually a fan of DW, but it's really not useful if I have to give up a slot for the equivalent of the weapon I already have. I've got plate/hood/weapon/BN, why would I give one of them up for pretty much no reason? And that's even before the consideration that area attacks are usually more useful for dg, rendering 2h abilities more useful.
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
None of that accounts for the fact that you still lose an active bind slot that can be used in many, much more effective ways.
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
It's not the bank slot everyone is concerned with. When you have 4 active items, you don't want 1 of them to be basically nothing(vs having 2h).
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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp
Although it's a failure of an update for dungeoneering, you have to feel for them. If you still consider shield as an item that can offer useful properties in combat then it's hard to kind of fix this. But, then again, it was a stupid idea from the start.
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11-Dec-2012 - Player-Owned Ports
Max score should be 2205, but you can check it on rs wiki page. As for bowl ship upgrades... i ended the bowl with 18k leftover jade and that's almost enough for all the port upgrades that i still need(but haven't still gotten due to low level resources). I just don't think it's worth ´wasting time´ going back instead of maxing your ship and gathering the resources needed then.
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Dungeonering Solo
I think the best solo c6 med with 13% time is under 5 minutes so yeah, it is quite easily possible to average 10 minutes or less, you just need to get good at dungeoneering and combat first.
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11-Dec-2012 - Player-Owned Ports
Way too small a dataset to even begin to wonder about a change. We see relatively rare occurrences in life every day and don't even notice them as they aren't significant in some way. If we assume the likelyhood of a random event being 1/3 for pincer voyages(no idea if that even matters) and that you manage 12 voyages a day, you'll not get a random every 129th day, however, considering 4 voyages, it's every 5 days.
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11-Dec-2012 - Player-Owned Ports
There is always a chance, but any crewmember with opportunist trait gives you a better chance.
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11-Dec-2012 - Player-Owned Ports
Not only that, the last 2 giving rewards are overall the hardest missions there are, and it'd be stupid not to use merchants on them.The storyline part of pops is one thing quite well thought out. ive completed it without merch. how many extra you get with merch ? You lose out on 15 bones, lacquer, chi and plates. More if you consider using FotS too. That's many, many days worth of trade goods.
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11-Dec-2012 - Player-Owned Ports
Not only that, the last 2 giving rewards are overall the hardest missions there are, and it'd be stupid not to use merchants on them.The storyline part of pops is one thing quite well thought out.
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What is the best bow to bind in Dung now?
All the stupidity aside, hex and saggi short are very similar in terms of dps, actually. That is mostly due to the speed, which most people don't seem to understand. Overall, for abilities alone, hex has maybe 1-2% less dps, but due to the increased speed hex can make up for it. You also get an increased lp and def boost with hex so it's still overall more useful, so i'd say use hex if you can and sag otherwise.
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11-Dec-2012 - Player-Owned Ports
I think i know the answer but i'll ask anyway: Can you have two scroll voyages at the same time? as in, have one at sea and get another from adv roll/reset? really want to use my rolls as efficiently as possible and avoid getting another one before i can do so...
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Post all RS Screenshots, Videos, and Sounds here!
No glitch, qbd stars to siphon souls just before you kill it, but her ability to attack ends when lp first reaches 0, so she can heal afterwards and the lp ''doesn't count''.
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Armadyl GWD and QBD - High and Low level
Loot quick, look for rocktails in loot. Just before you loot use anticipate and just before entering use freedom. Then use anticipation again before you can attack. You rarely need to use adrenaline pots, i only bring them for a fourth of the kills(primarily when you need to eat before a kill). The more worms there are, the more likely it is that the whirlwinds will hit them. If you are precise you can always avoid them for 1 and 2 soul spawns.
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QBD and Royal XBow Q's
I'm fairly sure row works, so you'd need to equip it while touching the last artifact. As far as i'm aware you can't have more than one bow, as you can't get another coral one. And as for repairs, just step into the middle of the fire while having it equipped and voila...
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D Long vs D Scim
I'm fairly sure even the mystic staves(upgraded battlestaff) are better than a longsword for training on low def(things like jungle spiders, for example).
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Armadyl GWD and QBD - High and Low level
If you really want the fastest qbd kills, you need to forget about defensive armor and go with void- yes, you will get blasted by the worms(try to get as much mage def from other armor, like glaiven boots, onyx(i)>circuit>warrior/warrior(i)), but if done right, you will average less than 1 rocktail per kill and never need to bank for food(still need to bank for pots, obviously). Also as you found out by yourself, berserker, or any ultimate for that matter, isn't worth using. Ultimates are for KO hits and not dps(even the example by Q underestimates the loss by overkill due to criticals), so it's generally advised to stick to 4-5 basics plus assault/destroy- even flurry isn't generally worth using. But yeah, a general strategy of mine is: 1st: destroy-> assault 2nd: basic->destroy->basic 3rd: destroy-> assault 4th: destroy, later assault Usually start kills with 70-90% adrenaline and 3-4k lp. I rarely avoid any damage but for firewalls when running to artifact(run to the side and wait a little) or superbreath. There should be enough worms in stage 4 that you only get hit around 2-3k with the souls. You'll likely die alot when you start using this strategy, but will get much better with time and be able to get more than 50 kills per death when you are good at it. I can average up to 26 kills an hour, but any more than that is hard to reach.
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200M in all Skills
new car > xp frivolous spending of real life gp's bugs me personally... but as far as honor and legitimacy of the xp goes I see nothing wrong with spinning your way to max I imagine some might sell gp to buy spins. Kind-of backwards but whatever works :evil: ...
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11-Dec-2012 - Player-Owned Ports
To be honest, i'm totally fine with the looks of these armors. They are different, in a good or bad way depending on opinion and they go along with the theme, showing the fact that people in the eastern lands aren't superficial fashionscapers.
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25-Mar-2013 - Wilderness Warbands
Behind the max and completionist capes (Which, obviously, have every right to be better). If you don't have the requirements for those two, though, they're pretty much the best overall (Though still surpassed in specific areas by a lot of other capes). With how few things have meaningful prayer bonuses, i'd say ardy cape is, for the most part, better than skill capes. And there are really very few places you'd want to use an overall cape over a class specific cape now that there are no defensive incentives.
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25-Mar-2013 - Wilderness Warbands
Or that skill capes are now useless.
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10 year veteran cape help
Rs2 hasn't been out for 10 years(almost 9 years, actually). You will be told by the guy how many more days you have to wait(i have like 60 or so days until i can claim one).
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11-Dec-2012 - Player-Owned Ports
If you've maxed out in the pincers 4 jade, or 3 jade + telescope is the way to go just to get more trade good missions Well, i'm assuming resources include trade goods, which they probably should. I don't really think 4 of anything is ever worth it. Edit: Yeah, derp, jagex just tries to make this as complicated as possible with the notations of ''goods'', ''resources'' and ''trade goods''. So in that case cherry is useless and you'd vary between 3:1 -> 2:2 -> 1:3 between jade and telescopes depending on whether you are after armor or port score, respectively.