Everything posted by xpx
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05-Jul-2011 - Salt in the Wound
Oh dear god... When everyone tells you that your dungeoneering knowledge is just terrible and that you shouldn't talk about things you have no idea about, why continue to produce mindless ''facts'' to make yourself look like an absolute [bleep]? And yeah, unless you are pure ranging(worst combat style by far in dg) a solo med with shortbow and never pick up any arrows, you will never have any problems with ammo soloing. The only real application of this update for effective dungeoneering is that hexes never have to worry about picking up arrows, although it was a minor inconvenience at best before it.
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200M in all Skills
I believe that to be correct. To be honest, anyone in the top 15 that doesn't merch can't really be rich, and because most of them spend money right away(instead of piling it up in one go to do it faster) are still somewhat restricted with concerns of wealth.
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05-Jul-2011 - Salt in the Wound
you are forgetting the mages who dont have 77 rc, i cant describe how much will 100 extra bloodrunes will help me. 70 rc. And if you don't have that, laws(or cosmics) are a much better bind.
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05-Jul-2011 - Salt in the Wound
Unless you are an absolute lunatic with a hex(likely the rarest weapon in game), the reward is absolutely useless. Yeah...
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Post all RS Screenshots, Videos, and Sounds here!
Funny thing about botting, isn't it? Everyone complains about bots ALL THE TIME, but when jagex actually punishes one, they all say it's bs. People, get it straight- you can't have it both ways.
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burning stuff
Burning slightly lowers the xp rate but significantly highers the gp/xp rate, and as the only reason to cook fish is because you are poor, it's really not worth cooking fish more than 3-4 levels lower than the no burn level. From the efficiency perspective, anyone with a normal income would be better off doing wines(atleast 2x the xp for a reasnoble gp/xp).
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01-Jul-2011 - Behind the Scenes � July
I'd rather say that whatever the update brings, the content itself will have little to no effect on the price of whip- since the number of whips in game is so ridiculously large and there will never be a shortage compared to the new drop, meaning whips are unaffected. This, ofcource, does not mean that for many reasons, whips won't fluctuate for the upcoming weeks and months.
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01-Jul-2011 - Behind the Scenes � July
The question is, how confident you are and can be in that opinion. We all know that it'll be either tradeable or not, but would you be prepared to stake a large pile of cash on that hunch? To be honest, it just seems you are showing your personal preference of what the update should and could be like, instead of looking at it from an impartial, objective point of view- whether you like it or not, it's still highly likely that the vine whip add-on will be tradeable, and previous developments support that in every way possible.
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01-Jul-2011 - Behind the Scenes � July
There were no factual implications that nex gear would be tradeable, and you likely predicted that that, too, would be untradeable. See where i'm going with this? If you are to read something out of what jagex tells us about the updates, it's very unreasnoble to predict something with no previous precedent. It's reasonable to say that if a unique slayer monster drop is added, it's likely tradeable, but unreasonable to predict it would be untradeable if there are no implications for it.
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01-Jul-2011 - Behind the Scenes � July
I'd happily bet you one of those things if it were in some way possible in this argument. It just seems highly suspect to expect them to completely ignore the focus of the slayer skill for this one item, particularly as it'd make the monsters undesirable to kill(you can't attach many of them, can you). There is no precedent for this, so it seems silly to expect there to be with no factual implications for it.
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01-Jul-2011 - Behind the Scenes � July
Well, if you consider top end armor and weapons, only chaotics are untradeable, and that's mostly because they are the only reward from the dungeoneering skill. Quest and minigame items have always had a place in the game, but i haven't really seen a major trend involving this- from legends cape and rune plate in rsc to dark gloves and korasi in rs2. The absolute best armor has never been untradeable, and although dungeoneering works in the way you are describing, i don't at all see them re-doing slayer to be in this way. Untradeable potions are quite different in that they can't be used in the wilderness, and juju potions offer no bonuses to combat. Also, the 80 slayer requirement to wield and 80 slayer requirement to kill would be very suspect to me- why have the wielding requirement when you can't obtain it under that level.
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01-Jul-2011 - Behind the Scenes � July
Altered items untradeable? hello ornament kits(you did have colored whips as an example...). I see no reason for the vine whip to not be like this. Also, as far as i can tell, most high end items are tradeable, so i don't see a major trend developing here. And even if drops haven't been a huge part of slayer recently, it has been one of the most important or the most important part of the skill at times. Without the unique drops, slayer wouldn't be half the skill it is, which is why it makes sense for them to try to re-conjure this.
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01-Jul-2011 - Behind the Scenes � July
So having untradeable slayer drops isn't re-doing the slayer skill, you reckon? I very much disagree with this- tradeable slayer drops that can be used by everyone has always been one of the main points about the skill, and while not all slayer monsters have an unique drop, the large majority of them do and they've not abandoned this trend since the very release of the skill. The only new development about all this has been that you'd only be able to slay the monsters on task(which isn't the case this time). I also don't think there is any way they meant the combat levels of these monsters, as it wouldn't make much sense according to the text(and judging by this thread, noone else seems to have understood the writing in that way).
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01-Jul-2011 - Behind the Scenes � July
Or there will be 3 new slayer monsters with 3 new slayer drops, all tradeable. I doubt they are going to have a re-do on how the slayer skill works what with it being this popular and all. The 80 slayer req seems to me as something to weigh against the chaotic weapons, requiring a similar sort of dedication to be able to wield. It wouldn't surprise me at all if the vine whip had exactly the same stats as the chaotic rapier, only with slash instead of stab.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Gl getting a second page herb 4x in a rape room with mages and rangers. I admire anyone who manages this. Oh, and can it be a suggestion for a keyer to use a name rank for their commands to be more visible?
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Giant Rocks falling from the sky
We had something similar for Farming. What was the teaser for farming? They released all seeds(via master farmer, draynor stalls and birds nests) about a month before the actual release of farming skill. Oh, and just so everyone knows, that's my fury(or what is left of it) in mister Andys inventory in the first pic :lol:
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200M in all Skills
You are right in crawlers being over 60k rc xp an hour, but for pure rc xp, it's slower than zmi. Also, if you consider that some of the top players can't do them with maximum attention or knowledge(as it is the case for elias), they are likely to not get 60k pure rc xp an hour there(no doubt it's still efficient, but not quite as good as alot of the original calculations and estimations may have shown).
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01-Jul-2011 - Behind the Scenes � July
Don't forget, some people actually see this as something positive. I guess it'd be smart for them to make quests in two parts, with and without the storyline, but it's just too much bother. Little to no storyline is fine by me. Like how they designed tghe Freminnik Sagas? lol But really, if they do it that way, it's not a quest. More of a D&D or Miniquest/Minigame. Not quite, as you still needed to complete it both ways to get the rewards. Alot of people do quests only following guides anyway, so it really doesn't matter, atleast for them, if the story is there or not. What i'd like to see is quests with the same rewards and outcome, but all the cut-scenes and conversation is cut out or significantly shortened, instead just telling you the next thing to do right away.
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01-Jul-2011 - Behind the Scenes � July
Don't forget, some people actually see this as something positive. I guess it'd be smart for them to make quests in two parts, with and without the storyline, but it's just too much bother. Little to no storyline is fine by me.
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Account hacked, got his IP
+1(and i don't say that often to him) What most people called getting 'hacked' usually means something along the lines of 'i was stupid and my items were taken because of it'. I haven't really heard of any cases in which it's not the persons own fault(easy passwords/recoveries/recovery questions, storming every phishing site you find, downloading stuff you aren't sure about and so forth. ITS YOUR FAULT!).
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Dungeonsweepers (DGS) - Huge changes; read first post.
There are many grades of suiciding in dungeoneering. The one Toad is talking about is dieing in need of prayer, lifepoints or a quick move to ht while having the wrath prayer activated for extra damage. This form does not consider efficiency, and although it quite significantly(compared to the normal 0,5 deaths per floor dungeoneering) lowers average floor times, is inefficient, considered easier, and generally looked down upon in DGS(you are allowed to do it, just not advertise or make others do it). Another form of suiciding is when you actually consider efficiency and follow the 30 second rule- if a death saves the whole team 30 seconds or more, you should take the death. This adds up to around 2-3 deaths average and is nearly as efficient or a little less efficient from the cost of being less frustrating. The form is allowed in DGS, but you'd have to agree to it prefloor if you want to expect everyone to follow it. Alot of higher level teams in DGS follow this form of suiciding, but not all.
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01-Jul-2011 - Behind the Scenes � July
A zaryte bow degrades, so does every chaotic. Does it really matter in which way you lose the money? at some places, with todays prices, a hand cannon will actually cost less than rapier or the bow.
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01-Jul-2011 - Behind the Scenes � July
Zaryte bow is strongest bow in game... Ranged is lacking in general in my opinion. Woop woop I can hit just above 540 on a Slayer task in Kuradal's dungeon with overloads and Rigour. That's really low compared to what a chaotic rapier can hit (660+). There's not even a special attack on the damn thing. Ranged doesn't really have any good special attacks save for Morrigan's weapons. L2handcannon. Basically a ranged CLS. As for new vs. old weapons, by that theory, godswords should be clearly better than the whip(over 2 years newer and 5 higher requirement).
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01-Jul-2011 - Behind the Scenes � July
the funny thing about this that it's likely to be 3 weeks before the actual release, meaning they'll be able to rise/crash 3++ times in that time, and only after that we'll find that you'll need to kill 91 slayer monsters for a 10-30m item(at least at start) to make one of those whips into a chaotic scimitar without strength training ability. Gud times. Overall i'd say the month is decent- there is something to do for both high and low level players for basically all the updates(excluding people who are not in clans). Nice balance, pity there isn't anything significant(in high likelyhood).
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200M in all Skills
according to my data(and i've done trips from 1.3-2k pop) little if any at all. There might be a slight difference(~10 crawlers) but it wouldn't be represented in the randomness of the data.