Whip does fine hitting 300+300 opposed to a gs hitting a 400 or a 500... Analysis below, be warned: [hide]Assume the following is controlled: overloads, turmoil, 99 strength; void, fury dragon boots, berserker (i). NOTE: the "average damage" is the damage conditional on hitting 310+. If you hit under 310, that would fall under the next category down. Abyssal whip: Max hit of abyssal whip + defender: 508 Mean hit of abyssal whip + defender: 254 Standard deviation of abyssal whip + defender: 146.64 Chance to hit over 310 in the first hit: 0.0000 Chance to hit over 310 in two hits: 0.8301 - average of 541.28 Chance to hit over 310 in three hits: 0.1323 - average of 619.93 Chance to hit over 310 in four or more hits: 0.0359 - average of 657.37 On average you will hit 554.93 damage over 2.2 hits (5.28s). -- Godsword: Max hit of godsword: 641 Mean hit of godsword: 320.5 Standard deviation of godsword: 185.04 Chance to hit over 310 in the first hit: 0.5226 - average of 461.18 Chance to hit over 310 in two hits: 0.3744 - average of 634.47 Chance to hit over 310 in three hits: 0.0966 - average of 721.36 Chance to hit over 310 in four or more hits: 0.0064 - average of 761.06 On average you will hit 553.11 damage over 1.59 hits (5.72s).[/hide] In summary, you get similar damage per switch with whip + defender as godsword. However this did not take into account the penalty of missing, because of which the godsword gains an advantage.