Bladewing
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Everything posted by Bladewing
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obvious, but thanks for pointing it out i guess
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except they weren't unbuyable before
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when i wear my divine it literally sounds like someone is kicking around a tin can. and i thought the old "boing" sound effect it had was annoying...
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1st October, 2010: Behind the Scenes - October
Bladewing replied to BloodAngel's topic in General Discussion
I'll bet you're one of those people who hate pure science as well. pure science is generally interesting; holiday updates are generally annoying tasks "rewarded" with an uninteresting costume. not for me. -
obviously. the correct solution is to remove alchemy. and could you please stop saying "this is runescape economics LOL" and asserting that real life economic tools and principles don't apply for no good reason whatsoever? runescape is like a microcosm of a real world economy, and they most certainly do apply. thanks.
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would be easy to prove that MLB is not 100% accurate. just screencap hitting a 0.
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i like to see my rank go up in skills that i enjoy training. the focus however is on training the skill itself for fun, and watching my character climb ranks is secondary.
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Post all RS Screenshots, Videos, and Sounds here!
Bladewing replied to misterxman's topic in General Discussion
or you could kill the ones at around level 30 wilderness, they're always vacant. -
so you are saying you are offended by your own body parts?
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i don't see how option 1 would reduce the gp you make in pvp - it just replaces some gp with some items which you could sell for the same amount. if anything it would increase popularity, because when person X dies and loses his divine or his santa hat, there is a chance (however small) that you could get a huge drop from pvping. this is, of course, an issue to consider itself. your solution has one part of the problem fixed - the drops. however you still have to account for the items removed from the game. rune armor, abyssal whips, glory amulets, neitiznots, dragon boots, even godswords and bandos, all disappear from runescape when someone dies. these items all have increased values due to "consumption" by their pvp use. that's why i favor option 1, because it makes sure that the items you get from pvp follow the exact distribution of the items that people actually use in pvp.
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inflation does affect fixed values (alchemy floors and ge ceilings in particular) as they don't change with the increasing price levels. alchemy and jagex's price restrictions are really what complicate the issue on whether it is "good" or "bad" -- while we are on the topic of pvp drops: i think that jagex has two good options: 1) all items lost in pvp are put into a large pool, and when you get pvp drops, a number of items are removed from the pool and given to you (not necessarily equal to what your opponent's risk!). this insures that all items lost in pvp are returned to the economy, stopping phenomena such as ever-increasing dharok's full helmets, overpriced whips, dragon claws, dragon scimitars and daggers; in addition it would return the gp:item ratio to normal levels 2) calculate the total number of gps in the economy and total value of all items in the economy (by in the economy it could be in the banks of "active" accounts, like logged in in the last one month or something). then when the pvp drop is calculated, the value of statuettes and items would match this ratio. for example if the economy has 1 billion gp and 4 billion in items, when the drop algorithm calculates that jonny gets a 10m drop, he will get 2m in gp/statuettes and 8m in items.
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Post all RS Screenshots, Videos, and Sounds here!
Bladewing replied to misterxman's topic in General Discussion
nice one bruno, could you finish the dungeon with them? -
maybe i misread it, i don't know though. it seems like you said that in real life, inflation encourages consumption (which it does), but in runescape it does not. could you clarify? your points (as bolded) Bots are NOT a good thing. Merchant Clans are NOT a bad thing. Dungeoneering HAS an impact on the economy. We DON'T need new money sinks. Inflation is NOT a good thing. none of those, to me, suggest that runescape's economy will collapse. also if they were meant to be subpoints ultimately supporting the claim that runescape's economy is not okay, perhaps it would have been wise to not list it as #6 in a list of bullets. by the way i am not saying i disagree with your claim, just that it seems unsupported in the article. patronization aside, that point is STILL irrelevant to the article, which is all that i said about it
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@first article err inflation DOES encourage runescapers to buy now rather than later. pretty silly to say it doesn't. however the point about alchemy-based profit methods is true: as price levels go up, these methods become, relatively, increasingly inferior. i also found "the economy is not fine, is a house of cards etc." to be pretty... unfounded. the only shred of support for that position is that jagex can change the game... which is not to say that every/any update will ruin the economy. the only way jagex can kill the economy is to prevent people from trading their goods. also found the tag paragraph of "buyable skills don't get respect hunter is better" to be highly irrelevant; it made me :-s otherwise a decent read i guess edit: especially liked the section on manipulation clans, very good points. the only way you can get hurt by a manipulation clan is if you are unprepared (i.e. not enough supplies). edit 2: my belief is that jagex should not actively attempt to manipulate markets, rather when introducing content they should consider the economic implications thereof and decide of they match the content. for example the economic effects of extreme potions for herblore matched the content; the economic effects of climbing boots did not match the content.
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the sling is terrible so i don't care
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you can go get 104m xp in the skill regardless of whether there are level 120 capes or indeed level 120 in that skill. leave skills at 99. if you want to go get 120, go get 104m xp.
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your fletching cape point is void because you are f2p and can neither train fletching nor purchase a cape.
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- tying up 550m for 4 days is at least 90m lost profits from flipping/investing - you must pay an additional 25m (med-max difference) so it costs you around 125m to get an elysian through the ge over in trade. clearing 500m junk i would lose 50-100m gp, so really buying in the ge is more a cost than you might think lol.
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i consider using a cannon on prime to be killing prime, but point taken. the real issue is that tying up 50m gp in a sword costs me at least 2m a day in lost profits, so SGS is much more costly to use than EE which is comparable if not superior to the SGS for my uses.
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if you eat on supreme then you are kinda dumb. flash soulsplit. the only time i ever have to eat at dks is if im killing prime and supreme is on me. you have yet to prove that SGS is significantly better than EE, which is the only reason why you would buy it. saying "i don't see a point in arguing" shows how little gravity your assertion holds.
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mine iron while superheating it then make iron dart tips?
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the lower the defence, the more inferior SGS becomes because whip/rapier would be even more powerful
