why would i opt to go with random players whom i cannot screen for low skill, combat, and dugneoneering levels when i can actually make a team that can clear a large map in 30-40 minutes instead of 90 minutes? i find it shocking that at 75 dungeoneering the author still hasn't realized how bad random teams can be. on the second article: i don't care what quests are labeled as. labels have no intrinsic meaning, and when they are applied to something as diverse as quests. i generally only do quests if the reward is good because i find the text in runescape's quests to be annoyingly detached, and frankly as much as anyone says they aren't much better than other mmos' quests: "kill x mob", "gather y item", "talk to z npc".