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green9090

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Everything posted by green9090

  1. True, but that doesn't mean massive merchant interest in an item with restricted supply like phats won't be able to drive their price right back up. Phats are also still a universal symbol of wealth and power in Runescape, and that prestige isn't going to go away just because they don't have "street" anymore. There's a demand for them, and they're a useful merchanting tool. They'll recover. GE will almost certainly stay the main trading hub just because you can easily deal with your GE merches and your face to face merches simultaneously. Though to be honest, now that you can plug any price you want into the GE, face to face trading will have very little utility unless you're doing something like selling overpriced food and pots at the mage bank.
  2. :wall: I keep telling people it's stupid to buy hats when they get to max and over and over again they come in all "WOOO I BOUGHT X HAT FOR MAX IN GE THANK YOU JAGEX" and then watch in horror as it does exactly what every previous hat has done and crashes to hell. My recommendation is to sell that hat in the GE for whatever you can get in 4 hours before it turns into junk. We still have an entire week until free trade and white has already dropped to being about even with divine (which was a green a few weeks ago). White is already crashing HARD, it just hasn't quite made it to the GE yet.
  3. For a little while after free trade, partyhats will be very low, which will panic even more people and get more partyhats sold. However, as soon as all the people panicking have ditched their partyhats for insanely cheap, wealthy merchants will be buying them all out again and their prices will rise. I'm not sure exactly how high, but we're definitely going to see a dip and then a spike following free trade.
  4. I have a strong feeling you'd be better off learning the other way around, because at least at TDs you don't have to worry about prayer switching and also PKers running up to you with claws.
  5. Pretty sure cash + mask could get you a green. If you wait, MAYBE a red, but that's iffy.
  6. Yeah, I love all the people who still think sniping hats is a good idea. Hey look, purple became buyable at max at then crashed! Hey look, yellow became buyable at max at then crashed! Hey look, green became buyable at max at then crashed! Hey look, red became buyable at max, LET'S BUY ONE!
  7. Glad I ditched mine with some junk for a divine, even though it was less than it was worth at the time. I had a feeling this would happen :thumbsup:
  8. How did you come up with that conclusion? We all know of your hatred towards reasonable math so your conclusion that you need primal top and legs came from..... ? Don't encourage him.
  9. Aah, I see what you're getting at now. You meant inflated item prices rather than macroeconomic inflation. As I see it, inflated item prices are just going to happen. When you have something new and extremely good, players are going to want it a lot and the richer players are going to bid high. I don't really see making everything untradable as a good solution to that system, though I have always been a big fan of untradable stuff here and there like the fire cape and herblore potions. As far as solving the economic inflation, really I thought we were going to be close with just taking out statuette drops. We'll have to see how big a problem they are in the revenant dungeon, because if they're pretty rare then it won't have a major effect like it does now. As it stands, 76kers probably bring somewhere close to 2m/hour into the game for standing around doing nothing, and it takes no skills and no effort. That's poisonous for the economy. Beyond that, summoning and contruction are good money sinks with shards and planks, and chaotic weaponry and the new Zarosian armor sets are also great. More stuff like that, perhaps stuff that's a little more readily available to the average player, and the economy could be brought pretty well under control. A little inflation here and there from alching and whatnot isn't a major problem as long as we aren't flooding new currency into the game.
  10. I think you're missing the point here. Let me be more clear: There are two ways to make money off monster drops. The first and more common way is to get a useful item that players are willing to trade GP for. This doesn't affect the volume of gold in the game one way or another. The second way is for the monster to simply drop cash or something that will be converted to cash (things like rune items and dragonhide fall into this category, as they end up being alched). I'm saying that the game's current levels of inflation and deflation are such that we definitely don't need HUGE drops in the second category- there's already lots and lots of extra gold floating around that needs to be removed. Your second paragraph is especially confusing. Do you think that GE updates on an item somehow create money and cause inflation? Because they don't, at all. Yes, people make profit on items becoming more valuable, but that profit is derived from money that already existed, so it is NOT inflation. Inflation is ONLY gold appearing out of nowhere that otherwise wouldn't have existed.
  11. Or even better, buy PvP equipment. Bam, now all Jagex needs to do is actually code the tokens and NPC who will sell this stuff. Do we actually even know whats going to happen to the guy at BH? If we go along with this idea I think we have an NPC that we can sell the stuff to, and that'd probably be the hardest part. Then all you would have to do is code for the currency and new dialogue, then BAM, new idea. :thumbsup: Oh, and as to the regard of wether or not statues should be removed, I think there is no real "substitute" for them as no matter what it is, just so long as the item replacing them is tradeable it's still "currency" of some form. TBH that is inflation and the only way to remove that is to make it an untradeable item used only like the current PVP weapons. just my two cents though. EDIT: As Fourside pointed out in the above post, There ARE other possibilities, but the real issue is that they still carry in the form of currency as long as they are still tradeable. That's not how inflation works. If you get a whip drop, you have a whip which you can TRADE for 3m or whatever it is now. You haven't actually CREATED 3m. Conversely, when you get an ancient stat, you walk up to an NPC and CREATE 5m out of nowhere. The two are extremely different things. Too many ways to create money leads to inflated prices and problems like players having multiple stacks of max cash or rares being worth over 2b.
  12. Staking isn't about stats, equipment, or tactics-- it's about knowing how much to stake against whom at what time. ...in the case of melee boxing... Stake high against people with lower stats and low against people with higher stats? O_o
  13. Maybe its way more than 3 significant figures. For all we know Jagex can do calculations on the scale of millionths. Which would be lots of extra computing for no reason at all and then sloppily hidden from players. Your point?
  14. On a bit of a tangent, anyone else find it really annoying that Jagex makes calculations based on more decimals than we can see? If you're going to store exp down to tenths of an exp, or calculate DG exp down to tenths of a percent, what's the problem with showing that? Do they think some players can't handle decimals?
  15. On the other hand, 552 x 1.22 = 673.44 and you got 674, so I'm guessing there was a hidden couple tenths of a percent in that 122 as well. Ninja'd by the post above.
  16. Nope. I have multiple friends trustworthy enough to lend a partyhat to and would of course respond in kind.
  17. Depends on the rules.
  18. I always liked the idea of statuettes being exchangeable for some kind of PvP currency that can be exchanged for unique items that was floating around for a while after they came out. Would have been better for the economy and more interesting than cash drops, but then it would have required less laziness from Jagex.
  19. Any statues is a problem. There's no reason to make monsters drop 5m in cash when you could just think of something else for them to drop without causing inflation. I don't trust Jagex's ability to assess a problem with the economy at all.
  20. Mage boxing is a little bit better (still not exactly something you can consistently stack in your favor, though...). A lot of people have been talking about straight melee boxing though.
  21. I don't get it- if everyone's going to be melee boxing that makes it impossible to gain an advantage, which basically means betting large amounts of money on a coin toss. How is everyone planning to get rich on coin tosses? You do realize half of you are going to lose your banks right?
  22. Yeah, I'm quite disappointed that Jagex decided to keep the inflation drops when it would have been so easy to remove them. Hopefully they'll be rare.
  23. This is what I was going to say. Increase in demand = decrease in price lolwut?
  24. Iinteresting! I had stopped playing for a short window around the time LS came out and by the time I came back I'm pretty sure graves had come out, so I honestly wasn't aware of that update. Might still have a minute at Corp before the vultures descend, then.
  25. Then why do you seem to think that deathpiles took a minute to show up?

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