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darkblade986

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Everything posted by darkblade986

  1. I pulled that as well, yes. However, I also pulled a Stardust Dragon and according to the guides I found, it's an Ultimate Rare variety.
  2. We don't need information about the price. We just need information about what it drops and the monster itself. Anything else can be discussed in the update topic in general discussion.
  3. This topic is designed for the collection of information and drops on this monster. Any conversations about this monster and what affects it may have on other parts of the game (such as the previous two posts) should be made in the update topic in General Discussion. Got a cropping of this monster myself from one of the images above. The blur streaks you can see I imagine are from Jagex giving the representation of the Corporeal Beast tearing through universes (or whatever the story behind it was).
  4. Please post all relevant information and drop logs here! Corporeal Beast Here is some things we are looking for: -Any images -Max hit issue -About how many people did you take and how long did it take you to kill it? -Drop logs -Methods -Ect Thanks! Tip.it Bestiary Team Topic re-organised by n_odie. Thanks to Erzmeister for starting this thread! NOTE: Please refrain from making any comments on this topic unless it includes information that we need or should add to the Corporeal or Spirit Beast entries in the Bestiary.
  5. I noticed at the start, it begins with ", it removes the text from view but leaves it in the HTML code. And sure enough, using Mozilla Firefox and viewing page source, I find this near the bottom (NOTE: I did this in the reply window): So no, it shouldn't be there but it won't cause a problem. His message was cut off at "If" at the final line, so it never saw the --> which would've hid it.
  6. It did? hmm, I did not see that <_< Disregard this topic...
  7. My favorite game mode is the improvised Mine Launch, as played in Battlefield: Bad Company. Here's the story behind it: Me and my friend were playing a game, and he dropped an Anti-Tank Mine. I had a random moment, kneeled down, and drove my knife straight through it. I died, of course, but I got launched so freaken high... So the next time, we plant 10 mines and put a C4 down to detonate it... boom...
  8. The stats on a Rune Defender I think are something to the range of +20 Slash and +5 Strength. Honestly, I would say if you're willing to invest, just buy the Obsidian Shield. It may have less Defense then a Rune Kiteshield, however it's still more defense by a long shot over the Rune Defender, and you still get the +5 Strength. Ironically, I did this myself a little while ago (I have 11 Rune Defenders banked), and I noticed that somehow, I actually seemed to be hitting more often. It might've been a fluke, but still. I lucked and got my Bronze Defender on my first kill. As everyone said, it's totally random. I'd recommend investing in two sets of Mithril Armor (one to use, and one incase the pieces break, but they don't very often) and use the Armor Generator thingermabober on the ground floor. You get 25 tokens per kill, and it dies fairly easily if you have enough defense. I'd estimate that my Rune Defender took around 1500-2000 Tokens, and the other 10 Rune Defenders came within about another 1000.
  9. Will also confirm one in varrock. I saw it in the training dummy room, but that might've been because it got trapped in there.
  10. http://www.imageshack.us That's what I always use. On which note: [hide=Falador Barker (east bank)][/hide]
  11. I believe he was referring to our quest calculator. All our calculator does is tell you what the quest is, what its prerequisites are based on required Skills and Quests, and tells you what their rewards are. It doesn't necessarily show how every quest links up with another quest.
  12. Strength: 87 B-Axe: No Set: No Style: Aggressive Potion: No Prayer: No Weapon: Godsword (Bandos Spec) Amulet: Glory Helm: Neizitnot Gloves: Barrows Boots: Dragon Calc says I should do a 39 max; I just clobbered a Cockroach soldier for 40. Strength bonus the calc gave was correct, however.
  13. Nah, we fixed it ourselves... somehow... The registering system automatically shows the MAC address, and evidently this time when we got it to work through the router, it found the router's MAC for us. We good now.
  14. Alright, so I just moved into college and my roommate is trying to set up his router. However, the local network filters connection of each system by its MAC address. He has a D'LINK DIR615 router; how can we find the MAC address of this kind of router without the "ipconfig /all" command (which we have tried but were unable to decipher which specific one was the right one)?
  15. My proof were the people that were consistently telling me that he's a Goblin. In the event that we cannot get proof of a fact on our own, we go with the commonly reported fact. That being said, we never got the time to make an attempt to kill Graador and figure out what class he was. We usually determine it by view, and you have to admit that the green skin makes him seem more like a Goblin then an Ogre, and all of his armor seems to rule out the possibility of a Jogre. Now then, if you can distinctively prove that he is positively not a Goblin, by all means let us know.
  16. And do you have proof of such a fact? I'm a member of the Bestiary crew; I admit we do make mistakes (anyone remember when Aviansies were classed as Undead? that was me) and we try to fix them as soon as we can. At this point, someone getting a Goblin slayer task and going to kill Graardor would probably be the best way for us to discover this. If someone can find proof that disproves information in the Bestiary, then by all means post it and we will add it. Also, since when did the Monster Examine spell give the monster's race? Last I knew, it only ever told you the monster's name, Combat Level, Hit points and a glitchy Max Hit read out, as well as telling you whether the monster was immune to poison or was a slayer monster. It never mentioned what kind of task it had to be.
  17. I've used this example several times, and I'll say it again. Riots will not work because Runescape is a dictatorship. Jagex makes updates and tells us what to do, and we are required to follow them or get out. All riots do is basically set yourself up as targets for metaphorical snipers at the top of Jagex Towers waiting to shoot you and force you to get out. Also, it'd be impossible for a riot to truly effectively cause an impact because Jagex has been adding servers so that it will be nearly impossible for most of the servers to be full at one time. The only way to really fill up the servers would be by having every Runescape player (yes, every) attempt to log in at a specific time regardless of what time it is locally for them. Even if they did, this could only serve to help Jagex by making it seem that their game is so popular that they have hundreds of thousands of players playing at all hours of the day.
  18. What was also slightly amusing one time is that I was hovering the chopper near the Artillery on the End of the Line (Conquest) map. To put it bluntly, I was a sitting duck while I was waiting to see if someone wanted on. All of the sudden, I see an explosion, the tail of the chopper fold up towards the front, and then I die... Needless to say the enemy decided that an RPG was the perfect counterbalance weight for a helicopter...
  19. Math.random() It's a simple line of text that generates a number from 0-1. Randomly. Do me a favor and write out the algorithm for this function. And remember, make sure it's completely random! :thumbsup: Randomness is only an illusion. There is almost always a specific reason why something happens (it just may be that we don't know what is causing that reason). For example, it is not random that I am sitting here typing this specific combination of letters and spaces; I am choosing to type them. To one who does not know what each of these letters mean, it may just seem like random typing. With a Random Number Generator, it chooses some aspect (ideally an ever-changing one), applies a very complex formula to it, and comes out with an answer that gives the illusion of randomness. Time, as was mentioned, is almost always picked. A good formula would probably be able to use the Day, Month, Year, Hour, Minute and Second (possibly even Milliseconds) and create a formula whose repetition loop takes a conceptual infinite time to reach. Even rolling a die isn't completely random. Its results can be affected in so many ways... What number was it showing while in your hand? How quickly did you drop it? Was your hand sweaty, sticky, or something else? What was its rotational velocity? How does the die hit the table? Is the table hard like Glass or soft like Fabric? Now then, this all being said, random occurrences only occur at specific moments when conditions align (where the likeliness of such an occurrence increases as possible options approach 1 and decreases as possible options approach infinity). It can be programmed such that certain factors such as Time (how long as character been within [X1,Y1]-[X2,Y2]), Current Action (If combat=no then Factor=1), Previous Actions (Factor + MonsterKill = Factor2), and all that good stuff... Sliding away from my momentary moment of Nerdiness, the answer would be no, I doubt Jagex would've done something like this. Although I must admit, I got my first Dragon drop ever at combat 113 at Dust Devils (which was a Dragon Chainbody). Would Jagex have programmed it so that my first Dragon drop would be the best one possible? No. Do I believe that luck has a sense of humor? Absolutely.
  20. Taking note of the scorch marks on the opening in there, I'd imagine that it was really just someone who was a little overactive with the C4 or the RPG. And what map is that? I would call it Over and Out, but I know that 1) You're using the XBOX version of it and 2) I don't recall seeing the mounted weaponry along that bottom path or up top there. New Topic: I hate the fact that they put a Rocket Launcher near the chopper spawn at the RU Base in End of the Line - Conquest mode. There's been several times that I've come down to land there so I can make repairs, and as I'm landing, all of the sudden some idiot on my team fires the rocket right at me and TKs both me and my turret operator. I swear we've lost at least 5 games because someone shot me out of our own chopper, while the other team runs in afterwards totally unopposed.
  21. On the Crafting Calculator/Planner (Glassblowing): You receive 10xp per glass by making Molten Glass using the Supermake Glass spell (lv77 magic). I think this fact deserves noting because if you make as much glass as possible at once (13; 13 seaweed, 13 bucket, astrals, one elemental rune and opposing staff), you receive 130 Crafting XP (10xp per set of Glass material). You do not receive xp for every additional glass made with the spell (making a total of 14-23 glass made with the spell). If this needs a Crafting Level, I don't know what it is (when I did my last bunch of about 10k glass materials like this, I went to 74 crafting). So it's "Molten Glass (Supermake Glass)" 10xp
  22. Sean, you are right. Hmmm... My mistake then. I thought at one point it gave 1.5xp/damage, but I guess that was either changed or I had the numbers wrong to begin with. Disregard my last post.
  23. Something that people don't seem to realize through this topic is that a focused skill will give 4xp/damage to the skill it is focused on. However, the controlled style gives 1.5xp/damage to all 3 stats. This means that in total, you actually gain 4.5xp/damage with the controlled style. It may take longer for you to level each individual stat up, however in the long run you should receive the experience quicker. Your choice to stick with controlled was probably a good one. Hitpoints also receives 1.5xp/damage, regardless of what style of combat you use. Slayer gives about 1xp/damage (you usually get around the monster's HP as slayer xp, so that's about what it comes out too). About the only way you could get 99 slayer without getting 99 Attack, Strength, or Defense would be by using Range and Magic to kill some monsters as well such to balance out your stats. For Hitpoints, I'm not entirely sure how you would be able to do it since you always gain 1.5xp/damage. I'd say the only way you'd even come close to getting your Slayer Cape before Hitpoints would be by getting lots of Dragon tasks and using Dragon Slayer gloves. Either that or receive lots of experience from Lamps, Tombs of Knowledge and other stuff that raises your Slayer but not your hitpoints.
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