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pulli23

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Everything posted by pulli23

  1. How? Adding the pressure of time? There is already a "reward" for being faster: you get more kills / second. Together with the limit of supplies that makes bossing have already a time-cap: if you take too long because of lacking equipment it is better to do something else. However if someone really likes to take his time and just wishes to finish it he should be able to. Now I do not think bosses should always be soloable: that simply removes a lot of teamwork & mechanics potential just to ensure a boss can be soloed. Working together is fun, that's why we come together in an online game. However people should also feel rewarded for actually working together; and in that sense a boss should require teamwork. Sure you could make teamwork become more efficient: but when you loose the requirement for soloable bosses you can add so many more mechanics and you can add so much more fun. But once again: I am completely against "hard" numbers that prevent some way of killing. Rather it should be soft numbers OR -better yet- fighting mechanics.
  2. Why do they even TRY to do anything in private messages? That's a private business otherwise they shouldn't call it "private".
  3. This is one of the worst mechanics for a boss. I take another game as example here, where monster hunting has a much more prominent role and has thus become much more matured, - diablo 3 -. Bosses used to have a rage timer there, after which they damaged 3-4 times as much. This has consistently been reduced, the timer got much longer and the damage reduced by a lot; thanks to player demand. It is a feat if you defeat certain difficult bosses, and it feels really like cheating when you are almost near a victory and then suddenly the boss "cheats". Beserk timers and damage will always feel like arbitrary controll methods, and it will never be fun when you fall victim, only leading to frustration. If soloing is not wanted simply make the mechanics more difficult: ie the example that attacking from several sides at once deals more damage. Or maybe add more importance to roles (with new combat mechanics they could also make even more skills to deriviate between weaponstyles & playstyles/roles), while roles have been mostly absent in runescape - they do add to the feeling that you must help each other to balance everything out.
  4. This is untrue. Facebook just had to pay a fine of 250 000 euros for censoring accounts that were from news reporters reporting about homosexual sex behaviour. They can only mute things that are reasonable; independent of whether they own or not own the medium. (Otherwise radio/television/internet at all broadcasts could also be censored as someone owns the ether & the antennas).
  5. I have quite a good idea what I am talking about actually. Under a simple analysis you could just add the extra time onto individual trappings on a perfect hour of hunting, ie the time lost. This would correspond to probably around 45k less XP. With more rigorous analysis, you'd want to investigate the impact of having your traps on the floor for a shorter duration throughout the hour. I said I was missing data, for example the ratio of common:draconic, and without that data I'll give estimated figures yes, but they're in no way random. I think it's better anyway than just stating that it would be equal to 85k XP with nothing to back that up whatsoever. >I can't actually back up what I said >Guess I'd better just try to demean my way out of this one Ok bad boy.... You take 4 ticks to take a trap and to lay it down again. You only spend a tick running one trap to another. So, 5 ticks per each time you try to catch one jadino. But you can suck enough and waste 2 ticks per trap. That makes it 7 ticks per attempt. Around 6000 ticks occour per hour. 6k/5 = You try to catch 1200 jadinkos per hour 6k/7 = You try to catch 857 jadinos per hour That means it is 40% faster. Oh... I guess everyone agrees you get 295k XP/hr (pre-staff). So, with the staff, you get around 310k. 310k/1.4=221.4k XP/hr... I really had no idea what I was talking about, right? Funny. Then you keep forgetting completelly that not always will all the traps be filled once you get to them. You are constantly waiting more than actually spending on setting up a trap. So instead of wasting 2 ticks, you only waste 2/5th of a "tick" per trap per trap period (the number of ticks it normally takes for a trap to fill up). As you basically don't waste time - the two ticks do not increase your gathering speed at all because the next trap isn't sprung when you go on. The only time you waste is that during 2 ticks only 4 traps are placed of the 5 possible traps
  6. cause they high alch for 600 gp...
  7. Why would they spent valuable resources on something as stupid as that... I never understood this.
  8. People actually have trouble with the quests??? Even given the dozen of guides for the old ones?
  9. HTML5 local storage (the only real manner to store information on a user's pc without resorting back to java) simply is limited.. Google chrome for example only allows for 2.5 megabyte of storage, firefox allows 5 mb (calculated per site, or more exact per origin)... Just enough to store some settings, but by far not enough to hold image data and the like. On top of that each world is its own origin by the internet standards, and as such they can't access each others data. Also a user can change this (typically to a max of 50MB) so it isn't even guaranteed that the image is still there the next load, leading to transparent models.
  10. Fixed that for you. Doubt that actually happens: maybe in random teams, but in the end people would want those riches. And soon people will start blacklisting crashers and soon they won't be able to get into any team anymore. Yyet at the same time pk-clans might activelly go to this dangerous area -note for the boss to be succesfull, it should require pkers to also go through heavy-combat before reaching the point where people are fighting the boss-
  11. Yet it did keep barrows more elite: and it did reward those who build houses / got ancient magic to get there / unlocked the various shortcuts.
  12. Make it a pvp area: that would keep it a constant challenge, as someone might betray you.
  13. could also alch for good (f2p) magic xp + 485 gp (600 - 115)
  14. maging is a valid way to train defense now? From reading your post you seem to say getting on curses is better if you have ss yet no turmoil? Also: I'm pretty far off from yaks, both money and charms - would the profit from glacors pay for the summoning costs? I think I'll go with my original plan of: turmoil -> uni -> overloads -> yak -> equipment? Does barraging still profit at gwd?
  15. then how do you prolong your trip? Previously you blocked all melee damage that was done by bandos, and then yip/eee would heal you back up. Nowadays you do have the heal ability, however you do no longer have the full protection, nor soulsplit. This is even more true for slayer tasks such as spectres/dragons, how do people survive nowadays? As for maul: while I am a nice dg lv (only 99 I have), that too is changed a lot with eoc I bet - probably even more than normal rs as it was so focussed around combat in the faster maps. The problem is that everyone I used to dg with is no longer there/has forgotten me since I haven't played for nearly a year. Finding a new team, relearning how maps evolve and combining it with eoc will probably already take me most of my summer spare time (like 1-2 hours a day), so I'd like to evade it a bit if possible. (Sure I can get a maul, but then I can't get the charm imp). PS: I'm still in the planning phase; I'll be getting members after my examns finish in 2 weeks, so please don't give specific details about dg or something - I would forget that anyways and have to ask again later.
  16. It might be some of you are annoyed by this question, it probably is asked in different manners dozens of times already. However I really wonder how it works for my specific case. I just came back and am wondering if rs is actually fun to play right now, what I ask myself is how would I continue, can I still do what I used to do? My account has the following relevant stats: 94 attack, 95 strength, 92 defense 95 (almost 96) magic 91 ranged 92 prayer (was getting money for 95) 92 herblore (see above, I really do not want to stew for more than 2 lvls) 83 summoning (got charms for 90-92, low on cash though) I can probably get 2 of above 3 "goals" in the supportive skills - and I'd like to use combat to raise the funds for the third & actually buy "good" equipment (I just have barrows/whip/crapier/eee right now). However I am wondering how I would prioritize them? And can you still live without soulsplit (so I can go piety instead)- when doing dg/gwd bosses/slayer?
  17. Not with a constant flux of new players who "need"/equipment the horn at certain levels. Runescape should really shed away some of those long term members and work on refreshing its userbase (Or imo a total reset at RS3).
  18. How much would your equipment be worth?
  19. Within non-gaming methods like liftingmerchanting, I would still say woodcutting is your best bet, the yew price is at an all time high atm.
  20. lol the way you stand looks like chester (....Pushed as far as I can go....) Can't use a macaw to spot there?
  21. :? It's embarassing that the company is still called Jagex. So they're not Java Gaming Experts anymore? They are working on making rs a HTML5 game, so you're correct :)
  22. The best solution would be to get a new influx of players into rs.. THat will bring new players who want to get -say- max ba rating.
  23. Enhanced Ancient staff: 1912 damage Chaotic staff: 1951 damage (this is with blood blitz, level 80 magic) With shadow rush (level 50) it's 1453 versus 1492 With ice barrage (94) it's the same as blood blitz. The difference is 39 damage either way, no scaling with weapon tier at all :(. There was/is a rumour that something got fixed here, that magic was good in dg again (admit I thought so too). Godsword: 1824 damage Chaotic maul: 1936 damage Royal crossbow: 1936 damage (with royal bolts) So it appears lower tier magic weapons are better because they can use stronger spells? Level 40 mystic lava staff gets 1639 damage w/ barrage, level 60 dragon spear gets 1489 damage. This makes no sense. Either the interface is really buggy, or the system needs (another) rework. Spells should just be changed to equippable ammo made with runecrafting or something. Remove combat spells from the spellbook altogether and integrate spellbooks. let's make the quest stories of ancients & lunar completely void of anything shall we? The story clearly tells about the choice of different means of living to get to lunar/magic levels. It is indicated quite often that you can't use lunar magic while not being "enlightend"... Don't forget that roleplaying is still a large part of an role playing game.
  24. Would be really nice to give some real reward other than bragging rights to having high skill levels! Something where you can monetize your skills.
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