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pulli23

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Everything posted by pulli23

  1. No it can non I think :/ I know that it only works for con and smith. I didn't check if it gives xp or not, but I'm absolutely sure it uses a charge when used to repair a pipe. Uhm that's updated than: before the update to SC you couldn't use the SC hammer to fix anything there!
  2. pulli23 replied to pulli23's topic in Help and Advice
    Well I would play SC 24/7: I really like it. So I'm especially going to use it for skills that help in SC, mining, crafting and smithing.... Construction I might do later too: but that's just too expensive for me atm! Also for mining: Well for me 1 tool "survives" 45 mins, so that means in the time of collecting 1 tool (30 mins) + mining (45 mins) I get the xp I normally get from mining 1.5 hours: saving me 15 mins, or 1/6th of the time!
  3. pulli23 replied to pulli23's topic in Help and Advice
    Nice, very nice indeed! - I assume it's also as fast as a rune axe? (or dragon?)
  4. pulli23 posted a topic in Help and Advice
    Well I've finally came back after an unwanted long holiday from RS.. And I'm wondering: I own 50 proto tools: what shall I use them for? Mining is one of the things I really like to get high asap: however is it still that the proto-pick mines as fast as a bronze pick? - Or is it more like a rune pickaxe nowadays?
  5. pulli23 replied to Ajdinp's topic in Help and Advice
    Then there will be only a few claws in existance... What I was trying to say is the rarity of them, not how to get them. I was just stating how they were obtained. You get them from level 454's as a drop that's twice as rare as an Armadyl hilt (from what I hear), and you need to beat just about all the quests to get to them. Come on, read closely already... #-o Still, plenty of people are walking around with them though. And the day you meet one you are most likely dead :| But where did they get the claws? Buy from someone? Maybe, but the claws came from the demons. Okay, do you get it? Claws don't just appear when you try and buy them. #-o Oops, didn't notice I had two posts in a row. Amundogus likes to communicate through editing his old posts... Thought he actually made another post. Actually: a friend of mine got 1 pair of claws today from pking! - According to him he made around 20 kills
  6. Uhm it wouldn't be too hard to actually program: not more difficult than it is for multiple people to open the same shop-window. I'm greatly in favour of this: mostly in better organized clans the "leader" doesn't come online very often anymore. (Heck the better clans I've seen often have a leader who's retired from runescape). And they're ruled by a bigger "group" of people. Here being able to rank is a great annoyance since only the leader can do it. Clan chat only works really good in a dictatorial setup, and a set-up where 1 person is there 100% of the time: in short-living clans where everything revolves around this dictator! If you want to have a slightly different setup it's very,very hard to create! (you've got to work with multiple clan-chats etc.. So a big PLUS from me! - Only 1 question rests: why didn't they do it that way from the start? They could've just copied (a modified version of) pjirc (which is a java applet to access the IRC-protocol) to allow clan chat. And have all the additional benefits of IRC (not relying on logging in to runescape, much faster, more options, better banning/kicking, better rank control availability of bots to actually CHECK things.. (Like I did in my old clan chat channel: it would check if a person was registered to the forums before giving him access in the channel).. Just why didn't JAGEX do it?
  7. pulli23 replied to Ajdinp's topic in Help and Advice
    Wow, that video showed me 1 thing: pvp is completely about luck with those claws! (really what were the stats you are on.. but 2 "lucky" specs = guaranteed death, and at least 50% of the time it is "lucky" according to your vid!
  8. Of what? #-o What has the market to do with the dragonkin?
  9. @krugtheorc What he's talking about here are "artificial" levels: of course JAVA is turing-complete: meaning anything you can imagine you can program! - However sometimes you need to do a "trick". An example are these "levels": actually above a certain coordinate everything is "seen" as "2nd" level.. However it isn't a "complete" new layer: (that's why he's talking about alignment problems).. 2 "layers" would double the memory footnote used, No runescape reduces the 2nd (and 3rd) layer considerably.... Also I'm not sure if you noticed: but for example the distance in the members cave between the entrance/exit is actually bigger inside the cave than it is outside the cave! When you climb an "ladder" you do the same thing as if you would "teleport" to a different region. The actual connection with the ground "part" are very loose... (If they really used a 3d array they could've updated the 2 parts seperately from each other, and hence update the ground-layer if you're on the second floor and you're able to see that update. Now the ground region gets "converted" and placed around the first/upper-floor region as "background".
  10. Uhm that's the most, most stupid thing I've heard this weekend ><.. And I"ve been browsing the tipit forums a lot these days! Really runescape is just a 2 dimensional array! - 1 big large array. And all, yes all dungeons are put "north" of the wilderness. - You can check this at the fairy-"plane": clues work there.. Also how I knew this? - Well your character location is stored as an unsigned integer at your pc. So reading the correct address gives you that location, anybody with a little bit of computerscience (and then I don't mean that stupid code jamming, I mean actual knowing how a computer/JAVA inner workings are) can retrieve this information with ease... (I didn't, had to have some help from a friend to work this out). But really: they can't really release that much of "north" anymore, I believe the distance between northern most wilderness to the fairy location is only as big as the wilderness itself. (Though they can stretch it, doing this might lead to "bugs" in things such as teleports, "walk areas" etc.. You're partially right...it's really(from my understanding of the development diary for hd water effects) a 3 dimensional array so that say a space numbered 1, 1, 1 would be the ground floor by a building, so that the space 1, 1, 2, would the the space on the second floor, above the 1, 1, 1 space. If they had something there, they would have it referenced to the 1, 1, 2 space, such as a floor on a second story. however, if there is nothing there, or in the case of low detail blackness, then it would reference the 1, 1, 2, space to the 1, 1, 1 space(modified to adjust for the change in height), and give the design from there. Since this would be a standard method in high detail mode, this would explain why you can see the ground in the area while in the corp beast lair, as slightly above it. To test this (since i'm not a member at the moment), turn visable levels to current, and take the pictures again. If it is a 3 dimensional array (as i suggest) then the area's you spotted will not be there. If the poster above me is correct, this area will still be shown. Of course all we can do is speculate, since i doupt either one of us works at Jagex and knows exactally how they do it. For example, they might have several 3 dimensional arrays, to accurately portray all the areas as three dimensional. We can't really know for sure. NO IT"S NOT A 3D ARRAY. Really, how stubborn can you be... JAVA ONLY SUPPORTS UP TO 2D ARRAYS! I LOOKED INTO THE WAY THE DATA IS STORED, YOU CAN SEE FROM THE LAYOUT ON YOUR PHYSICAL MEMORY THAT IT'S A 2D ARRAY! Ever heard of pointers in C-family? JAVA uses a similar technique although it's made completely transparant for the programmer. This is what makes java so easy, but also makes java terribly slow and easily "hackable"!
  11. Uhm that's the most, most stupid thing I've heard this weekend ><.. And I"ve been browsing the tipit forums a lot these days! Really runescape is just a 2 dimensional array! - 1 big large array. And all, yes all dungeons are put "north" of the wilderness. - You can check this at the fairy-"plane": clues work there.. Also how I knew this? - Well your character location is stored as an unsigned integer at your pc. So reading the correct address gives you that location, anybody with a little bit of computerscience (and then I don't mean that stupid code jamming, I mean actual knowing how a computer/JAVA inner workings are) can retrieve this information with ease... (I didn't, had to have some help from a friend to work this out). But really: they can't really release that much of "north" anymore, I believe the distance between northern most wilderness to the fairy location is only as big as the wilderness itself. (Though they can stretch it, doing this might lead to "bugs" in things such as teleports, "walk areas" etc..
  12. *SIGH* how many times do I have to repeat myself: the definition of their "3rd party software" is completely wrong: actually internet explorer and firefox are also 3rd party software too.. And hence actually that whole rule can be trashed. But sadly JAGEX just removes my messages if I post that simple sentence at the forums. (THey don't bother giving any counter argument or something, they just removed it - This makes me SO DAMN ANGRY)
  13. aviansees: metals are no competition in both money as well as in ranged xp.. (aviansees is actually decent-good ranged xp). Only minor point where metal dragons beat aviansees is if you're looking for charm drops.. But then you're better of doing other things...
  14. pulli23 replied to Ajdinp's topic in Help and Advice
    It "works" with other weapons: though not intentional. It's something "funny" called lag.. If you pk on your "home world" you'll notice there's a lot less distance (though never it really is 0). This problem especially happens on fast hitting weapons with a "slow" motion, and no walking motion.. (ie it happens a lot with a crossbow, or the saradomin boss monster)... They could fix it by adding a walking-attack-motion to the claws. However since they didn't bother "fixing" the saradomin boss, I doubt they'll fix something minor as the claws. If you just pray BEFORE the claw attack starts, AND you wield good armour it isn't really that amazing. Really my friends hit more on me with an AGS that way! Really it's just that people are so stupid (or call it "honourable") to not put on melee pray at the sight of an melee-er that makes those claws to godlike!
  15. Lol I just use paypal because I DON'T want these kind of things being automated: I rather keep money to myself and work according to the "no cure no pay" method. Not a "contract" method that you have to remember to CANCEL! (If I stop playing rs I don't want to have to think about it..)
  16. 99 summoning cannot be achieved at level 3 combat. it can: just go thieving the lockpicks at the goblin city
  17. apart from the fact red vamps you can alch for quite some value, black robes are just worthless.. Been there for 18+ hours killing now: no drop yet..
  18. I knew it had already been found: just a confirmation (+ saying that I think there will be an additional feature to that place...).. But I'm wondering: since when is that symbol known for dragonkin?
  19. Well That image might be pretty important (click on it to enlarge): I've always wondered why you could do something "special" in each spirit area - except for 1 place.. North-east-wildy-ruins: there was just that strange marking.. I tried a lot of things there, but nothing happened at all! Wouldn't be surprised if this place is going to play a very important role in the future! (and it seems like jagex have planned this already since summer's end)
  20. If it looks like RS, than it stands a very small chance to gain any status in comparison to leading titles such as LOTRO, WoW, EQ2, Guild Wars 2 etc etc. We are almost in year 2009 and people want to use their computers with games that can give them the "wow-effect" (not world of warcraft). When was the last time you honestly logged into RS and did a 360* spin to look at the environment and went ... WOW ? Explain to me the higher-than-ever popularity of text-based games to me then?
  21. B is simply untrue: with claws you can do in the time of "4" hit-periods: 2 specs (=8 actual hits) + 2 whip hits. with a dds you can just do: 4 specs (=8 actual hits). Does a dagger hit 1/4 whip hit more than a claw? (so does it hit on average around 6 higher than claws?) - Don't think so! Also poisoning doesn't really help except for the high hp monsters: most things I defeat before the poison kicks in!
  22. They're the best looking robes out there (IMO), and they're mystic with a prayer bonus. Not really THAT great to mage in (I'd consider this armour for rock lobs), but it looks awesome. I've been killing alot of elite knights, black sallamander seems to be the most relaxing way to do it. I'll post a pic if I get a drop. Another easy way is to attack lots at once: then run to a safe-spot/out of the range.. Wait 5 minutes and "boom" their prayer runs out! (yes it does..). Let's say without prayer you kill 5 a minute: that means you need to find 25 elite warriors!
  23. If any lunar magic I think it's waterbirth - since you've got to go to lunar isle to craft astralls already (And about 100% sure crafting astralls is a part from the diary)
  24. Well it's time to start "hearing" about new skills about now: almost a year passed since summoning was released.. And a year is about the time they take between skills. And so far "sailing" is the only (minor, which I don't believe) hint we've gotten.. Problem with "sailing" would be that it would be "something of it's own": if you ask me all ideas about sailing are "plastered' on runescape: they don't tie in very well with the current settings...
  25. WOw: I didn't know the attitude of pmods has sunk so low that it's now "normal" to report things out of their scope! I'm really happy I disagreed with being a pmod a looooong time ago. (I don't agree with their 3rd party software rule, as well as with this attitude). You know: law-enforcers have their own "scope": and they should be strict within their scope, and relax outside it! Look if I don't make my homework I'm going against the "laws" of the university: however I can easily say this to a policeman: he wouldn't do anything about it. It's not of his business. Though the profs wouldn't be too happy. Similar if I drive too fast when trying to reach university in time, I can gladly say that to my profs: they won't do anything with it (maybe say "hopefully you're not caught"), yet saying it to a cop isn't the most clever thing to do. Both rule-enforcers have their scope: and they will give punishment if you commit a crime within their scope. But if it's outside their scope they couldn't care less: and that's just the way it should be. Since this creates an atmosphere of trust: you know who does what and who you can trust with what information! Once the cops start reporting my not-done-homework towards the profs life would get much harder: you would've constantly keep everything you do secret and you can't trust anyone with sensitive information: you'll never know if they turn it in! Now back to runescape: JAGEX (and hence the pmod, which are just a stretched part from jagex) should stay within ther scope: THE GAME. Anything bad inside/directly related to the game they should punish/resolve. However things which haven't anything to do with the game they shouldn't care about! On top of that, those laws are by far not universal: in the netherlands the one whose internet is "stolen" has to PROVE he lost money/time/sensitive information, or anything hbad happened. AND he has to prove he made efforts to keep his internet secure! Even ethical questions aren't as universal as many people think: those can differ 100% from time to time and place to place. Just look at the so called "universal" rights of men: many countries didn't sign them, and their citizens find it completely normal. So please, don't start here with laws, or ethical issues: runescape is a worldwide game - so there is no general thing here!

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