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pulli23

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Everything posted by pulli23

  1. I use them a lot when I'm slaying, when I can't use guthans: 15 baskets lasts easily a task of around 150 dust devils.. Also they're amazing when you're training agility (hint check your weight..)
  2. I win quite alot on green. It is just a myth in my opinion, now green only gets beaten because yellow has more people most of the time. I think this is a major flaw in the whole system: the team with more persons wins 90% of the time! Really how "good" you are doesn't matter: when playing 2 v 3 the 3 always wins..
  3. The same happened when I took my rc gloves to the ZMI altar: yet I didn't get 4 (or 3) times the experience!
  4. uhm skelletal wyverns? They drop 2 at once: evening out at an avarage 1.25 crimsons a kill! - And they're really easy to safespot (+you can get some neat other drops as well).
  5. Uhm weren't it the people at lunar who discovered (and created) the runecrafting altars? - At least that's the story during lunar diplomacy/dream mentor!
  6. argh again I misclicked... sorry :-#
  7. Well I decided to try to "cannon" those trolls for a change.... Just to check if they really pay themselves back :).. Now I was wondering: how many cannonballs you generally need for a task of around 150?
  8. Ugh. People bashing an update without doing research. Yes, once you have the tablets, it will be comparable to cooking for leveling. But remember a) The RC xp values are small to begin with. B) It takes time playing the minigame to get those tablets. They're untradeable and can only be bought with points. Granted, you get about 10 tablets per 10 min game, but it's still not the end of the world. But the problem is: even during the gathering of tablets you gain a lot of xp! (double xp for crafting runes every 20 seconds: which is faster than a normal run of 100 seconds using abbys + super energies)
  9. The tablets kill, literary kill the runecraft skill! It's now way easier than cooking to level! Now what's the point in raising it? The whole spirit from walking and finding the fastest route is gone - it's destroyed.. No more clever thinking about finding new methods/shorter paths.. Now it's just click - craft - click - bank -click -craft -click -bank - etc probably around 300K xp, making it the fastest skill possible.
  10. That'd just be a simple check when that monster dies. If Player.QuestStatus(QuestID) = SpecificNumber then Monster.Drop(ItemID) Also might perform another check to see if you have item in your bank or inventory/equipment As to the user who said about people mentioning Nothing is random don't know what they're talking about. I'm do a degree in Computer Science, I know what I'm talking about. Nice, what kind of CS? I've done a course in game design (which didn't fit in my study) and I might start a minor about technical computer science later this year (which is about how the data transfer is in a computer and how that translates into a language). But the point I tried to bring across is that simply saying "randoms don't exists" is too shortsighted: first of all basic quantum mechanics they physically do exists. And when talking about game design (which after all, the programmers at JAGEX are), it's simply a useless statement: true randomness isn't needed! Also I said before: it's a very bad thing to have a negative influx here.. especially without people knowing it. You should "reward" people for playing your game! If all there would be a possitive random change: the longer you are somewhere the more likely the rewards get.
  11. The lunar staff you can buy from (I believe) the person at the astrall altar, it's 40k just wondering: why don't you just use a cheap dramen staff instead?
  12. Math.random() It's a simple line of text that generates a number from 0-1. Randomly. Do me a favor and write out the algorithm for this function. And remember, make sure it's completely random! :thumbsup: Randomness is only an illusion. There is almost always a specific reason why something happens (it just may be that we don't know what is causing that reason). For example, it is not random that I am sitting here typing this specific combination of letters and spaces; I am choosing to type them. To one who does not know what each of these letters mean, it may just seem like random typing. With a Random Number Generator, it chooses some aspect (ideally an ever-changing one), applies a very complex formula to it, and comes out with an answer that gives the illusion of randomness. Time, as was mentioned, is almost always picked. A good formula would probably be able to use the Day, Month, Year, Hour, Minute and Second (possibly even Milliseconds) and create a formula whose repetition loop takes a conceptual infinite time to reach. Even rolling a die isn't completely random. Its results can be affected in so many ways... What number was it showing while in your hand? How quickly did you drop it? Was your hand sweaty, sticky, or something else? What was its rotational velocity? How does the die hit the table? Is the table hard like Glass or soft like Fabric? Now then, this all being said, random occurrences only occur at specific moments when conditions align (where the likeliness of such an occurrence increases as possible options approach 1 and decreases as possible options approach infinity). It can be programmed such that certain factors such as Time (how long as character been within [X1,Y1]-[X2,Y2]), Current Action (If combat=no then Factor=1), Previous Actions (Factor + MonsterKill = Factor2), and all that good stuff... Sliding away from my momentary moment of Nerdiness, the answer would be no, I doubt Jagex would've done something like this. Although I must admit, I got my first Dragon drop ever at combat 113 at Dust Devils (which was a Dragon Chainbody). Would Jagex have programmed it so that my first Dragon drop would be the best one possible? No. Do I believe that luck has a sense of humor? Absolutely. bit afraid of saying it but: speed/location paradox (quantum mechanics?) Anyways those who say that " nothing is random" are people simply trying to sound like they know "a lot": they're just talking with the crowd! Sure pseudo random generators can't really generate randoms: but is that needed? And do we care? no.
  13. it's just that I actually measured the yew cutting times! I did a run of " 307" yews and calculated the time it took me to cut those: than you can easily calculate the avarage-time needed to cut (sum(NUMBERYEWS)/sum(TIME) * 3600 ) though our conclusions are the same: wcing isn't really that profitable (though it's decent) @green: those are the times for " yews" not for mages I didthe timing too: at both lleytia and the new mage tree.. However the results aren't completely accurate as I forgot the ancients teleport.. I got around 100-150 mage logs an hour.. so mages are indeed much more profit
  14. Not really, at 83 wc with a dragon axe (at rimmington with the availabilitty of rimmington bank) I coudl do around 200-250 logs an hour.. making a bit less than 90k an hour! Now for f2p this would be a lot less! 250 an hour? i cut mages faster than u cut yews :roll: wow you must have some magical way to cut faster then: no time logs/hour! 168 2808.69 215.3317027 307 5187.28 213.0596382 307 5180.24 213.3491885 307 5020.5 220.1374365 307 5064.95 218.2055104 avaraging around 216 logs/hour!
  15. Not really, at 83 wc with a dragon axe (at rimmington with the availabilitty of rimmington bank) I coudl do around 200-250 logs an hour.. making a bit less than 90k an hour! Now for f2p this would be a lot less!
  16. woops I was totally off with the profits at zmi: with the new rune prices (50k was around 5 months ago) it's about 24k an hour!
  17. Well I didn't test the ring out: however at 88 runecrafting I make around 50k an hour.... Making mostly law/death runes! and using the lunar isle bank.. Using castle wars bank earns slightly more (1-2k an hour) however it's also a bigger fuss (you actually have to watch out you don't forget a duelling ring).
  18. Nailed it. Atleast, not without hooking a chunk of radio-active material and a geiger-counter up to that same program... just measuring the noise on the electric signal is already good enough! The question is however: do you need those kind of randoms? prng is in 99.9% of the games "randomly" enough. And I won't be surprised if runescape uses an even 'worse' kind of random mechanism: as long as users don't see a "repitition" it's alright. And random-generators are slow! Now as for the original question: it's very hard to say, only a very, very extensive research can conclude anything here. But from my point of view I would say "no" why would they? game-design technically it's -bad- at least as long as it isn't known/a reason for.
  19. Also because if you lag a lot in HD, you'll immediatelly notice it! - while in normal non-HD/"fullscreen" the runescape client is much less "invasioning" into your browser: so you don't really notice the lag a lot as there are other things to look at!
  20. thought the later takes (around here) about 4-5 days: that's just the time to transfer money from your bank account to paypal.. paying with paypal is "instantly" (mostly takes like 1 min)
  21. @gumby: I made a mistake in my code? - thanks for posting the bug! @stargazer: I don't get what you're saying (it's not an xml file): the (clickable) link should bring you to a zip file, which contains the excel spreadsheet. (the upload site I use requires files to be compressed to be uploaded)
  22. actually a very long time: our clan world is " 159" for more than a year already! they're now at 169... I think they also filled in missing worlds. well quite a few actually were there: they simply didn't show up in the list.. Anyways I still don't come to 22: 164 was the last world added during the last " addition": so 5 real extra numbers, I think it must be "12"? ah well it's not like I mind new worlds anyways: I'll only go to the busy worlds since I like to have a chat.
  23. actually a very long time: our clan world is " 159" for more than a year already! they're now at 169...
  24. I hope so. However, it's been quite a while since the wilderness updates. Surely it'd be better if adequate replacement games had been available from the start. To the pk'ers, it's like being homeless for half a year and then some. Still, something had to be done about RWT, I understand that. It's just that all the good pk'ing memories I had (haven't really actively pk'd for a year or two now) will now be just that, memories. But I guess that's the same for the active RSC pk'ers when the 3-round system was removed. You know I'm sick of that argument: "there was no other choice". There are always choices: for 1 they could remove the reason that rwting existed, remove the grinding for skills/levels! - Just make it so that there's actually variation/clever thinking required to get xp+levels, not just " time"!
  25. what pop ups? Well jagex got lucky I paid for a full year now! I really hate the "pop-up/invasion adverts".. Pop ups are a way to aggressive form of advertisment: if a site has pop ups I won't visit it more than really needed.. So once my runescape subscription (28 july next year) runs out: and there are still pop ups, I'll quit runescape! sorry but these kind of advertisements I don't support at all! These aren't that bad, because at least they don't interrupt gameplay. They pop up for a few seconds and then get put behind the rs window. It wasn't enough. The new graphics aren't free, and F2P is lucky to even have HD, much less HD without ads. 10 seconds out of my time, and 1 click to close a window is DEFINITELY worth it, to play HD. You must play a different way than I do: I often log out around every minut: so 10 seconds add up. Actually I only use rs to check if there are a few friends to chat with lately....
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