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ikraz66

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Everything posted by ikraz66

  1. Do the throne of miscellania and royal trouble quests. Then put 1 mil or more gp in your kingdom. Set 10 workers to maples, and you get 9 or 10 nests per day, most have tree seeds in them. Or just kill the giant mole. He's easy...
  2. Excellent idea. Let's hope the Grand exchange doesnt hurt this method too much!
  3. When I started playing Runescape, I thought Miniclip owned the game :oops: . And for the record, I wish they never advertised there. Then I could have the last 3 years of my life back... :cry:
  4. I'm not worried that they will come eventually, I'm just worried that they will not live up to expectations. Mourning's end part 3 should be harder than 2, and the sequal to Darkness of Hallowvale better be freakin' amazing after what was forshadowed in that quest.
  5. Here's a tip, next time save your entire guide to Microsoft word or something like that and then post it all at once. Also, you can fit 99% of all guides into one post, so no need to make reserves on tip.it forums.
  6. I agree completely. There are quests such as the Elemental Workshop ones, Underground Pass, and even sort of Shades of Mort'ton that have pretty much nothing to tell you what to do. No directions, no NPCs, just your logic.
  7. by the way, jagex changed this a few months ago to get rid of the scam where people pretend an unfermented wine is rare.
  8. I admit, for the beginning of my membership, I used a few quest guides because friends told me it would be impossible otherwise, but I soon realized that quest guides were not needed. The only master quest I used a guide for was Monkey madness, (and I peeked a little for Mourning's end Part 2, it was a waste of pray pots to figure the puzzles out myself :oops: ). I have done every quest since "Contact" the day it came out, so please don't flame me!
  9. One more thing I'd like to add. The definition of a master quest has changed drastically ever since, probably "Contact!", or certainly by "Grim Tales". In general, the master quests before that are considered master quests because of the danger of dying (although i never died during a quest), and the puzzles. Also occasionally because of length (see Recipe for Disaster). Now, the only way a quest becomes "master" is when it has high skill requirement. For the record, "Back to the roots" and "Grim Tales" were easy and very whimsical, but they had very high slayer, wcing, and farming requirements.
  10. you only got 1 big bone from the ogres? :lol:
  11. Theres plenty of short easy novice quests for them already. The only people who do all the quests are the serious questers anyway.
  12. even if that is true, someone would have had to have it NOTED when they made it untradeable. Jagex probably forsaw this and made them all into normal wines or removed them from the game. Noted items are considered a different item from the same item unnoted, in terms of the programming.
  13. Not sure if anyone noticed this: in the dungeon under the ape atoll temple, there is a room that you can see but not access (caged off), full of zombie skeletons. Supposedly, it was for a future quest that will never be, cause they jagex guy who made it no longer works for them! :-k
  14. Until FAIRLY recently, most intermediate and above quests had a different style, and took some thought. These days, even the master quests are getting easier, and the storylines are more whimsical. I'm trying to think when it all started, and my best guess is around the time that "an enlightened journey" was released. Why is it that I can't take 2 steps without a pop culture reference being thrown in my face? What happened to they days when quests existed only within runescape. And what the heck happened to the all the unfinished storylines? It seems that every time we DON'T get mourning's end part 3, we get a random sequel to a quest that didn't really need a sequel. For instance, the latest quest was "Back to my roots" and it was a sequel to.... Tribal Totem? Wtf? edit: One more thing I'd like to add. The definition of a master quest has changed drastically ever since, probably "Contact!", or certainly by "Grim Tales". In general, the master quests before that are considered master quests because of the danger of dying (although i never died during a quest), and the puzzles. Also occasionally because of length (see Recipe for Disaster). Now, the only way a quest becomes "master" is when it has high skill requirement. For the record, "Back to the roots" and "Grim Tales" were easy and very whimsical, but they had very high slayer, wcing, and farming requirements. C'mon, some of us serious questers have been waiting for another Desert treasure, another Elemental Workshop, another Darkness of hallowvale, Dare I say another Mourning's end part 2? Something with a serious storyline, maybe something without NPCs telling you what to do every time. If you don't like to THINK when you do a quest, you could always just... read a guide! :evil:
  15. I alch in near the nightshade spawn, while collecting nightshades. I can do about 200 alchs per load. When I get 82 herblore, i'm gonna make about 1000 super weapon poisons :twisted: .
  16. Your chances of soloing the boss once on a load of sharks is decent. I managed to solo the zammy boss from about 3/4 of it's health after the rest of my team teled, and i didn't even have all my supplies left. I was using range too for some reason... :oops: . Just wear d hide armor and a melee weapon might work better, not sure about that.
  17. looks like a lot of the ways i knew way back in the day are dead. Air running isnt good anymore. Rune and arrow merching is dead. the list goes on and on.
  18. I never had too much trouble with moneymaking on my main. Now I have a low level f2p mage/range pure, and i need money to fund pking. I don't plan on getting my skills high, and I don't want to get him rich or anything, just enough money to fund f2p pking. How's this for a goal? 100k as fast as possible on a f2p with no cash or skills except mage and range?
  19. The difference between 59 and 60 prayer isnt signifigant. If you got it to 70, it might be a bigger help. Also, another advantage to higher prayer is that pray pots last longer.
  20. ikraz66 replied to jayc3399's topic in Help and Advice
    Yea, I think this is the closest mine. Its also called Varrok South West mine if you want to look it up in Tip.it mining maps. I think it would be varrock west. Also, the crafting guild has clay, if you have the ?necklace? of skills for a quick tele. Combat bracelet to champions guild is faster.
  21. That wasn't nice, I know for a fact that he didnt drop trade to his merchant account. And then why does the lvl 3 have more money than his main?
  22. Excellent, 10/10 for 94 cooking and 2.1m already on your lvl 3... wow :XD: . But how come your pure has 5 def and 2 prayer? Should have kept them at lvl 1.
  23. In a community of 1 mil+, there's gonna be some bad apples no matter what you do. You just gotta deal with it cause its not gonna get any better. :(
  24. What you pay for it ? 2 gp each :XD:
  25. The SW varrock mine is the closest, using combat bracelets to teleport to the champions guild.

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