Everything posted by runevirage
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Dharok beats Bandos so bad *Revamped Again*
Tassets gives +2 str and +1 prayer. Dharok's legs give +0 str and +0 prayer. /thread
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Hello, my name is Robert. And I own a cannon.
Tell the non cannon using noobs to gtfo and go on with your merry way. Nothing wrong with using a cannon.
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dragon claw's
So you're crying because you're poor? Fail. L2p.
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RUNE DEFENDER
It seems to be much faster after you get your first one. I think after getting the bronze defender I got the next 3 within 5 minutes. You'll probably get it quite soon, just keep at it.
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How much longer until the next great cape?
Currently the best cape in the game is the fire cape, which you can only get through a skill-based minigame. But just like how the fighter torso (obtained from another skill based minigame, Barbarian Assault) was eclipsed by the buyable Bandos Chestplate, how long do you think it will be before Jagex releases a better, buyable cape?
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Where to go for organized monster hunting groups
Thanks
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Where to go for organized monster hunting groups
I've recently finished the new grandmaster quest, and I wanted to fight some tormented demons. Is there a clan chat or forum somewhere where people can gather for this, and other things like Kalphite queen, GWD and Corporeal Beast?
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:::: 99 SKiLLS - THe FaCTS ::::
Epic fail.
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Quest Cape Respected Now
Don't have one. I'm a bit wary of quests which give attack/strength experience 8-) And, to whomever said it takes longer to do quests than to get a skill cape, I seriously beg to differ. So do I, the only skills that take longer than a quest cape to get are runecrafting, hp and slayer, and even then quest capes are dozens of times harder to get than those repetitive skills. Think about it, the skilling alone will equal that of any skill cape. 8M xp is the MINIMUM required to complete all quests, you most likely will use more in order to get better combat stats, better agility, better hunter for spottier cape, better summoning to get a better familiar etc (imagine trying to get a strength cape with a mithril scimitar). This is across ALL the skills, meaning you have to switch and be efficient in all of them, and also meaning you have to train them from lower levels, making it less xp/hr. All taken in, this effort is easily equal to if not greater than the 13.5m xp you need to get a skill cape. Beyond that you have to do the quests. There are 150 quests, most shorter quests being 30min-1hr while longer quests can take 3-5 hours, even longer if you don't use a guide. On average a quest takes 1.5-2hrs to complete, meaning all the quests will require at least 225 hours to complete. These hours alone can account for a whole entire skill cape. You have to travel almost every square of runescape, use every skill, and use your own problem solving and reflexes in order to pass all the quests. A lot of times you also need a lot of luck and patience (try Mourning's End Part 2 and you'll know what I mean). It's also not cheap, I've probably spent upwards of 20M on getting everything required for a quest cape, including outfitting my house for teleportation, getting 70 prayer for piety and 70 construction for a gilded altar helpful against many bosses, training all the skills, buying all the items, buying things like prayer and super energy potions, house teleports, food etc. In short, the only skill capes that should exceed the respect a quest cape should get are runecrafting, hp and slayer, and even that is debatable.
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Is the future bright?
What? That's a terrible use of Marx's saying. I'm pretty sure Jagex just said somewhere that they have a growth rate of 33% per year or something, which is huge even for a small-medium sized company. Many of the things they do seem to be long term - just like with the recent quest for example. It requires all the quest points to date, yet it has requirements for individual quests as well. This signifies them preparing dozens of new quests in the future so players can get 270 quest points without having to do "all the quests", but at a much later date. They released the graphical update a few months back, which probably required a lot of time and energy, and they're probably already working on the next one. Before that they took a short term hit in order to deter RWT, for the good of the game in the future. Five years from now, who will remember all the lame stuff that happened when they first tried to get rid of RWT? No one, and the game will be improved to a point that no one will care about that stuff anyway.
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Quest Cape Respected Now
Quest capes should've always been respected, they take the longest amount of time to get besides slayer and rcing (and continually increase over time), and they are also much harder to obtain than a skill cape for any one skill. Rcing and slayer involve repetitive, minimally dangerous activities. Quest capes require you to be proficient in every skill, and traverse through every square of runescape with competent puzzle solving, combat, and reflex skills. For anyone doubting the difficulty in getting a quest cape, start two lvl 3 chars, then make one go for 99 runecrafting, and the other for a quest cape. You'll quickly realize the path to a quest cape is an order of magnitude more difficult and complex.
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Fight caves is impossible.
I think I was going on range the whole time and then switching to magic. I'll try staying on magic and then switching to range. Thanks everyone.
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Fight caves is impossible.
I'm lvl 113, lvl 94 range, lvl 81 def, and lvl 71 prayer. I've tried to beat fight caves 15 times already and each time I die. Getting to Jad is no problem, I usually still have half my inventory by then. But Jad is impossible. I've read the fight caves guide 2 dozen times, I've practiced prayer switching for hours, but when I get to Jad, his attacks don't make any sense. He bends over and does his meteor animation, then I get hit by a ranged attack. Wtf? I'm not lagging because I pvp just fine, and other games like Guild Wars and WoW don't lag either. Can you only beat him by luck or something? I've pretty much given up my hopes for a fire cape.
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Runescape New PvP Luring - MUST WATCH!
So you basically took a team of 20 people and ganged up on people? Fail.
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Anyone See RuneScape at E3?
sorry but xbox has better games, and better live play. first sony lost gta 4 to microsoft, and now they lose the final fantasy series. god of war will be there soon enough Xbox has better games? Like? Gears of War 2 is possibly the only exciting or innovative exclusive coming to the xbox in the next year. PS3 has had and will be having a much greater lineup because of the quality of its relationship with its publishers (MGS4 has sold around a million copies already, and more games of that type are to come, including Killzone 2 and LittleBigPlanet). Also your GTA and Final Fantasy examples = phail. GTA4 was licensed to both companies practically from the start, this was a decision by TT Interactive not Microsoft or Sony. Regarding Final Fantasy, if you read the full press releases, the developers of that game are going to make it exclusively for PS3 first and optimize it for that system, then simply port it to 360 afterwards. Get your facts straight. Back on topic, I'm not surprised that RS didn't have a huge showing at E3, and I don't think it will until it busts out of this "java browser" shell. People can look at a game like WoW or Age of Conan, see it run in DX10 with shader 3.0, and be impressed. A game like RS that runs in a browser, on java, and with little to no requirements just doesn't make a splash in the mainstream. That is not to say of course that it's a bad game, I've played RS for years and I enjoy it very much. But there's just not really much to be said of its E3 showing, or any of its future E3 showings until it stops running on java and gets off of a browser and on to your desktop.
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1UP reviews Runescape HD
I'm not sure why people keep drawing the comparison between RS and WoW, as the reviewer herself said, RS is in a different market (although I don't quite agree that's it's the one of aging Ultima online players). Graphics should basically not be compared since WoW runs on a completely different engine that requires a 4.3GB install and a 2 minute load time. RS has a very minimal install, and loads in a handful of seconds. It's like saying a marathoner ran more distance than a sprinter, therefore the marathoner was the better runner. No, they just run by a different set of rules. Another issue that I don't like when people consider RS is purely its graphical value. Note how sites like 1Up and Gametrailers only just started to post runescape content like this. Why? Because of it's newly updated graphics, which they draw a line directly to warcraft. WoW does have better graphics for the technical reasons I mentioned, but what about the gameplay? I used to play WoW for a few months and I just found it uninspired when compared to RS; anyone who says that they both have grinding is right, but only warcraft has endlessly long walking trips, bland quests, and a bad skill system. Why didn't the reviewer consider these things into her review, surely they would have made an impression. But no, instead she decided to compare graphics.
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Aviansie hunting
The only thing you need to survive in anything else but the boss rooms are a sara, zammy, bandos, and armadyl item. Most of the time you'll only need 3 or 2 out of the four, since they're not evenly spread in all areas. There are a lot of high leveled creatures there, but it's not that dangerous since prayer protects against like half of everything, and any god equipment stops all attacks from that faction. With your stats, you could enter and stand in the GWD no problem. Fighting the bosses is another story however, and your stats are nowhere near.
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Quest Cape a better indicator of skill than Combat Capes?
I don't think combat skillcapes represent experience in combat, there are many reasons why. 1) Pures that existed before had high combat stats but were mostly whiny 12 yr olds that cried and ran away whenever they got hit/died; "h4x", "safer" sound familiar to anyone? 2) You can get a combat skillcape, technically, with any equipment. A person with full bronze can fight goblins or cows to 99, they would still be less experienced at combat than the average noob and much less experienced than the quester who has many setups to face different monsters. 3) Even the greatest creatures that normal combaters train on are stopped with prayer/antifire pots; dragons, aviansies, aberrant specters; there are at least a dozen creatures of equal difficulty in quests that aren't stopped by prayer or antifire potions (Dream mentor forces you to fight a lvl 343, 223, 274, and 108 consecutively without prayer, and without teleportation; there are other similar quests) and other places such as castle wars and pest control allow you to train combat without any real danger. 4) Put a skill-caped pest control product and a master quester who is 20 lvls lower in the fight caves, and see who beats Jad. 5) Master questers have access to piety, making up for a lot of pure combat otherwise lacking. 6) Pure combater can bring in a full inventory of supplies to a location, train combat, then casually tele out. Questers must traverse deep dungeons, avoid traps, withstand poison and disease, while being assaulted by a multiple lvl 100+'s in a multicombat area to finally reach a boss or bosses that are no less difficult than what normal combaters come fully prepared to face. In the end, there's really nothing that a pure combater can do that a quester can't do; however the opposite doesn't usually hold true.
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Why are level 3 f2pers the best accounts possible?
A lot of people base overall ability with combat level and equipment, there's nothing wrong with that. It's the first thing you see when you see a player. The opposite can occur when a lvl 130 is found wearing full bronze. It's more or less a "surprise" factor, oh you thought this level 3 was fresh from lumbridge but he actually has 99 in 6 different skills. People also have the "urge" to train combat, and resisting that urge also proves a certain amount of mettle. It's a lot easier now, but it was pretty profound in RSC when materials needed to be gathered by yourself and there weren't many places to gather them without aggressive monsters nearby. I know a lvl 3 wouldn't have survived long in dwarven mines or the al kharid scorpion pit. And it is harder to get skills at a certain level. Because of its difficulty, attaining such a feat provides a certain uniqueness and ability. You're saying you wouldn't be impressed by a lvl 3 with a slayer cape? It's similar to the reason why we watch T.V. - to see things out of the ordinary that is refined to a form we can casually enjoy. They do deserve a certain amount of prestige for that.
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15 January 2008 - Summoning!
SIXTY-FOUR EXTRA BANK SPACES???? *Head Explodes*
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In Aid of the Myreque Help
I'm at the part where I have to escort Ivan, but the guy dies after like 5 hits. I'm lvl 96 and I can't even get close to winning, what do I have to do?
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We have too many messages. Try again later.
Maybe they're flooded with messages from people like you who send 7 of the same message about petty questions that could just as easily, if not easier be answered on RSOF, TIF, or other forums?
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Runescape becoming too complicated for new players?
I've been playing RS since 2001, and I remember when my friend introduced me to the game how I spent the first 10 minutes woodcutting. Then mining in Dwarven mines. Then smithing my ores into armor then selling it. Then fighting a monster or two. And, well, that was pretty much it. Even with such simple activities, my fledgling account could even be considered "well off". The RS population was steadily growing, and soon server additions became commonplace, almost weekly. School computers and home computers started lighting up with what we now know as Runescape Classic, and someone could literally become an avid player after only a few minutes of play - without tutorial island, and without a knowledge base. The RS population started to plateau long before the recent wilderness and trade updates, and we've seen it extend to only 200-250k at a given time for about the past year or so. If anything, the population is even starting to decline and newer players are becoming rarer and rarer (it seems nowadays almost everyone's a pure, merchant, or skiller). Jagex is very focused on its gaming population, as it's a business, and the customers are the most important people. This has led them to fine tune, add on, update and create more and more elaborate systems within RS to its established players, but I think they are ignoring the large amount of new players that might be put off with its complexity. Here are some examples of before and afters in RS, where the game might be straying too far from its roots and becoming overly complex towards new players. Death Before: Hp ran out, lose all items but 3 while lost items were immediately visible to everyone. After: Hp ran out, lose all items but 3, gravestone appears, others cannot see your items, gravestone can be updated if certain requirements are met, others can repair your gravestone or bless it depending on prayer level, this increases it standing by this amount of minutes.... Trade Before: Both players put up items for trade, accept, done. After: Both players put up item for trade, must be within a slim limit decided upon by quest points, accept done. Or, use the Grand Exchange to search for an item/put one up for sale, enter the quantity and target price accept, wait. Pking Before: Walk into wilderness, gain a skull if you attack another player, have a good chance of getting someone's loot, walk/teleport out After: Walk to Bounty Hunter, become skulled, try to find your assigned target without getting killed, know how to read value signs, understand the penalty rule for becoming a rogue, eventually find target, then walk out with the loot without dying to people seeing large value icon over your head. Combat Before: Equip some easily purchasable armor and weapons, then click on enemies and get their loot. After: Finish 10 quests first to be able to wield weapons/go to certain areas, bring prayer potion/antifire potion/super set/antipoison/super restore/sara brew in right amounts and activate prayers at the right time, click on enemies, activate specs, watch your prayer, hp, antifire time, combat stats for change, kill the enemy and gather its loot. Woodcutting/Mining/Thieving vs. Newer skills like Farming Before: Click on an object, receive item and experience After: Buy a plethora of different tools, a bunch of teleport runes (and access to the teleports through quests), acquire vast amounts of a diverse variety of resources through players or the Grand Exchange, make a schedule, a route, and a training plan, research different conditions needed for different items at different stages in training, know what to do if something "wrong" happens... These are but a few examples of overwhelming complexity in different areas that, although appease old players may deter new players from getting involved with this great game. The overall trend seems to be players staying in f2p for longer, and staying away from p2p or the game entirely because they literally don't know where to start. I think a solution involves creation of more new areas and quests, and less changes to the basic system of playing (the interface, skills, things like dying and trading). The increased complexity introduced with such updates is scaring potential players off, and aren't exactly gratifying the old players either.
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Summoning looks great, but...
The various wallpapers and descriptions that jagex has released on summoning look fantastic; colorful and diverse creatures with different shapes and sizes and (supposedly) realistic looking animation. However, there's one, tiny, little, baby detail that's been bothering me: the Runescape graphics engine isn't the greatest. As far as it's come along, RS still doesn't look as good as most other MMO's. I'm not criticizing it; personally, I love the way RS looks and it is extremely unique and robust (loads fast, plays fast, can be enjoyed anywhere) because of it. But I doubt Runescape's polygonal mesh will be able to render summoning creatures even half as good as they look in the DD's and wallpapers, which, as good as summoning looks right now, might prove the graphical aspect to be disappointing.
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Getting rid of the warnings in construction
Is there any way to get rid of the warning that asks you if you want to remove a piece of furniture while you're in building mode in your house?