Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

PhelimReagh

Members
  • Joined

  • Last visited

Everything posted by PhelimReagh

  1. If you've done the Fremennik Trials, you can take a boat to Waterbirth island. Lots there. Lyre to Rellekka, boat to Waterbirth, gather, glory to Edge, repeat.
  2. I think something like 400 flax and 180 maples. Thereabouts.
  3. PhelimReagh replied to Melkolmr's topic in Help and Advice
    There's a market there, but it's not a brisk one, and usually takes a while to move them. Planks seem to move faster. But yeah, they're really fast to cut, almost the same speed as willows. Cut and plank 1K and you get 1 million for your efforts (500K in planking costs though =/ )
  4. I'm not sure, as I didn't think there was much of a market for 'em. Are you sure you're not thinking of Iron Knives? I did a quick check on RS Official Forums, and found maybe 6 posts about darts, although in one post, someone was willing to buy for 30 each.
  5. I don't know how reliable clue scrolls are. I've done a decent number, and haven't ever gotten really super-duper rewards. Woodcutting is a good way. Yews or Teaks. Teaks are harder to get to, but they cut as fast as willows, and sell for more than Yews.
  6. If I'm not mistaken, Iron Darts sell for 20-25 each. 10K x 25 = 250K. At the get go, you've already lost 50K.
  7. Don't know where I'd heard it, but I thought someone said beads were mandatory.
  8. I don't think I could go back to F2P. Everything is so much better in P2P. I've been members for like 8 months, and there are still parts of RS I've never seen. So many quests I still haven't done. Still a few monsters/bad guys I've yet to face. On the other hand, if you're worried about playing too much now... you're doomed in P2P.
  9. You can plank the oak logs yourself. Cuts the price almost in half. The only other way is to take soft clay and make, destroy and remake pools in your garden. But I can't wrap my head around just how long that would take. Oak flatpacks are really the best way to go.
  10. I think this guide needs a bit of an update, adding in some of the posted facts about the speed of falconry, and the side benefits of Chinchompas. Chinchompas get you XP and can make you lots of dough or aid your range training. After spending several million on Red Chinchompas, I realized that those things will be getting me to 99 Range. I then realized, I need to start catching me own Chinchompas. Save a fortune that way.
  11. Any skill that requires hours of non-stop, incessant clicking utterly *blanking* *blanks*. Worst offenders, in order of *blankiness*: 1. Agility: no rewards, you can fail in attempt. Worst skill ever. Levels are insanely hard to come by. 2. Thieving: rewards of little value, you can fail. Very close to worst skill ever. Levels are insanely hard to come by. 3. Firemaking: no rewards, but no failure, xp comes fairly easily. Getting firemaking levels isn't at all difficult. 4. Mining: rewards are good, can choose higher xp rocks to limit need to click too much. Levelling is sooo slow though unless you choose the incessant clicking option. Herblore and Hunting require clicking, but rewards are pretty awesome and useful. XP comes fast, so they're not on list.
  12. Having just wasted an hour on the Temple Trekking min-game for the first time, let me whole heartedly vote for "Temple Trekking". So much time, such utterly junky rewards. I don't know who thought that game up... Actually, the game is interesting. But if I'm going to invest 10 minutes, a prayer pot, a 1-3 does of super str and att, and 2 energy pots, you had better not give me fricking 18 coal back. I could have mined that in a lot less time, never using pots, daggumit. Poorly, poorly conceived. In the right world, I can get 100 PC Points in 90 minutes. 90 tedious minutes of Temple Trekking might get me the equivalent of a few hundred coal. :-s
  13. Just to be clear: if you do not keep your approval at 100% every day, there will be a drop off in resources produced, although they will take out the full amount. It may not be much, at first, but with each passing day that you do not get your approval rating back to 100%, your workers get less and less productive. This will increase the cost of the resources you eventually get.
  14. OK, just checking. Energy Potions. You can world hop for a while in the Gnome Stronghold to get a _lot_ of chocolate, and Harralanders are really easy to come across. Plus, I use these things all the time as I run around farming, runecrafting, etc. Super Attacks give you plenty more XP, and Eye of Newt is quite easy to acquire as well. Irit leaves, on the other hand, aren't anywhere as easy as Harralanders to come across. A nice mix of Energy and Super Attacks are a good idea. Plus, you've done Throne of Miscellania and Royal Trouble, right? Set 10 workers to herbs, and you'll get the Herbs soon enough.
  15. Not sure if this is relevant, but you don't need 57 Herblore to get access to the Fairy Ring Network. You just have to start the quest.
  16. Bah, you've ruined it rune! Well, since the Chinchompa is out of the box, so to speak, take a look over here to see how I recommend using them: http://forum.tip.it/viewtopic.php?p=401 ... t=#4013335
  17. Assuming Cannonballs hit 2 out of 3 times, and do an average of 15 damage (it's 1-30 random), each cannonball does 10 damage. At 1xp per Cannonball hit (as opposed to 4xp using regular ranged weaposn), you're getting 10xp/Cannonball. To get from 60 to 75 requires about 937K XP. ~94K Cannonballs. ~17 million GP. To get from 60 to 75 requires about 1,713K XP. ~171K+ Cannonballs. ~31 million GP. This is obviously a ballpark figure.
  18. I'm not so sure about that. When you take into consideration XP as well as cash, you're much better off cutting Willows until you're about 75-80 WC (most guides recommend holding off on Yews till about 75). You're going to get a lot more XP, if a little less cash, continuing to cut willows for quite a while, still. My WC is 72, but Yews are still awfully slow for me. With the competition in F2P for Yews, I can only imagine how much slower it'll be for a level 60.
  19. Mentioning individual players by name, even if speaking positively of them, is against Tip.it rules, I believe.
  20. I won't disagree with your analysis, because people in fact will buy 20 Sharks for 1K each before they'll pay 1.5K each for 20 Tuna Potatoes. Which is a perfect illustration of "Penny Wise, Pound Foolish". If two equally matched players go up against each other in the Wildy, 20 Tuna Potatoes will replenish 440 HP worth of damage. 20 Sharks will only do 400. That's a significant difference. 20 Tuna Potatoes will cost about 12K more than 20 Sharks. Considering what a PKer could lose if defeated, and what he could gain in he wins, the difference between winning and losing a fight in the wildy could vary from 400K up into the millions. Yet folks won't shell out an extra 12K for an equivalent number of Tuna Potatoes? It makes me laugh sometimes. It really does.
  21. Ogres do have good drops (especially if you're a farmer), but as level 53 monsters, they may be a bit more than a level 66 could handle. At least without using a decent amount of food.
  22. I'll confess that I've never trained on Experiments, but an awful lot of folks seem to. Keep in mind, Experiments don't drop anything. They're just really easy to kill and get combat XP. I think that if you're just going to kill for XP, why not do Pest Control? Sooner or later, after winning 100 Pest Control games, you'll get a bonus level in a skill of your choice. But if you want drops at your level (without quest requirements), I'd recommend Level 13 Chaos Druids in the "Members Dungeon", just west of Falador, South of Taverly. They die easily, drop lots and lots of herbs, as well as law and nature runes. You need 5 agility, though to get over the crumbled wall at Falador west to make banking them quicker. Otherwise, the trip to Falador bank takes twice as long. If you do go after Chaos Druids, I recommend also getting at least 11 Herblore. That way, you can ID Guams, Marrentil and Tarromin, and drop them if you ID them. This way, you're bringing back higher-level Unidentified herbs, which will be worth more, and you can probably get 1-1.5K for each unidentified herb.
  23. Hear, hear! Pshaw. Level 13 Chaos Druids. Easy to melee or range, they drop laws, nats and unidentified herbs. 25 unids/trip, 6 trips/hour=150 unids. 150 unids=150K. That's better gp/hour than skilling for most people. Plus, you'll get a few dozen laws and nats in the process.
  24. Oh the humanity, er, dagannothity... I think that would qualify as an exercise in species-cleansing. The UN would be all over you with stern condemnations and strongly-worded resolutions.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.