Wisp
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Whenever I saw a thresher, I'd drive as fast as I could to a rocky area, and snipe it with the big gun on mako. The thorian wasn't too bad for me as I didn't randomly die, and by that time I had a really nice configuration with my guns, where my assault rifle never overheated, and it always was perfectly accurate (Frictionless materials did all that I think), and that mixed with immunity, shield boost, and adrenaline rush let me go through the entire thing without dying. But those thorian creeprs were annoying to kill. Took two shots with a shotgun each, which is a lot of if there are like 50,000 of them.
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Personally, I don't like the idea of sex being strictly within marriage. At all. Marriage is a wonderful thing and all, I hope to get married eventually if I find the right person, but I don't think love is any different inside or outside of marriage, and to say it is a sin to be with someone you truly love, even if you're not married just seems wrong to me. In fact, saying sex with anyone out of sin, regardless of love, is a sin seems wrong as well. I don't like being told how to live my life.
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Sure, I'm on most days at some point. My steam name is canbull, if you want to add me. Unless I already have you added, I forget.
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I was just listening to my ipod, and I had it on full shuffle. I accidentally had it on repeat one, and the first song on shuffle happened to be sandstorm. I listened to that for over an hour before noticing that the song hadn't yet changed. That was weird. Anyways, I drove for a few hours for no reason this morning, rode my horse, then played tf2. Not too exciting.
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I can snipe across the map with an m14 acog. If that was silenced, and I had uav jammer, no one would be able to find me. Oh well, I play hardcore so silencers aren't too important anyway.
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It's not too hard to do on that map either if you know what you're doing. It's just hard to get a sentry to such a high level in their spawn before someone happens to randomly turn around and see you. The way you get to the spawn is cool too. There's only one way you can consistently do it. Flying engineer. Here's how it works. There's a tower in the middle of the map, with a capture point on the top. If they build a sentry on the bottom part of their tower, outside of it, which is a common place, you can jump off the top of the tower, past the sentry, then the sentry will push you higher into the air, and right towards their spawn. It takes some practice, but you'll land with maybe 30 health left, in a spot where no one ever looks. It's a lot easier to explain if you know them map, which I don't know if you do. I'll show you sometime if you ever play on the no-heroes orange server.
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Only one flaw I can see: don't you think hundreds of people will flock to a secure building like this? (If there are a lot of people in your area, that is.) Official looking uniforms + radiation related to zombie outbreak BS. ;) Or a massive conflagration to scare people off. I think wood chips would do the trick. Flaming woodchip catapults. Then newest in anti-zombie tech.
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Just broke my awesomeness record for an engineer. On orange x3, if you're unfamiliar with the map, the spawns are accessible to either team, if you crouch jump over the wall. Atleast on the server I use, the gravity is lower so any class can get in and out, not just demomen or soldiers. Anyways, on a full server of 32 people, I snuck into the back corner of their spawn, where no one ever looks, built a dispenser, then put a sentry behind the dispenser so it wouldn't shoot. Got the sentry to level 3, then built a teleporter exit, with the entrance in my spawn. I told my team about the teleporter, and people were more than happy to get a free ticket to the opposite spawn room. Once a couple people came through, I destroyed the dispenser, and the sentry gone started tearing up anyone who spawned. It covered the whole room (which is much larger than most spawn rooms on official maps), so no one could hide. Another engineer came through, and I helped them build up another sentry. So in the end, we had half of my team in the enemies spawn, as well as two level 3 sentries. This lasted for a few minutes, until a spy was able to disguise before being killed, and sap our sentries, which allowed their team to kill them without being murdered. An admin who was on said he had never seen any engineer be able to do that, and this is, in terms of number of people who have played on the server, the second most popular server in the world (I think). That was good fun. After that, to avoid it happening again, they built a sentry in their spawn. Also, during that time we pushed them back to their last point, since no one could get out to fight. That was the most fun on tf2 in a while for me.
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Costco would be a great choice, atleast the one near me, if no one else would go to it. There are so many things of non-perishables there you could last for years without leaving. But people will swarm there.
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The main thing I miss is, back in, I don't know, late 04, going to varock and having the vibrant marketplace feel to it. There were no super price items, phat's and gilded armor were the most valuable thing. Full gilded was 12m I think. Maybe that was 05, I don't know, but anyways, I just remember someone standing outside the bank trying to sell his mask set for 1.3m, and another trying to pawn off a santa hat for a few hundred k. I remember the best way to get money for me was killing druids in the taverly dungeon for herbs (back in the day when they were just called unidentified herb) then selling them for 1k a piece. Or 1.5k if I was lucky. Then I moved onto "merchanting". Back when real merchanting existed. They way I'd get money was go to the fairy world, but dragon daggers for 30k a piece, then buy super poisons for 8k a piece from players, then sell the daggers for 55k, making a 17k profit. Wow I sound like an old person reminiscing. It probably is just me, but the game was a lot more fun back then, when goals were more achievable. Let's say I wanted to get a phat now. That's several hundred million. Back then, it was only 10 million or so for a blue, which isn't too bad. There were no super powered weapons really either. When slayer first came out (january 05? maybe?) a lot of people thought abbysal whips were myths, since only one person had 85 slayer. I remember seeing one guy walking around with a blue party hat and full dragon (Or as full as it could be back then), and an abbysal whip, that was the first time I had ever seen one. Haha. Oh well, I'm still reminiscing. I'm done now.
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It's near a city, but I don't think the first thought in people's heads when they think "safe from zombies" is the old biomass power plant on the outskirts of town. I would be them majority of people would go to the costco, haha.
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Middle schoolers are 13 and 14. That's more than old enough to learn about sex. Hell, 6th graders are having sex these days. I personally don't think it's too terrible after say, 16 or 15 as long as it's handled safely, but 12 year olds is just ridiculous.
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Well, if I remember right, sword, blackdawn, and I are the leaders. While low rations may hurt one member of the team, it will prevent them from doing bad things in the future. Ok, I'm bored, so here's the official plan, atleast in my opinion. This will be at my base location, the power plant in my area. For those of you who don't know, here's a bit about it: It has a 300,000 gallon oil tank that is kept atleast half full, or more. It has woodchips (it's a biomass plant) to power a city of 50,000 for anywhere from 1-3 months on site at all times It has a chainlink fence around it. The main building is steel, and all the entries are steel. There are two or three entries, plus a giant metal garage. Inside it's very spacious, so we don't need to worry about being cramped. There is an observation post on the chimney, about 3 stories or so up, that gives you a 360 degree view of the entire area. And finally it's in the middle of a big agricultural complex, so raiding the fields would be possible. Ok now onto the plan. This assumes there are 10-15 people in our group at the plant. First, we work on barricading the chainlink fences so they are a bit heavier duty. We use whatever is possible for that, be it trees, stone, or giant piles of woodchips. While doing that, we have small teams raiding the surrounding agricultural area to bring in food for immediate use, as well as seeds for future use inside the compound. We continue powering the city, because otherwise all the woodchips would rot and be useless anyway. At all times there should be two watchmen on the observation post, armed with scoped rifles and a radio to alert the rest of the team if there are zombies approaching. We get food from surrounding area until winter, and then once it hits winter, all the zombies will freeze. During the sixish months of winter, raiding will take up much of our time. We're close to a city, so we hit the entire area for non-perishables, hopefully enough to get us through until the next winter. During the spring we plant crops. There should be enough space to grow food to feed some of us atleast, and make it so we have to scavenge for less. We will not use the oil reserves unless absolutely necessary. We might be trapped for 20 years, I want to save it for as long as possible. We also will dig a well if possible, as well. Should zombies breach the fence, the main building should be impenetrable. There are lots of windows on the second floor, not so many on the first floor, so we could kill any zombies from inside the building. Over the next years we expand our safe-zone so we have more room for agriculture. We could keep bees too, because I know honey is great and all. The last thing is this: We keep a boat large enough to carry all of us fueled up and ready to go at all times. The beach is maybe half a mile away, and there is an island offshore that would be safe. We would need to take the boat out of the water in the winter, but during the winter zombies wouldn't be a threat so that's not a problem. Ok. That's it.
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2:23 on that nirvana cover ended it for me, I closed the window. I don't mind incorrect guitar, if it sounds good, but just messing everything up and having a girl that sings like a dying cat just makes it the worst.
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Enough with the stupid punishment systems. If any of you tried to pull any of this in a group where I was leader, I would have three possible punishments. 1: Lowered food rations, or no food at all depending on the situation, for a time determined by the offense 2: Banishment from the group. They do something bad enough that they no longer are welcome in the group. 3: Death. If they attempt to, or succeed in murdering or raping or doing something purposeful to lead the downfall of the group, ie: destroying a barricade, destroying or hiding food etc. We wouldn't have the time or resources to waste with elaborately stupid punishments. We'd be trying to survive, and if any of you suggested we punish anyone with any of these punishments in a group I was leading, you would be denied access to food for a few days. Or longer.
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Well, I'm never sniping from all the way across the map, so the range loss would be negligible for me. Unless I'm playing like... wet work or pipeline, and even then only occasionally, would a silencer really hamper my range. If they put double attachments on, I want to see a penalty to go with that. Like, you run slower or it takes longer to switch weapons or something. But I wouldn't really care too much, I guess, as long as there aren't silenced guns with grenade launchers. Actually, I would be happy with no grenade launchers at all.
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If I was ever on a gameshow like that, if I got any offer for 100k, or even 50, I would take it even if there was the possibility for 5 million. Well, I'd take it unless the odds were with me majorly. But I could never forgive myself if I had the chance to get a hundred grand and lost it for nothing. And I love driving.
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Silencers for the actual sniper rifles wouldn't be put in though, I hope. If I remember right, the size of silencer a barett would need would be almost as big as the gun itself, to have the same effect as a pistol silencer. Could be wrong though. But to be honest, silencers are only really useful for covering muzzle flash in hardcore, because unless you have a surround sound system for your computer, you can't really tell which direction a gunshot is coming from effectively.
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Multi attachments might be cheap. You could have a silenced sniper (g3 or m14 with acog), which would just be ridiculous. Personally I don't want to go against an m16 with a silencer, grenade launcher and a rds.
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Apparently you weren't around a couple years ago when everything was worse than it is now? Just saying, I don't know what you're talking about. I started playing over 5 years ago at this point, and I enjoyed it way more a couple years ago than I do now. Which is why I no longer play.
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I had that problem when I first started dating. Just learn to calm yourself, and it'll pass. As long as you don't physically puke on her, you should be ok.
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They keep their clothes, if they were wearing any when they were infected. The clothes may be ripped off or otherwise come off as they move around as a zombie, so I'd say a good portion wouldn't have clothes on, or atleast not be fully covered by clothes. And no. Zombies would walk into an inferno to get to one survivor in the center of it, nor would one try to block a melee attack.
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17. If you can, by law, drive a car by yourself then you are no kid. You can drive a car at 16 here.
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That's actually really catchy. I like it.
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I hate that quote, and all other versions of it. What about shots other people take, you're not taking those and I'm sure some go in? And the shot didn't *not* go in, because you never took it. That's like saying I'm losing money when someone else gets paid. Grr.
