Jump to content

20 March 2007 - Dorgesh-Kaan


C110

Recommended Posts

 

 

 

 

 

 

 

After much deliberation, the Dorgeshuun Council has decided to open the doors of Dorgesh-Kaan to surface-dwellers. Those adventurers who have completed Death to the Dorgeshuun may now enter the secret city of the cave goblins.

 

 

 

 

 

 

 

The first visitor to the city was the Makeover Mage, hired by the council to make the city presentable for its grand opening. Despite their concern at the presence of outsiders, even the humble citizens have submitted themselves to the Makeover Mage's skills, and they're all pleased with the results.

 

 

 

 

 

 

 

Inside the city you will find a marketplace specialising in exotic foods - which, for the cave goblins, means anything from the surface! You can attempt to sell any foods you like to the gourmets in the market, but the cave goblins have fickle tastes and a keen eye for trends, so you will find the prices changing as they become more used to certain foods. Vary your stock and you can reap the financial rewards that await the cunning merchant.

 

 

 

 

 

 

 

Also in the city, adventurers will find that they can practice their Crafting and Firemaking by helping to maintain the city's unique magical lighting system. Any adventurers prepared to abuse the cave goblins' trust will find rich pickings for skilled thieves. There is also a magical inventor who has found a way of making the city easier for surface-dwellers to reach, so you should look for him if you want to visit often.

 

 

 

 

 

 

 

Beyond the city is another area of the Lumbridge Swamp Caves populated by familiar monsters, plus a new one: the mysterious molanisk. Only adventurers with enough skill and the right equipment will be able to entice them off the walls to fight. Some of the cave bugs in this area have also grown to enormous proportions, and might provide a better option for experienced Slayers who receive cave bugs as an assignment.

 

 

 

 

 

 

 

High above the molanisks' heads is the magical power generator that the cave goblins use to power their city. The generator is a remarkable piece of technology, but prone to breaking down, and those with remarkable Agility will be able to help out by locating spare parts. Smashed pylons and old cables form the most difficult Agility course in the game, and crossbow-fired grappling hooks will also be useful to make the most of it.

 

 

 

 

 

 

 

On top of all this, there are plenty of ordinary cave goblins to talk to, and if you search the city you will find your old friend Zanik wandering around. She is dying to see you again, so grab your lantern and make the journey to Dorgesh-Kaan!

 

 

 

Summary

 

 

 

Requirements to enter Dorgesh-Kaan

 

 

 

 

 

 

 

Death to the Dorgeshuun

 

 

 

Requirements for new content

 

 

 

(Each of the 6 new things can be done separately, so there should be something for everyone.)

 

 

 

# Level 70

 

 

 

# Level 87

 

 

 

# Level 52

 

 

 

# Level 39

 

 

 

# Level 36

 

 

 

# Level 52/78

 

 

 

Agility Course

 

 

 

Crafting lightorbs

 

 

 

Firemaking lightorb repairs

 

 

 

Slayer molanisk

 

 

 

Thieving pickpocketing

 

 

 

Thieving chests

 

 

 

 

 

 

 

 

 

 

20 March 2007 - Cows, Chickens, Rabbits and the Fishing Trawler Next

 

 

 

 

 

 

 

Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.

 

 

 

 

 

 

 

Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!

 

 

 

 

 

 

 

RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.

 

 

 

 

 

 

 

To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!

 

 

 

In other news...

 

 

 

 

 

 

 

Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.

 

 

 

 

 

 

 

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

 

 

 

 

 

 

 

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!

 

 

 

 

 

 

 

 

 

 

[hide=Some pics of the new city]

 

 

 

 

 

 

 

newcitybk1.png

 

 

 

 

 

 

 

newcit2yiw2.png

 

 

 

 

 

 

 

city3iy3.png

 

 

 

 

 

 

 

city4uz1.png

 

 

 

 

 

 

 

[/hide]

- I'm not proud of everything I've done, but I have no regrets

15nu9u1.png

Link to comment
Share on other sites

  • Replies 178
  • Created
  • Last Reply

Top Posters In This Topic

Heres info on the lightorbs

 

 

 

 

 

 

 

Dorgesh-Kaan, the hidden city of the cave goblins, is lit by hundreds of magical lamps, but every so often these lamps need to be repaired. To repair the orb, start by making a dorgeshuun lightorb, then add some filament (which you can get from the wire machine in the south-west of the city).

 

 

 

 

 

 

 

Once you have a complete lightorb, look around for a broken lamp and use the complete orb to repair it. You'll receive 1000 Firemaking experience for your trouble (although you will need 52 Firemaking to repair the lamp). If you are particularly zealous in your repairs and manage to fix 100 lamps, you will receive an extra reward of a further 5000 Firemaking experience!

Link to comment
Share on other sites

In other news...

 

 

 

 

 

 

 

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

 

 

 

 

 

 

 

:shock: :shock:

 

 

 

 

 

 

 

Also this

 

 

 

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!

Link to comment
Share on other sites

I'm quite curious what the agility course is like. Wether it is a fast way to train if you are 70+ agility.

 

 

 

Also there seems to be a possibility to get ranged xp on that course...

Link to comment
Share on other sites

looks nice... add the other update :wink:

 

 

 

 

 

 

 

20 March 2007 - Cows, Chickens, Rabbits and the Fishing Trawler Next

 

 

 

 

 

 

 

Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.

 

 

 

 

 

 

 

Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!

 

 

 

 

 

 

 

RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.

 

 

 

 

 

 

 

To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!

 

 

 

In other news...

 

 

 

 

 

 

 

Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.

 

 

 

 

 

 

 

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

 

 

 

 

 

 

 

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!

 

 

 

 

 

 

 

 

 

 

look!!! a great axe for only 230k!!! :thumbsup: (9 str less)

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

Link to comment
Share on other sites

Hmmm, seems you can choose between range exp and agility exp depending on what route you take on the new agility course. Choices are always good :)

 

 

 

 

 

 

 

Also good with new high level things to craft, and something to get firemaking from other than lighting tons of fires

Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :)

 

Gugge.png

Moly.png

Link to comment
Share on other sites

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

 

 

 

 

 

 

 

That anchor has been to the makeover mage more times than I have...

 

 

 

 

 

 

 

I think they messed up the slayer lvl for the new slayer monster. On the news page it claims you need a slayer lvl of 39, but on the slayer monster page in the KBD, it says you need a slayer of 51. Which one is it?

 

 

 

 

 

 

 

On the in-game menu it says 39.

Link to comment
Share on other sites

Hmmm, seems you can choose between range exp and agility exp depending on what route you take on the new agility course. Choices are always good :)

 

 

 

 

 

 

 

Also good with new high level things to craft, and something to get firemaking from other than lighting tons of fires

 

 

 

 

 

 

 

Yes, you have the possibility to choice ranged xp... but... the agility xp reward is VERY, VERY high. I'd like to know if it's a good way to train agility (seems so, but perhaps you fail often?) but I can't check it out untill tonight.

Link to comment
Share on other sites

Underneath the agility course there is a tunnel into the Kq lair. You appear in the first room of low level Kalphites. :ohnoes:

 

 

 

 

 

 

 

Does this provide a quick shortcut from bank -> KQ lair? Also, what's the code for the fairy ring that supposingly is residing in the city?

Link to comment
Share on other sites

An update that looks good. If the agility course is any good I may just get 81 agility <3: . Gj Jagex.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

Link to comment
Share on other sites

[hide=Some pics of the new city]

 

 

 

 

 

 

 

newcitybk1.png

 

 

 

 

 

 

 

newcit2yiw2.png

 

 

 

 

 

 

 

city3iy3.png

 

 

 

 

 

 

 

city4uz1.png

 

 

 

 

 

 

 

[/hide]

- I'm not proud of everything I've done, but I have no regrets

15nu9u1.png

Link to comment
Share on other sites

 

Hmmm, seems you can choose between range exp and agility exp depending on what route you take on the new agility course. Choices are always good :)

 

 

 

 

 

 

 

Also good with new high level things to craft, and something to get firemaking from other than lighting tons of fires

 

 

 

 

 

 

 

Yes, you have the possibility to choice ranged xp... but... the agility xp reward is VERY, VERY high. I'd like to know if it's a good way to train agility (seems so, but perhaps you fail often?) but I can't check it out untill tonight.

 

 

 

 

 

 

 

Yeah, I wish there was more info regarding the course...

savormix.gif
R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

Link to comment
Share on other sites

Fairy ring code is A J Q. Requires a light source. Like many other fairy rings, it brings you right to certain (non-aggro) slayer monsters -- in this case, lvl 96 cave bugs and the new molanisks. You end up at the south end of the city below the start of the agility course.

 

 

 

 

 

 

 

D

2009 Member Goals: Undetermined

Link to comment
Share on other sites

the sphere's are kewl! got to try it in the wildy :)

 

 

 

 

 

 

 

thery are of glass and laws... if you brake them you teleport away... around 30 squares :wink:

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

Link to comment
Share on other sites

i've been thieving the cave goblin some time now and I got these items already:

 

 

 

 

 

 

 

iron ores (1-5)

 

 

 

oil lamp

 

 

 

oil lantern

 

 

 

bulls eye lanter

 

 

 

lantern

 

 

 

torch

 

 

 

swamp tar

 

 

 

thinderbox

 

 

 

coins (12-43 gp)

 

 

 

coated frogs' legs (new food heals ....)

 

 

 

frogburgers (new food heals ....)

 

 

 

frog spawn gumbo (new food heals ....)

 

 

 

fingers (new food heals ....)

 

 

 

bat shish (new food heals ....)

 

 

 

cave goblin wire (1-3)

 

 

 

 

 

 

 

EDIT: all "new" stuff is untradable though...

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.