April 2, 200719 yr stop being so lazy. the fire altar is one of the fastest altars in the game. having runners might actually slow you down. don't complain - combo runes are already the best method. asking for an improvement for it is like asking to walk on water. geez, mr. negative. I'm not lazy. It's just a discussion. I don't think having runners would actually slow you down, especially because the passage to the altar is so short. Runners would be back fast, if it were to ever be instituted.that made no sense at all :XD: Lastfm
April 2, 200719 yr A minigame with combi-runes would raise the prices sky high, making the minigame cost alot, thus not played.. Would make common sense.. So really, is it possible. I would love so, but I remain scepticle. actually, common sense would say if the minigame wasn't played a lot, the prices wouldn't raise sky high...simple economics i do like the idea of a minigame though. Barrows drops: ahrims staff (2), karils coif, karils xbow, torags plate body, veracs helm.
April 2, 200719 yr Author stop being so lazy. the fire altar is one of the fastest altars in the game. having runners might actually slow you down. don't complain - combo runes are already the best method. asking for an improvement for it is like asking to walk on water. geez, mr. negative. I'm not lazy. It's just a discussion. I don't think having runners would actually slow you down, especially because the passage to the altar is so short. Runners would be back fast, if it were to ever be instituted.that made no sense at all :XD: I want to respond to this but it would prefigure a next response to it and I don't want to take part in that chatter (some call it spam)
April 2, 200719 yr A minigame with combi-runes would raise the prices sky high, making the minigame cost alot, thus not played.. Would make common sense.. So really, is it possible. I would love so, but I remain scepticle. actually, common sense would say if the minigame wasn't played a lot, the prices wouldn't raise sky high...simple economics i do like the idea of a minigame though. If the minigame isnt played alot, there is no demand for combi-runes, so still no demand, so still nobody crafts them. I have taken this into account \
April 2, 200719 yr I really don't understand...everyone is talking about how there would be no runners because there are no buyers. But, if there were runners, buyers would start to come about. I think the main thing here is that it would just be stupid to be a crafter here instead of world 66. Seriously...can somebody explain why you would want to be a combination crafter instead of a law crafter? On another note, thanks for opening my eyes to this way of crafting. Does anyone do this for money? Or if not profit, at least less of a loss? Need assistance in any of these skills? PM me in game, my private chat is always ON
April 2, 200719 yr I'd also like to remind you that death rcing > nat rcing :wink: And if soloing combos is faster xp than FFL then I think every FFL-crafter should do the combos. The xp at FFL is so dependant on the number of runners :!:
April 2, 200719 yr I'm thinking of making a minigame that will involve combination runes... stay tuned. ~ W ~
April 2, 200719 yr I really don't understand...everyone is talking about how there would be no runners because there are no buyers. But, if there were runners, buyers would start to come about. Its ussualy the other way around, if buyers come, runners apear. As for me, I have been discussing combo-crafting by alot, but still after reading some of it, it really does not make any sense to me yet. For every time you craft, you need a talisman + the appropriate runes + pure essence. That is alot to think of. And I am not talking about the necklaces or runes and duel rings yet. Really, is there anyone who can explain the process in simple english :P (or even dutch) I love runecrafting, but it has never really gotten clear to me, what combi-crafting makes it worth it.
April 2, 200719 yr Although I don't like it when people start making little-known secrets of the game public, (I still hold a grudge agaisnt the people that released training on green drags to every noob and his dog :evil: ) I've used combo rune crafting quite a bit. I don't think there's a lack of demand for combo runes. I think too many players think inside the box and refuse to try new ideas. Couple the lack of originality with a small supply, and you don't have a market. Any pker on modern magic has teleblock, entangle, and maybe a god spell. All god spells use both fires and airs (Smoke runes) and all entangles use water and earth (Mud runes). Take it from a former pker, saving the two inventory spaces by switching to combo runes could be very useful. Two sharks can make or break you, especially when your inventory is as crowded as a mage's is. The thing is, nobody is selling the combo runes, and most people don't think enough to see the value in them. That's why they're hard to sell. If it suddenly becomes a widespread, accepted practice to use them, RC'rs won't keep them in stock. Garenteed.
April 2, 200719 yr I really don't understand...everyone is talking about how there would be no runners because there are no buyers. But, if there were runners, buyers would start to come about. Its ussualy the other way around, if buyers come, runners apear. As for me, I have been discussing combo-crafting by alot, but still after reading some of it, it really does not make any sense to me yet. For every time you craft, you need a talisman + the appropriate runes + pure essence. That is alot to think of. And I am not talking about the necklaces or runes and duel rings yet. Really, is there anyone who can explain the process in simple english :P (or even dutch) I love runecrafting, but it has never really gotten clear to me, what combi-crafting makes it worth it. Assuming you craft combi runes at the fire altar, your inventory would be something like: pouches (Large and giant. if you are crafting steam runes, take the medium as well. p ess x21, or x26 if you are crafting steam, but you only use up to 22) Fire runes (for magic imbue. If you are making steam runes, Don't take fires) Astral runes (for magic imbue) Elemental runes of your choice Pure ess x 23 [water staff equiped. If you are making steam runes, equip fire staff] Or: Pouches (large and giant if you can) (21 p ess) Elemental Talisman of your choice (x2) Runes of your choice (to match Elemental Talisman) Pure ess x22 Fire tiara, Binding necklace, and Ring of Dueling equipped Rub the Ring of Dueling and teleport to Al Kharid Dueling arena. Run from the Dueling arena to the fire altar. Cast magic imbue and use your chosen elemental runes on the fire altar (if you have talismans, just use a talisman on the fire altar), repeat after emptying your pouches. Then teleport to Castlewars. Bank and repeat. If you have medium to giant pouches you'd be crafting 45 Steam Runes per trip or 44 Smoke/Lava Runes per trip (with magic imbue) or 44 Combi Runes per trip using Talismans (only large and giant pouch) If you do not use pouches (or don't have pouches up to giant), you would craft: 26 Steam runes or 25 Smoke/Lava runes per trip using magic imbue or 26 Combi runes per trip using a talisman. Oddfaery2 compared nat crafting and FFL to his method of crafting fire runes (Original Post here) I believe he uses all four pouches. Doing the abyss I top out about 15k xp/hr, making an estimated average of 1,666 natures per hour. Doing the fire runes I make about 24k xp/hr, making about 9,000 fire runes and 306 death runes per hour (repairing pouches) Doing the free law runes, I never topped 25k xp/hr, which would consume 2631 pure ess/hour and that was only during peak times, since the runner:crafter ratio was ALWAYS a factor. Fire runes are 7 exp per ess crafted compared to 9.5 Per Smoke rune (Air & Fire) 10 Per Steam rune (Water & Fire), and 10.5 Per Lava rune (Earth & Fire) (according to the Runecrafting guide on Tip.it/runescape) Logically, crafting combi runes would be greater exp/hour than fire runes. (which in itself was faster than nats and laws) The GP COST would be somewhat greater than using the FFL method, but in the end you get your nifty combi runes, which I believe is what i D r was trying to get at in the first place. Yes, it takes the most planning/preparation than ANY of the other Runecrafting methods, but I believe it to be the most effective taking into account cost and time. It may be possible to break even with combi runes if one tried and had the patience to wait for buyers to find them. I agree with Huta. The advantage of mud and smoke runes is desireable, but if players can't get them they would rather go without than to make the runes themselves.
April 2, 200719 yr well, experiancewise it surely is better- at fire altar doing lava runes it is 35k xp an hour, at law company 32k xp an hour, but there are some really big flaws in this method: way too much frantic clicking need to buy elemental runes(earth runes for lavas) need to get alot of emerald jewellery need to repair pouches in the abyss and worst of all, lava runes are simply worthless. and you think to make anything else, the xp will be worse thus its better to craft laws. It may sound like cheap thrills at the start but will defenatly be more hard work at the end. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015.
April 2, 200719 yr stop being so lazy. the fire altar is one of the fastest altars in the game. having runners might actually slow you down. don't complain - combo runes are already the best method. asking for an improvement for it is like asking to walk on water. Funy you should mention that... that cethrby glitch the other day let us walk on water. anyway runners do speed you up at any altar, you just have to decide at what point is it more profitable nfor the amount of runers you have. I'd say generally after u got about 10+ runners you can make better profit than on your own cos of runer fees. Yeah...Some people just go out of their way to ruin other peoples fun.Sounds like Jagex to me...
April 2, 200719 yr well, experiancewise it surely is better- at fire altar doing lava runes it is 35k xp an hour, at law company 32k xp an hour, but there are some really big flaws in this method: way too much frantic clicking need to buy elemental runes(earth runes for lavas) need to get alot of emerald jewellery need to repair pouches in the abyss and worst of all, lava runes are simply worthless. and you think to make anything else, the xp will be worse thus its better to craft laws. It may sound like cheap thrills at the start but will defenatly be more hard work at the end. You forgot about the talismans, as not many of us can do magic imbue. But what is the effect of the necklace of binding? It has 15 charges, but does this count for 15x crafting, or 15 runes made? I guess for 15x crafting, but would this maybe be cheaper then astrals? (taking in account, that astrals cost 100ea to make)
April 2, 200719 yr After trying this, I definitely think that it is much better to do combination runes at the fire altar. Maybe if we get enough people doing this, a new market will be generated. I can't see combination crafting ever being used to make money, but it can certainly be used to cut your losses. For example, if smoke runes are sold at 50 gp each, that would be a 50 gp loss on each ess compared to a 100 gp loss on each ess at the FFL company. I think pkers would certainly buy combi runes at 50 each...so the price could definitely even go higher. Need assistance in any of these skills? PM me in game, my private chat is always ON
April 2, 200719 yr I made a guide on this before. I never thought though, is Combining certain runes quick using the Abyss? It's definately cheaper since you can recharge Glories.
April 2, 200719 yr I think a mud rune "company" may stand more of a chance. The Earth Altar is closer to a bank than the Fire Altar which may eliminate the Runners need for Rings of Dueling (of course Balloons from Cwars would speed things up). Since Magic Imbue uses Waters, there's another inventory slot available for more Pure Essence. And Mud runes can be utilized in more spells than any other Combi Rune (especially in the wilderness) Assuming the Crafters were able to cast Magic Imbue: A Runner could receive 26 Mud Runes for their 26 Pure Essence and 26 Water Runes (or maybe for just the Pure Essence) Cost to the Crafter would be the 2 Astral Runes, 7 Water Runes and the necklaces of binding (a lot less than compared to FFL, and Laws are the same exp as Mud) Let's say 200gp each for the Astral, 25 each for waters, and 2k each for Binding. 200(2) + 25(7) + 2000/15 = cost of 708.33 per inventory (9.5*26=247 exp). Even if crafters were willing to provide their waters for the Combi Runes, they would come out with less of a loss than with FFL 25(26) + 708.33 = 1358.33 gp per 26 Mud. A little more than half the cost of FLL. And you get Magic exp to boot. Seems like great news for the Crafter. For this to appeal to the Runner, would depend on what price the Buyers are willing to pay. I would think that Mud Runes would be bought for at least 100 gp each...if they could be sold for more it might be more appealing to run Muds than Laws, as the Mud route is shorter and doesn't involve having to talk to monks.
April 2, 200719 yr After trying this, I definitely think that it is much better to do combination runes at the fire altar. Maybe if we get enough people doing this, a new market will be generated. I can't see combination crafting ever being used to make money, but it can certainly be used to cut your losses. For example, if smoke runes are sold at 50 gp each, that would be a 50 gp loss on each ess compared to a 100 gp loss on each ess at the FFL company. I think pkers would certainly buy combi runes at 50 each...so the price could definitely even go higher. It's quite a bit more than a 50 gp loss per ess. You have to factor in the dueling ring, the binding necklace, and the astral runes. If you can't sell for a profit, making combo runes is a powerleveling method, nothing more. I've done a bit of combo making, and it's awesome xp, just hard on the cash. Lep, the abyss would be slower than making runes involving fire or earth, without a doubt. Balloons and dueling rings are far superior to anything the abyss has to offer.
April 2, 200719 yr I don't think there's a lack of demand for combo runes. I think too many players think inside the box and refuse to try new ideas. Couple the lack of originality with a small supply, and you don't have a market. Exactly! I have been trying to figure out a way to get flax running to catch on as an idea. It seems such a natural idea, and yet nobody does it. Fast free crafting exp is a good thing, yet is it there? Nope.
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