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A new rather scummy lure.


O_M_G_Guasto

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Just warning people because some losers got wise to the game and decided to abuse it for personal gain instead of working for money like everybody else. What they do is somehow get your health down and convince you to bring a Karamjan Rum into the Tzhaar caves, it explodes then you die. I've already told Jagex, hopefully they fix it... it serves no real purpose to have it explode in the cave.

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It makes pirates treasure too easy if u can just go in tzaar cave, bank it and take it out bank at draynor and give it to the pirate

 

The reward for that quest is an Emerald and like 500gp, the losses of stupid people outweigh that.

 

 

 

still, it's a quest where you're meant to smuggle it out ;). So you shouldn't be allowed to bank it, it shouldn't necessarily explode either though...

I know what I know and what I know might well not be what you want to know but then seeing as only I know what I know and you do not know what I know then you will not know if what I know is what you would like to know
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rofl....weird

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

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The lurer must be very persuasive to get them to low hp, make then go all the way to get the rum and comeback. Or the lureii(getting lured) is plainly stupid. Bad lure, hard to fool people.

 

 

 

Home teleport is your friend I guess.

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the lureii(getting lured) is plainly stupid. Bad lure, hard to fool people.
You have to be quite stupid to fall for it. They might as well ask them to attack a tzhaar and they'd still do it and die :roll:
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Then simply make it an un-bankable quest item. It has no other use and making it explode has lead to people finding a new lure, sounds difficult to pull of though.

 

It does 1 damage per rum, I see people doing it to low level skillers and newly started pures (with the millions their mains drop trade to them) falling for it all the time though. #-o

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Then simply make it an un-bankable quest item. It has no other use and making it explode has lead to people finding a new lure, sounds difficult to pull of though.

 

 

 

No offence, but why the Edit: No vulgar language please.Q.V. Tip Mod do you, and seemlingly half of Rs' population believe that the game should be dumbed down, made idiot-proof and ruined by restrictions everywhere you go?

 

Wouldnt hurt if people used their brains sometimes, you know ..

 

 

 

You must work for the government irl .. -.-

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Then simply make it an un-bankable quest item. It has no other use and making it explode has lead to people finding a new lure, sounds difficult to pull of though.

 

 

 

No offence, but why the Removed vulgar language Q.V. Tip Mod do you, and seemlingly half of Rs' population believe that the game should be dumbed down, made idiot-proof and ruined by restrictions everywhere you go?

 

Wouldnt hurt if people used their brains sometimes, you know ..

 

 

 

You must work for the government irl .. -.-

 

 

 

That quote worthy, no room left though.

 

 

 

This Seems pretty hard to pull off, and anyone who's drop traded to another account should lose their stuff anyway. :shame:

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Always forgive your enemies; nothing annoys them so much.

Oscar Wilde

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Another reason to be happy that you're f2p :D
woot! f2p ftw! the fight caves came out after my membership expired so why does it explode???

range- 69/70 ~ currently poor but with good stuff

strength- 64/70 ~go461-combat 71~

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hmmm, if someone already had them banked, and they took them out would they still explode? I mean, whats to stop a lurer to track down akaramja rum collector whose fighting tazhaars and say "Buying 28 unoted karamja rums, 5mil". He's low on health, to begin with, rushed to the bank, pulls them out, closes bank display and BAM, KO.

therealdealseelmealbugyn3.png

We tried using an abyssal whip to 'suggest' they work faster
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Then simply make it an un-bankable quest item. It has no other use and making it explode has lead to people finding a new lure, sounds difficult to pull of though.

 

 

 

you cant, its the only way to get poison off.

Say what you mean and mean what you say because those that matter don't mind, and those that mind don't matter.

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well, you'd have to be at 3 hp for it to kill you, as it's one damage per rum and the shop only stocks three. if you're training somewhere like tzharr at that low health, then you probably deserve having your rum explode... good ol' (un)natural selection...

 

 

 

If you withdraw 28, then its 28 damage. So, with 25 hp, your dead.

therealdealseelmealbugyn3.png

We tried using an abyssal whip to 'suggest' they work faster
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hmmm, if someone already had them banked, and they took them out would they still explode? I mean, whats to stop a lurer to track down akaramja rum collector whose fighting tazhaars and say "Buying 28 unoted karamja rums, 5mil". He's low on health, to begin with, rushed to the bank, pulls them out, closes bank display and BAM, KO.

 

Because the rum is untradable :roll:.

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