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The_Jeppoz

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Great work on this one. I like that your sigs are detailed without being busy. You can take in the scene without getting distracted.

 

 

 

 

 

 

 

That armor looks fantastic. the green shirt on the smither looks a bit flat. Otherwise, very nice.

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Darkness is a vital factor for this sig and its lightsources (lights and shadows took a long while to be done, expecialy those related to the red/orange atmosphere effects). Anything was planned to be dark,in a flaming,hot atmosphere.In the first concept it was supposed to be even darker but then i went for this choice.

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Nice job.

 

 

 

 

 

 

 

The colours are a little too dark for my liking, but other than that looks cool.

 

 

 

 

 

 

 

I especially like the reflexion in the glasses.

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Proud co-leader of the Mayhem Makers, Runescape's best pure pking clan

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I Mahatma I - Thanks Misterxman for the great sig

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Awsome job again, did you pixelate an RL pic again? If so it integrated very well with the rest of the pic. I guess I miss your great BG's since this one doesn't have a lot of it but I can understand the BG for this sig. Love the originality you bring again into designing your own armor, another great sig. :)

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Awsome job again, did you pixelate an RL pic again? If so it integrated very well with the rest of the pic. I guess I miss your great BG's since this one doesn't have a lot of it but I can understand the BG for this sig. Love the originality you bring again into designing your own armor, another great sig. :)

 

 

 

 

 

 

 

Yes, the face directly comes from a pic i was sent. About the Bg i'm aware this one is somehow poor compare to others i made but i wanted to keep the sig as quite as possible in order to focus the eye on the main character and the armor details.

 

 

 

Answering the others this sig took probably something like 12+ hours but i'm very busy these days so i had to split it in many many sessions, this probably making the work last more than usual. It's going for something around 2 mils.

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Awesome, I don't think there is more to say about it, lol. I really like that it's dark and the orange/red/yellow atmosphere that's comming from smithing, character is awesome and the armour is truely amazing. :D

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nice as usual.. :P

 

 

 

 

 

 

 

hey mate btw if u get the time can u say hi to tuscia for me? i miss her since i quit rs.

 

 

 

 

 

 

 

thx mate :)

 

 

 

 

 

 

 

p.s everyone saying its too dark... take a litle look were the smither is... yes thats right in a FORGE... lol

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well worth the 2 mill i paid and he showed me examples all thoughout..

 

 

 

 

 

 

 

and i liked it.. I did have some issues with the helm.. (i had envisioned a normal rune large) but his gothic soul came out and how can i deny a artist to do his best :)

 

 

 

 

 

 

 

here is a showing of what he sent to me

 

 

 

http://www.mementh.dyndns.org/memsig/The_Jeppoz/

 

 

 

 

 

 

 

very good evolution :)

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The following statement is true. The previous statement is false. 60% of all statistics are made up 90% of the time

andrew i love you & want you to have my babys!!! <3:

Finally, I get to save the Earth with deadly lasers instead of deadly slide shows!

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ive been looking at it quite a while now to find some things that are either are incorrect in nature or just dont look right.

 

 

 

 

 

 

 

this is what ive found:

 

 

 

-his hammer it might catch to much heat the way its made causing him to burn his hand.

 

 

 

-the nail with the ammys hanging on it, its to close to the fire once again the nail will catch to much heat causing the strings of the ammy to snap, causing the ammys to fall on the ground and damage.

 

 

 

-his neck would show in that perspective unless he has both a very short neck and pulling up his should wich i both doubt, however this would be to much trouble fixing so.. just ignore

 

 

 

-wouldnt the wall and stones around the fire shade the other direction since the fire is a very fierce light source? unless your trying to but some burnings on the stones but then the wall would still be off

 

 

 

-right glove looks 3D yet the left seems a bit to flat? (shading should be a bit on the right side of the glove :wink: so you can play around with the 3D and still keep it at good light source)

 

 

 

- i have never seen a purple beard.. irl.. i think it should be brown/black considering his hair is purple.

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ive been looking at it quite a while now to find some things that are either are incorrect in nature or just dont look right.

 

 

 

 

 

 

 

this is what ive found:

 

 

 

-his hammer it might catch to much heat the way its made causing him to burn his hand.

 

 

 

-the nail with the ammys hanging on it, its to close to the fire once again the nail will catch to much heat causing the strings of the ammy to snap, causing the ammys to fall on the ground and damage.

 

 

 

-his neck would show in that perspective unless he has both a very short neck and pulling up his should wich i both doubt, however this would be to much trouble fixing so.. just ignore

 

 

 

-wouldnt the wall and stones around the fire shade the other direction since the fire is a very fierce light source? unless your trying to but some burnings on the stones but then the wall would still be off

 

 

 

-right glove looks 3D yet the left seems a bit to flat? (shading should be a bit on the right side of the glove :wink: so you can play around with the 3D and still keep it at good light source)

 

 

 

- i have never seen a purple beard.. irl.. i think it should be brown/black considering his hair is purple.

 

 

 

 

 

 

 

 

 

 

 

It's very late here so i'll be brief.

 

 

 

1-If it was that hot to heat the hammer so much to burn his hands under the gloves then probably he couldn't even stand by the sword himself. Plus if you know any way to make an hammer that's not subject to heating, tell me (even if i'm pretty sure that kind of hammer won't overheat since hammering is different from direct, long contact) and i'll be glad to fix it.

 

 

 

2- You can't tell how close to the fire those strings are. Actualy you can see the furnace colors in the darkness, not the flames, that are buried deeper inside the furnace. However that detail is basicaly estetic.

 

 

 

3- The neck is allright. Smithers are supposed to be muscular, and i personaly go for the "squared body" build, that is short neck. Plus the position of the head tends to cover the neck, not to expose it...exactely the opposit you'r saying.

 

 

 

4- That's plain wrong. Actualy the briks directly by the furnace should have been seen as BLACK due to the high contrast with the flaming light emitter. Moreover that part of the wall isn't and can't be directly lightened by the furnace, but only by the reflections generated from that light source. It's more like an ambiental or global weak lightsource, and i added the fact that the brigh light spot makes the things closer to it look darker. Of course i didn't want a pitch black bg so i went for an intermediate solution.

 

 

 

5-this is probably the only good point in the above post. not 100% happy of that glove myself, still not disappointed either.

 

 

 

6- Hair and beard aren't purple, they'r dark brown and as you should have already understood so far there's a orange/red lightsource (actualy there's 2 of them). This means everything is shaded according to a red light. This means black and dark brown move slightly towards reds and so on. This effect has been reduced compared to a RL furnace cause i didn't want the sig to be all black in the dark spaces and all in orange tones in the highlighted ones. Still i wanted the dual, colored light sources to effect the screen.

 

 

 

 

 

 

 

I'm however glad you gave such in-depth suggestions. I took some time checking all the above points and that might have helped a lot fixing some mayor flaws. Thanks.

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ive been looking at it quite a while now to find some things that are either are incorrect in nature or just dont look right.

 

 

 

 

 

 

 

this is what ive found:

 

 

 

-his hammer it might catch to much heat the way its made causing him to burn his hand.

 

 

 

-the nail with the ammys hanging on it, its to close to the fire once again the nail will catch to much heat causing the strings of the ammy to snap, causing the ammys to fall on the ground and damage.

 

 

 

-his neck would show in that perspective unless he has both a very short neck and pulling up his should wich i both doubt, however this would be to much trouble fixing so.. just ignore

 

 

 

-wouldnt the wall and stones around the fire shade the other direction since the fire is a very fierce light source? unless your trying to but some burnings on the stones but then the wall would still be off

 

 

 

-right glove looks 3D yet the left seems a bit to flat? (shading should be a bit on the right side of the glove :wink: so you can play around with the 3D and still keep it at good light source)

 

 

 

- i have never seen a purple beard.. irl.. i think it should be brown/black considering his hair is purple.

 

 

 

 

 

 

 

 

 

 

 

It's very late here so i'll be brief.

 

 

 

1-If it was that hot to heat the hammer so much to burn his hands under the gloves then probably he couldn't even stand by the sword himself. Plus if you know any way to make an hammer that's not subject to heating, tell me (even if i'm pretty sure that kind of hammer won't overheat since hammering is different from direct, long contact) and i'll be glad to fix it.

 

 

 

2- You can't tell how close to the fire those strings are. Actualy you can see the furnace colors in the darkness, not the flames, that are buried deeper inside the furnace. However that detail is basicaly estetic.

 

 

 

3- The neck is allright. Smithers are supposed to be muscular, and i personaly go for the "squared body" build, that is short neck. Plus the position of the head tends to cover the neck, not to expose it...exactely the opposit you'r saying.

 

 

 

4- That's plain wrong. Actualy the briks directly by the furnace should have been seen as BLACK due to the high contrast with the flaming light emitter. Moreover that part of the wall isn't and can't be directly lightened by the furnace, but only by the reflections generated from that light source. It's more like an ambiental or global weak lightsource, and i added the fact that the brigh light spot makes the things closer to it look darker. Of course i didn't want a pitch black bg so i went for an intermediate solution.

 

 

 

5-this is probably the only good point in the above post. not 100% happy of that glove myself, still not disappointed either.

 

 

 

6- Hair and beard aren't purple, they'r dark brown and as you should have already understood so far there's a orange/red lightsource (actualy there's 2 of them). This means everything is shaded according to a red light. This means black and dark brown move slightly towards reds and so on. This effect has been reduced compared to a RL furnace cause i didn't want the sig to be all black in the dark spaces and all in orange tones in the highlighted ones. Still i wanted the dual, colored light sources to effect the screen.

 

 

 

 

 

 

 

the master speaks :)

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The following statement is true. The previous statement is false. 60% of all statistics are made up 90% of the time

andrew i love you & want you to have my babys!!! <3:

Finally, I get to save the Earth with deadly lasers instead of deadly slide shows!

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ive been looking at it quite a while now to find some things that are either are incorrect in nature or just dont look right.

 

 

 

 

 

 

 

this is what ive found:

 

 

 

-his hammer it might catch to much heat the way its made causing him to burn his hand.

 

 

 

-the nail with the ammys hanging on it, its to close to the fire once again the nail will catch to much heat causing the strings of the ammy to snap, causing the ammys to fall on the ground and damage.

 

 

 

-his neck would show in that perspective unless he has both a very short neck and pulling up his should wich i both doubt, however this would be to much trouble fixing so.. just ignore

 

 

 

-wouldnt the wall and stones around the fire shade the other direction since the fire is a very fierce light source? unless your trying to but some burnings on the stones but then the wall would still be off

 

 

 

-right glove looks 3D yet the left seems a bit to flat? (shading should be a bit on the right side of the glove :wink: so you can play around with the 3D and still keep it at good light source)

 

 

 

- i have never seen a purple beard.. irl.. i think it should be brown/black considering his hair is purple.

 

 

 

 

 

 

 

 

 

 

 

It's very late here so i'll be brief.

 

 

 

1-If it was that hot to heat the hammer so much to burn his hands under the gloves then probably he couldn't even stand by the sword himself. Plus if you know any way to make an hammer that's not subject to heating, tell me (even if i'm pretty sure that kind of hammer won't overheat since hammering is different from direct, long contact) and i'll be glad to fix it.

 

 

 

2- You can't tell how close to the fire those strings are. Actualy you can see the furnace colors in the darkness, not the flames, that are buried deeper inside the furnace. However that detail is basicaly estetic.

 

 

 

3- The neck is allright. Smithers are supposed to be muscular, and i personaly go for the "squared body" build, that is short neck. Plus the position of the head tends to cover the neck, not to expose it...exactely the opposit you'r saying.

 

 

 

4- That's plain wrong. Actualy the briks directly by the furnace should have been seen as BLACK due to the high contrast with the flaming light emitter. Moreover that part of the wall isn't and can't be directly lightened by the furnace, but only by the reflections generated from that light source. It's more like an ambiental or global weak lightsource, and i added the fact that the brigh light spot makes the things closer to it look darker. Of course i didn't want a pitch black bg so i went for an intermediate solution.

 

 

 

5-this is probably the only good point in the above post. not 100% happy of that glove myself, still not disappointed either.

 

 

 

6- Hair and beard aren't purple, they'r dark brown and as you should have already understood so far there's a orange/red lightsource (actualy there's 2 of them). This means everything is shaded according to a red light. This means black and dark brown move slightly towards reds and so on. This effect has been reduced compared to a RL furnace cause i didn't want the sig to be all black in the dark spaces and all in orange tones in the highlighted ones. Still i wanted the dual, colored light sources to effect the screen.

 

 

 

 

 

 

 

I'm however glad you gave such in-depth suggestions. I took some time checking all the above points and that might have helped a lot fixing some mayor flaws. Thanks.

 

 

 

 

 

 

 

1- well there was a reason why they had wooden handles for hammers and metal heads :wink: however i was over reacting with hands burned, but considering the sword must be very hot to reshape it, the handle would atleast get a little hot.

 

 

 

 

 

 

 

2-ahh forgot that the fires are actually deeper just like in a italian pizza oven, my fault

 

 

 

 

 

 

 

3-i still think the neck shouldnt be coverd, the head should be a little more to the upper right exposing just the little bit of his neck, it should look like this unless its a hunchback(sp?) or quasimodo(sp?) no offense tho.

 

 

 

 

 

 

 

4- o i see what you mean now.. on second thought it would btw look pretty weird and maybe even to bright if you did what i said there.. my mistake

 

 

 

 

 

 

 

5-ok :D

 

 

 

 

 

 

 

6- i see what you mean but the red you used in it makes it purple id suggest you slide about 5 to the right on the second out of four hsl color bars. (assuming you still use graphics gale) on some of the lighter non red highlight tones. but well both look good it might even be better this way so this is a kind of pointless suggestion.. once again ignore it.

 

 

 

 

 

 

 

-now kind of on second looks i think the thing that appears to be a anvil looks to gradual, a bit more texture in it could help it, as i see you did do some texture on it but i dont think its enough.

 

 

 

 

 

 

 

thank you for realising it took some time finding this since its pretty hard to find flaws in the sig since it is very good, so some might seem a little misplaced c/c.

 

 

 

just trying to help.

 

 

 

thank you for looking to :D

 

 

 

 

 

 

 

 

 

 

 

hmm there are less posts then usual because of the split up.. O.o

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