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18 September 2007 - The ZMI Altar


Jeffery

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18 September 2007 - The ZMI Altar

 

A forgotten and weakened altar has been unearthed north of the Observatory. With the ability to produce any type of rune, the altar holds undeniable power, but its discovery would be so much sweeter if the Zamorakian Magical Institute (ZMI) hadn't got there first.

 

 

 

The ZMI unearthed the Ourania Rune Altar near Scorpius's grave, but their attempts to repair it have gone a wee bit awry. Regardless of the altar's weakened state, the ZMI are guarding it fiercely to prevent any rival mages from stealing their source of runes.

 

 

 

This mysterious altar also seems to raise Runecrafting levels at exceptional rates - but at what cost? There seems to be something a mite unreliable about the runes the altar produces. They are all so very...random.

 

 

 

Whispers from the Zamorakians imply that more experienced runecrafters will receive better rewards from this chaotic altar, but there can be no predicting what it will produce next.

 

 

 

Will you dare risk the Zamorakian's wrath by runecrafting at the ZMI altar?

 

 

 

Summary

 

 

 

Where to start using the ZMI Altar:

 

North of the Observatory, by Scorpius's grave.

 

 

 

 

 

Requirements to use the ZMI Altar:

 

None

 

 

 

 

 

Requirements to use the lunar teleport to the ZMI Altar:

 

Lunar Diplomacy quest.

 

Level 71 Magic

 

 

 

 

 

 

 

--------------------------------------------------------------------------------

 

 

 

In other news...

 

 

 

Players entering the TzHaar city will no longer receive minor injuries when holding Karamja rum.

 

 

 

It is now impossible to set-up deadfall traps if a player doesn't have the required level. Previously, a player could set up a deadfall trap without the required levels, but were unable to bait it to attract kebbits.

 

 

 

We've fixed several NPC chat-heads that weren't working. These NPCs should now appear a bit more social and lively when you're chatting to them!

 

 

 

Players can no longer resume where they left off in the knight waves event, after the King's Ransom quest. If a player had teleported away part-way through a fight, the player could then come back and continue the challenge instead of restarting this fun event.

 

 

 

If you Have infomation on the new monsters click HERE

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180th to 99 Divination + 1st W36er

 

Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa.

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WHoah fast post..:o

 

Blood crafting ftw! \'

 

Edit: My first post ever woot! :D

99 Magic; achieved on 4-4-2009.

85 Slayer; achieved on 6-8-2009.

99 Defence; achieved on 14-8-2009.

99 Constitution; achieved on 12-3-2013.

99 Attack; achieved on 12-5-2013.

99 Slayer; achieved on 21-6-2013.

 

I came, I saw, I ran away.

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When it says "increased level at an exceptional rate" does that mean its great xp or just temporary boost?

 

 

 

not a clue i'm keen to test this out but i have noob rcing :(

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Jeffery.png

180th to 99 Divination + 1st W36er

 

Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa.

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The short path looks pretty rough if your going backwards and forwards.

 

 

 

Long path is well...long :)

 

 

 

It can craft all runes, except for Combination runes and you cannot get multiple runes per essence.

 

 

 

Experience is double for each type of rune (glad to know I was right about this!)

 

 

 

There is a banker in the altar, if you give him 20 of any rune he'll let you access your bank account. How easy! Just take a heck of a lot of runes with you (in my case, my spare 20k fire runes) and then you don't have the worry of having to give away bloods or something to him :)

 

 

 

I cannot wait to use this, I wanted a way to power train RC and now I can!

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So it just randomly gives you a set of runes? Not that great... But the double xp would be well worth it.. depending on how fast you can get to the altar from the bank (and back).

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