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Halo Discussion thread


foxbat9

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There are several reasons why HL is better than Halo.

 

 

 

1. A sci-fi storyline that makes sense. That is hard to do.

 

2. Kills are satisfying. Running down Civil Protection with the airboat = win.

 

3. Levels are varied.

 

4. You care what happens to the characters.

 

5. Enemy variety. Halo had like 4 types of enemies, whereas it would be difficult to list the variety of enemies in the HL universe.

 

6. I'm willing to say it has some of the best physics based puzzles ever in a video game, just as long as they don't pump 10 more seesaw puzzles into episode 3.

 

7. The gravity gun. Oh the fun we've had with the gravity gun.

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If I'm honest, Halo is good, but nowhere near as good as the hype for it, and not the best game on the market by a long shot.

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Thanks to Quarra for the awesome sig!

Xbox360 Gamertag = Tintin113

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While I agree that Halo is a great game FunPhish, stop treating it like it's the unquestioned greatest FPS of all time, it's really not. Half-Life and it's sequels are far deeper, with much better stories and characters you actually give a [cabbage] about. It's not just because of modding, Half-Life is the better game because of all that has come from it, mods aside.

 

 

 

Oh, and there ARE mods for Halo 3, and there will be more once it comes to PC in 2010.

 

 

 

Sorry but I have The Orange Box and HL2's campaign is pretty boring dude, when i'm rating a shooter the storyline is the last thing on my mind. Hl2 and Halo both have ridiculous and unrealistic storylines, whichever you like is completely opinion, not fact. And of course there will be mods when it drops for pc, just ebcause HL has volleyball and gun game doesn't make it deeper..

 

What exactly makes any of the Halo series games 'deep' then.

 

 

 

Problems with Halo 3:

 

1. Over half of online playlists require DLC you pay for.

 

2. 'Boosting' is much too easy.

 

3. A good portion of the player base is immature. I'm not even talking about the young ones. I'm talking about the older age group. They're the [bleep]s.

 

4. If there is any lag, it becomes nearly impossible to play.

 

5. Matchmaking can take quite a long time, and even once you've been matched, there's a fairly decent chance for you to simply be disconnected.

 

6. A large part of 'serious' players aren't serious, just whiny and obsessed. They complain about the simplest aspects of the game, like someone using grenades or an 'unfair' weapon. If they use methods that require no skill, why are they beating you?

 

7. Forge, which I'd say is the selling point of the console game, is very iffy.:

 

A) You try to pick up an item just to move it ever so slightly, and it is set to a default distance from the manipulator, putting it competely out of position.

 

B)The physics engine is still used when manipulating items. It is fine to have it come into effect after the item is placed, but I shouldn't have to worry about friction when I'm trying to rotate a box for a wall.

 

C)If another object gets between you and the object you are manipulating, the distance is set to default.

 

D) It is quite easy to knock over moveable objects with an object you are manipulating.

 

 

 

So, the amount of playlists available is just an illusion, matchingmaking is flawed in more than one way, finding a good community to get into is difficult, leg disrupts gameplay quite a bit, serious gaming is not really serious, just obsessive, one of the best aspects of the game is flawed, and not even that special, even for a console.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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I'm good at Halo and am knowledgable with it but aquariusman, how does boosting work?

 

That is an honest question, and since you said it was so easy, I wonder how do people do it?

 

 

 

Yes yes, I know that because the game thinks if you have -300 exp you are horrible so your team mates boost up, but how do people quit out so much and still have a rank in the 40s or a 50?

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There are quite a few ways of boosting:

 

Switching you console language and choosing 'My Language' match option so that you end up with your friends (You all do this).

 

Intentionally quitting to lower your exp (The Skill level system raises your level more for lower exp). I'm not actually sure whether it is you or your teammates that gain skill faster. You quit games in Social playlists so as not to affect skill level.

 

 

 

Both of those are detectable (Bungie can and does detect habitual quitters). There's also one where you simply play with a very skilled friend (In Doubles), who makes sure you win your games, meaning your skill won't go down, only up. I have at least one friend who did this (One of my other friends is absolutely amazing at Halo). I have another friend that has been banned for the exp boosting method, and then I've tried the language boosting method once, but gave up on it.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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While I agree that Halo is a great game FunPhish, stop treating it like it's the unquestioned greatest FPS of all time, it's really not. Half-Life and it's sequels are far deeper, with much better stories and characters you actually give a [cabbage] about. It's not just because of modding, Half-Life is the better game because of all that has come from it, mods aside.

 

 

 

Oh, and there ARE mods for Halo 3, and there will be more once it comes to PC in 2010.

 

 

 

Sorry but I have The Orange Box and HL2's campaign is pretty boring dude, when i'm rating a shooter the storyline is the last thing on my mind. Hl2 and Halo both have ridiculous and unrealistic storylines, whichever you like is completely opinion, not fact. And of course there will be mods when it drops for pc, just ebcause HL has volleyball and gun game doesn't make it deeper..

 

What exactly makes any of the Halo series games 'deep' then.

 

 

 

Problems with Halo 3:

 

1. Over half of online playlists require DLC you pay for.

 

2. 'Boosting' is much too easy.

 

3. A good portion of the player base is immature. I'm not even talking about the young ones. I'm talking about the older age group. They're the [bleep]s.

 

4. If there is any lag, it becomes nearly impossible to play.

 

5. Matchmaking can take quite a long time, and even once you've been matched, there's a fairly decent chance for you to simply be disconnected.

 

6. A large part of 'serious' players aren't serious, just whiny and obsessed. They complain about the simplest aspects of the game, like someone using grenades or an 'unfair' weapon. If they use methods that require no skill, why are they beating you?

 

7. Forge, which I'd say is the selling point of the console game, is very iffy.:

 

A) You try to pick up an item just to move it ever so slightly, and it is set to a default distance from the manipulator, putting it competely out of position.

 

B)The physics engine is still used when manipulating items. It is fine to have it come into effect after the item is placed, but I shouldn't have to worry about friction when I'm trying to rotate a box for a wall.

 

C)If another object gets between you and the object you are manipulating, the distance is set to default.

 

D) It is quite easy to knock over moveable objects with an object you are manipulating.

 

 

 

So, the amount of playlists available is just an illusion, matchingmaking is flawed in more than one way, finding a good community to get into is difficult, leg disrupts gameplay quite a bit, serious gaming is not really serious, just obsessive, one of the best aspects of the game is flawed, and not even that special, even for a console.

 

 

 

 

 

Matchmaking takes a while because IT HAS TO. Halo is a game where if you're even slightly out-skilled the game is already over, so it has to take the time to find you a good match. Oh wow you have to pay $10 for DLC? If you're that broke how do you afford Xbox Live to begin with. Yeah lag is a problem, but if you're using that as a flaw then every online game ever has that draw back. And enough complaining about the community for god sakes, atleast on Halo people don't tag the walls with disgusting porn like they do on HL, now THAT is immature and sick at the same time.

 

Yes, players can boost, but big deal. If you're a 50 and didn't legitimatly earn it then you can't play matchmaking because you'd be constantly getting your [wagon] kicked, and on HL and CS people hack to all hell, there are even hacks you can't tell they have running.

 

 

 

Yes all of what you said about forge is definatly true, but I wouldn't exactly consider that the selling point for me. Not to mention no one ever talks about the theatre, that alone makes it stand out from other console shooters, not only can the most insane ridiculous things happen on Halo, but you can go back and watch or record them without buying some ridiculous software.

 

 

 

TBH why are we even having this arguement, if you don't like Halo, WHY IN THE HELL ARE YOU IN THIS THREAD?

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While I agree that Halo is a great game FunPhish, stop treating it like it's the unquestioned greatest FPS of all time, it's really not. Half-Life and it's sequels are far deeper, with much better stories and characters you actually give a [cabbage] about. It's not just because of modding, Half-Life is the better game because of all that has come from it, mods aside.

 

 

 

Oh, and there ARE mods for Halo 3, and there will be more once it comes to PC in 2010.

 

 

 

Sorry but I have The Orange Box and HL2's campaign is pretty boring dude, when i'm rating a shooter the storyline is the last thing on my mind. Hl2 and Halo both have ridiculous and unrealistic storylines, whichever you like is completely opinion, not fact. And of course there will be mods when it drops for pc, just ebcause HL has volleyball and gun game doesn't make it deeper..

 

What exactly makes any of the Halo series games 'deep' then.

 

 

 

Problems with Halo 3:

 

1. Over half of online playlists require DLC you pay for.

 

2. 'Boosting' is much too easy.

 

3. A good portion of the player base is immature. I'm not even talking about the young ones. I'm talking about the older age group. They're the [bleep]s.

 

4. If there is any lag, it becomes nearly impossible to play.

 

5. Matchmaking can take quite a long time, and even once you've been matched, there's a fairly decent chance for you to simply be disconnected.

 

6. A large part of 'serious' players aren't serious, just whiny and obsessed. They complain about the simplest aspects of the game, like someone using grenades or an 'unfair' weapon. If they use methods that require no skill, why are they beating you?

 

7. Forge, which I'd say is the selling point of the console game, is very iffy.:

 

A) You try to pick up an item just to move it ever so slightly, and it is set to a default distance from the manipulator, putting it competely out of position.

 

B)The physics engine is still used when manipulating items. It is fine to have it come into effect after the item is placed, but I shouldn't have to worry about friction when I'm trying to rotate a box for a wall.

 

C)If another object gets between you and the object you are manipulating, the distance is set to default.

 

D) It is quite easy to knock over moveable objects with an object you are manipulating.

 

 

 

So, the amount of playlists available is just an illusion, matchingmaking is flawed in more than one way, finding a good community to get into is difficult, leg disrupts gameplay quite a bit, serious gaming is not really serious, just obsessive, one of the best aspects of the game is flawed, and not even that special, even for a console.

 

 

 

 

 

Matchmaking takes a while because IT HAS TO. Halo is a game where if you're even slightly out-skilled the game is already over, so it has to take the time to find you a good match. Oh wow you have to pay $10 for DLC? If you're that broke how do you afford Xbox Live to begin with. Yeah lag is a problem, but if you're using that as a flaw then every online game ever has that draw back. And enough complaining about the community for god sakes, atleast on Halo people don't tag the walls with disgusting porn like they do on HL, now THAT is immature and sick at the same time.

 

Yes, players can boost, but big deal. If you're a 50 and didn't legitimatly earn it then you can't play matchmaking because you'd be constantly getting your [wagon] kicked, and on HL and CS people hack to all hell, there are even hacks you can't tell they have running.

 

 

 

Yes all of what you said about forge is definatly true, but I wouldn't exactly consider that the selling point for me. Not to mention no one ever talks about the theatre, that alone makes it stand out from other console shooters, not only can the most insane ridiculous things happen on Halo, but you can go back and watch or record them without buying some ridiculous software.

 

 

 

TBH why are we even having this arguement, if you don't like Halo, WHY IN THE HELL ARE YOU IN THIS THREAD?

 

I never said I don't like Halo. In fact, I quite like the game. I'm just saying that you're talking as if Halo is a gift from God, when really, it isn't anything that special.

 

 

 

If it takes a while for me to find a match on a social playlist, when skill is not meant to be involved, why such a long wait? I wouldn't mind a long wait if I didn't have to do it for every match.

 

 

 

I never said I can't afford the DLC. I easily can. Why though, should I have to pay more to access a very good portion of the game. ESPECIALLY some of the more popular playlists. I can't play MLG, I can't play Team Snipers, I can't play Ranked Team Slayer, I can't play Team Doubles, I can't play Rumble Pit, I rarely can play the Double XP weekend.

 

 

 

Think about Forge. Think about what it gives you. Without Forge, you wouldn't have MLG. You wouldn't have Grifball. You wouldn't have Team Swat. You wouldn't have Double XP weekend. Custom games would be no where near as varied. You wouldn't have Races. Forge gives Halo 3 so much. In my opinion, it is what makes halo enjoyable for me. Halo isn't just a shooter because of Forge.

 

 

 

I get the feeling that if players could put porn on Halo, they would (And have).

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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I had a feeling I could play one of the Hardcore playlists...

 

 

 

Point still stands, a good majority of matchmaking is unavailable even after I've paid for the game and Live. Personally, I think they should remove the map pack requirement on the playlists, and instead match players owning the map packs as a priority.

 

 

 

My biggest irritation with this is that Bungie claims to do this so that we "get the most of our money", yet I see this as me losing quite a bit of my game's value.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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Can you guys help me? On one account I purchased all of the map packs and downloaded them to my hard drive, and on the same hard drive I started a new account but when I play with this new account the map packs aren't detected. Is there a way I can load them to my new account to play them?

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Can you guys help me? On one account I purchased all of the map packs and downloaded them to my hard drive, and on the same hard drive I started a new account but when I play with this new account the map packs aren't detected. Is there a way I can load them to my new account to play them?

 

No, unfortunately. DLC is tied to the account and the 360 (ie you can't take your harddrive to another friends Xbox and use the maps, you have to redownload them).

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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I had a feeling I could play one of the Hardcore playlists...

 

 

 

Point still stands, a good majority of matchmaking is unavailable even after I've paid for the game and Live. Personally, I think they should remove the map pack requirement on the playlists, and instead match players owning the map packs as a priority.

 

 

 

My biggest irritation with this is that Bungie claims to do this so that we "get the most of our money", yet I see this as me losing quite a bit of my game's value.

 

 

 

Yeah I can't disagree with that, it's definatly greedy. You're idea is definatly the way to go, and honestly should just be common sence. The way they do it is just stupid, I definatly can't defend bungie when it comes to greediness.

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I had a feeling I could play one of the Hardcore playlists...

 

 

 

Point still stands, a good majority of matchmaking is unavailable even after I've paid for the game and Live. Personally, I think they should remove the map pack requirement on the playlists, and instead match players owning the map packs as a priority.

 

 

 

My biggest irritation with this is that Bungie claims to do this so that we "get the most of our money", yet I see this as me losing quite a bit of my game's value.

 

 

 

Yeah I can't disagree with that, it's definatly greedy. You're idea is definatly the way to go, and honestly should just be common sence. The way they do it is just stupid, I definatly can't defend bungie when it comes to greediness.

 

 

 

Bungie is not greedy, they had nothing to do with the price. Most of what they do, they do because MS told them to. Halo 2 was basicly a beta. Bungie wanted another year or so to work on it, but MS told them to release what they had. They were required to make atleast some of the map packs, and if it were up to Bungie they wouldn't be priced at $10 a pop most likely.

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Get back here so I can rub your butt.

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It's not the price that's the problem, if I still played Halo with any frequency I would be glad to pay the $10-$15 for the map pack. The problem is putting the requirement of owning the map packs on so many playlists. I also wouldn't consider it greedy, just a very bad and hippocritical move by Bungie. Either do what I suggested before (Map pack priority), or have two different versions of the playlists, or at least the staple gametypes (Team Slayer, Social Slayer, Team Skirmish, Social Skirmish, Lone Wolves, Rumble Pit, Ranked Doubles).You wouldn't even have to alter the menus, just have two different hoppers for each playlist, and if you own the maps, you're into one, if not, the other.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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Share on other sites

It's not the price that's the problem, if I still played Halo with any frequency I would be glad to pay the $10-$15 for the map pack. The problem is putting the requirement of owning the map packs on so many playlists. I also wouldn't consider it greedy, just a very bad and hippocritical move by Bungie. Either do what I suggested before (Map pack priority), or have two different versions of the playlists, or at least the staple gametypes (Team Slayer, Social Slayer, Team Skirmish, Social Skirmish, Lone Wolves, Rumble Pit, Ranked Doubles).You wouldn't even have to alter the menus, just have two different hoppers for each playlist, and if you own the maps, you're into one, if not, the other.

 

 

 

I have to agree with that, making them required was a stupid move. Map pack priority would work much better.

LOTRjokesigedition-1.png

Get back here so I can rub your butt.

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I had a feeling I could play one of the Hardcore playlists...

 

 

 

Point still stands, a good majority of matchmaking is unavailable even after I've paid for the game and Live. Personally, I think they should remove the map pack requirement on the playlists, and instead match players owning the map packs as a priority.

 

 

 

My biggest irritation with this is that Bungie claims to do this so that we "get the most of our money", yet I see this as me losing quite a bit of my game's value.

 

 

 

Yeah I can't disagree with that, it's definatly greedy. You're idea is definatly the way to go, and honestly should just be common sence. The way they do it is just stupid, I definatly can't defend bungie when it comes to greediness.

 

 

 

Bungie is not greedy, they had nothing to do with the price. Most of what they do, they do because MS told them to. Halo 2 was basicly a beta. Bungie wanted another year or so to work on it, but MS told them to release what they had. They were required to make atleast some of the map packs, and if it were up to Bungie they wouldn't be priced at $10 a pop most likely.

 

 

 

Well yes I do realise they have MS breathing down their throats, but what I was more talking about was the map pack reqs. No reason they can't prioritize. But I guess by now that's been said enough, we all agree the way they do it is stupid.

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Once ODST is released, I'm waiting a few months, both to see how it turns out, and hopefully for a bit of a drop in price. I do like how it seems that the game is going to focus more on stealth, which was a very rare occurence in Halo.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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Halo 3 ODST was also going to be an expansion, but Microsoft told them to make it into a full game.

 

 

 

Microsoft are the bad guys here.

 

Bungie and Microsoft are no more...Bungie is independent now.

 

 

 

 

 

Its been like this sense the like..first odd some month after Halo 3 was launched.

"Let your anger be as a monkey in a piñata... hiding amongst the candy... hoping the kids don't break through with the stick." - Master Tang

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Halo 3 ODST was also going to be an expansion, but Microsoft told them to make it into a full game.

 

 

 

Microsoft are the bad guys here.

 

Bungie and Microsoft are no more...Bungie is independent now.

 

 

 

 

 

Its been like this sense the like..first odd some month after Halo 3 was launched.

 

 

 

They still develop for MS, which means they're still in MS's pocket.

LOTRjokesigedition-1.png

Get back here so I can rub your butt.

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