galindito Posted December 22, 2007 Share Posted December 22, 2007 I am glad I don't have to traverse throught the Wildy. It doesn't sound that much fun now. Hmmmm... Link to comment Share on other sites More sharing options...
Da Pirates Posted December 22, 2007 Share Posted December 22, 2007 They can go straight through the webs in the Wildy at Mage Bank/Tele Lever too :( I had a clue scroll at the altar in lvl 38 wildy and one went right though the closed door! BR BR BR? HUEHUEHEUEHUE Link to comment Share on other sites More sharing options...
Thus Posted December 22, 2007 Share Posted December 22, 2007 They can go straight through the webs in the Wildy at Mage Bank/Tele Lever too :( I had a clue scroll at the altar in lvl 38 wildy and one went right though the closed door! thats how i died Link to comment Share on other sites More sharing options...
Erichermit Posted December 22, 2007 Share Posted December 22, 2007 The fire giants in the basement should be a great spot now, shouldnt it? Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8 Link to comment Share on other sites More sharing options...
R_I_O_T Posted December 23, 2007 Share Posted December 23, 2007 My friend hunts revs and I sometimes come join him. But it seems that we hardly ever find a rev. We walk into a rev every 30mins. But it's fun to explore. Link to comment Share on other sites More sharing options...
decebal Posted December 24, 2007 Share Posted December 24, 2007 The fire giants in the basement should be a great spot now, shouldnt it? Nah, just watched a vid on youtube about a guy getting owned by a rev in there :shock: . he lost 200k.... Link to comment Share on other sites More sharing options...
Pawan Posted December 24, 2007 Share Posted December 24, 2007 You could train on the Orcs and Revanents if you have a deathwish :thumbsup: :twisted: YoUr UnDeR ArReSt AnYtHiNg YoU SaY WiLl Be MiSqUoTeD AnD UsEd AgAiNsT YoU :twisted: Link to comment Share on other sites More sharing options...
Adventurer Posted December 24, 2007 Share Posted December 24, 2007 How about that Edgeville Dungeon section of Wildy? Chaos Druids, Black Demons, and Earth Warriors might be good...if there aren't any revenants down there. Truthscape - qeltar's excellent insights into RuneScape and moreCave Story - Best Free RPG ever-Retired. Forever- Link to comment Share on other sites More sharing options...
ikraz66 Posted December 24, 2007 Share Posted December 24, 2007 Ok i just got back from green dragon slaying. I went out 4 times. I survived exactly 1 of those trips. There's something plain WRONG about that. On the other hand, I didnt lose anything because of the gravestone update, so its a double edged sword. Overall though, the wilderness completely sucks for everything now, not just the lack of pking. Proud owner of a Quest cape! Link to comment Share on other sites More sharing options...
sponske Posted December 24, 2007 Share Posted December 24, 2007 I'm f2p and i wanted to go to my favorite training spot at ice giants a lvl 68 ghost cam and hit 3times 20+ i tried to kill it, but it heals himself offcourse, it's impossible to kill it without team so i ate almost all my lobs and i trapped the ghost at the altar, went back and 5 minutes later he was at giants again. so impossible to train there i had the same problem at goblin mines with addy ores. It seems like i will never train in wildy anymore, too bad cause there was almost nobody there. Pk'ers came rarely and were easily tricked these ghost can even steal the monster you were attacking, i hate them i hope they drop good stuf cause i want to kill some of those bastards Link to comment Share on other sites More sharing options...
Beaumonde Posted December 24, 2007 Share Posted December 24, 2007 The ice giants and lessers near the nature rune island are nice, except now natures cost less than laws so its better to just buy the natures. Stat Progress | Stat Averages | Stat Records Link to comment Share on other sites More sharing options...
Chubbysanta Posted December 25, 2007 Share Posted December 25, 2007 I think revanants could be useful and indeed fun (take your clan revenant pwning?) if their power was controlled a bit better. I mean, teleblock, poison, blitz and some weird mage/range thingy is over the top and at least the dumber/more "proper" pkers would either stick to one world or leave someone dressed in clue seeking/rc'ing gear alone. Revanants are ruthless though but i got a dragon dagger from one at mage arena =) so im not complaining. I Quit. You should too. Link to comment Share on other sites More sharing options...
Lighs Posted December 25, 2007 Share Posted December 25, 2007 It seems to me that the best way to deal with these is to do everything as a team. Think about it- there's no risk anymore that someone will stab you in the back, and there's no risk of accidentally skulling. You can now have 20 people at the agility course 3-iteming with black d hide and a crystal bow/abyssal whip, ready to fight off any revenant that appears. You can do the same at Green Dragons, though obviously there's a limit to how many players can train there at once. Other players can also bless your gravestone, which is always a plus. I'd suggest a theme world for activities like the wilderness agility course to allow players to protect each other. Maybe someone should start a topic... not me, because I don't think that I'd use it, but someone who's interested should give it a try. It's a cool idea, I think. Link to comment Share on other sites More sharing options...
fat_klutz Posted December 25, 2007 Share Posted December 25, 2007 Revs really aren't dangerous... Wering dhide really minimizes the chances of them hitting you and the kicker is THEY CAN'T RUN!!!! You can just run away from them and log out which nobody seems to put down. But they are annoying as hell. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. ^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
Lizard Posted December 25, 2007 Share Posted December 25, 2007 They should just make it so that every time you jump the wildy ditch you instantly teleport to Lumbridge. It'd cut the middleman. Google [Caution: Jagex Rule Violation]scape. Link to comment Share on other sites More sharing options...
Kill_Life Posted December 25, 2007 Share Posted December 25, 2007 They are dangerous :ohnoes: And hit higher then f2p Pkers! They are like... Member pkers in an f2p world! Training spots in single combat wilderness isn't too bad. If only they dropped the pker stuff when you killed them (Rune Scimmy + Rune 2H or Rune 2H + 100 Addy Arrows or something)... They are stronger then pk'ers, but drop a lot less then pk'ers -.- "A man's gotta do what a man's gotta do"[Currently playing: K1ll L1f3] Link to comment Share on other sites More sharing options...
jetset516 Posted December 26, 2007 Share Posted December 26, 2007 Revs really aren't dangerous... Wering dhide really minimizes the chances of them hitting you and the kicker is THEY CAN'T RUN!!!! You can just run away from them and log out which nobody seems to put down. But they are annoying as hell. Former Pkers want you to think they are dangerous. I practicially live in the wildy since the update and it doesn't take a rocket scientist to figure out how to avoid them or get away from them. Like you said, dhide...keeps range and magic hits to a minimum, and if it hits with melee just use prayer. Or just keep your run at or near 100% and all you'll need are 2 clicks worth to escape. Link to comment Share on other sites More sharing options...
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