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The Serious Slayers Guide


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Just a note a want to add that's probably worth mentioning in your guide.

 

 

 

For tasks that are tight for inventory space (Iron Dragons, Steel Dragons, Aberrant Spectres if you use dhide+food, etc.) or tasks that need a lot of food (Suqahs, etc.) you can save 1 inventory space by not bringing your slayer gem. The way you find out the amount you have left is simple - use your slayer xp. Ex. If you're assigned 150 iron dragons, and each dragon's hp is 173, you know that task will yield 25,950 xp. So then if your slayer xp currently is, say, 300,000, you know it will be 325,950 by the completion of the task. To find out how many you have left, it's easy, simply divide. If you started at 300k, but right now its 317,300, subtract 300k from that, then divide by 173 (the hp). That gives you 100, so you've killed 100 iron dragons. You can record all these numbers on your ignore list.

 

 

 

You might consider doing this even on tasks that it isn't nessicary for, simply to save inventory space. All you need is a 4-function calculator, and a few free slots on your ignore list.

 

 

 

 

 

One other way you could write is that most slayer tasks yeild ~10k gold. So you could know by the amount of coins you get. You could also use your charms. Like i'm on an Abby Demon task right now and forgot my gem. I know i'm almost done since i'm at 48 Crim charms and my abby tasks usually give 50-60 crims.

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Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color]

 

Formerly RobinHoodie.

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Just a note a want to add that's probably worth mentioning in your guide.

 

 

 

For tasks that are tight for inventory space (Iron Dragons, Steel Dragons, Aberrant Spectres if you use dhide+food, etc.) or tasks that need a lot of food (Suqahs, etc.) you can save 1 inventory space by not bringing your slayer gem. The way you find out the amount you have left is simple - use your slayer xp. Ex. If you're assigned 150 iron dragons, and each dragon's hp is 173, you know that task will yield 25,950 xp. So then if your slayer xp currently is, say, 300,000, you know it will be 325,950 by the completion of the task. To find out how many you have left, it's easy, simply divide. If you started at 300k, but right now its 317,300, subtract 300k from that, then divide by 173 (the hp). That gives you 100, so you've killed 100 iron dragons. You can record all these numbers on your ignore list.

 

 

 

You might consider doing this even on tasks that it isn't nessicary for, simply to save inventory space. All you need is a 4-function calculator, and a few free slots on your ignore list.

 

 

 

 

 

One other way you could write is that most slayer tasks yeild ~10k gold. So you could know by the amount of coins you get. You could also use your charms. Like i'm on an Abby Demon task right now and forgot my gem. I know i'm almost done since i'm at 48 Crim charms and my abby tasks usually give 50-60 crims.

 

 

 

Right. That way it's quicker and easier, but not as precise. It's up to the player to decide. I personally count xp, but others will say different.

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5. Ring of Wealth

 

 

 

There are certain assignments that you should use the Ring of Wealth with if you're planning on using one, and those are: Aberrant Spectres, Black Demons, Bloodvelds, Fire Giants, Gargoyles, Greater Demons, Infernal Mages and Nechryaels.

 

 

 

Two consecutive Rune Scimitar drops at Fire Giants

 

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The reason for this is because the above monsters don't really have any drops that are better than Rune, which is what the Ring of Wealth increases chances on. If you used a Ring of Wealth on Iron Dragons then your chance for Dragon drops would be decreased because the Rune chance would be increased. It's been debated whether or not it actually does anything, but believe me, you'll notice a difference in the amount of Rune drops for the above creatures. Dust Devils also drop a lot of Rune items but wouldn't you rather have a chance at a Dragon Chainbody drop?

 

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The ring of wealth increases rare drops drop rate not just rune.

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PSN: Skaterguy1224 Tactical Nukes - 22

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5. Ring of Wealth

 

 

 

There are certain assignments that you should use the Ring of Wealth with if you're planning on using one, and those are: Aberrant Spectres, Black Demons, Bloodvelds, Fire Giants, Gargoyles, Greater Demons, Infernal Mages and Nechryaels.

 

 

 

Two consecutive Rune Scimitar drops at Fire Giants

 

24523973rz7.png

 

 

 

The reason for this is because the above monsters don't really have any drops that are better than Rune, which is what the Ring of Wealth increases chances on. If you used a Ring of Wealth on Iron Dragons then your chance for Dragon drops would be decreased because the Rune chance would be increased. It's been debated whether or not it actually does anything, but believe me, you'll notice a difference in the amount of Rune drops for the above creatures. Dust Devils also drop a lot of Rune items but wouldn't you rather have a chance at a Dragon Chainbody drop?

 

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The ring of wealth increases rare drops drop rate not just rune.

 

 

 

Well, I've personally only noticed any difference with Rune drops. I'm going to keep it saying that unless someone can get a JMod to say otherwise on the RSOF. If someone posts a picture of that here then I'll change it because then we'll know for sure. ;)

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look on the item data base on tip its home page

 

 

 

May be, but tip.it didn't create runescape. There can be wrong things in their database.

 

 

 

I prefer always wearing a ring of life, so I don't have to worry about wearing a wealth or not.

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look on the item data base on tip its home page

 

 

 

May be, but tip.it didn't create runescape. There can be wrong things in their database.

 

 

 

I prefer always wearing a ring of life, so I don't have to worry about wearing a wealth or not.

 

true but if you check out the manual on rs home page it explains it better. look here->http://www.runescape.com/kbase/viewarticle.ws?article_id=1938

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PSN: Skaterguy1224 Tactical Nukes - 22

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I've been using this guide since i read it for the first time, wearing and taking the same items, and so far i've not needed guthans.

 

About the blocked tasks, i disagree on blocking the black dragons, you can kill baby black dragons @ the chaos tunnel and some greens dragon so you still get some money.

 

And i don't recommend finishing the barbarian training just for the mithril dragons, besides the slow xp and the really low chance on getting a visage/dfh you will start getting watefiends assigned, lossingthe chance to block another task if you block them, as i'd do ;)

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Yeah I'd put that quest in red writing as well, but I know everyone would flame because Waterfiends are so "great" because of the Crimsons. I personally can't stand them. :-#

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I've been using this guide since i read it for the first time, wearing and taking the same items, and so far i've not needed guthans.

 

About the blocked tasks, i disagree on blocking the black dragons, you can kill baby black dragons @ the chaos tunnel and some greens dragon so you still get some money.

 

And i don't recommend finishing the barbarian training just for the mithril dragons, besides the slow xp and the really low chance on getting a visage/dfh you will start getting watefiends assigned, lossingthe chance to block another task if you block them, as i'd do ;)

 

 

 

You can get waterfiends also if you haven't completed the training, they're in the chaos tunnels too. Mith dragons are a fast and easy task, do I guess you should recommend doing the training :D.

 

 

 

This guide really looks like it's going to be great once it's done, keep it up!

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The Ring of Wealth

 

 

 

I see that many people in this world hath conflicting and contrary ideas as to how the ring of wealth may help them.

 

Allow me to set this straight once and for all.

 

 

 

1) If thou consider the possessions of an enemy to be like a roulette wheel, then the 'rare' items so coveted by players are located on a second roulette wheel, that will only be spun shouldst thou roll a specific number on the first wheel.

 

The ring of wealth affects not the number which thou may achieve upon the first wheel, but should thou gain the precise number to allow thee access to the second, the ring will make thy chances of gaining an object on that second roulette wheel all the greater.

 

My analogy is flawed, for death is not like roulette, but I hope that thou see the truth within this.

 

 

 

 

What power does the ring of wealth give you?

 

 

 

The ring of wealth increases the chance of getting a rare drop when you kill a monster. You will never get items that are not normally dropped by that monster (e.g. a dragon medium helmet from a chicken) but you may get something that the monster seldom drops.

 

 

 

Things like Treasure Trail rewards and Barrows rewards, which aren't monster drops, are not affected by the ring of wealth.

 

 

 

 

These are from the runescape knowledge base, the links:

 

 

 

 

 

http://www.runescape.com/kbase/viewarti ... cle_id=375

 

 

 

http://www.runescape.com/kbase/viewarti ... le_id=2161

 

 

 

 

 

 

 

Is that enough proof? ::'

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I'm a bit disappointed that this is the guide for the "serious slayer." A lot of your strategies focus on trying to make as much money as possible on a task, and it is really just not right at all to have black demons blocked because youre afraid to use a few prayer potions...Black demons are such a great task for exp and even if you use a whole inventory of prayer potions, its worth it. I'm not sure how you can realize that cannon is worth it, but dropping 100k on a task for prayer potions for black demons isn't worth it?

 

 

 

I also don't see any mention of using super str/att pots or using dragon battle special. Stat enhancing potions are very worthwhile for even a casual slayer.

 

 

 

You've also not included anything on using piety. And, once you have your 4 tasks blocked, and learned the 3 abilities, don't you think that burthorping tasks still leads to faster exp? I mean you only have 4 blocks, plenty of tasks are just plain bad exp. Your insights on burthorpe tasks could be a good addition if you want this to be an all inclusive guide.

 

 

 

This guide is great for anyone who is serious about getting some cool drops while getting moderate slayer exp. Or maybe someone who seriously wants to show off their number of consecutive tasks. But if a "serious slayer" is someone who wants the best exp possible, this guide falls a little short.

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he's not finished with the guide, but it has a good outline and includes the latest features. summoning familiars, chaos tunnels, etc. and he does ask for feedback. i like the fact he didnt just copy/paste from other guides... and the blocking of assignments i would think is a personal thing so doesnt really effect how people should interpret the guide.

 

 

 

a few things that could probably be more emphasised: karamja gloves, contact npc spell, a light source, slayer rings are awesome.

 

 

 

use of ignore list for codes; fairy rings are a great reward so do it regardless of whether you like gorak or not.

 

 

 

i see people often take nature runes and fire runes so they can alch drops on the spot; it's not a bad idea for certain assignments and the explorer ring might be good too.

 

 

 

ectophial is a one stop shop for renewing summoning points. people should have several of each glory, combat bracelet, skills necklace, games necklace, duelling rings etc. too often i see people with 1 or 2; get like 10 of each and you'll see the benefits.

 

 

 

i do like the fact you have an important quests section. quests really help getting around and do have an effect on slayer. and you're right about the cannon, it's like it was made for fast slayer xp and the # of assignments that are cannonable now have increased.

 

 

 

nice work so far on the guide.

[hide=-this is my signature- guides i've written]full list is at the top of <!-- l --><a class="postlink-local" href="http://forum.tip.it/viewtopic.php?f=180&t=775754">viewtopic.php?f=180&t=775754</a><!-- l -->[/hide]

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I do agree that some blocked assignments can be a matter of personal taste, but I'm more concerned about the blocking of black demons purely for the reason he has written. Them not being worth it due to prayer potions is something I've really never heard before from anyone. It's not like they drain your prayer extra fast or something...its just a standard prayer task. Sometimes it might seem like you use too many prayer potions to make it worth your while, but I assure you its only because the task is so long and they have so much hp. If you look at how many prayer potions you use PER EXP you gain, rather than PER TASK, black demons are a perfectly worthwhile task. Not to mention, a couple rune chains should cover most of the expenses, and you'll get some ranarrs too.

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I've read your guide a few times now and just noticed it doesn't mention the many uses of a Player-Owned House (POH). A POH is one of the most valuable assests a 'Serious Slayer' can have. At the low Construction level of 55, you can have:

 

 

 

-Altar: 45 Construction (Oak). Useful to get full prayer points after a task that you use Protection Prayers.

 

 

 

-Mounted Glory: 47 Construction. Located in the Quest Hall. Useful to get to Edgeville Bank fast and the Grand Exchange.

 

 

 

-Portal Room: 50 Construction. Kharyll Portal is the most useful because it allows quick access to the Slayer Tower and a nearby bank.

 

 

 

-Amour Stand: 55 Construction. Repairs your barrows items at a reduced cost. Cost depends on your smithing level.

 

 

 

i wanted to re-emphasize this. ^_^ a good house design speeds up training, saves money on prayer pots, and it's an easy one-click tele if you use a tab. whenever i'm fighting *anything* in the slayer tower, i always grab a few house tele tabs before i head up. when my inventory is full i tele out, recharge prayer at my alter (if needed) and take the portal back to canifis. it takes less than a minute for me to recharge everything and bank. it's like having a prayer pot and a tele combined. \' (in my home the chapel is connected to the entry portal, and the portal *room* is connected to the chapel. the quest hall (with glory amulet) is directly left of my entry portal. everything is close and convenient.)

 

 

 

as for guthans.. i understand your guide focuses on not using it, but it's not evil. ^_^ i trained to 85 slayer without guthans. heck, i might have even reached 86 or 87 before i bought it. but now that i have it... i love it! i use it at black demons and i can finish my entire task without needing to bank. i've tested multiple times and the money i make from black demons (and other monsters) more than covers the cost of repairing the armor. true, it takes up two inventory spaces the way i use it. but i also don't need to fill my entire inventory with food. so, 2 spaces vs 20+... i'll take the 2. ^_^

 

 

 

i will say this though: i did not like guthans at waterfiends. >_< someone told me it was a great way to fight them, but ew. i just did not heal fast enough to be comfortable. (i get nervous any time my health dips below 50%.) i do enjoy waterfiends now, and i can't wait to bring my bunyip there. ^_^ anchors away!

 

 

 

oh! speaking of the bunyip.. i think you should really emphasize just how valuable the bunyip is. (even more than you already have.) when i go fight dusties i bring a super set, alch runes, 2 bunyip pouches, slayer gem, karamja gloves, and about 10 monkfish. i've done this twice now, and BOTH times i ended up eating the monkfish (without needing to be healed) just to free up some inventory space. clearly, i wasn't using guthans, and i don't own a ss. the bunyip provided all the healing that i needed. :thumbsup:

 

 

 

lastly, i haven't tested this for myself, but someone told me that you get more ranarr drops fighting abberants when you use prayer. i have no idea if it's true or not, but my average trip (in the slayer tower) takes 3 prayer pots, and then i'm full of yummy herbs i want to use. ^_^ (ranarr, kwuarm and up.) on average i get between 7-10 ranarrs for each trip. i would love to see a comparison between magic def and magic pray with specters. of course, now that i have a slayer helm i'm looking forward to trying them with a cannon. *cackles with glee*

 

 

 

this is a good guide, and i hope you're not discouraged by my (and others') disagreements. clearly we think this has potential, otherwise we wouldn't take time to add our comments. ^_^

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Thanks for the comments guys. And no I'm not really discouraged by comments, I'm taking them into factor so I can update it better, I won't add every single thing people say but a lot of it I will. Havn't updated in about 2 days just because been busy in real life at work and with friends. I'm getting to it though. ;)

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Yeah I'd put that quest in red writing as well, but I know everyone would flame because Waterfiends are so "great" because of the Crimsons. I personally can't stand them. :-#

 

waterfiends r junk i totaly agree on how bad they are there only good if u r a serious summoner.

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PSN: Skaterguy1224 Tactical Nukes - 22

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Yeah I'd put that quest in red writing as well, but I know everyone would flame because Waterfiends are so "great" because of the Crimsons. I personally can't stand them. :-#

 

waterfiends r junk i totaly agree on how bad they are there only good if u r a serious summoner.

 

 

 

Lol, would you mind telling my why they're so bad? As you're obviously a serious summoner :roll:

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I've updated more of the tasks lists, I also don't think it's really neccessary for a section on how to get to places so I removed it. I may add something like it eventually though.

 

 

 

Thank you very much Runemaster, after seeing that video I can see that they are indeed actually worth it. I may even do the quest myself.

 

 

 

Also! I've made a Clan Chat called Slayers Pit. See section 10 of my guide. ::'

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