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Advisor Ghrim and Flatpacks- BAILOUT FOR PPL WITH FLATPACKS

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The bug about the stat boost was from Ultima Online (gods, that thing had bugs beyond belief).

 

 

 

Runescape had some pretty bad bugs: Insta death at Juna, Repeatable quest reward from Waterfall Quest, Falador Massacre, Pk'ing inside the abyss, One-hit the Kalphite Queen, Long range fire breath, Attacking people outside of Castle Wars from inside, and the all time favorite duplicating bug.

 

 

 

Interesting oversights that I recall: XP from barricades, Guthix tea not counting as food, Cannon the Kalphite Queen, banking XP reward lamps. I'm sure there's many more, I'm just drawing a blank. Pretty much every nerf deals with oversights.

 

 

 

Interesting exploits: Snapdragon seeds (could buy for 5k each, which potions sold for that price too), Magic tree roots (sell amulet for price of the seed), Unid herbs (buy for 1k each with little chance to get scammed), Chinchompas, Mage stores on server resets (5k runes in stock, minimum price), Veracs at Kalphite Queen, safe spot at DK's and many, many more. These of course were worth millions or great training till word got out. Then either the market flooded or the spots got swarmed.

 

Ah. Although I thank you for the list of examples (many of which I have experienced or at least been around for) I only meant the ones you mentioned in your previous post. The Wallasalkies exploit sounds true; I know about he Falador 6/6/06; I hadn't heard about Crystal items ever being alch-able even through an oversight but again that could be true; and banking experience lamps (or rather the inability to do so) doesn't sound harmful.

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God, just [bleep] you Jagex, [bleep] you.

 

 

 

Really is it that hard to put together a quality QA team? REALLY?!?!? For christs sakes i would do it for free. Get one hundred, two hundred people who play regularly. Make them beta testers. If there is an info leak it won't be that hard to find out who leaked it. My god, the pure stupidity of this astounds me. Really anymore it sounds like all they do is make sure you can't walk through walls or something like that, and really they don't even do that! It took me TWO games at clan wars to find the spot where you sink into the ground.

 

 

 

My god, really, i swear if i ever get enough money i will buy Jagex out and then fix all this stupid bull [cabbage].

 

[/rant]

 

 

 

But god really, way to bone your faithful players here. And to the person who bought the 42 magic cape racks. When i get the cash i will buy one from you for 1 mil. Its just not right they are screwing honest players over because of their own stupitidy to not check flat pack prices vs material price. I could do every single one in thirty minutes easy. I'm just glad i'm not high enough level to be uberly [bleep]ed over by these nerfs.

 

 

 

Edit: I see its Wakka102 that bought the 42 magic cape racks.

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I wish I could have taken advantage of the bug.

 

Hell, I woulda been in the hundred mills before it was fixed.

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99 Crafting :: 39,750th || 99 Attack :: 1,775th

I wish I could have taken advantage of the bug.

 

Hell, I woulda been in the hundred mills before it was fixed.

 

With 53 Construction? Or are you talking about a different "bug"? :S

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  • Author
I wish I could have taken advantage of the bug.

 

Hell, I woulda been in the hundred mills before it was fixed.

 

With 53 Construction? Or are you talking about a different "bug"? :S

 

 

 

Buy the capes for min in the GE and sell for mid to Ghrim. I didn't have but 5M since most of my money is in 3rd age offers on the GE. But I was able to do a few at a time and made omy cash pile to 10M before I decided to get back to slayer.

Click for My Blog

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

 

Ah. Although I thank you for the list of examples (many of which I have experienced or at least been around for) I only meant the ones you mentioned in your previous post. The Wallasalkies exploit sounds true; I know about he Falador 6/6/06; I hadn't heard about Crystal items ever being alch-able even through an oversight but again that could be true; and banking experience lamps (or rather the inability to do so) doesn't sound harmful.

 

 

 

Oh, sorry. Yeah, the Wallasakie exploit was true. 1500 CBs, 2 Crystal Bows (the decay exploit), prayer gear, telegrab. Lasted me about an hour. Got about 4 skeletal sets, and some high end seeds and decent runes each hour. 400k cost in parts, but sold the sets for 1.6 mill gp (they were 400k each then). Netted about 80k range experience, though Tomisme got much more since his range was 99. Here's the kicker: doing this was not well known, yet Paul Gower all but screamed it on RSOF to do it. He was making fun of people using a cannon at the DK lair when there were much better places to use it.

 

 

 

The Crystal bow was you can not alc them on member servers. You could not even withdraw as a not. Thing was on F2P, you could withdraw it as a note and then alc it (like other items, hence an oversight on Jagex's part). So, players would buy crystal seeds for 50k, recharge them for 180k, and alc them for 450k.

 

 

 

The Experience lamp from quests is that you can bank them on F2P. I think you're still able to do it. Useful to store XP up for future skills.

 

 

 

I'll be honest, I kind of giggle whenever someone says such and such reward is useless the DAY it comes out. There's probably an exploit out there they'll miss (then moan about missing) that takes a bit of thought.

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For people whove completed the Fremennik achievement diary, weve now made a change which will be in place for one week only. This is to help out people who have ended up with lots of hard to sell items due to gameplay changes we have made.

 

 

 

Our apologies to the people who ended up in that situation, mostly due to some poor communication on our part.

 

 

 

The following flatpack items will be able to be exchanged for money in your Miscellanian coffers with Advisor Grimm, for most (but not all) of the grand exchange cost of their components.

 

 

 

Gilded magic wardrobe

 

Marble magic wardrobe

 

Gilded cape rack

 

Marble cape rack

 

Magic cape rack

 

 

 

Also please note that for this one week period, the xp gained for making these flatpack items has been temporarily reduced. (but not for ones made in place in your house)

 

We would NOT recommend these as a good choice of items for levelling your construction.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

So they did something, one week later, better then nothing .. right ?

  • Author
So they did something, one week later, better then nothing .. right ?

 

 

 

Ya saved some players alot of money.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

Looks like War_Junky gets to bite his tongue. At least they're doing something to alleviate the grave error that opportunist 'Scapers made... I reckon that's good PR and better than pointing and laughing at everyone.

 

 

 

Regardless, I'll still stick with my first comment. The skill wasn't meant to make money, Advisor Ghrim was an oversight, and it's an acceptable move that Jagex decided to bail the opportunists out.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
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...Alright, the Elf City update lured me back to RS over a year ago.

 

The reason that I make such a bold statement about Construction is because of its nature. It's freaking expensive to train, full stop. When it was first introduced, it was referred to as a mammoth money sink,

 

So, all of a sudden, a huge opportunity to make money from the "Money Void" appears, and that doesn't raise an eyebrow?

 

 

 

Well given that all the other production skills--crafting--smithing--herblore, all have turned into massive money sinks themselves, isn't possible that some might see this as a long overdue reward for high level skillers? At this point, all of the production skills are ones that a user has to figure out what will be his moneymaker to afford doing it. One could reasonably see this flatpack thing as a skiller moneymaker in the same vein as GWD is for combat players.

 

 

 

And given that it was wrapped up as a reward from a diary, seeing it as a bonus why would eyebrows be raised?

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Looks like War_Junky gets to bite his tongue. At least they're doing something to alleviate the grave error that opportunist 'Scapers made... I reckon that's good PR and better than pointing and laughing at everyone.

 

 

 

Regardless, I'll still stick with my first comment. The skill wasn't meant to make money, Advisor Ghrim was an oversight, and it's an acceptable move that Jagex decided to bail the opportunists out.

 

Flatpacks were meant to be made so that one could sell them to fellow players, the GE was meant to allow players to sell said flatpacks at whatever the going rate was, Ghrim was meant to buy flatpacks at that "going rate". If you can make an item and sell it to another player for more than it cost you to make it, that's profit.

 

 

 

Personally I think they should focus more on fixing the GE and the unsellable items situation. An npc put in place to buy any items at 10% below market value....

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I'm going to take a look at this ingame :P.

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"To do all that one is able to do, is to be a man; to do all that one would like to do, is to be a god." - Napoleon I

 

 

 

Personally I think they should focus more on fixing the GE and the unsellable items situation. An npc put in place to buy any items at 10% below market value....

 

 

 

Exactly. Forget a gold sink, this game needs a goods sink. The economy as a whole cannot absorb the sheer amount of finished products produced while leveling.

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so is it even worth selling the flatpacks to ghrim or just sticking em on the ge?

Dragon Drops: 5 medium helmet, 3 left shield half

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  • Author

This is a bail out if you have them sell them to him quickly. So it's not worth it they are just saving a few people's cash piles.

Click for My Blog

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

so someone can make 100m and get like 99 construction in day doing this before they nerfed it? :shock:

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Well given that all the other production skills--crafting--smithing--herblore, all have turned into massive money sinks themselves, isn't possible that some might see this as a long overdue reward for high level skillers? At this point, all of the production skills are ones that a user has to figure out what will be his moneymaker to afford doing it. One could reasonably see this flatpack thing as a skiller moneymaker in the same vein as GWD is for combat players.

 

 

 

And given that it was wrapped up as a reward from a diary, seeing it as a bonus why would eyebrows be raised?

 

 

 

To begin with, no other production skill's purpose is to purely drain cash out of the economy. With Crafting, Smithing and Herblore, you get some useful object for your cash. Also, "turning into" and "is" are completely separate concepts; don't get them mixed up. Second, a high level Carpenter would respect that the skill wasn't going to make them money (or a lot of it for that matter, no matter how many millions those stones cost). Third, I don't see how this situation can correlate in any way to GWD; Combat has had a history of luck-based wealth, whereas skills haven't. Especially in the case of Construction, there's no way that Construction could have ever been conceivably profitable at all.

 

 

 

Flatpacks were meant to be made so that one could sell them to fellow players, the GE was meant to allow players to sell said flatpacks at whatever the going rate was, Ghrim was meant to buy flatpacks at that "going rate". If you can make an item and sell it to another player for more than it cost you to make it, that's profit.

 

 

 

Personally I think they should focus more on fixing the GE and the unsellable items situation. An npc put in place to buy any items at 10% below market value....

 

 

 

Fair point, and I absolutely agree about the unsellable item issue. However, consider that there was never a market for flatpacks (namely magic cape racks), and thus, the prices never fell to what other flatpacks look like. That's an oversight, which was corrected.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
s1L0U.jpg
...Alright, the Elf City update lured me back to RS over a year ago.

What scares the most about this is...Where is Advisor Grimm getting the money to buy the furniture? And where is this furniture going?

 

 

 

Thoughts from around runescape:

 

 

 

-Notice how they include wardrobes. Wardrobes hold clothes. Do you know what else holds things? Docks. Docks hold boats, and boats means sailing. Sailing is the next skill, if you can't see the connection then you're an ignorant 5 year old.

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What scares the most about this is...Where is Advisor Grimm getting the money to buy the furniture? And where is this furniture going?

 

 

 

Thoughts from around runescape:

 

 

 

-Notice how they include wardrobes. Wardrobes hold clothes. Do you know what else holds things? Docks. Docks hold boats, and boats means sailing. Sailing is the next skill, if you can't see the connection then you're an ignorant 5 year old.

 

 

 

Lol'd at the title and this guy right here.

What scares the most about this is...Where is Advisor Grimm getting the money to buy the furniture? And where is this furniture going?

 

 

 

Thoughts from around runescape:

 

 

 

-Notice how they include wardrobes. Wardrobes hold clothes. Do you know what else holds things? Docks. Docks hold boats, and boats means sailing. Sailing is the next skill, if you can't see the connection then you're an ignorant 5 year old.

 

 

 

Lol'd at the title and this guy right here.

 

 

 

Same lol

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