quelmotz Posted April 16, 2009 Author Share Posted April 16, 2009 bump Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
The Runar Posted April 18, 2009 Share Posted April 18, 2009 The problem is that nearly every crush (slow) and stab (weak) weapon has a weakness, while most slash weapons don't have any... The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
quelmotz Posted April 19, 2009 Author Share Posted April 19, 2009 The problem is that nearly every crush (slow) and stab (weak) weapon has a weakness, while most slash weapons don't have any... So? What's the point of restating the obvious point? Who doesn't know that crushing weapons are slow and stabbing weapons are weak? The REAL problem is that crushing weapons don't give enough power/accuracy to justify them being very slow and stabbing weapons don't give enough speed/power to justify them being weak. Therefore, Jagex should do a major revamping of these weapons. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted April 19, 2009 Share Posted April 19, 2009 Agreed. I played an interesting RPG a few years ago, i forgot the name very final fantasyish. Anyway, thing was every monster had a weakness, and there was no "superior weapon." I think jagex should do something like this. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted April 20, 2009 Author Share Posted April 20, 2009 Agreed. I played an interesting RPG a few years ago, i forgot the name very final fantasyish. Anyway, thing was every monster had a weakness, and there was no "superior weapon." I think jagex should do something like this. Very true. I think the concept of one overpowered weapon/armour/skill/whatever other thing has been implemented too much in computer games. There are very few games where there is no superior weapon (most of the time some dumb sword is the best weapon). If Guthix was the most powerful god in Gielinor other than the elder gods, he should have the power of balance to restore all weapons to a balanced level, instead of having so many pointless weapons and a few severely overpowered weapons. The few types of weapons in RS (don't say stab/slash/crush) - Weapons that are overpowered in nearly all ways - e.g. ye olde scimitar for f2p, ye olde whip for p2p. - Weapons that are used for the sole purpose of special attacks - e.g. the infamous dragon claws, armadyl godsword, dark bow, dragon dagger P++ and many more. - Weapons that are left out. ie useless in all situations save a select few. e.g. THE mace (I can't even think of a situation where the mace is useful), warhammers, shortswords, daggers, etc. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted April 21, 2009 Share Posted April 21, 2009 Daggers are pretty good. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted April 21, 2009 Author Share Posted April 21, 2009 Daggers are pretty good. Ahem. Perhaps I could direct you to a large curved sword that is as fast as a dagger (impossible but still true), stronger and more accurate. Erm... I think the dagger... is POINTLESS, with such a overpowered weapon to compete with. Other than ddp++'s special. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
quelmotz Posted April 26, 2009 Author Share Posted April 26, 2009 bump Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Youmu Posted April 26, 2009 Share Posted April 26, 2009 IMO this is what should happen: Daggers- Increased speed to speed 7 (since it's weak) Shortsword- Increased stab accuracies (because currently it is the same as a longsword) Mace- Increased speed to speed 6 (it's the speed of a longsword (5) and only does shortsword damage) Scimitar- Decreased to speed 5 (only weapon that needs nerfing) Longsword- No change (most balanced weapon IMO) Warhammer- Increased crush accuracies (same reason as shortsword) and strength (same reason as mace) Battleaxe- No change (again, balanced weapon) 2H- Increased strength (so it has more KO ability) Dunno about claws, spears and halberds since I'm FTP. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Clotifoth Posted April 26, 2009 Share Posted April 26, 2009 L. Don't get so fussy on a mistake. Guess I read it wrong from a friend then. 8-) Fussy? I just pointed out that your entire post on Zamorak spear was irrelevant and could easily get someone killed at metal dragons, and you tried to back it up using hearsay from a friend despite obvious proof to the contrary. And Barrows=Best stats for cheap price. Thanks. Also, whip > g maul in PVP. Just saying. Is there an off button on this thing? Seriously; no one cares (or should care) that the pure likes whips. We get it already. More to the point, either way would be fine, if Jagex scraps the crush/stab/slash system or just makes it worth using. While the latter would be greatly better, whatever works works. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted April 26, 2009 Share Posted April 26, 2009 IMO this is what should happen: Daggers- Increased speed to speed 7 (since it's weak) Shortsword- Increased stab accuracies (because currently it is the same as a longsword) Mace- Increased speed to speed 6 (it's the speed of a longsword (5) and only does shortsword damage) Scimitar- Decreased to speed 5 (only weapon that needs nerfing) Longsword- No change (most balanced weapon IMO) Warhammer- Increased crush accuracies (same reason as shortsword) and strength (same reason as mace) Battleaxe- No change (again, balanced weapon) 2H- Increased strength (so it has more KO ability) Dunno about claws, spears and halberds since I'm FTP. If daggers were increased speed, then the dds spec better have decreased speed. O.O Link to comment Share on other sites More sharing options...
Youmu Posted April 26, 2009 Share Posted April 26, 2009 IMO this is what should happen: Daggers- Increased speed to speed 7 (since it's weak) Shortsword- Increased stab accuracies (because currently it is the same as a longsword) Mace- Increased speed to speed 6 (it's the speed of a longsword (5) and only does shortsword damage) Scimitar- Decreased to speed 5 (only weapon that needs nerfing) Longsword- No change (most balanced weapon IMO) Warhammer- Increased crush accuracies (same reason as shortsword) and strength (same reason as mace) Battleaxe- No change (again, balanced weapon) 2H- Increased strength (so it has more KO ability) Dunno about claws, spears and halberds since I'm FTP. If daggers were increased speed, then the dds spec better have decreased speed. Hmm... Maybe decreasing the accuracy of the DDS spec? :-k Or make it so that the DDS spec has a much less chance of poisoning opponents. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
quelmotz Posted April 26, 2009 Author Share Posted April 26, 2009 IMO this is what should happen: Daggers- Increased speed to speed 7 (since it's weak) Ok, but if scimmy remains as 6, this should be 8. Shortsword- Increased stab accuracies (because currently it is the same as a longsword) Sure. Mace- Increased speed to speed 6 (it's the speed of a longsword (5) and only does shortsword damage)Maces aren't fast, they're strong. Increase power like hell. Scimitar- Decreased to speed 5 (only weapon that needs nerfing) Agree totally! Longsword- No change (most balanced weapon IMO)No problem. Warhammer- Increased crush accuracies (same reason as shortsword) and strength (same reason as mace) A power boost would be best, but I don't think the accuracy needs a boost. Battleaxe- No change (again, balanced weapon) ok. 2H- Increased strength (so it has more KO ability) No prob. Overall, great suggestion. :thumbsup: Dunno about claws, spears and halberds since I'm FTP. Me too. Though claws should be able to be poisoned and make them more powerful, fast and accurate to make up for them being 2handed. If daggers were increased speed, then the dds spec better have decreased speed. Hmm... Maybe decreasing the accuracy of the DDS spec? :-k Or make it so that the DDS spec has a much less chance of poisoning opponents. I don't know, it should be ok. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted April 26, 2009 Share Posted April 26, 2009 Lets talk at the top of the weapon range, and dds IS comparable to dragon scimitar, because of poison and good spec. Increasing the speed would be alright, just somehow keep the spec the way it is, because having 8 ultra fast dagger hits coming out of you won't be good for anyone. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted April 27, 2009 Author Share Posted April 27, 2009 Lets talk at the top of the weapon range, and dds IS comparable to dragon scimitar, because of poison and good spec. Increasing the speed would be alright, just somehow keep the spec the way it is, because having 8 ultra fast dagger hits coming out of you won't be good for anyone. IMO, the spec should be nerfed but its bearable now. Especially with Ye olde claws spec. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted April 27, 2009 Share Posted April 27, 2009 I know its bareable, im just saying if the speed were increased for daggers, then someone would be able to pump out 4 specs in no time with a dagger and people would die very, very fast. O.O Link to comment Share on other sites More sharing options...
LatinII Posted April 28, 2009 Share Posted April 28, 2009 Don't special attacks have a speed of their own? If the attack speed of a dagger would be increased, it'd only apply to normal attacks, and not to special attacks. I could be wrong though, but everytime I see a video of somebody using a godsword, pulling out 2 special attacks seems to take less longer then using normal attacks. Link to comment Share on other sites More sharing options...
TheDayRsDied Posted April 28, 2009 Share Posted April 28, 2009 If you do unseat the whip as the juggernaut weapon, you had better give slayer at least one of the two new alternatives that would be introduced. I was origionally against the whip being a jugeranut, but everything is connected. Any change you make can really cause problems in practically every area of the game. IMO, they should use this crush/stab/slash system for something other than waterfiends, or get rid of it altogether. Disgruntled, Ignorant, Rude, Obnoxious, over-the-top, unreasonable Ex-PKerDrops: Abby Whips:13/ Black Mask: 38/ Dark Bow:3 Link to comment Share on other sites More sharing options...
quelmotz Posted April 29, 2009 Author Share Posted April 29, 2009 If you do unseat the whip as the juggernaut weapon, you had better give slayer at least one of the two new alternatives that would be introduced. I was origionally against the whip being a jugeranut, but everything is connected. Any change you make can really cause problems in practically every area of the game. IMO, they should use this crush/stab/slash system for something other than waterfiends, or get rid of it altogether. We are not trying to unseat the whip as the juggernaut weapon, we're just balancing them out. The demand for whips will not drop much, as it is still a very strong weapon that probably will have one of the highest dps even after the update. For the last two points, I agree. Some abbyssal crap shouldn't be the king of all weapons in terms of dps. It will be troublesome for jagex to remove the crush/slash/stab system, therefore we are trying to suggest ideas and find ways to balance it out without overpowering or underpowering any weapons. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Alg Posted April 30, 2009 Share Posted April 30, 2009 Generally, weapons roughly equal to the whip that use the other styles. A weaker, but very fast and accurate stabbing weapon and a slower but powerful crushing weapon (They say they do this with melee weapons already, but the only time they've been close is with Crossbows, and they were far more powerful... As opposed to the current 2hs, battleaxes, etc. That are too weak to justify the lack of speed. ) I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
quelmotz Posted April 30, 2009 Author Share Posted April 30, 2009 Generally, weapons roughly equal to the whip that use the other styles. A weaker, but very fast and accurate stabbing weapon and a slower but powerful crushing weapon (They say they do this with melee weapons already, but the only time they've been close is with Crossbows, and they were far more powerful... As opposed to the current 2hs, battleaxes, etc. That are too weak to justify the lack of speed. ) Agreed. I think I should be adding a support list to see who supports Jagex looking through this seemingly redundant crush/stab/slash system. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Youmu Posted April 30, 2009 Share Posted April 30, 2009 Generally, weapons roughly equal to the whip that use the other styles. A weaker, but very fast and accurate stabbing weapon and a slower but powerful crushing weapon (They say they do this with melee weapons already, but the only time they've been close is with Crossbows, and they were far more powerful... As opposed to the current 2hs, battleaxes, etc. That are too weak to justify the lack of speed. ) Agreed. I think I should be adding a support list to see who supports Jagex looking through this seemingly redundant crush/stab/slash system. It's pretty much balanced in F2P however. Rune Longsword is good at stabbing. Rune Scimitar has good slashing at fast speed. Rune Battleaxe has a crush with high damage, 1-handed. However, in P2P, the Abyssal Whip and the Saradomin Sword are pretty much the only good ones. And they both focus on slash. So make a support list for P2P but not for F2P. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
quelmotz Posted April 30, 2009 Author Share Posted April 30, 2009 Pretty much balanced in f2p-in your dreams. All I see in f2p is Scimitars, scimitars and more scimitars, and the occasional battleaxe or 2h sword. I don't even see much rune longs. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted April 30, 2009 Share Posted April 30, 2009 Agreed. Its basically scimitars for damage and r2h for ko. Scimitar is best damage dealer. Longswords do less dps than scimitar. Daggers completely useless due to no poison. Shortswords completely useless, period. Maces basically completely useless. Battleaxe CAN be used for ko. Warhammer, useless. R2h for kos. For p2p its at least semi balanced. Scim/whip best damage dealers. Godswords for KOs. Dds for special and poison. Shortsword useless, period. Mace has a semi decent special. Baxe semi decent special and good for kos. Warhammer, useless. Spears, some boss monsters. Plus other random things. O.O Link to comment Share on other sites More sharing options...
Youmu Posted April 30, 2009 Share Posted April 30, 2009 Pretty much balanced in f2p-in your dreams. All I see in f2p is Scimitars, scimitars and more scimitars, and the occasional battleaxe or 2h sword. I don't even see much rune longs. Rune scimitars, longswords, battleaxes, and two-handers are pretty much the only used melee weapons. I see people use those types all the time. Players in F2P use half the weapon selection - at least it is pretty much evened out then. Although other weapons (shortsword, mace, and warhammer most notably) MUST have a tweak. Otherwise they are downright not used. And I use a rune longsword. Agreed. Its basically scimitars for damage and r2h for ko. Scimitar is best damage dealer. Not in every case. Longswords do less dps than scimitar. They however are the best dps in controlled training. Daggers completely useless due to no poison. I have to agree on this. Even the +1 Magic is not that significant. Or maybe give F2Pers poison so revenants can be more challenging. Shortswords completely useless, period. Yeah, currently it's stab is equal to a longsword. Maces basically completely useless. Not completely, if you have 43 pray and above and low on HP, you can equip that and pray Protect from Melee and rapid heal to leave a training area. Best used with holy amulet. Battleaxe CAN be used for ko. Yeah, sort of. Warhammer, useless. It does have the highest crush accuracy though. Its strength should be tweaked, right now it is even lower than a longsword by 1. R2h for kos. Pretty much the only use for it. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
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