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F2P Mage and range underpowered


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#1
quelmotz
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My rant is about F2P mage and range being underpowered.

IMPORTANT:Before you noobs start saying "shut up you (insert curse word here), F2P doesn't pay so they don't get updates!", i know the f2p doesn't pay but look at the amount of weps and armor melee has!



COMPARISON:

Melee has 10 types of weapons (dagger, scimitar, longsword, shortsword, battleaxe, 2h sword, mace, hatchet, pickaxe and warhammer.) Ok so pickaxe and hatchet suck but they still have 8 weps. Mace, warhammer, dagger, shortsword and longsword are quite useless but they still count as weps, dont they?

Melee has very good armor, all the way from lvl 1 (2 types..omg), lvl 5, lvl 10, lvl 20, lvl 30, lvl 40, and even corrupted dragon armor. WTH



Important notice:ranged is weaker in lower levels only. When you get higher, it becomes much more powerful.



Ranged has 3 types of weapons (shortbow, longbow and crossbow(only normal what the hell is the use of it?)

Furthermore, the longbow stinks. Its damn slow.

Ranged only has some crappy leather armor and studded leather armor and green dhide. The leather and studded leather are extremely lousy and the only substantial one is green dhide. Why isnt there "corrupted blue/red dhide"??



Mage has a GRAND TOTAL of 1 type of weapon...even for members...(staff obviously)

Don't let me get started on mage armor... they don't even have proper pants...WTF. The max mage bonus you can get is like +30.. when range is like +60 or something and melee is +70 or something...



NOOB:"Give some solutions, noob!! Stop talking about the problem!!"



LOL...



OK down to the solutions. Melee should be nerfed? That isn't a real solution to the problem since its mage and range thats underpowered.



NEW types of ranged weps:

Range should be given a few crossbows, maybe up to mith? Maybe javelins/some other throwing weps? Maybe there should be some "in between" ranged armor, something like snakeskin, crocodile skin, etc just to fill in the gaps.



Mage should get some new robes, maybe dark wizard robes, new kind of robes like "sorcerer's robes, arcanist's robes?" And definitely wizard robe bottoms. A kind of table:

-Blue wizard robes lvl 1

-Dark wizard robes lvl 10

-Magical Robes lvl 20

-Sorcerer's robes lvl 30

-Arcanist's robes lvl 40



Ok i know there are armor like splitbark and mystic that have the same mage lvl req as these but these should be weaker than them since they are f2p.

Maybe they should have variations of their weapons, like normal staff, oak staff, willow staff, maple staff, yew staff, etc.

Maybe f2p mages should also have wands. Wands are fast weapons but are weaker compared to staffs. Maybe a new kind of wep: orbs? Orbs can be 2h or 1h. 1h orbs should be a mix of staff and wands. The 2h kind should be much more powerful but quite slow and heavy.



If you want to give criticism, try and make it constructive and don't flame/spam.

#2
Tim
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I honestly gotta dissagree with this. F2P Mage is perfectly fine for its situation. at 60 you basicly kill any melee close to or lower your level, Range wise, once you hit 70, Green Hide, Maple bow and Yew Arrows [aka Addy Arrows] = Win. you obliterate mages and even leave a large mark on melee'rs too. and to slightly veer off, tanking in F2P is almost WIN. You kill Melee'rs, You kill Magers, and you kill Rangers plus Pures on the side lines too.



Mage on NPC's though... thats another story. :-$

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#3
dragoonson
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Hey Matt,what are yew arrows?
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#4
sees_all1
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I honestly gotta dissagree with this. F2P Mage is perfectly fine for its situation. at 60 you basicly kill any melee close to or lower your level, Range wise, once you hit 70, Green Hide, Maple bow and Yew Arrows = Win. you obliterate mages and even leave a large mark on melee'rs too. and to slightly veer off, tanking in F2P is almost WIN. You kill Melee'rs, You kill Magers, and you kill Rangers plus Pures on the side lines too.



Mage on NPC's though... thats another story. :-$




How about magic level 80? Or 90? Or when your combat level is above 70? You don't own as a mage then.... Melee will hit 16's and higher just as fast as you do, more often than you do... AND have the capability of a 2H combo. I think its generally accepted that magic in F2P has been neglected for too long.

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#5
tard53
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"shut up you (insert curse word here), F2P doesn't pay so they don't get [large] updates!"



#6
cuteymitzy
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If you think range in f2p is underpowered.. You seriously have not pked lately in f2p have you? Rangers are by far the stronger majority and under lvl 50 a decent ranger can get any meleer to run... And any high lvl with decent range can even make a rune armor guy run.



Either way though, I'd agree that it would be nice to see some updates for some of the f2pers that have achieved the higher lvls... a better mage outfit for 80 mage/range would be awesome... it wouldn't have to be mystic or something even close to as good as that, but better than what is there atm would be cool.
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#7
compfreak847
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Range > Melee in FTP, don't know what on earth you are talking about. For its level, magic >> melee in FTP. That being said, higher level mage spells would be nice for FTP, but that can't be done without all of the rest of the book being opened.
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#8
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Range > Melee in FTP, don't know what on earth you are talking about.




A couple weeks ago, I was pking F2P with range. I was 87 combat with 85 range (which isn't too bad). Eventually, a lvl 84 decides to fight me. He had 63 defence, and <75 str and attack stats.



He ran me out of food before half his inventory was gone. :wall:



I mean, this guy was the average main... And the fact that it was 85 range Vs 63 def is just messed up.
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#9
compfreak847
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Then you were unlucky. I tried range pure, it out hit melee every time. What were your outfits\invos? If he was tanking in full rune and you were in d hide, it would make a big difference.
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#10
Alg
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Teleblock's available to a F2P mage now.

I think you're looking too far into equipment, and not far enough into how effecting the styles are though...

#11
cuteymitzy
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I would a agree that a mage at higher lvls is rather ineffective against melee and range... but a mage in a pking team is lethal... If you added higher lvl mage spells to f2p then you would make all the pvp teams just swap to mage and ko peeps faster and then mage would be overpowered... I think for being an imperfect world they did a decent job of balancing everything.
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#12
bedman
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Range > Melee in FTP, don't know what on earth you are talking about. For its level, magic >> melee in FTP. That being said, higher level mage spells would be nice for FTP, but that can't be done without all of the rest of the book being opened.




Att 110+ combat, 99 ranged doesn't stand out that much anymore tbh, not to mention mage, who gets totally screwed by other lvl 110+'s.

#13
compfreak847
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Range > Melee in FTP, don't know what on earth you are talking about. For its level, magic >> melee in FTP. That being said, higher level mage spells would be nice for FTP, but that can't be done without all of the rest of the book being opened.




Att 110+ combat, 99 ranged doesn't stand out that much anymore tbh, not to mention mage, who gets totally screwed by other lvl 110+'s.


That would be because the ideal range tank would be below 100 combat ;)
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#14
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Range owns in ftp. consecutive 18s in split seconds is enough. Wouldnt everyone range in ftp if you could hit 20s? For mage, they got they teleblock update. Fire blast is enough and fire wave is too good so you cant make up a new spell out of nowhere.
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#15
Theoknight2
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i hate how people say mage doesn't have new robes in f2p. *cough* RUNECRAFTER ROBES AND THE ROBES FROM FOG*cough* Mage is supposed to be more of a support in f2p, you have all the vital skilling spells like superheat and high alch. Range tanking owns in f2p, you have enough defense and range bonus with full rune and green d hide body. Melee/range and mage are just fine.

#16
quelmotz
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Range isn't overpowered in F2p, its just the pures in bounty hunter. dont take a small fraction of the problem and use it as if it range only revolved around pures. Im saying range as a whole. And how come you idiots assume im talking about pvp. its part of combat, but you can also fight with monsters. And how come ranged does not have yew bows and rune arrows?? no answer. And the idiots who think they are so good like the guy who said yew arrows and the other one get lost and make your own dumb thread.



Mage is underpowered in F2p and you also have to spend like tens of thousands of gp just for like 15 min of pking. And its still not effective. Bind is just pathetic. Teleblock requires very high mage. AND mage is not a support skill, BTW. When jagex updated RSC to the present rs, they said they wanted to make mage not a support skill. Like real.

And what kind of crappy robes do mage have? The rc robes need 50 runecrafting and that is hard to get in f2p. Fog robes degrade and cost an absurd amount of tokens to recharge and buy. Combat robes cost 1000+ tokens. Youll need to play for like 2 weeks 1h per day to earn that if you're good in fog. And it is very hard to earn money in f2p even with maxed out resource gathering skills.

#17
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magic >> melee in FTP

Care to explain? I'm assuming you're talking about solo PKing.





A couple weeks ago, I was pking F2P with range. I was 87 combat with 85 range (which isn't too bad). Eventually, a lvl 84 decides to fight me. He had 63 defence, and <75 str and attack stats.



He ran me out of food before half his inventory was gone. :wall:



I mean, this guy was the average main... And the fact that it was 85 range Vs 63 def is just messed up.

Range doesn't really do well in full armoured fights. In no armoured fights though, that's where it really shines. Heck, I often use 74 ranged for a range/2h style over my 94 strength scimi/2h setup.





Then you were unlucky. I tried range pure, it out hit melee every time. What were your outfits\invos? If he was tanking in full rune and you were in d hide, it would make a big difference.

Range pures own pures and mains. And how is meleeing in full rune 'tanking'? Is there any offensive F2P melee armour that I've overlooked?





Teleblock's available to a F2P mage now.

This does absolutely nothing for solo PKers (although it's a dream come true for clan PKers like me :D )





Mage is supposed to be more of a support in f2p, you have all the vital skilling spells like superheat and high alch.

Where did you get this idea that mage is a 'support skill'? It's meant to be it's own combat skill, just like melee and range.





i hate how people say mage doesn't have new robes in f2p. *cough* RUNECRAFTER ROBES AND THE ROBES FROM FOG*cough*

Sorry but I'm not prepared to get 3k/4k GoP tokens/205 FoG tokens per death in F2P. That just means I'm spending more time in the minigame than I am PKing.
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#18
compfreak847
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Range pures own pures and mains. And how is meleeing in full rune 'tanking'? Is there any offensive F2P melee armour that I've overlooked?


Take a look at the cost of green d hide vs. rune - the ranger dies and loses 30k, the meleer dies and loses 250k. The ranger should be tanking in rule legs\helm too; the poster made no mention of his or his opponents outfits.



Care to explain? I'm assuming you're talking about solo PKing.


What needs explaining? Up to its cap in FTP, an equally leveled mage will destroy a meleer.
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#19
sees_all1
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What needs explaining? Up to its cap in FTP, an equally leveled mage will destroy a meleer.


Hmmm... maybe, maybe not.

Theoretical stuff going on here -


My conclusions -

Accuracy (factoring in defense) - about the same, maybe favors the mage (slim margin at best).

Hits (factoring in 2h) - about the same, maybe favors melee for a lucky 2her.

Food - depends if mage takes binds or not, generally favors mage by 12/14 hp.

Risk - favors mage... mage dies, loses up to 10k worth of amour vs 80k for melee

Cost - favors melee... only thing sunk is cost of food. Runes for the Mage could be upwards of 60k.



With a semi-pure mage being better than a semi-pure melee in 3/5 categories, I would say that at level 50, range stinks. :<img src=:' />

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#20
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Maybe they only seem underpowered because you are a high level.



At low levels, magic owns both, at medium levels magic and range own, at high levels range owns and melee starts getting strong, and at really high levels melee just destroys.



You think you can't get any kills as a mager? Stick to low level pures then.




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