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Q) Z24245pp3 - How do you feel about the combat triangle? There are many people that feel mage is underpowered and melee too powerful with the godsword.

 

A) We recognise that mage may be underpowered and there are people with rather large cerebellums on the problem.

 

 

 

 

 

 

 

Found that while I was looking around the Q and A thread

 

 

 

just thought this was odd and that perhaps magic is in for a new weapon of sorts?

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Not good. Well, good in the sense that overpowered mage will become more so for anyone who knows how to use it. The bad is that it will tilt the scales even more against melee, by far the most inferior of the 3 combat styles.

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GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I'm not saying I'm super pro or anything, but it seems to me a lot of people are saying magic is overpowered because they are confusing pure mage with hybriding. If you can just use melee or just use range, why should you have to bring a dds or something to use mage effectively?

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I'm not saying I'm super pro or anything, but it seems to me a lot of people are saying magic is overpowered because they are confusing pure mage with hybriding. If you can just use melee or just use range, why should you have to bring a dds or something to use mage effectively?

 

Because meleers usually hybrid too and bring range armor. Very simple.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I'm not saying I'm super pro or anything, but it seems to me a lot of people are saying magic is overpowered because they are confusing pure mage with hybriding. If you can just use melee or just use range, why should you have to bring a dds or something to use mage effectively?

 

 

 

 

 

pure magic is still over powered if your not prepared.

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I'm not saying I'm super pro or anything, but it seems to me a lot of people are saying magic is overpowered because they are confusing pure mage with hybriding. If you can just use melee or just use range, why should you have to bring a dds or something to use mage effectively?

 

Because meleers usually hybrid too and bring range armor. Very simple.

 

 

 

Oh. I didn't know that, I don't pvp much, and when I do, I'm just messing around 1-iteming in Falador. But still, you could fix that easily, by giving range armor some negative range bonus. Maybe it would only take effect in pvp, because many monsters are nearly impossible to kill effectively with melee without range armor.

 

 

 

 

 

pure magic is still over powered if your not prepared.

 

 

 

How so? You could just flip on mage prayer, or teleport, and if your seriously pvping, I'm guessing you'll be prepared for any type of situation.

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Oh. I didn't know that, I don't pvp much, and when I do, I'm just messing around 1-iteming in Falador. But still, you could fix that easily, by giving range armor some negative range bonus. Maybe it would only take effect in pvp, because many monsters are nearly impossible to kill effectively with melee without range armor.

 

Then why are you arguing about the strength of PVP if you've never even tried it? I have over 1,400 hours of experience :roll:

 

Or magic could just, y'know, hybrid too and bring melee armor, using their spells to give them a 3 to 1 hitting advantage.

 

 

 

 

 

 

How so? You could just flip on mage prayer, or teleport, and if your seriously pvping, I'm guessing you'll be prepared for any type of situation.

 

Precisely what you could do with melee. Of course, magic has this nifty spell known as teleblock...

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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There seems to be a hint in the message. Cerebellum= part of the brain. Perhaps they're going to do something with mind spells?

 

 

 

 

 

 

 

 

pure magic is still over powered if your not prepared.

 

 

 

How so? You could just flip on mage prayer, or teleport, and if your seriously pvping, I'm guessing you'll be prepared for any type of situation.

 

 

 

1. Many pures dont have mage prayer.

 

2. Many pures dont train mage. Especially low level pures. And besides, teleporting doesnt solve a problem or erase a threat. If someone is going to teleport every time they see a strong player, they'll be needing hundreds of law runes for the deed, and not to mention the time wasted walking to a pk spot only to teleport and walk back.

 

 

 

I think members mage is fine as it is. But f2p needs work. Bind is the only freezing spell in f2p and its only good in team fights. Even then, a mage has to spend 80% of their time ready to bind someone rather than attacking them. I was a mage pker in f2p pvp for 5 months at 108 f2p combat, I know what I'm talking about. And a person has to be insane to go 1v1 pking with mage in pvp. You just will never get any kills, your robes leave you wide open to strong hits, you have no finishing moves, and you'll get the crap pjed out of you if you even try to bind someone and farcast.

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That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.
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How so? You could just flip on mage prayer, or teleport, and if your seriously pvping, I'm guessing you'll be prepared for any type of situation.

 

That's what the wonderful spell 'teleblock' is for. The same can also be said for melee and ranged. I can teleport from whatever the hell I want to - unless I'm teleblocked. And that there... is magic.

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YAY I LOVE MAGE!

 

 

 

This is gonna be update of the year for me, in my favorite skill =D.

 

 

 

I hope they make magic more accurate, splashing is a real pain, especially when I'm versing some pure with 99 magic and yet still hits more on my 45 defence than i hit on him.

O.O

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How so? You could just flip on mage prayer, or teleport, and if your seriously pvping, I'm guessing you'll be prepared for any type of situation.

 

Precisely what you could do with melee. Of course, magic has this nifty spell known as teleblock...

 

Yes, the nifty spell in an inferior spellbook with the highest hitting spell needing a special staff so you can't even hybrid properly.

 

 

 

Hmm where is the Q and A thread anyway?

O.O

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Lol why Mage is underpowered?

 

 

 

Mage wasn't underpowered when Ancients came out, actually it was overpowered.

 

 

 

I think mage it's still pretty balanced.

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Lol why Mage is underpowered?

 

 

 

Mage wasn't underpowered when Ancients came out, actually it was overpowered.

 

 

 

I think mage it's still pretty balanced.

 

Actually I think Range is the one that is the most Overpowered.

Wongton is better than me in anyway~~

 

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The spells or power of magic are not under or overpowered. They are basically where they should be.

 

 

 

When people say "mage is underpowered" they are referring to a specific situation when a melee player puts on dragonhide and will continue to melee (with a high mage defense) without any penalty on the triangle. According to the triangle, you should not be able to melee effectively in any armor that gives high mage defense.

 

 

 

(Strictly looking at offensive bonuses)

 

Range

 

-In ranger armor (effective)

 

-In mage armor (loss of accuracy)

 

-In melee armor (Major loss of accuracy)

 

 

 

Mage

 

-In mage armor (effective)

 

-In ranger armor (loss of accuracy)

 

-In Melee armor (Major loss in accuracy)

 

 

 

Melee

 

-In mage armor (effective)

 

-In range armor (effective)

 

-In melee armor (effective)

 

 

 

As you can see, melee can use any armor to battle effectivly without penalty, while range and magic are limited. This is the issue which makes the triangle broken. If you were to ask me personaly, I would say the melee defensive stats of dragonhide and mystic armor should be swapped.

 

 

 

If we do see changes in mage getting "balanced", it will not come from new spells or magic being enchanced. It will come from dragon hide getting a melee and/or strength reduction. It could also come from mystic armor increasing in melee defense as well, but I can see dragonhide stats changing in the future.

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Lol why Mage is underpowered?

 

 

 

Mage wasn't underpowered when Ancients came out, actually it was overpowered.

 

 

 

I think mage it's still pretty balanced.

 

Actually I think Range is the one that is the most Overpowered.

 

 

 

And that's ironic considering that a few years ago (before the dark bow and stuff), range pretty much sucked. Jagex even joked about how much it sucked if I remember correctly.

 

 

 

Anyway, a magic update would be one of the top updates of the year for me. I wouldn't be so quick to say that it's OVERPOWERED, though. It all depends on the player and what techniques they're using (usually some hybrid) and if they are in sync with spell delays and such. That's really a different "skill" though, not particularly magic.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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i just think mage needs better armour.

 

the spells so far are pretty good.

 

 

 

I basically agree with you. There definitely needs to be better armor (with better melee defence and magic bonuses), as well as some sort of new staff (Zuriel=fail). As far as spells go, they're pretty powerful for now, but an alternative spellbook to Ancients would be nice. The spellbook is a royal pain in the [wagon] to travel with (teleports are mainly to the wildy), and Ancients just gets old after a while.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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--Text--

 

 

 

 

 

Melee gets its bonus from armor, but mainly from the Attack skill.

 

 

 

Range and Magic are the Equivalent of the strength skill. Where it relates to higher hits at higher levels. Your main accuracy bonus (what the attack skill is...) comes from your armor. Thus that is why they get huge negatives for wearing counter class or melee armor and melee doesn't. Because 2 stats are used to train melee 1 for range and magic.

 

 

 

Defense for all...

 

 

 

I find it amazing that i might be the only one who's thought of this after all the years RS has been around...

 

 

 

/post

 

 

 

When you are attack by a ranger, isn't your "defense against range" determined by your range level, same with mage, or am I completely wrong?

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I'm not saying I'm super pro or anything, but it seems to me a lot of people are saying magic is overpowered because they are confusing pure mage with hybriding. If you can just use melee or just use range, why should you have to bring a dds or something to use mage effectively?

 

 

 

Bear in mind that magic is often getting compared to warriors running around in black dhide, which technicaly is also hybriding because you are using the ranged skill to wear our of class armour. A pure mage should be able to take out a warrior with metal or no armour without much issue.

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The main argument for mage being overpowered comes from the mass of melee players who go utterly owned by barragers.

 

 

 

What the majority fail to see is meleers are MEANT to be owned by barragers.

 

 

 

The instant you throw on some mage or range gear you will still take a fair bit of damage, but u will be able to move alot more and able to attack while your frozen.

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