Wkw Posted March 30, 2009 Share Posted March 30, 2009 If anyone is an oldie, or just knows stuff, the first two dragon items (sword and axe), which bacame longsword and battleaxe, were first put into the game through both quests and both through shops. Then, the dagger, mace, scimitar, and halbred followed with that pattern. The dragon med was a monster drop only, and a rare one. The second dragon item that was a drop was the shield, but half of it was a drop and half of it was from the shop, too. Now it seems like all the dragon items in the future are going to be put out through drops, which allow a few select players to get really really rich from it, and other people to become frustrated because they just don't like combat. Do you think in todays Rs economy that future dragon items, be they weapons, armor, or equpitment be put into the game through drops or through shops, which require a quest? If they are put into the game via shops: There can be no price manupliation You would need the quest to access the shop, to buy the item, and to use it They will never be overpriced. If they are put into the game via drops: Those who get lucky in the first few days will be rich Merchants will eat them up The price will be crazy for the first month Don't expect them to be a reasonable price for several months I personally think that armor should be drops only, as they all are now, but weapons shouldn't. I also believe that you should need quest requirements for most, if not all dragon. You needed quests for all but the spear, 2h, and claws, which is silly as every other one requires quests. Asme goes for armor. Legends started this with square shield, but I don't see why not they shouldn't require you to have WGS to wear platebody! Claws are WAY too powerful and should need WGS to wield or at least use special attack.. I just hope that the pick/kiteshield requires a quest to noy only obtain, but to use as well. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Resonae Posted March 30, 2009 Share Posted March 30, 2009 Well thought out, nicely structured argument :thumbup: Not really much to add to it, I agree with what you're saying for the most part, but RuneScape has to be about luck in some ways. It doesn't have to be dragon weapons or armour, and you have stated why it shouldn't, but if everything were available at a shop then we would lose those feelings we get when we find a good drop. Also, the economy benefits from having some things as part of drops by letting cash flow. If everything was cheap, all the money would be hoarded on a few accounts until cheap actually meant expensive. MR. OCTOPUS BEARD DISAGREES! No, THAT's what she said. Wanna know how to keep an idiot busy? Read below.Wanna know how to keep an idiot busy? Read above. [hide=OMG DRAGON KITESHIELD IN-GAME!!!!] Never gonna give you up...[/hide]I cant use a chair, evidence that Lucien's men are sitting on them. Link to comment Share on other sites More sharing options...
Slayer_Jesse Posted March 30, 2009 Share Posted March 30, 2009 i have no doubt that dragon pick and crossbow (atleast the limbs for it) will be (boss?) monster drops. (tho i would love to be able to use the armor shards to make d limbs and bolts.) as far as quests go, i would have loved if d plate AND claws required the quest to use, but its too late now. if they changed that, mass rioting and "BAAAAAWWWWWWWWWW!!!!!" would occur. I can see a future d item being quest... the defender. get half at warriors guild, buy other half from a master/grandmaster quest shop, and smith together. they could do something like that for kitesheild too. [hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!InsanityV2 Did the Franz Ferdinand Sig.Killerwatt is responsible for the Arctic Monkeys sig.Pat_61 did the B-2 sig and the raptor sig.[/hide] Link to comment Share on other sites More sharing options...
Wkw Posted March 30, 2009 Author Share Posted March 30, 2009 Isn't that what is going on now? Spirit shields? Sigil Seekers have like... tons of spirit shields Those who have all the shields well have more then 1/5 of the games money. Third age, too. With it only being so rare from drops of drops (clues) people who whord it can get anything they want, because they put bonus prices on it. Only recently the granite mace were up to 5m. But not for long, because not only were they fairly bad, they were made VERY common in the first few days. Dragon claws, too. Obtainable by few, demanded by many. Logic says that it should cost alot, but for such a powerful item, it should of only been obtainable and useable by the same people. Look at D long/dagger/scimy. You must do the quests to buy it and to use it, so it is only in demand by those who can get it AND use it. Where as something that skillers would use, dragon axe, is obtainable to a few, but only really demanded by those who don't want to get one; skillers. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Drakolord7 Posted March 30, 2009 Share Posted March 30, 2009 :thumbup: I always liked the idea of getting items from shops. To bad it could be too lte for several of them Join Future Update News! The longest running update speculation thread on the RSOF, currently on its 24 EditionQFC 16-17-671-59680498Thanks to Killerwat for the sig! Link to comment Share on other sites More sharing options...
Master_Smither Posted March 30, 2009 Share Posted March 30, 2009 I was thinking exactly the same thing. I personally think the D pickaxe should be smithed with the fusion hammer and the ore is a reward from there quest were you choose warhammer or pickaxe. Not to mention they are both untradable along with the ore. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
I_am_Geed Posted March 30, 2009 Share Posted March 30, 2009 I *DO* want to obtain dragon claws, but due to the fact they people have to fight insanly difficult monsters to get em is a pain, and 25m is hard to get, even in the long run. Link to comment Share on other sites More sharing options...
Wot Posted March 30, 2009 Share Posted March 30, 2009 Jagex have started doing things that are better for the game, even if that means most players dont like it. For that reason im thinking future dragon items will be bought from npc's 2,274th person to 99 mining Link to comment Share on other sites More sharing options...
Den Posted March 30, 2009 Share Posted March 30, 2009 I would really like to have a dragon pickaxe with maybe a "Red Pickaxe Head" item gotten through a single player mining minigame. Maybe fight your way through a deep cavern while gathering minerals to open a giant door in the end. If you die, you loose all the minerals you have collected alongside everything else except your 3 best items. There could be like 6 minerals you smith together in the end of the tunnel to form a key to a chest containing a red pickaxe head. You would then have to kill level 70 rock spirits floating around the minigame entrance to get the pickaxe handle. 90/92 smithing to fuse the pickaxe head together with the handle and maybe 81 mining to use. Would be epic. :mrgreen: ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Wot Posted March 30, 2009 Share Posted March 30, 2009 I would really like to have a dragon pickaxe with maybe a "Red Pickaxe Head" item gotten through a single player mining minigame. Maybe fight your way through a deep cavern while gathering minerals to open a giant door in the end. If you die, you loose all the minerals you have collected alongside everything else except your 3 best items. There could be like 6 minerals you smith together in the end of the tunnel to form a key to a chest containing a red pickaxe head. You would then have to kill level 70 rock spirits floating around the minigame entrance to get the pickaxe handle. 90/92 smithing to fuse the pickaxe head together with the handle and maybe 81 mining to use. Would be epic. :mrgreen: That would be pretty epic. 2,274th person to 99 mining Link to comment Share on other sites More sharing options...
Wkw Posted March 30, 2009 Author Share Posted March 30, 2009 I would really like to have a dragon pickaxe with maybe a "Red Pickaxe Head" item gotten through a single player mining minigame. Maybe fight your way through a deep cavern while gathering minerals to open a giant door in the end. If you die, you loose all the minerals you have collected alongside everything else except your 3 best items. There could be like 6 minerals you smith together in the end of the tunnel to form a key to a chest containing a red pickaxe head. You would then have to kill level 70 rock spirits floating around the minigame entrance to get the pickaxe handle. 90/92 smithing to fuse the pickaxe head together with the handle and maybe 81 mining to use. Would be epic. :mrgreen: Dragon is always 60/61.. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Atom Smash40 Posted March 30, 2009 Share Posted March 30, 2009 I would really like to have a dragon pickaxe with maybe a "Red Pickaxe Head" item gotten through a single player mining minigame. Maybe fight your way through a deep cavern while gathering minerals to open a giant door in the end. If you die, you loose all the minerals you have collected alongside everything else except your 3 best items. There could be like 6 minerals you smith together in the end of the tunnel to form a key to a chest containing a red pickaxe head. You would then have to kill level 70 rock spirits floating around the minigame entrance to get the pickaxe handle. 90/92 smithing to fuse the pickaxe head together with the handle and maybe 81 mining to use. Would be epic. :mrgreen: that would be actually insane....assistable for smtihing together please oh please? I personally think the D pickaxe should be smithed with the fusion hammer and the ore is a reward from there quest were you choose warhammer or pickaxe. Not to mention they are both untradable along with the ore. no, that wouldnt be fair. not all of us like questing. if it was an extremely hard quest, then thats just cheap. ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~ Link to comment Share on other sites More sharing options...
xSxqPowerx Posted March 30, 2009 Share Posted March 30, 2009 I prefer them as drops. Link to comment Share on other sites More sharing options...
Genrok Posted March 30, 2009 Share Posted March 30, 2009 I also believe that you should need quest requirements for most, if not all dragon. You needed quests for all but the spear, 2h, and claws, which is silly as every other one requires quests. Asme goes for armor. Legends started this with square shield, but I don't see why not they shouldn't require you to have WGS to wear platebody! I also think having requirements for all of the dragon items would be a good idea. The problem though would be that a player who has used one of these items would now have to do a new quest to be able to keep using it. Maybe he wouldn't have one particular skill high enough for the quest requirement, or maybe he didn't do a certain quest. It may take quite a while just to be able to use his dragon item again. Link to comment Share on other sites More sharing options...
Necromagus Posted March 30, 2009 Share Posted March 30, 2009 From my Times article on the Dragon Crossbow:The first question should be answered by looking at how dragon items have traditionally been introduced into the RuneScape world. This has in the past been done in three ways: Making the item available for purchase after the completion of a quest (most dragon weapons), making the item a rare drop from high level monsters (most dragon armour) or a crafting process that requires monster drops and high skills (dragon square shield, dragon plate). Obviously, each of these methods has its pros and cons. By offering the item as a reward for the completion of a quest, the item immediately becomes available to a relatively large section of the public. Of course, this doesn't mean it will be easy. When the Heroes' Quest came out, it had the highest stat requirements of any quest so far, along with a relatively long list of quests that needed to be completed before the player could even get started. How hard this quest would be depends entirely on how exclusive you would want the Dragon Crossbow would be. A good start would be to focus on stat requirements that are often used in conjunction with the ranged skill. The three skills generally most useful to a ranger are crafting (to make armour), defence (to avoid getting hit, to meet requirements for various types of equipment that give bonuses to ranged attack) and Fletching (to make weapons, ammunition and projectiles). Of course three skill requirements is hardly fitting for an item as powerful as the Dragon Crossbow, so lesser requirements in other stats would be desirable. By using a quest and a store price of around 300,000 GP the Dragon Crossbow would immediately be available to a relatively large section of the public, although it wouldn't be nearly as exclusive as some of the other dragon items have been and still are. Still, this seems preferable to the huge economical shock waves that have been caused by the introduction of various other dragon items in the past. Making the Dragon Crossbow a rare monster drop could be done in two ways: Adding it to the drop table of existing monsters (as for example has been done with the Dragon Med and the left shield half) or creating an entirely new monster for this purpose (as has been done with Dragon Claws and the Dragon Full Helm). Of course JaGeX could also do both (as has been done with the Dragon Two-hander). This immediately gives the item an amount of exclusivity that making it purchasable after a quest simply won't do. While the former method is certainly tried and tested I would prefer the latter, mainly because it would allow the game designers to not just make it exclusive, but making it exclusive to rangers. ... The third and final method involves a combination of quests, rare monster drops and skills. Like the Dragon Plate, RuneScape crossbows are crafted from three different pieces: the stock, the limb and the string. All three parts could be obtained through monster drops or certain parts could be sold in a shop after completing the required quest. A possible way to do it would be a special stock sold for a certain amount of GP, a crossbow limb that's dropped by certain monsters and a string that's crafted by, for example, spinning magic tree roots. These items could then be put together using the Fletching skill. A crude extrapolation based on the levels required to craft various crossbows puts the required Fletching level somewhere at 78. Again there's the risk of making this item easier to obtain through wealth than through skill, but adding a quest as one of the requirements certainly helps in there. Furthermore, by making one part available in a shop and the other a monster drop that's very rare but available to a large amount of different creatures, like the left shield half, the chance of the price reaching eight digit heights is severely reduced. For example, the dragon square shield price has long been stable at around two thirds of the price of the part that's purchased at the Legends Guild. My Tip.It Times Articles (10 and counting) || The Varrock Library Author Index projectDo you dare to dream? - Part 19 added. || The Hospital (WIP) - New story!Necromagus looks like a viking ... with glasses. Link to comment Share on other sites More sharing options...
Commandr_die Posted March 31, 2009 Share Posted March 31, 2009 I personally think the D pickaxe should be smithed with the fusion hammer and the ore is a reward from there quest were you choose warhammer or pickaxe. Not to mention they are both untradable along with the ore. no, that wouldnt be fair. not all of us like questing. if it was an extremely hard quest, then thats just cheap. That is how all quest rewards go. Honestly, if you want something like barrows gloves, you have to quest for them. You wouldn't make the argument that "oh no, the quest is too hard, we should make them available to everyone, because I don't like questing!". Honestly, a master or grandmaster quest seems fitting for the dragon pick axe. What. Link to comment Share on other sites More sharing options...
Dexek Posted March 31, 2009 Share Posted March 31, 2009 I would like a quest with high mining/smithing requirements for the dragon pickaxe (90+). Within that quest you would eventually confront a dragon in which you decapitate it and show a NPC from within the quest to prove you have removed the threat. The NPC then decides there is no use for the head and you use the top of the skull for a pickaxe head. The NPC will give you one of the few remaining pickaxe handles that he smuggled away. Well.. something along those lines. I want it to be fun and require some effort. : PoetryIndexed Picture 1Indexed Picture 2 Killed my maxed Zerker pure April 2010 Rebooting Runescape Link to comment Share on other sites More sharing options...
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