sees_all1 Posted August 1, 2009 Share Posted August 1, 2009 Death runes currently cost 305 gp each, with a cap of 306. There have been times in the past where lobsters, swordfish, and other PVP materials have been capped. Earth Runes, Water Runes, are all capped at 16. Seriously, trade cannot occur when the actual price of an item is much higher or lower than what the GE limits are. Remove these, Jagex. The lowest price an item will ever reach (naturally) is the price of a nature rune lower than its high alch value. The highest will be the price of its closest substitute, inferior good. Except for death runes, which really don't have a substitute in F2P. I understand you want to prevent RWT, but with pricing limits you also prevent legitimate trading. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
s1reatalot Posted August 1, 2009 Share Posted August 1, 2009 I agree, how does limiting prices going up/down stop RWT anyway? Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 1, 2009 Share Posted August 1, 2009 Well, it stops manipulation.... O.O Link to comment Share on other sites More sharing options...
quelmotz Posted August 2, 2009 Share Posted August 2, 2009 Agreed. With such tight price limits, legitimate trading cannot take place. Jagex has to achieve a balance between limiting RWT as far as possible but not hindering legitimate trading. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Bladewing Posted August 2, 2009 Share Posted August 2, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
quelmotz Posted August 2, 2009 Share Posted August 2, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
jakerules208 Posted August 2, 2009 Share Posted August 2, 2009 Hmm... I was surprised I thought this was going to be a nooby rant about zomg my friend wants to give me 100M but limits are in the way!!!1! but anyway yea these caps should be redone, because the demand for a chaos rune can be much more than 138 per. [hide=stats][/hide] Link to comment Share on other sites More sharing options...
Jammy2222 Posted August 2, 2009 Share Posted August 2, 2009 Well, it stops manipulation.... In the same way cutting off your head cures a headache -.- Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 2, 2009 Share Posted August 2, 2009 Anyway. Theres a reason for some caps. Can't have things costing to much more than the shop price in my opinion, and apparently jagex wants "realistic" pricing, something to do with noobs and full mith or something if i remember correctly. O.O Link to comment Share on other sites More sharing options...
l0l0lpur34 Posted August 2, 2009 Share Posted August 2, 2009 Keep the +-10% stuff but also don't put ANY restrictions on how far it can drift as time passes. Also put in some sort of system so it can be forced to change in the event that it drifts to a price where it's impossible to trade. Link to comment Share on other sites More sharing options...
Karvinen Posted August 2, 2009 Share Posted August 2, 2009 The 5% limits in GE are completely unnecessary, as: 1. Anonymity. There is no way to choose the seller or buyer. 2. Auto balancing. You must have noticed that you sometimes get money back if you have offered too much. 3. The system blocks trading if there is too small amount of offers available. Sometimes you might see other players saying "selling item x on ge" even though your buying offer of item x is not completing. It's not possible to RWT in GE even if the limits were removed. The current 5% limit is more than enough for RWTing, if there was no other way of preventing RWT. For price manipulation, the Soviet-like price limitation is like killing the patient to cure the disease. Link to comment Share on other sites More sharing options...
Xaiier Posted August 3, 2009 Share Posted August 3, 2009 Merchants would cause the prices to massively go up, and they would never go down because nobody would be willing to sell for the least possible price to lower it, eventually ending up with billion dollar buckets... Link to comment Share on other sites More sharing options...
hihihi727 Posted August 3, 2009 Share Posted August 3, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] LOL!! After karvinen posted, you removed the bit where you commented on how unbelivablely stupid everyone is nowadays. Nice one. On topic, i agree that its annoying but then low leveled armours would be incredibly cheap, which would ruin the game for lower levels because they wouldn't even really need to try and earn money, which is fun... just my opinion Link to comment Share on other sites More sharing options...
quelmotz Posted August 3, 2009 Share Posted August 3, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] LOL!! After karvinen posted, you removed the bit where you commented on how unbelivablely stupid everyone is nowadays. Nice one. On topic, i agree that its annoying but then low leveled armours would be incredibly cheap, which would ruin the game for lower levels because they wouldn't even really need to try and earn money, which is fun... just my opinion I don't know what the [bleep] happened, honestly. I didn't touch the freaking post at all. Must be a mod edit or something. Maybe a system fluke? If a mod had edited the post, honestly, if you're going to edit posts, at least have the courtesy to state that you edited it. It can really draw criticisms and insults from people like ^^. Your assuming nature and way of dwelling on other people is really annoying and not appreciated, so stop it. One more of such posts and you're going to get reported. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
quelmotz Posted August 3, 2009 Share Posted August 3, 2009 Anyway. Theres a reason for some caps. Can't have things costing to much more than the shop price in my opinion, and apparently jagex wants "realistic" pricing, something to do with noobs and full mith or something if i remember correctly. Yeah, caps are acceptable, but unbelievably tight caps aren't. They stop or at least limit all the freedom of price increasing/decreasing due to supply and demand. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
sees_all1 Posted August 3, 2009 Author Share Posted August 3, 2009 LOL!! After karvinen posted, you removed the bit where you commented on how unbelivablely stupid everyone is nowadays. Nice one. On topic, i agree that its annoying but then low leveled armours would be incredibly cheap, which would ruin the game for lower levels because they wouldn't even really need to try and earn money, which is fun... just my opinion Earn money or beg? Is there really a big difference between (3120 - 210) ~ 2900 gp or 3380 for mithril platebody? Seems to me that 400 gp doesn't ruin the game for noobs. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
langer Posted August 3, 2009 Share Posted August 3, 2009 Only noobs or charitable players would sell their armors lower than the alch price... Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
JacTise69 Posted August 3, 2009 Share Posted August 3, 2009 I saw people who have already posted this but I'm saying it again. They have a trade cap to prevent merchants and merch clans from being able to control the prices of everything. You complain about the cap because you want to sell death runes for more than 306, but you would be complaining if they removed it once death runes hit 1 k ea because of merch clans buying up all the supply and charging rediculous prices for it. Yes its annoying if you want to make more money, but its much better than the alternative. Bottom line, the majority of players are not merch's and benefit from the trade cap. As business your goal is to please the majority, not the minority. Trolling by giving good advice since April 2011. The Blog - Currently Cleaning Herbs Link to comment Share on other sites More sharing options...
3hitm4g3u Posted August 3, 2009 Share Posted August 3, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] Because you could so easily put a Party hat in GE for 1gp and have nobody but your customer get it? Oh no, wait, you couldn't. Link to comment Share on other sites More sharing options...
langer Posted August 3, 2009 Share Posted August 3, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] Because you could so easily put a Party hat in GE for 1gp and have nobody but your customer get it? Oh no, wait, you couldn't. Without the cap, you could put an item that nobody trades for 500mil and the other RWTer would buy it. Why people are always assming you can only RWT with phats and rares? Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
sees_all1 Posted August 3, 2009 Author Share Posted August 3, 2009 I saw people who have already posted this but I'm saying it again. They have a trade cap to prevent merchants and merch clans from being able to control the prices of everything. You complain about the cap because you want to sell death runes for more than 306, but you would be complaining if they removed it once death runes hit 1 k ea because of merch clans buying up all the supply and charging rediculous prices for it. Yes its annoying if you want to make more money, but its much better than the alternative. Bottom line, the majority of players are not merch's and benefit from the trade cap. As business your goal is to please the majority, not the minority. I never said in this thread that I wanted to merchant Death Runes, I posted because I was frustrated that my buy offer wasn't going through, until I realized they had hit the cap. BTW - death runes are sold in rune shops for 310, so even if Jagex did remove the cap, there would be another "natural" block. The majority of players do not benefit from trade caps when they want to purchase an item that has hit the ceiling, or sell an item that has hit the floor. How many times have you wanted to sell a adamant med helm, only to find that you can't? Another thing players have noted - there is inflation in runescape. If this is true, and price limits are not removed, prices may naturally expand before Jagex can remove limits, making trade impossible. If all price limits were removed in the game, then yes, certain items may become targets of price manipulators, but that is a separate problem in an of itself. If you removed all trade from the game, then price manipulation wouldn't go on anymore, but that isn't really doesn't solve anything, does it? Keeping price limits in the game bottle necks trade, and is not a good solution to price manipulation. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
JacTise69 Posted August 3, 2009 Share Posted August 3, 2009 I saw people who have already posted this but I'm saying it again. They have a trade cap to prevent merchants and merch clans from being able to control the prices of everything. You complain about the cap because you want to sell death runes for more than 306, but you would be complaining if they removed it once death runes hit 1 k ea because of merch clans buying up all the supply and charging rediculous prices for it. Yes its annoying if you want to make more money, but its much better than the alternative. Bottom line, the majority of players are not merch's and benefit from the trade cap. As business your goal is to please the majority, not the minority. I never said in this thread that I wanted to merchant Death Runes, I posted because I was frustrated that my buy offer wasn't going through, until I realized they had hit the cap. BTW - death runes are sold in rune shops for 310, so even if Jagex did remove the cap, there would be another "natural" block. The majority of players do not benefit from trade caps when they want to purchase an item that has hit the ceiling, or sell an item that has hit the floor. How many times have you wanted to sell a adamant med helm, only to find that you can't? Another thing players have noted - there is inflation in runescape. If this is true, and price limits are not removed, prices may naturally expand before Jagex can remove limits, making trade impossible. If all price limits were removed in the game, then yes, certain items may become targets of price manipulators, but that is a separate problem in an of itself. If you removed all trade from the game, then price manipulation wouldn't go on anymore, but that isn't really doesn't solve anything, does it? Keeping price limits in the game bottle necks trade, and is not a good solution to price manipulation. I never said you wanted to merch death runes either, the trade cap is to prevent merchs from being able to control the prices on them. If you want to purchase an item that has hit the cap you either have to wait for your offer to fill up or go buy from the shop for 4 gp more per rune. And I've never wanted to sell an addy medium helm, the price has hit the floor because there is no demand for them, just high alch it and get money that way. As far as inflation, inflation only occurs in markets where the currency is based on gold (or another commodity used to back it up). For instance in the US every dollar is supposed to be backed up by 1 dollar worth of gold. This used to be the case, however now each dollar is not backed up by a dollars worth of gold and therefore is worth less. In other words, if you have 1 dollars worth of gold and print off two dollar bills each dollar is only worth 50 cents. So inflation is not the right word to describe the RS economy where each gp is backed up by itself and holds value regardless of how many there are. There is an issue of money being created in vast quantities, but I am unaware of the word that describes that. To your comment about removing trade fixing price manipulation, that is a silly point that doesn't contribute to the conversation at all. The only problem we're dealing with here is limiting the ability of merch's to manipulate prices anyway that they want to. The price cap fixes that. If the cap were removed and the price of deaths went to 1 k then everyone would go to the shop (as you said) and get them for 310 anyways. So either be patient and wait for your orders to fill up or go buy them for 310 each. Trolling by giving good advice since April 2011. The Blog - Currently Cleaning Herbs Link to comment Share on other sites More sharing options...
sees_all1 Posted August 3, 2009 Author Share Posted August 3, 2009 And I've never wanted to sell an addy medium helm, the price has hit the floor because there is no demand for them, just high alch it and get money that way. ^This is a problem. The price limit has ruined most smithable items. The fact that trades don't occur both ways on the GE is a flaw of price limits. There is demand for these, just supply vastly outweighs demand at this price. At lower prices, i.e. near or below High Alching price, supply should equal demand. As far as inflation, inflation only occurs in markets where the currency is based on gold (or another commodity used to back it up). For instance in the US every dollar is supposed to be backed up by 1 dollar worth of gold. This used to be the case, however now each dollar is not backed up by a dollars worth of gold and therefore is worth less. Say there are 100 gp in ALL of runescape. I pick up 10 coins from the ground. Now there is 110 gp in ALL of runescape. That, right there, was inflation. The amount 1 gp, relative to moments ago, is worth less now than it was a little bit ago. Since GP = items, when there are fewer items and more GP, inflation in runescape has occured. ]To your comment about removing trade fixing price manipulation, that is a silly point that doesn't contribute to the conversation at all. The only problem we're dealing with here is limiting the ability of merch's to manipulate prices anyway that they want to. The price cap fixes that. If the cap were removed and the price of deaths went to 1 k then everyone would go to the shop (as you said) and get them for 310 anyways. So either be patient and wait for your orders to fill up or go buy them for 310 each. The problem, as I've identified it, and that I'm ranting about, is that trade DOES NOT OCCUR at price limits. Price limits were originally put in place to stop RWT, not price manipulation. If you want to stop price manipulation, you can set price limits, but as an extension, that's the same thing as removing trading. It fixes the problem, but it doesn't make sense. There are some things that don't come into Runescape at all. Rares are an example of this. There are some things that don't enter into Runescape easily, such as uncuts. These items can easily be manipulated in price, but it doesn't make sense to halt most trade by setting a price ceiling. Like I've said, and others before me - removing all trade will fix price manipulation, but it sort of defeats the purpose of trade. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
fenrir321 Posted August 7, 2009 Share Posted August 7, 2009 Even better, get rid of the +/- 10% caps on Grand Exchange trades. RWT. :roll: Undoing all the hard work Jagex has put in to stop RWT with such an update? [] Because you could so easily put a Party hat in GE for 1gp and have nobody but your customer get it? Oh no, wait, you couldn't. Without the cap, you could put an item that nobody trades for 500mil and the other RWTer would buy it. Why people are always assuming you can only RWT with phats and rares? exactly +1 Link to comment Share on other sites More sharing options...
Jehosaphat Posted August 7, 2009 Share Posted August 7, 2009 My stance on this topic: Price caps and/or anti-fluctuation (chaos rune...): Bad. Shows Jagex more in a "Communist" light, and not allowing prices to fluctuate due to events as they should. And with no fluctuation, the market gets kind of messed up due to either masses of buy offers with few sell offers or vice versa. In this situation, prices would normally change to show this, but not with certain items. (Yes, I'm lookin' at YOU, Chaos Rune!) Price limitations (the +/- 10% limit): Good. Limits RWT and some unbalanced trades, while still allowing prices to fluctuate. Also prevents people from buying new items at excessive prices and/or quantities (Sure, they can do that through junk trades, but that's slightly harder to do) and causing the market for the item to skyrocket. This is what the so-called "merch clans" do, but they do it with multiple people. If the 10% limits were removed, then they could do this solo. Link to comment Share on other sites More sharing options...
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