October 13, 200916 yr I haven't heard anything official, at least anything I can remember, but I've read a few topics here and on RSOF about re-balancing melee. I like the idea, because the only weapons used outside of dragon (becaouse of special attacks) are the scimitar and the 2h. I'm not saying every weapon should be equal in terms of speed vs power trade off, but for the most part a good number of weapons are completely ignored by players. I almost never see warhammers (and I think Jagex said they were planning on releasing a dragon hammer), spears (not Zammy) b axes, and more. What do you think? "I am interested in anything about revolt, disorder, chaos-especially activity that seems to have no meaning"- Jim Morrison
October 13, 200916 yr I don't see why they would fiddle around with it more.. the weapons we have are great.
October 13, 200916 yr I don't see why they would fiddle around with it more.. the weapons we have are great. He means making the other lesser used weapons more useful.
October 13, 200916 yr I don't see why they would fiddle around with it more.. the weapons we have are great. He means making the other lesser used weapons more useful.If this is the case then YAY :thumbsup: . I would like to see moe re uses for War Hammers, Hasta's, Spears. Also, i wouldnt mind a different Spec for a whip. Maybe something that can actually come in handy for PvM. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide]
October 13, 200916 yr Jagex definately has an issue with fixing what isn't broken. Although it would be nice to see handy upgrades to whip spec, warhammers and spears I do not want to see more melee ko weps. Theres too many! Best Rubik's cube time solve: 27.81 seconds.Completed Facebook Tetris Marathon (670k score)2000+ total with 5 99's, fletching, cooking, attack, thieving and firemaking
October 13, 200916 yr The problem is the level requirements to use items in relation to how much easier Jagex is making everything - from money making to leveling combat. Back in the day while leveling 20 - 40 attack you basically had to have mith or adamant weapons to progress hastily enough through the levels. The same goes from the lvl 40 rune gear to the 60 dragon gear. You could not get away with skipping the purchace of a rune item. This would've been much the same between 60 - 70 ( for whip and barrows ) had Jagex kept this difficulty curve unchanging. However, for some unknown, stupid reason, Pest Control was introduced and players could level stats, without actually partaking in them. Weapon gaps were ignored, and players could rush straight to whip / barrows while ignoring everything else. This is much the same for all pieces of armor, there is no need for mithril, adamant etc, as it is FAR too simple to skip to the best of the best these days. And I'm quite positive, the more they add to it, the easier this game will become, they're nearly forced to increase the max skill above 99, as this feat is no longer exceptional or hard to obtain. Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 13, 200916 yr The problem is the level requirements to use items in relation to how much easier Jagex is making everything - from money making to leveling combat. Back in the day while leveling 20 - 40 attack you basically had to have mith or adamant weapons to progress hastily enough through the levels. The same goes from the lvl 40 rune gear to the 60 dragon gear. You could not get away with skipping the purchace of a rune item. This would've been much the same between 60 - 70 ( for whip and barrows ) had Jagex kept this difficulty curve unchanging. However, for some unknown, stupid reason, Pest Control was introduced and players could level stats, without actually partaking in them. Weapon gaps were ignored, and players could rush straight to whip / barrows while ignoring everything else. This is much the same for all pieces of armor, there is no need for mithril, adamant etc, as it is FAR too simple to skip to the best of the best these days. And I'm quite positive, the more they add to it, the easier this game will become, they're nearly forced to increase the max skill above 99, as this feat is no longer exceptional or hard to obtain. What you say is true. I also find that the requirements for some weapons are way too low. The godSword is my main example. I can't see why a lvl 80 Pure should be able to hit 60's and 70's with an AGS. If they decide to release new weapons i pray its something that needs 90+ Att, Def and Str. Make them who worked hard get the rewards. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide]
October 14, 200916 yr I think there's a lot more to this issue than just Melee. I think we all believe melee is the key problem because it's the most popular form of combat. The problems that one form of combat experience, all forms of combat experience because they are all created on the same fundamentals. In order to fix one, the others have to be fixed. Yes, they can do a side of the triangle at a time, but I'd assume this would cause more problems than it would solve and therefore the updates would have to be issued together. Of course, this is again speculation/assumptions.
October 14, 200916 yr Author The problem is the level requirements to use items in relation to how much easier Jagex is making everything - from money making to leveling combat. Back in the day while leveling 20 - 40 attack you basically had to have mith or adamant weapons to progress hastily enough through the levels. The same goes from the lvl 40 rune gear to the 60 dragon gear. You could not get away with skipping the purchace of a rune item. This would've been much the same between 60 - 70 ( for whip and barrows ) had Jagex kept this difficulty curve unchanging. However, for some unknown, stupid reason, Pest Control was introduced and players could level stats, without actually partaking in them. Weapon gaps were ignored, and players could rush straight to whip / barrows while ignoring everything else. This is much the same for all pieces of armor, there is no need for mithril, adamant etc, as it is FAR too simple to skip to the best of the best these days. And I'm quite positive, the more they add to it, the easier this game will become, they're nearly forced to increase the max skill above 99, as this feat is no longer exceptional or hard to obtain. What you say is true. I also find that the requirements for some weapons are way too low. The godSword is my main example. I can't see why a lvl 80 Pure should be able to hit 60's and 70's with an AGS. If they decide to release new weapons i pray its something that needs 90+ Att, Def and Str. Make them who worked hard get the rewards. Agreed. I think GS requirements should be raised too. "I am interested in anything about revolt, disorder, chaos-especially activity that seems to have no meaning"- Jim Morrison
October 14, 200916 yr Author Jagex definately has an issue with fixing what isn't broken. Although it would be nice to see handy upgrades to whip spec, warhammers and spears I do not want to see more melee ko weps. Theres too many! I just want some of the less used weapons to be more useful. I don't really want specials to be changed or anything, just a useful warhammer or w/e. On my new account however (which I plan to use to replay old quests I did in 2005) I am pretty much blazing trough combat/other stats without trying, because of my experience. "I am interested in anything about revolt, disorder, chaos-especially activity that seems to have no meaning"- Jim Morrison
October 14, 200916 yr I've felt for a long time that the easiest way for Jagex to fix this issue is to make monster classes weak to certain weapons rather than attack styles and make the benefit good enough that people will use them rather then having an end all weapon. They have done this barely in the game in cases where using Z-spear or other weapons is useful but they need to do it much larger scale. Also feel the same way about armor think the higher level armors should have certain special attributes that make using them in certain areas of the game worth it. Will this ever happen maybe but I doubt it will be anytime soon. All skills 80+
October 14, 200916 yr I've felt for a long time that the easiest way for Jagex to fix this issue is to make monster classes weak to certain weapons rather than attack styles and make the benefit good enough that people will use them rather then having an end all weapon. They have done this barely in the game in cases where using Z-spear or other weapons is useful but they need to do it much larger scale. Also feel the same way about armor think the higher level armors should have certain special attributes that make using them in certain areas of the game worth it. Will this ever happen maybe but I doubt it will be anytime soon. In terms of melee, I'd, personally, like to see the following:- No more KO specs, there's enough- More multicombat specs or even, like the d2h. A multicombat ATTACK wouldn't be fair, since it wouldn't cost anything and would make strength training even faster.- More variety for people to use. Most people are just using Whips, it's boring to see sometimes.
October 14, 200916 yr They confirmed a combat system rebalance is due next year sometime.(see: the content teams Q&A)
October 14, 200916 yr I was thinking they could assign bonuses for training certain styles (attack, strength and defence) with with certain weapons.For example you get maybe extra strength xp training with a strength weapon, like a warhammer which requires brute strength to use, swords and attack being accurate, spears and defence.What im trying to say is weapons in rs need to be used the way they were used in rl, giving xp bonuses might encourage this. My capes in the order they were achieved
October 14, 200916 yr I was thinking they could assign bonuses for training certain styles (attack, strength and defence) with with certain weapons.For example you get maybe extra strength xp training with a strength weapon, like a warhammer which requires brute strength to use, swords and attack being accurate, spears and defence.What im trying to say is weapons in rs need to be used the way they were used in rl, giving xp bonuses might encourage this. I like this idea a lot XD Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 14, 200916 yr They confirmed a combat system rebalance is due next year sometime.(see: the content teams Q&A)I'm hoping a rebalance is a complete redesign of the combat system, and gets rid of the turn-based system, or adds at least 3 or 4 other dimensions to the turn-based system so its not just back and forth and dependent on time. There's an incredible amount of features and aspects Jagex has to consider the possibility of for a combat system.
October 14, 200916 yr I was thinking they could assign bonuses for training certain styles (attack, strength and defence) with with certain weapons.For example you get maybe extra strength xp training with a strength weapon, like a warhammer which requires brute strength to use, swords and attack being accurate, spears and defence.What im trying to say is weapons in rs need to be used the way they were used in rl, giving xp bonuses might encourage this. I like this idea a lot XD Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 14, 200916 yr I would love to see more balance between Stab, Slash and Crush.As far as I know Waterfiends, Metal Dragons and a few others are the few monsters that seem to show noticeable weaknesses to certain styles. Suggest a poll for Tip.it - Here!
October 14, 200916 yr In F2P, I almost always see people using Rune Scimitars. Although there's sometimes the occasional Rune Longsword (which I use), Rune Battleaxe, and Rune Sword, it's still always a mess of Rune Scimitars. In P2P, it is similar to the above. People are always using Abyssal Whips, with the occasional Saradomin Sword, Zamorak Spear, and the Godsword. In the future, I would want to see Stab/Slash/Crush balance, so that weapons like Warhammers are more useful. In F2P, all 3 cockroach types should have a significant Crush weakness, and monsters like Ankous and Lesser/Greater Demons should be more prone to Stab. In P2P, there's already Metal Dragons (Stab), and Waterfiends (Crush). Not sure if there is anything else though. They should add more to this as well. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 14, 200916 yr I don't see why they would fiddle around with it more.. the weapons we have are great. He means making the other lesser used weapons more useful.If this is the case then YAY :thumbsup: . I would like to see moe re uses for War Hammers, Hasta's, Spears. Also, i wouldnt mind a different Spec for a whip. Maybe something that can actually come in handy for PvM.or pvp Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide]
October 14, 200916 yr I have always wondered why we can't enchant weapons, whether with spells or runes or whatever. Would be cool to set a few fire runes into a weapon to add (maybe) +5 fire damage or something. There would be limits of course, but I still think it would be pretty cool. The name would change if Jagex made them tradeable, say "Dragon Longsword(f)", the f meaning fire enchanted. And why bother rebalancing the weapons? Unless they make a weapon that has like... a 150+ stat bonus, (which people will whine is too overpowered I bet), people will always just use the crush on a zamorakian spear or godsword, stab on the ZS, and slash on the GS and whip. There's no point. Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?!
October 14, 200916 yr I think there's a lot more to this issue than just Melee. I think we all believe melee is the key problem because it's the most popular form of combat. The problems that one form of combat experience, all forms of combat experience because they are all created on the same fundamentals. In order to fix one, the others have to be fixed. Yes, they can do a side of the triangle at a time, but I'd assume this would cause more problems than it would solve and therefore the updates would have to be issued together. Of course, this is again speculation/assumptions.But an update like that would be almost as big as the update from rsc to rs2. (Also basic weaponry has to be updated, with that also the monsters, and maybe some skills to incoorporate these weaponry better). I don't think it will anymore sound more like the "we learned from rs2 on how to make a game better so we do it now good in mechscape" stuff. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
Create an account or sign in to comment