Jump to content

Do you like change?


John7293

Recommended Posts

If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max.

Maybe so, but you hit more likely higher than your old max hit, because now that the numbers are accurate, you can hit anywhere between 500-509.

"An Amateur practices until he can get it right. A Professional practices until he can't get it wrong."

nimetnbb.jpg
 

Quests just keep bringing me back to this game.

Link to comment
Share on other sites

  • Replies 63
  • Created
  • Last Reply

Top Posters In This Topic

Firstly, hiding a link to your blog in that link is annoying, please don't do it again.

 

You seem to have such a selfish attitude to your gaming here. Am I not allowed to appreciate something just because you think it is bad? Why should that immediately make me and anybody else wanting to congratulate Jagex suck ups? Prior to this, if you asked anybody what the unique features of Rs were, they would say the graphics, the vast amounts of skills, the intricate economy etc. Last on the list would be hitting low. I am getting rather frustrated with players jumping on the 'copy of WoW' bandwagon, you only think it because somebody else has said it, and it isn't even a valid argument. WoW and most other MMO's, you will commonly be hitting 5k+ after around level 30, here on RS, your average level 30 will struggle to hit above 150. If that is your argument, then we are still incredibly unique.

 

 

A player now has exactly the same chance of hitting on or above their previous maximum. I thought players would be happy that they can now hit fractionally higher, but still, people find a way to whine about it.

 

I will agree with Rien that aesthetically, hitting three digit figures looks rather unappealing, however, I do think Jagex may change the look of hit splats sometime in the future to suit 3 digit hits.

 

Firstly, where else should I put it? It's my personal place to put things I write that aren't worth their own thread. No one is forcing you to read the blog itself.

 

Secondly, the main argument of your side seems to be that "it's not any different." If this is the case, there's nothing new to enjoy. How am I being selfish? My thread clearly suggested a decimal (more of a white dot in the hit splat than a mathematical decimal) or toggle to show the third digit or not. The definition of selfish is only caring about one's own needs or wants. My suggestion would be beneficial to everyone. In fact, if anyone is being selfish, it is you. You got your way so you now you ONLY want this way.

 

Don't say it would be a waste of time to make this change. They wasted enough time multiplying everything by 10. "But the new potions that make your max HP higher..." Oh, right, because it's not possible to have 110/99 as your base (using base loosely) HP, right?

 

You claim I'm jumping on the "wow bandwagon," yet I played it back in August 08 for a week. I didn't think I was "so cool" because I hit higher than a level 138 would in RS as a new player in WoW.

 

To scale, it means nothing. This was honestly a pointless waste of resources. If they decide to make the toggle, they should let the kiddies set it at x10, x100, x1000, x10000, etc, etc so they can feel as "cool" as they want. Problem solved?

 

 

"If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max."

 

Maybe so, but you hit more likely higher than your old max hit, because now that the numbers are accurate, you can hit anywhere between 500-509.

 

Because it was possible to hit 0.1-0.9 before, right?

Player since 2004. All skills 1M+ XP.

Hamtaro.png

"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

Link to comment
Share on other sites

Only when they either have a positive effect or no real effect to game play. Recently I don't like the name change of the hp change but don't have a problem with the actual change to the skill itself. I just don't see the point in changing the name tbh.

Link to comment
Share on other sites

As I said before..... Jagex really need to pull off something good with this otherwise they'll lose more members to WoW than they did when they released this goddamn update.

34gU8.png

ezk120dg_zps0de40221.png

zP2k8Ej.png

7d95f5db02.png

Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

Link to comment
Share on other sites

At first I didn't appreciate this update much, as I thought it altered the game a bit to much for me personally. However now that i've had a few days to digest the update it starting to make sense why it was done. They have essentially turned Hp into the same format as other skills, where the higher leveled you are the better stuff you can use. My hope is that they follow this and release certain boosts at certain levels that do things for Constitution. For example say at level 80 constitution you unlock the ability to wield a ring that boosts your max LP by +100. Or maybe at level 99, you get the ability to boost the healing of certain foods, for example making a shark heal 250 instead of 200 LP.

patr1ckotg1.png
Link to comment
Share on other sites

At first I didn't appreciate this update much, as I thought it altered the game a bit to much for me personally. However now that i've had a few days to digest the update it starting to make sense why it was done. They have essentially turned Hp into the same format as other skills, where the higher leveled you are the better stuff you can use. My hope is that they follow this and release certain boosts at certain levels that do things for Constitution. For example say at level 80 constitution you unlock the ability to wield a ring that boosts your max LP by +100. Or maybe at level 99, you get the ability to boost the healing of certain foods, for example making a shark heal 250 instead of 200 LP.

 

Ok, so why couldn't they do that at 80HP? have a ring that increases your max HP by 10? or at 99 having that ability to make sharks heal 25 instead of 20?

 

The update is essentially worthless as everything can be done in the old format.

 

In the immortal words of one Ray William Johnson:

 

fake and gay

 

And that is what this update is. Something that's extremely necessary. Apart from the fact that Jagex are using this and the fact that members is now advertised on the log in page, shows that RS is going back to just being a cash cow being milked for every penny they can get.

34gU8.png

ezk120dg_zps0de40221.png

zP2k8Ej.png

7d95f5db02.png

Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

Link to comment
Share on other sites

At first I didn't appreciate this update much, as I thought it altered the game a bit to much for me personally. However now that i've had a few days to digest the update it starting to make sense why it was done. They have essentially turned Hp into the same format as other skills, where the higher leveled you are the better stuff you can use. My hope is that they follow this and release certain boosts at certain levels that do things for Constitution. For example say at level 80 constitution you unlock the ability to wield a ring that boosts your max LP by +100. Or maybe at level 99, you get the ability to boost the healing of certain foods, for example making a shark heal 250 instead of 200 LP.

 

Ok, so why couldn't they do that at 80HP? have a ring that increases your max HP by 10? or at 99 having that ability to make sharks heal 25 instead of 20?

 

The update is essentially worthless as everything can be done in the old format.

 

In the immortal words of one Ray William Johnson:

 

fake and gay

 

And that is what this update is. Something that's extremely necessary. Apart from the fact that Jagex are using this and the fact that members is now advertised on the log in page, shows that RS is going back to just being a cash cow being milked for every penny they can get.

So much hate and yet you still play them game............ But seriously how is this negatively effecting you? I don't get the mentality of people who say this update is horrible just because it isn't needed(as far as we know.. jagex could have a future update that would need some change like this).

Link to comment
Share on other sites

At first I didn't appreciate this update much, as I thought it altered the game a bit to much for me personally. However now that i've had a few days to digest the update it starting to make sense why it was done. They have essentially turned Hp into the same format as other skills, where the higher leveled you are the better stuff you can use. My hope is that they follow this and release certain boosts at certain levels that do things for Constitution. For example say at level 80 constitution you unlock the ability to wield a ring that boosts your max LP by +100. Or maybe at level 99, you get the ability to boost the healing of certain foods, for example making a shark heal 250 instead of 200 LP.

 

Ok, so why couldn't they do that at 80HP? have a ring that increases your max HP by 10? or at 99 having that ability to make sharks heal 25 instead of 20?

 

The update is essentially worthless as everything can be done in the old format.

 

You're right they could have done that with the old hp, however I liked how they made the two separate from each other.

patr1ckotg1.png
Link to comment
Share on other sites

Don't say it would be a waste of time to make this change. They wasted enough time multiplying everything by 10. "But the new potions that make your max HP higher..." Oh, right, because it's not possible to have 110/99 as your base (using base loosely) HP, right?

 

You claim I'm jumping on the "wow bandwagon," yet I played it back in August 08 for a week. I didn't think I was "so cool" because I hit higher than a level 138 would in RS as a new player in WoW.

 

To scale, it means nothing. This was honestly a pointless waste of resources. If they decide to make the toggle, they should let the kiddies set it at x10, x100, x1000, x10000, etc, etc so they can feel as "cool" as they want. Problem solved?

 

 

"If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max."

 

Maybe so, but you hit more likely higher than your old max hit, because now that the numbers are accurate, you can hit anywhere between 500-509.

 

Because it was possible to hit 0.1-0.9 before, right?

 

Why do you need to condescend people by calling them "kiddies" who pathetically want to feel "cool"? Why are you so smug and think that you're more mature and intelligent than everyone else? Obviously everyone does understand that damage is relative. It's as fun to hit a 500 as your max hit now as it was to hit a 50 as your max hit because they are equivalent. At the same time, I'm sure that there is an equivalent to a RuneScape max hit in WoW which one should derive the same amount of pleasure from hitting. It seems that YOU are the only person unable to realize this and hence you hate the update. If anything, the update only increases the pleasure that can be derived from hitting your max hit since most players' max hits will now be rarer.

 

This update has very few functional changes to the game. It's nothing to get would up over. Quit whining and just adjust to it.

mrE.png

"We will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you."

- JAGEX, December 13, 2007

Link to comment
Share on other sites

I still play the game yes because it's enjoyable and jagex has never really let me down IMO until this update.

The other updates were a good stroke of brilliance. The lobby is perfect. The Iron smelting is awesome. And shattered heart is intriguing.

 

It's negatively affecting me because I am a slayer and a smither by choice on the game. This means that I need to get used to seeing 50's hit on me and not panic eating.

It's from what I've seen that leads me to draw the conclusion that this update was and is a bad choice.

 

I don't see how this waste of their resources needed to be implemented. It's not too hard to do what they did without adding a 0 onto the LP....... All they did was separate the old HP level from the new LP level...... surely to god they could atleast have the collective half braincell needed to work out that they didn't need to add a 0 and that everything they just did could be done in the old system? Or are they just that shoddy at working anything out like our half arsed governement we currently have....... I WISH Jagex had votes every 4 years too so we elect who's who there >.>

34gU8.png

ezk120dg_zps0de40221.png

zP2k8Ej.png

7d95f5db02.png

Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

Link to comment
Share on other sites

Don't say it would be a waste of time to make this change. They wasted enough time multiplying everything by 10. "But the new potions that make your max HP higher..." Oh, right, because it's not possible to have 110/99 as your base (using base loosely) HP, right?

 

You claim I'm jumping on the "wow bandwagon," yet I played it back in August 08 for a week. I didn't think I was "so cool" because I hit higher than a level 138 would in RS as a new player in WoW.

 

To scale, it means nothing. This was honestly a pointless waste of resources. If they decide to make the toggle, they should let the kiddies set it at x10, x100, x1000, x10000, etc, etc so they can feel as "cool" as they want. Problem solved?

 

 

"If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max."

 

Maybe so, but you hit more likely higher than your old max hit, because now that the numbers are accurate, you can hit anywhere between 500-509.

 

Because it was possible to hit 0.1-0.9 before, right?

 

Why do you need to condescend people by calling them "kiddies" who pathetically want to feel "cool"? Why are you so smug and think that you're more mature and intelligent than everyone else? Obviously everyone does understand that damage is relative. It's as fun to hit a 500 as your max hit now as it was to hit a 50 as your max hit because they are equivalent. At the same time, I'm sure that there is an equivalent to a RuneScape max hit in WoW which one should derive the same amount of pleasure from hitting. It seems that YOU are the only person unable to realize this and hence you hate the update. If anything, the update only increases the pleasure that can be derived from hitting your max hit since most players' max hits will now be rarer.

 

This update has very few functional changes to the game. It's nothing to get would up over. Quit whining and just adjust to it.

 

I never claimed to be more mature/intelligent than anyone else. This is just my stereotype of kids who are stupid enough to only train strength (generally the immature/younger players). There is honestly no point to this update other than to annoy everyone that's been playing longer than six damn months.

 

Honestly, I started playing this game six years ago when I was 9 and I didn't cry if I hit a 0 or if a monster hit a 1 on me.

Solution: Make low levels train instead of making updates that interfere with the rest of the game/players.

Player since 2004. All skills 1M+ XP.

Hamtaro.png

"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

Link to comment
Share on other sites

Firstly, hiding a link to your blog in that link is annoying, please don't do it again.

 

You seem to have such a selfish attitude to your gaming here. Am I not allowed to appreciate something just because you think it is bad? Why should that immediately make me and anybody else wanting to congratulate Jagex suck ups? Prior to this, if you asked anybody what the unique features of Rs were, they would say the graphics, the vast amounts of skills, the intricate economy etc. Last on the list would be hitting low. I am getting rather frustrated with players jumping on the 'copy of WoW' bandwagon, you only think it because somebody else has said it, and it isn't even a valid argument. WoW and most other MMO's, you will commonly be hitting 5k+ after around level 30, here on RS, your average level 30 will struggle to hit above 150. If that is your argument, then we are still incredibly unique.

 

 

A player now has exactly the same chance of hitting on or above their previous maximum. I thought players would be happy that they can now hit fractionally higher, but still, people find a way to whine about it.

 

I will agree with Rien that aesthetically, hitting three digit figures looks rather unappealing, however, I do think Jagex may change the look of hit splats sometime in the future to suit 3 digit hits.

 

Firstly, where else should I put it? It's my personal place to put things I write that aren't worth their own thread. No one is forcing you to read the blog itself.

 

Secondly, the main argument of your side seems to be that "it's not any different." If this is the case, there's nothing new to enjoy. How am I being selfish? My thread clearly suggested a decimal (more of a white dot in the hit splat than a mathematical decimal) or toggle to show the third digit or not. The definition of selfish is only caring about one's own needs or wants. My suggestion would be beneficial to everyone. In fact, if anyone is being selfish, it is you. You got your way so you now you ONLY want this way.

 

Don't say it would be a waste of time to make this change. They wasted enough time multiplying everything by 10. "But the new potions that make your max HP higher..." Oh, right, because it's not possible to have 110/99 as your base (using base loosely) HP, right?

 

You claim I'm jumping on the "wow bandwagon," yet I played it back in August 08 for a week. I didn't think I was "so cool" because I hit higher than a level 138 would in RS as a new player in WoW.

 

To scale, it means nothing. This was honestly a pointless waste of resources. If they decide to make the toggle, they should let the kiddies set it at x10, x100, x1000, x10000, etc, etc so they can feel as "cool" as they want. Problem solved?

 

 

"If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max."

 

Maybe so, but you hit more likely higher than your old max hit, because now that the numbers are accurate, you can hit anywhere between 500-509.

 

Because it was possible to hit 0.1-0.9 before, right?

 

If we want to look at your blog, we would go to your blog, saying that a link goes to 'x' when it goes to your blog is just annoying.

 

I does not matter if you have played WoW, runescape, silkroad, my little pony online or any other online game to be jumping on the bandwagon. Just because you have played WoW does not mean that you cannot be jumping on the 'its too like WoW bandwagon'. Prior to this update, very few people would list the damage numbers as the reason Runescape is unique.

 

Most MMo's I have played you will usually end up hitting around the 5000 mark by your level 40's. Compare that to a level 40 in Runescape who can barely scratch a 300. We are still closer to our original hits than to other MMO's.

 

The reason I think you are being selfish is because you are taking an immediate dislike to something that makes very little difference to your gaming. I have seen it done so many times in the past it seems pointless to even argue with you as you will probably have forgotten in two months. Just try to think back to the amount of ranters when the UI was changed, now just as many would rant if it was changed back because it has become part of RS. Things change, and seeing as apart from the look of three digit hit splats, there are no negative in-game effects of the update, people will forget about it.

 

 

 

Also, why is it that people think 'kiddies' like to hit higher? I wouldn't have minded hitting less 0's when iI first joined RS, it is a very valid reason to make the update. You forget that Jagex is a business and a foundation of business is to keep new customers coming back.

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Link to comment
Share on other sites

It's negatively affecting me because I am a slayer and a smither by choice on the game. This means that I need to get used to seeing 50's hit on me and not panic eating.

It's from what I've seen that leads me to draw the conclusion that this update was and is a bad choice.

I guess that's one down side but it really shouldn't take more then about half an hour of slaying to realize a 50 isn't high anymore. And what have you seen?

Link to comment
Share on other sites

Meh, personally it's more of a preference then anything else. Its what I was used to, and its easier to add up 33-26-8-9 then 334-262-79-93 when I d claw spec. Having to mentally change each hit down by a factor of 10 is annoying. But I'll get used to it, and I can easily see how this adds great potential in the realm of damage reduction and multipliers. Not to matter, individual strength levels and bonuses matter more now, it would seem.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

Meh, personally it's more of a preference then anything else. Its what I was used to, and its easier to add up 33-26-8-9 then 334-262-79-93 when I d claw spec. Having to mentally change each hit down by a factor of 10 is annoying. But I'll get used to it, and I can easily see how this adds great potential in the realm of damage reduction and multipliers. Not to matter, individual strength levels and bonuses matter more now, it would seem.

 

Just think how much better at maths we might become.

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Link to comment
Share on other sites

Don't say it would be a waste of time to make this change. They wasted enough time multiplying everything by 10. "But the new potions that make your max HP higher..." Oh, right, because it's not possible to have 110/99 as your base (using base loosely) HP, right?

 

You claim I'm jumping on the "wow bandwagon," yet I played it back in August 08 for a week. I didn't think I was "so cool" because I hit higher than a level 138 would in RS as a new player in WoW.

 

To scale, it means nothing. This was honestly a pointless waste of resources. If they decide to make the toggle, they should let the kiddies set it at x10, x100, x1000, x10000, etc, etc so they can feel as "cool" as they want. Problem solved?

 

 

"If his max was 50 before, he had a 1/50 chance of maxing before. Now he has a 1/500 chance of hitting his max."

 

Maybe so, but you hit more likely higher than your old max hit, because now that the numbers are accurate, you can hit anywhere between 500-509.

 

Because it was possible to hit 0.1-0.9 before, right?

 

Why do you need to condescend people by calling them "kiddies" who pathetically want to feel "cool"? Why are you so smug and think that you're more mature and intelligent than everyone else? Obviously everyone does understand that damage is relative. It's as fun to hit a 500 as your max hit now as it was to hit a 50 as your max hit because they are equivalent. At the same time, I'm sure that there is an equivalent to a RuneScape max hit in WoW which one should derive the same amount of pleasure from hitting. It seems that YOU are the only person unable to realize this and hence you hate the update. If anything, the update only increases the pleasure that can be derived from hitting your max hit since most players' max hits will now be rarer.

 

This update has very few functional changes to the game. It's nothing to get wound up over. Quit whining and just adjust to it.

 

I never claimed to be more mature/intelligent than anyone else. This is just my stereotype of kids who are stupid enough to only train strength (generally the immature/younger players). There is honestly no point to this update other than to annoy everyone that's been playing longer than six damn months.

 

Honestly, I started playing this game six years ago when I was 9 and I didn't cry if I hit a 0 or if a monster hit a 1 on me.

Solution: Make low levels train instead of making updates that interfere with the rest of the game/players.

 

Right there you called kids stupid. Therefore, you are calling yourself more intelligent than them. You also called them kids, implying immaturity and that you are more mature than them. Please get rid of your "I'm better than everyone else" attitude.

 

The rest of what you write does not address my writing in any way or is connected to my post. You are simply spitting out as much whine as you can.

 

And once again, this update does not interfere with the rest of the game or players thereof in any appreciable way. If you really have been playing for six years than maybe you should know how to adjust to new situation. But no... New situation: Scary! :ohnoes:

mrE.png

"We will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you."

- JAGEX, December 13, 2007

Link to comment
Share on other sites

 

 

If we want to look at your blog, we would go to your blog, saying that a link goes to 'x' when it goes to your blog is just annoying.

 

I does not matter if you have played WoW, runescape, silkroad, my little pony online or any other online game to be jumping on the bandwagon. Just because you have played WoW does not mean that you cannot be jumping on the 'its too like WoW bandwagon'. Prior to this update, very few people would list the damage numbers as the reason Runescape is unique.

 

Most MMo's I have played you will usually end up hitting around the 5000 mark by your level 40's. Compare that to a level 40 in Runescape who can barely scratch a 300. We are still closer to our original hits than to other MMO's.

 

The reason I think you are being selfish is because you are taking an immediate dislike to something that makes very little difference to your gaming. I have seen it done so many times in the past it seems pointless to even argue with you as you will probably have forgotten in two months. Just try to think back to the amount of ranters when the UI was changed, now just as many would rant if it was changed back because it has become part of RS. Things change, and seeing as apart from the look of three digit hit splats, there are no negative in-game effects of the update, people will forget about it.

 

Also, why is it that people think 'kiddies' like to hit higher? I wouldn't have minded hitting less 0's when iI first joined RS, it is a very valid reason to make the update. You forget that Jagex is a business and a foundation of business is to keep new customers coming back.

 

Firstly, it is a link to a specific post in my blog (not even at the top where my blog itself is). I know you guys couldn't give a damn about about my bio, goals, etc; that's mostly for me, but for anyone that wants to know something about me (especially considering how unknown I am on these forums). Where should I put it where it wouldn't be considered spam? I bet you would have personally locked it, had I posted it in General.

 

Secondly, excluding this update, I haven't complained about one since the PC changes in July 07 (which I still hate to this day). Don't label me in with the "I can't get used to change I'm going to quit." group.

 

Thirdly, that's not selfish, that's asking for fairness to everyone. Unlike you, I'm thinking of everyone, not just the people who agree with me. Having a toggle doesn't affect your ability to hit "500s." I don't hate hitting high. In fact, I enjoy doing so. I'm not referring to hitting high. I'm referring to your average pure who complain about EVERY update, cry when they die, name-call, trash-talk, etc. Do you know an older player who behaves like this (pure or not)? Probably not. But all that is irrelevant to the point at hand. 50=500; 1=10; etc. If it's not a big deal, then you admit it was pointless.

 

This is a nuisance to boss hunters and pvpers alike. I don't care how good you are at math, you will not be able to mentally add random 3 digit numbers in a very short time frame while being under even the slightest stress.

 

EXAMPLE:

Before update: I tried killing Nomad, coming very close twice. I gave up for a bit while training my range 4 levels (for 80), prayer 7 levels (for sap mage), and my other combat stats by at least 1 (except summ but I already had War Tort).

After update: I barely got Nomad to the point where he heals before I ran out of food. My point being that you panic when you see 324+253+185+276 being hit. You don't mentally add those numbers. You panic when you see your health below half and you eat far over your max (even with the brews' special ability to go over max). ESPECIALLY with brews that don't heal a set amount, but they're based on your level.

 

Now I have to spend months getting used to this pointless system that I have spent six years becoming familiar with? I'm sorry, but screw that. Quit being selfish and agree to a compromise that everyone will like. Honestly, I understand the problems with decimals in JAVA, but how hard is it to add a visual white dot to the hit splat? It's not. Toggle the dot on/off to your liking. No one is affected, end of story. You got your way so now you say (or rather imply) "to hell with anyone that disagrees with me." This is the immaturity expected of a 12 year old, not an adult. Act like one.

 

EDIT: Since I have addressed every single point (my new haters <3 have) made, I'll be done posting. Feel free to read the copy of my forum post if you don't understand what I mean by updates that interfere with the game. I'm done posting here before the flaming gets any worse. Peace.

Player since 2004. All skills 1M+ XP.

Hamtaro.png

"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

Link to comment
Share on other sites

Ok the whole you can't add those numbers in your head easily anymore complaint is ridiculous. I'm not saying that because I think everyone should know basic 2nd grade math, but because how often did you really add up numbers before you eat? Did you really ever go out and see you were at a certain amount of hp that you needed to eat to get to max hp? No, you saw you were hurt, you ate until the little hp(now lp) symbol wasn't red or yellow anymore. But then again there are those people out there that think if they aren't at max hp they must heal....

 

And before you freak out, this isn't directed at the poster above me it's directed at everyone who uses that complaint.

Link to comment
Share on other sites

If you want to advertise your blog, do so in your signature.

 

the reason it seems simple to keep with hits when they are around like 32, 50 or 46 is because we are used to them and can almost instinctively know how much that is in % of our hp and act accordingly. After a month or two, it will be exactly the same for these numbers I will guarantee you. That is the only argument here then it would seem, that the numbers are harder to get used to, but you will get used to them.

 

The problem here is there is not compromise. The only options are to keep hp at 10x or revert it back to how it was, which is not going to happen. Adding a decimal or a toggle would not be possible. It is a built in part of the engine and not an interface item.

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Link to comment
Share on other sites

Meh, personally it's more of a preference then anything else. Its what I was used to, and its easier to add up 33-26-8-9 then 334-262-79-93 when I d claw spec. Having to mentally change each hit down by a factor of 10 is annoying. But I'll get used to it, and I can easily see how this adds great potential in the realm of damage reduction and multipliers. Not to matter, individual strength levels and bonuses matter more now, it would seem.

 

Just think how much better at maths we might become.

 

or how much more lazy, by not doing any more math at all.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.