BluePixels Posted April 20, 2010 Share Posted April 20, 2010 I think if JaGeX can't think of any serious skills they should stop making them. Summoning started to get a tiny bit silly with pets, however summoning is still worthy as a skill as it can be used in combat too. Dungeoneering however is totally stupid as the rewards are unsellable and to get good rewards you need 400,000+ tokens and level 80+ which takes a normal player months, also the skill cannot be used outside of dungeonheim. Instead I would prefer more Highscorable Minigames as they can still be played / trained competitively and will have rewards just like skills..and Dungeoneering. ;) P.S I never said I dont like the skill. I said its a stupid SKILL, that doesn't mean it is a stupid minigame. 90 cooking99 Cooking99 Crafting by spinning flax 99 Smithing by making cannonballs Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted April 20, 2010 Share Posted April 20, 2010 I think if JaGeX can't think of any serious skills they should stop making them. Summoning started to get a tiny bit silly with pets, however summoning is still worthy as a skill as it can be used in combat too. Dungeoneering however is totally stupid as the rewards are unsellable and to get good rewards you need 400,000+ tokens and level 80+ which takes a normal player months, also it cannot be used outside of dungeonheim. Instead I would prefer more Highscorable Minigames as they can still be played / trained competitively and will have rewards just like skills..and Dungeoneering. ;)dungeoneering will last me years to come from the looks of it T_Tyes, please, no more, no more. Link to comment Share on other sites More sharing options...
Bladewing Posted April 20, 2010 Share Posted April 20, 2010 So in your rant I see a few points: 1) Rewards are not sellable - The rewards of all the other skills are not sellable either.2) Prices for rewards are too high - Agreed, and apparently this is being considered by Jagex.3) The rewards cannot be used outside Daemonheim - False. Keep in mind that this is new content and of course there are flaws, which hopefully will be reviewed. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
BluePixels Posted April 20, 2010 Author Share Posted April 20, 2010 So in your rant I see a few points: 1) Rewards are not sellable - The rewards of all the other skills are not sellable either.2) Prices for rewards are too high - Agreed, and apparently this is being considered by Jagex.3) The rewards cannot be used outside Daemonheim - False. Keep in mind that this is new content and of course there are flaws, which hopefully will be reviewed. 1) The reward from woodcutting is a log, you can sell it. The reward from mining is a log, you can sell it.2) Yay :)3) I didnt make it clear sorry, I have changed it now. It was ment to be talking about the skill itself f not the rewards. 90 cooking99 Cooking99 Crafting by spinning flax 99 Smithing by making cannonballs Link to comment Share on other sites More sharing options...
Bladewing Posted April 20, 2010 Share Posted April 20, 2010 What I meant by reward was the actual benefit to the player. How about agility? The only rewards for that skill are shortcuts and agile armor. Untradeable.Firemaking? The only rewards are the Inferno Adze and improved usage of hand cannons.Prayer? Construction? How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Obtaurian Posted April 20, 2010 Share Posted April 20, 2010 There's nothing more serious than getting your [wagon] handed to you by a level 500+ boss that can OHKO every player in your team. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Jehosaphat Posted April 20, 2010 Share Posted April 20, 2010 I think if JaGeX can't think of any serious skills they should stop making them. Summoning started to get a tiny bit silly with pets, however summoning is still worthy as a skill as it can be used in combat too. Dungeoneering however is totally stupid as the rewards are unsellable and to get good rewards you need 400,000+ tokens and level 80+ which takes a normal player months, also the skill cannot be used outside of dungeonheim. Instead I would prefer more Highscorable Minigames as they can still be played / trained competitively and will have rewards just like skills..and Dungeoneering. ;)This skill seems just as serious to me as any other... The pets bit wasn't silly, it made a goal for those who appreciate the aesthetic part of RS. And you say that summoning is "worthy" because of its use in combat? I guess the new weapons won't have ANY effect on how people fight at ALL... No siree.... :roll: The rest of your points appear valid enough to me - rewards cost too much, skill isn't applicable anywhere outside the dungeon. Link to comment Share on other sites More sharing options...
Aiel Posted April 20, 2010 Share Posted April 20, 2010 There is a 98% chance that the maker of this thread was previously ranting about the lack of the new skill. And summoning is the most useful all around skill in game. Terrible comparison. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Obtaurian Posted April 20, 2010 Share Posted April 20, 2010 There is a 98% chance that the maker of this thread was previously ranting about the lack of the new skill. And summoning is the most useful all around skill in game. Terrible comparison. I agree with this man. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
BluePixels Posted April 20, 2010 Author Share Posted April 20, 2010 There is a 98% chance that the maker of this thread was previously ranting about the lack of the new skill. And summoning is the most useful all around skill in game. Terrible comparison. I agree with this man. I didnt do a comparison or compare. I did a whatever the opposit of compare is because I said what Summoning has Dungeoneering doesnt :thumbsup: 90 cooking99 Cooking99 Crafting by spinning flax 99 Smithing by making cannonballs Link to comment Share on other sites More sharing options...
Wizz Posted April 20, 2010 Share Posted April 20, 2010 Eh I don't consider it a skill. Might as-well make Barbarian Assault a skill! You can "Train" it, you can use the rewards outside the minigame. There's a boss level. Wongton is better than me in anyway~~ Link to comment Share on other sites More sharing options...
Althalus Posted April 20, 2010 Share Posted April 20, 2010 I said what Summoning has Dungeoneering doesnt THIS...is a comparison. I like Dungeoneering. People really aren't giving it a chance. Link to comment Share on other sites More sharing options...
Creaphis Posted April 20, 2010 Share Posted April 20, 2010 So in your rant I see a few points: 1) Rewards are not sellable - The rewards of all the other skills are not sellable either.2) Prices for rewards are too high - Agreed, and apparently this is being considered by Jagex.3) The rewards cannot be used outside Daemonheim - False. Keep in mind that this is new content and of course there are flaws, which hopefully will be reviewed. 1) The products or supplies for nearly all other skills at least have some existence in Runescape's larger economy. Combat skills may train ammo and runes to train, but produce monster drops which can be sold. Fishing makes fish, cooking costs raw fish and produces cooked fish, etc. - the examples are all obvious. Dungeoneering, however, is entirely self-contained. It costs no external supplies to train, and it produces nothing sellable. Therefore, economically, it has much more in common with the activities and minigames in this game than with the skills.3) BluePixels is saying that dungeoneering cannot be used outside of Daemonheim. This is true. Also, if the "skill" ever does come to be useful elsewhere, it will almost definitely be some other randomly generated dungeon, quite isolated from the rest of this game's landscape. The reasons why Jagex decided to make this into a skill are:- Jagex is under a lot of pressure from the player base to release new skills every so often (even though all the good ideas have already been used, apparently).- Jagex wishes to exploit the need-for-perfection present in many players. Now that Jagex has raised the level cap to 120 for this skill, and has made this skill very slow and difficult to level, they've ensured that a significant portion of their fanbase will keep playing Runescape until they finally reach 120 (or at least until they reach a level they can be satisfied with). If you aren't pleased that Jagex is trying to exploit your impulses in this way, then show it by just treating dungeoneering like any other activity. Play it for a while, get bored, move onto something else. Link to comment Share on other sites More sharing options...
Myu Posted April 20, 2010 Share Posted April 20, 2010 There is a 98% chance that the maker of this thread was previously ranting about the lack of the new skill. And summoning is the most useful all around skill in game. Terrible comparison. I agree with this man. I didnt do a comparison or compare. I did a whatever the opposit of compare is because I said what Summoning has Dungeoneering doesnt :thumbsup: The whole point of making something new is that it's supposed to be new. There would be no point in another skill like mining or woodcutting, and Jagex knows this. That's why the last skills have been something that we have never seen before. If every skill was just a copy paste, i would have quit a long time ago, because i don't play bad games. Saying that dungeoneering is just a minigame is silly in my eyes. As a minigame it wouldn't progress and the rewards would not have been as good. As a skill, we can have these rewards and possibly more at the same time we can have massive content that is fun and challenging in a new way, both solo and multi. The possibilities of Dungeoneering are many, just because that is an area that hasn't been explored (pun not intended). Link to comment Share on other sites More sharing options...
BluePixels Posted April 20, 2010 Author Share Posted April 20, 2010 I said what Summoning has Dungeoneering doesnt THIS...is a comparison. I like Dungeoneering. People really aren't giving it a chance. Im not giving it a chance.. I like the skill and have level 30 in it, Where did I say I dont like it? 90 cooking99 Cooking99 Crafting by spinning flax 99 Smithing by making cannonballs Link to comment Share on other sites More sharing options...
Torlen Posted April 20, 2010 Share Posted April 20, 2010 I think it's too early to pass judgment on it. There was a time when people were saying the same thing about runecrafting. As a matter of fact, I remember when people held having 1 rc as a badge of honor. Why don't we give them a few weeks to work out the kinks before we start acting like kids, eh? Link to comment Share on other sites More sharing options...
strilmus Posted April 20, 2010 Share Posted April 20, 2010 There are a bunch of skills which do not directly produce sellable goods. Firemaking, Agility, and Prayer do not, in the strictest sense of indirect benefits. But what about the other skills? Profitable right? Like hunting? Nobody even buys stuff from hunter outside of red chins! Fletching does poorly as a moneymaker, Construction is a money SINK, and magic doesn't appear to have any other major use other than alching (a glorified version of selling), teleporting, and sometimes a combat skill when you're feeling particularly rich and don't care about paying for runes. Summoning's only given increased profits to the folks selling ingredients, cooking food actually DECREASES the value of food save for tuna potatoes which take AGES to make, smithing up until now has been useless, crafting is in the same boat, and Slayer does not guarantee you the drop until you go out there and wait for the lottery to pick you. Which is exactly like boss hunting! (I hear that they are comparing Dungeoneering to boss hunting too.) Oh, and herblore. Hah! Better to sell the herbs. On the whole, byproducts of anything OTHER than combat are considerably less profitable than merchanting the supplies beforehand! The only things that provide a straight to bank profit are thieving, mining, runecrafting, woodcutting, and fishing, and the last two have had their value driven into the ground unless you're pulling some high levels there. Hell, the others also require a high level to get any decent profit. Mining in itself is useless outside of being driven by the demand from smithing, which then ends up being useless (outside of dungeoneering, hahahahaha) too! The largest drive behind runecrafting is double natures. Geez. What a varied and diverse skill. Anyway, I'd wait until more of the skill gets developed anyway. There are other places out there waiting to be found, and I certainly hope those deliver some phat lewts. Link to comment Share on other sites More sharing options...
BiJay Posted April 20, 2010 Share Posted April 20, 2010 I said what Summoning has Dungeoneering doesnt THIS...is a comparison. I like Dungeoneering. People really aren't giving it a chance. Im not giving it a chance.. I like the skill and have level 30 in it, Where did I say I dont like it?Here:Dungeoneering however is totally stupid Just editing a contradiction at the end doesn't neglect that you said it. [404] Signature not found. Link to comment Share on other sites More sharing options...
Star_Fox Posted April 20, 2010 Share Posted April 20, 2010 I said what Summoning has Dungeoneering doesnt THIS...is a comparison. I like Dungeoneering. People really aren't giving it a chance. at first, the confusion got a little frusterating since I was already faced with high lvl monsters AT the beginning of dungeonerring but now I think its pretty fun. The raiding and working together is what counts actually. Link to comment Share on other sites More sharing options...
Zepheras Posted April 20, 2010 Share Posted April 20, 2010 There are a bunch of skills which do not directly produce sellable goods. Firemaking, Agility, and Prayer do not, in the strictest sense of indirect benefits. But what about the other skills? Profitable right? Like hunting? Nobody even buys stuff from hunter outside of red chins! Fletching does poorly as a moneymaker, Construction is a money SINK, and magic doesn't appear to have any other major use other than alching (a glorified version of selling), teleporting, and sometimes a combat skill when you're feeling particularly rich and don't care about paying for runes. Summoning's only given increased profits to the folks selling ingredients, cooking food actually DECREASES the value of food save for tuna potatoes which take AGES to make, smithing up until now has been useless, crafting is in the same boat, and Slayer does not guarantee you the drop until you go out there and wait for the lottery to pick you. Which is exactly like boss hunting! (I hear that they are comparing Dungeoneering to boss hunting too.) Oh, and herblore. Hah! Better to sell the herbs. On the whole, byproducts of anything OTHER than combat are considerably less profitable than merchanting the supplies beforehand! The only things that provide a straight to bank profit are thieving, mining, runecrafting, woodcutting, and fishing, and the last two have had their value driven into the ground unless you're pulling some high levels there. Hell, the others also require a high level to get any decent profit. Mining in itself is useless outside of being driven by the demand from smithing, which then ends up being useless (outside of dungeoneering, hahahahaha) too! The largest drive behind runecrafting is double natures. Geez. What a varied and diverse skill. Anyway, I'd wait until more of the skill gets developed anyway. There are other places out there waiting to be found, and I certainly hope those deliver some phat lewts. The point of having goods out of a skill, where applicable, is to let the skill play a role in the game. I'm a fletcher, and you're a ranger. Even though I may be making a loss training, I'm still providing goods in the form of arrows and bolts and bows. If today all the shops that sell commodities were to close, you won't have a shortage of them, because miners, runecrafters, fishermen, slayers and fletchers will be there to supply the goods. Agility is a character development skill, but you gain abilities to be used in other parts of the world. Thieving too, except for the supply of Pharoah's staff, gems, and whatever you pickpocketed. These are alright not to provide physical goods to the game. Firemaking...not the best skill in the game. The only skill you should compare Dungeoneering with is Slayer. Slayer: You go to specific areas to train, since the monsters live in specific areas. Dungeoneer: You go to specific and instanced area to train. There's lore explaining the instanced area and why you don't see anyone else in the same level. I'll take that for a reason. Slayer: Some equipment are tradeable, some aren't. No big deal.Dungeoneer: A whole list of new items found in the dungeon, all untradeable and not usable above ground. But there's lore about how they items are banned because they're contaminated with dark magic, I'll take that for a reason. Slayer: Your rewards are slayer specific loot, some of which can be linked to the monster. Abyssal whips and abyssal demons, Granite maul and gargoyles. You supply the market with these loot as a Slayer. You play a role in the community. The points system of Slayer supports the skill itself by providing slayer ammo and convenience. Not a very creative method, but it doesn't impact the skill to the extent of making it like a minigame.Dungeoneer: Combat is involved, but this time round you have nothing to supply the market. You don't get loot off secret chests and monsters. You don't even gain anything to help your Dungeoneering career. Dungeoneers don't have a role to fulfil in the game, unless you're telling me that this is a character development skill unlocking just abilties. You don't even unlock abilities that serve you outside of the dungeon. That being said, the OP is just contradicting herself with statements like "I'm not comparing" when clearly she is. She's basically trying to say that Dungeoneering's great as a minigame, but not as a skill. I don't fully agree with her, for the reasons above. "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Racheya Posted April 20, 2010 Share Posted April 20, 2010 We already have a topic for discussing Dungeoneering so I'm moving this thread to the Rants forum where I feel it's more appropriate. :thumbup: I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator]. Link to comment Share on other sites More sharing options...
sohkmj1 Posted April 20, 2010 Share Posted April 20, 2010 So in your rant I see a few points: 1) Rewards are not sellable - The rewards of all the other skills are not sellable either.2) Prices for rewards are too high - Agreed, and apparently this is being considered by Jagex.3) The rewards cannot be used outside Daemonheim - False. Keep in mind that this is new content and of course there are flaws, which hopefully will be reviewed. 1) The reward from woodcutting is a log, you can sell it. The reward from mining is a log, you can sell it.2) Yay :)3) I didnt make it clear sorry, I have changed it now. It was ment to be talking about the skill itself f not the rewards.Huh. I actually like Dungeoneering, people aren't even giving it a chance to redeem itself. Remember when Summoning came out? Loads of people were against the skill at the start. What has it become now? People have familiars practically everywhere. They would probably release a second update to it, just give it time. Link to comment Share on other sites More sharing options...
Hajutze Posted April 20, 2010 Share Posted April 20, 2010 Eh I don't consider it a skill. Might as-well make Barbarian Assault a skill! You can "Train" it, you can use the rewards outside the minigame. There's a boss level.IMHO they should just add those kind of mini-games as a way to train the skill. (In other words BA could be just a 2ndary way to train Dungeoneering) Link to comment Share on other sites More sharing options...
strilmus Posted April 20, 2010 Share Posted April 20, 2010 I'm just going to point out that Slayer as a standalone skill does not actually provide the loot, but rather the fact that you're going out and fighting these monsters with your actual combat stats as opposed to using your slayer stat to kill them. Granted, you NEED the Slayer skill to kill them too, but it's not just that alone that's getting you there. And even then, it's not a direct "you put levels into here, you are guaranteed to get a drop there". You will need luck. No matter how high your slayer level gets, that monster isn't going to fork over the goodies until the RNG lands on a favorable spot. You could go your entire career without a single good drop if you were that unlucky. In the same sense as Dungeoneering, even if you do not kill anything at all, you are at least providing a purpose in any kind of other skills you possess that are beneficial to the team, rather than your raw Dungeoneering stat. I'm drawing a comparison here. Anyway, probably not going to pay attention to this thread now. Link to comment Share on other sites More sharing options...
Youmu Posted April 20, 2010 Share Posted April 20, 2010 Or maybe they should make more, because Dungeoneering is by far the best skill out there? BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
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