L0rdAki Posted April 28, 2010 Share Posted April 28, 2010 No, this is not the wrong place, it's not a rant... It seems you need 90+ all skills and to work in a team to dungeoneer efficiantly. You also need to re-learn all the armour names,fish types, ect. It's really slow exp and the bosses are hard. I know nothing about dungeoneering. I did one level which took an hour, then gave up due to knowing nothing. I'd like some of the rewards, but I'm not 90+ all skills and for reasons described in another thread I hate team activities, I'd prefer to solo. It's so confusing and takes ages. Can someone lend a hand? Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Vulxai Posted April 28, 2010 Share Posted April 28, 2010 I'm doing fine soloing by myself, and my stats are far from superior. The thing that helped me was just keep going through it, and learn from experience. I don't learn to well reading, I'm a hands on learner, so for me, that's all I did was keep doing it. ~ Proud Father ~ Proud (Currently Deployed) Army National Guardsmen ~ Proud Lakota ~ Retired Tip.It Crew ~ Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 I can't see your stats nor access your highscores page (Lo fi skin), so what you call subpar might be over 9000 for me. I find reading extremly useful, then hands-on to tweak it. When I went to zammy with my friends is an example: the guides I found for teams around my level insisted on bringing rocktails, but I was taking way too much damage, so I switched to brews/restores. I would have failed miserably without reading the guides first, though. Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Bad911 Posted April 28, 2010 Share Posted April 28, 2010 Lets lay down a general overview for you and you tell me if you can't follow. In the beginning, you should solo. On either side of the entrances are two staircases that will enable you to solo. Now, at the beginning, a sort of "tutorial" session starts, you'll slowly increase your complexity level to 6 in floor 1-3 and you should gain a dungeoneering level of 5~ at the end. Floors are floors.Complexity is complexity, always keep complexity at 6. Now, in this "tutorial" session, you can't change the complexity level to a higher number without doing the previous one because it's a tutorial. You also won't be able to turn the game-guide off, and these levels may seem miserable, but they aren't. After each "tutorial" level, you will gain 70-85 extra exp points in order to increase your level. At floor 3 I believe, you'll reach complexity 6, that is when you leave. After you leave, you make your own team (or solo) and go back in with game-guide turned off (should automatically turn off after you leave). That way, you won't have a -6% penalty. Here is where the boulder starts rolling, exp is exponential. Opening doors gives you more points, killing all monsters gives you more points (although someone told me dinosaurs give you -100xp each), receiving achievements gives you more points, bigger maps give you more points, lower person-to-difficulty level ratio also gives you more points. Etc etc. Here is my game-plan usually:Buy hammer, pick-axe, hatchet, tinderbox, fishing rod, 10 feathers, 10 Rune Ess (make into airs, earth, cosmics for gatestone). You should find some laws to bind if you're melee based, otherwise use the ammo bindings for deaths or fractite arrows.Open every door I can, kill everything I can. Now, the most complicated piece most people think is Prestige points. All you need to know is that, once you fail to reach the next "new" floor, you reset and start from floor one again. By "new" I mean it doesn't have a check mark next to it.Two things - Don't skip floors, it increments your prestige by the amount of floors, not floor number. And, don't reset too early, don't choose not to reset, even if it's 1 exp, it'll be beneficial. Tips:Host your own team, don't spam "f#". Once someone trades you, it means they want to join your team, so just right click their name and invite. Once you have got the team size you want (your preference), choose the number setting with '(recommended)" beside it and choose the map you want to do. Small is 4x4, medium is 8x4, large is 8x8. Obviously the higher the settings, the higher the points. Make yourself the according armor to the boss, don't slack and go halfway. You'll find yourself dying. At higher levels, don't team with people who can barely reach the floor you're going to, they usually get wiped by the boss and make a mess of things. This also applies to you, if a floor is brand spankin new, don't go in there, each death is gives a huge points deduction (1= -12%, 2= -22%, etc). Link to comment Share on other sites More sharing options...
glasscube Posted April 28, 2010 Share Posted April 28, 2010 Odd, we have similar melee stats and I find solo dung to easy ... Help drive change Canada Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 "Here is where the boulder starts rolling, exp is exponential. Opening doors gives you more points, killing all monsters gives you more points (although someone told me dinosaurs give you -100xp each), receiving achievements gives you more points, bigger maps give you more points, lower person-to-difficulty level ratio also gives you more points. Etc etc." I lost you here. Achievements? Bigger maps? Person to difficulty? O_o Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted April 28, 2010 Share Posted April 28, 2010 Clarifying what he said:Achievements do not give extra experience.Bigger maps are available to teams only, but they do give a lot more experience.If you have a team, you can choose to set the difficulty equal to the number or team members you have, or you can choose to set it so that the difficulty of the dungeon is aimed toward a team that has less players than your team has. You get more experience if you set the difficulty to what it's supposed to be for your team size, obviously.You don't lost experience for killing the dinosaur things, but if you trap them instead you will get more hides which you can make range armour from. Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 I lost him from thereon in...:| Achievements? Is this like, xbox live or something? Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
Solartide Posted April 28, 2010 Share Posted April 28, 2010 Ok, here's the 411: In the opening room, take everything that heals 100+, and armor. Open all doors, kill all monsters. When you get rune ess, make high alch runes. High alch everything you don't need, ESPECIALLY CHARMS. ??? PROFIT! Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 What heals 100+ though? I need like 90 smithing to make a decent weapon and 90 attack to wield the thing... :/ Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
SirIzenhime Posted April 28, 2010 Share Posted April 28, 2010 if you just solo, boss monsters are extremely easy wear Zephryium or Argonite equipement (which are common rocks to find during the dungeon) If you need to learn the skills, do it solo for awhile, pick up every item you can, and store it in the first room, items don't disappear when you drop them (except burnt food), so don't worry about loosing them.It doesn't take long to figure out which items are worth keeping, which items you should leave on the floor, and what resources you should be using. If you have any experienced friends, play some rounds with them, maybe you'll get a good Gorgonite weapon to bind. Binding an item means that you'll always have it when you start a dungeon. You can Bind one item and one set of ammo (runes, or arrows) at low levels. Also, a random note. If you drop items that are in the same group (food, metal ore/bars, hides) together on one square, it will sort it for you, putting the lowest tier items on the bottom of the pile, with the high tier items on top. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 I don't have any friends with awesome skills... I've got one guy with about 50 dungeoneering and that's about it. Are you sure that items don't disappear ever? Also, is it really worth doing? The rewards are awesome, but to get any of the ones I want (Farming scrolls, New prayers, Tome of frost, Chaotic weps/shield) you need to be an insainly high level...83 exp/hour is like rcing one ess per run level slowness. Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
SirIzenhime Posted April 28, 2010 Share Posted April 28, 2010 Yes I'm sure items don't disappear, and as to it being really worth it or not?.....beats me, I do it because I find it fun. And you could try playing with friends who are equally as new to Dungeoneering as you, might make it a lot more fun tbh. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 I'm more worries about efficiancy vs rewards because it's no fun at the moment :| Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
bedman Posted April 28, 2010 Share Posted April 28, 2010 What heals 100+ though? I need like 90 smithing to make a decent weapon and 90 attack to wield the thing... :/Because you are lower lvled, bosses will be easier too. Just play once with a high smith/miner to get gorgonite spear, and you are fine. I really like the "skill". It's varied, challenging, and adapted to your skills. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 It doesn't adapt to your skills. You need like high everything to play solo, which I would prefer to do by FAR. The doors that require like 105 rc to open too...>_> Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
roanlo Posted April 28, 2010 Share Posted April 28, 2010 Another tip to save your brain. Examine everything you don't know. It tells you what "tier" it is. Best way to look at it: Tier 6=level 50. Teir 10=level 90. So basically 10 levels below.The exceptions are farming; which annoyingly does not tell you anything close to a teir or level requirement by examining.And Herblore, they seriously screwed that up (Examine "Teir 3" herb. Try to clean tier 3 herb, "You require 70 herblore to clean this".) Link to comment Share on other sites More sharing options...
lordkafei Posted April 28, 2010 Share Posted April 28, 2010 High alch everything you don't need, ESPECIALLY CHARMS. PROFIT! I used to believe this. I have found that making 1 combat familiar is invaluable - especially when the boss you are after switches protection prayers. If you pick a familiar with a different attack style than your own, you can rock. I high alch / sell the greens, crimsons & golds. But I make familiars with the blues. YMMV. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
meb Posted April 28, 2010 Share Posted April 28, 2010 It doesn't adapt to your skills. You need like high everything to play solo, which I would prefer to do by FAR. The doors that require like 105 rc to open too...>_>Those are the bonus doors, the other doors can be opened with the skills you have. Retired 2146 overall - 136 combat - 6 skillcapes Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks. Link to comment Share on other sites More sharing options...
L0rdAki Posted April 28, 2010 Author Share Posted April 28, 2010 Didn't a poster above say you need to open all doors though? The system is so complex, and I repeat, I know nothing...all the bosses have specific weaknesses and everything...:S Drops: Black Mask.Clue rewards: Sara Plate, 2 Robins, Some other random stuff. Link to comment Share on other sites More sharing options...
SirHartlar Posted April 28, 2010 Share Posted April 28, 2010 Didn't a poster above say you need to open all doors though? The system is so complex, and I repeat, I know nothing...all the bosses have specific weaknesses and everything...:S http://runescape.wikia.com/wiki/Dungeoneering#Bosses Open that up if you encounter a boss you haven't met before, it will tell you it's weakness and the best way to go about defeating it. Link to comment Share on other sites More sharing options...
qeltar Posted April 28, 2010 Share Posted April 28, 2010 First... relax. It's not as bad as you think. You've been given some pretty good advice already. You do not need a team to train Dun. Yes you can get more XP, but most of the XP rates people toss around are bogus, and don't take into account all of the overhead associated with teams. Regardless, you are best off learning the skill playing solo. You do not need high skills to play solo. There will occasionally be a door you can't open or a puzzle you can't do, but you can skip it. The quality of resources and the relationship of resources to skills is much better done here than in RS. For example, a tier 9 fish is better than a tier 8 fish. You need tier 8 Fishing (level 70) to catch a tier 8 fish, and tier 8 Cooking (level 70) to cook it. And so on -- it's pretty consistent. Start out by binding a decent weapon, the best you can get for your level. When you play on complexity 1 you'll start out with weapons and armor, and you can bind a weapon and some ammo to get started. Once you've played all 6 complexities, from then on always play on complexity 6. Follow these approximate steps: 1. In the starting room, pick up everything on the tables. Equip anything that is level appropriate that you don't already have, and sell the remaining equipment to the smuggler. Buy a pickaxe, hatchet, tinderbox, hammer and knife. 2. Look for keys on the ground and pick them up first. There will always be a path you can follow to get to the boss. 3. Explore as much of the floor as you can. 4. Save all fish, herbs and herb seeds. Save them in the smuggler's room -- other than burnt fish, nothing disappears. 5. When you find the boss, don't enter until you've explored the rest of the dungeon. 6. Get ready for the boss by making level-appropriate melee, ranged or magic gear. The RS wiki is currently the best source of information on boss weaknesses (at least until my ultimate guide is done ;) ). If you run into trouble with a specific boss, you can ask for advice here. 7. You can't leave the boss room once combat begins, but you can use the gatestone spell. Cast it to make a gatestone and drop it in the starting room, then tele to it if you run out of food. (The exception being the gluttonous behemoth, which will heal itself up.) 8. Beasts of burden are very handy to carry extra food into the boss room. 9. Alching items gives you double the gp if you need to buy supplies. Charms are the best thing to alch, oddly enough. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
All_Is_Great Posted April 28, 2010 Share Posted April 28, 2010 Here's what you need to do: Try the skill first! Honestly, after a couple runs you'll have everything you need memoriZed.Trying to understand everything by reading does not work, simply b/c there's too many items.You're only level 2 so stop complaining about stuff you don't know. It'll get better down the road. Link to comment Share on other sites More sharing options...
meb Posted April 28, 2010 Share Posted April 28, 2010 HOw can you not figure this skill out? Some people... :s Retired 2146 overall - 136 combat - 6 skillcapes Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks. Link to comment Share on other sites More sharing options...
anonymouse_ Posted April 29, 2010 Share Posted April 29, 2010 HOw can you not figure this skill out? Some people... :sThe guy didn't even read the damn kb before posting this. Not that you really need to, but it helps if you're slow :thumbdown: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now