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Hegemony: A New World


a_bert

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[hide=Map]8thoctmapCOLONIES.png[/hide]

 

 

  • A Colonial Hegemony. Expand your empire through conquest, colonisation, technology or trade.
  • Start date: 1620~
  • Forgive my lack of historical accuracy geogoraphy wise, and technology wise - if you want you can call it an alternative timeline, set on earth
  • Areas shaded in dark green are uninhabitable
  • Every province is worth 2 million ducats
  • Budget is reset every 4 days
  • Budget rolls over.
  • If you have any issues, say.

 

[hide=Your economy]

  • Works on a basis of PCT
  • Base 10 million
  • P = provinces = 2 million each
  • C = commerce, one time pay offs. You cannot increase your 'budget' this way, only your treasury
  • T = technology, researching the economy tree will increase your budget

[/hide]

 

[hide=Colonisation]

  • It costs 3 million to colonise a province
  • The Colony can be 'declared' complete by the player at any point, at which point it becomes part of your empire
  • If you declare completion after 1 year, the chance the colony will be successful is 50%. It may fail for 50% and you lose your money.
  • After 2 years, the chance is 60%.
  • After 3 years, the chance is 70%
  • After 4 years, the chance is 80%
  • After 5 years, there is 100% success rate.
  • You gain the 'worth' of the province at the next budget reset, not immediately.
  • You can spend an extra 500k to gain an extra 10% chance of survival.
  • Colonies can be invaded and destroyed. Attacker gains no benefit.

[/hide]

 

[hide=Commerce]

  • Commerce is a black hole.
  • You can trade with Europe.
  • There are 4 trade goods. Tobacco, Sugar, Banana and Rum
  • Every reset, these goods are randomly assigned a % profit. It can range from 100% profit (double your money) to 100% loss (lose everything)
  • You will receive your profit on the day of the reset, the reset after you invested.
  • The most you can invest is 5 million per budget.

[/hide]

 

[hide=Technology]

  • Tech will not advance 'far' beyond the time
  • Every tech 'tree' will start at level 1 and increase upwards incrementally.
  • Level 1 will require 10 million ducats, level 2 20 million, level 3 30 million, and so on.
  • Level X technology will also require you to have prior technology which adds up to X.
  • For example, to produce a level 3 tech, you would require either three level 1's, or a level 1 and a level 2. (1+2=3!)
  • Furthermore, you cannot research a level of a technology you do not already have the previous level in.
  • E.g. Level 3 guns requires level 2.
  • You cannot use a tech to advance to another tech in this way more than once. This means you will have to build a 'tech' pyramid.

[/hide]

 

[hide=Conquest]

  • Taking over a province will not give you the addition to your budget until the next reset
  • You may enslave the population, at the risk of a potential revolt, to give you 500k cash bonus.

[/hide]

 

[hide=Military]

  • Combat occurs similarly to in the past few hegemonies.
  • Armies can only move one province per year
  • Armies of more than 50,000 in a tile suffer from attrition of between 1% and 5%.
  • Armies should be balanced. 1 Mortar Cannon may cost the same as 2000 enslaved natives, but will not be able to stop the rush.
  • Armies will be announced in the thread if you don't do it yourself
  • Maps will be required unless you want to take some risks that I know what you mean!
  • Generals cost 100k and will be randomly assigned a modifier.
  • If you wish to 'ambush' a tile, you must do so prior to an enemy unit being moved to that tile.
  • If two opposing armies are in the same province, they are locked, and are forced into open battle.
  • Spies can be sent to 'survey' a province, costing a blind bid. If the opposing player pays more than your bid, your spy is unsuccessful. If he doesn't, your spy is successful. Both parties always lose their money.
  • -
  • Infantry
  • Enslaved Native Warriors - 500 each
  • Enslaved Native Archers - 800 each
  • Longbowmen - 1000 each
  • Colonial Militia - 1200 each
  • Musketmen - 1500 each
  • Marines - 2000 each
  • Elite Riflemen - 3000 each
  • -
  • Cavalry
  • Horse Archers - 800 each
  • Native Cavalry - 1000 each
  • European cavalry - 2000 each
  • Musket cavalry - 2500 each
  • -
  • Cannons
  • Basic cannon - 500,000
  • Heavy cannon - 750,000
  • Mortar cannon - 1,000,000
  • -
  • Ships
  • Sloop (no land bombard capabilities), can transport 3000 troops - 500,000
  • Brigs, (can land bombard), 1,250,000
  • Galleon (no land bombard capabilities), transports 10,000 troops - 1,500,000
  • Frigate, (can land bombard), 1,500,000
  • Ship of the Line (can land bombard), 2,000,000
  • Flagship (only one may be purchased, extremely strong), 5,000,000

[/hide]

 

[hide=Unique(ish!) abilities]

  • You may pick 1 ability
  • Multiple nations may have the same ability
  • -
  • Vastness - budget bonus of 1 milllion for every 10 provinces you control.
  • Intellectuals - 10% Research boost
  • Genocide - Upon conquering (not colonising) a province, enslave the population with no chance of revolt, and receive 1 million instead of 500k.
  • Natives - Armies can travel 2 provinces per round
  • Warmongerers - -10% Land forces costs
  • Expansionism - 15% Less cost to colonisation
  • Trading post - 5% Commerce boost
  • Materialism - -15% Navy cost
  • Uniformity - No revolts
  • Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more
  • Outstretched - Every colony that has only one bordering province costs 50% less, but every colony with two bordering provinces costs 50% more

[/hide]

 

[hide=Nations]

  • Dark Blue - France - Nex, Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more
    Budget: 18 million
     
  • Vibrant Red - England - Dusty, Expansionism - 15% Less cost to colonisation
    Budget: 14.1 million
     
  • Blood Red - Puritania - Grim, Genocide - Upon conquering (not colonising) a province, enslave the population with no chance of revolt, and receive 1 million instead of 500k.
    Budget: 10 million
     
  • Dark Brown - Russia - Paul, Outstretched - Every colony that has only one bordering province costs 50% less, but every colony with two bordering provinces costs 50% more
    Budget: 14 million
     
  • Aqua Blue - Iroqois Spork
     
  • Fluorescent Green - Aztecs - Icu, Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more
    Budget: 14 million
     
  • Golden Yellow - Spain - Retech, Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more
    Budget: 16 million
     
  • Soft Green - Jamaican Empire - Ross, Materialism - -15% Navy cost
    Budget: 12 million
     
  • Ripe Peach - The Island Coalition - Archi, Materialism - -15% Navy cost
    Budget: 10m
     
  • Horrific Purple - Portugal - Mather, Intellectuals - 10% Research boost
    Budget: 16 million
     
  • Mauve Purple - Brazilian Colonies - Wisp
     
  • Hot pink - Southern Incas - Rocco, Natives - Armies can travel 2 provinces per round

[/hide]

 

[hide=Notes]

[*]Do not let your feelings towards me dictate whether or not you decide to play this. This will be fun. It will be Hegemony.

[*]I will not just 'abandon' this after a week. Promise.

[*]You can trust me to be impartial, just incase you didn't.

[*]The game ends when there is nobody left playing. Even if this means one bro sticking it out for months just to piss me off.

[/hide]

 

Game begins now, pick a country and go!

'Tis I, 'tis Vindice, 'tis I!

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I'm just saying that I was going to play this, not really very active anymore here anymore though.

no hard feelings, I would if I was active.

[Falador tavern]

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If I still visited regularly, I probably would be england :P.

 

But, alas, my time is spent elsewhere. :shades:

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

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Thank for the kind words all!

 

You guys should make the effort to play :) It'll be fun, you only have to really post once every 4 days until you get embroiled in war, and that only takes 15 minutes a day - but it's your choice - sad to see you go though!

 

Sure thing Mather, I hope it pans out as you plan!

 

Archi will be playing, though I'm not sure how much he's going to post, certainly I would doubt as much as he used to.

'Tis I, 'tis Vindice, 'tis I!

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Spain with closeness.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I aprove of this Hgemony, the best replica in my oppinion, reason; warfare is completely optional. Great work, at least in theori, Dungeonal! :thumbsup:

 

Portugal, Intelectuals.

 

 

Also, Archi?! He's returning?

Is your capslock broken? You're pulling an Earthsage my friend.

 

I'm gonna look around the rules a bit more.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Can I by any chance change to the aztecs XD?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I'll go with the lime (Not sure which one. Soft, I assume?) green island place. EDIT: Jamaica. I think.

Also, Materialism sounds good.

 

What is your stance on oddball tech? I have a small stack of ideas, and since gunpowder is involved, most of them can be modified slightly. If you'd like examples to see if it's acceptable, just pm me about it.

 

For my starting action, I'll colonise the two other regions connected to the landmass I'm on, then I'll build two frigates and two sloops, because I feel like turtling on this island.

 

That leaves my budget at zero. Wheee.

2Xeo5.png
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I plan to be pretty lenient, similar to Retech's leniency in Ye Olde, but that's not a guarantee. PM me if you think there is even the slightest chance I might think it's a bit dodgy (or someone is going to cry over it)

'Tis I, 'tis Vindice, 'tis I!

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France, closeness.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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dMV1O.png

 

I colonise these four, the pink are colonised first. Then the brown. Costing around 14 million

 

I then train 2000 elite riflemen.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Alas no: Your base provinces are worthless (obviously, if they're taken, they give 2m, but you get what I mean!). Forgive me for not making this clear: Starting budget is 10m

'Tis I, 'tis Vindice, 'tis I!

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Nevermind.

 

Anyways, are you providing tech trees or expecting us to make them?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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UEK7t.png

 

Cost: 7 million

 

1,000 Elite Riflemen.

 

Cost: 3 million.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I'll take purple if that's untaken.

 

Can I just make up which country actually colonzied it?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'm not 'providing' tech trees: Obviously you have your basic ones, military, navy, etc, but if you come up with your own (reasonable) ideas then as I said earlier, I will be fairly lenient.

 

No Giant Death Robots. Thank you for that, Sid MEIER!

 

Sure, Retech, as long as you mean the 'pointed' purple. I admit that name is bad.

 

Pick an ability too.

 

- thanks Icu

'Tis I, 'tis Vindice, 'tis I!

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What does pointed purple mean? I wanted the one nearish/in Brazil.

 

 

If not that, I'll take the one below Icu, the yellow.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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The one in Central America.

 

I'll take outstretched.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I meant the yellow, beneath Icu. :)

 

 

For the outstretched unique ability, is that two bordering provinces that you own, or just two bordering provinces?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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