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The Elder Scrolls V: Skyrim Discussion Thread


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#181
Zilla
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Keep in mind that this is the 360 version of the game, It won't look much better then the last game on the same piece of 6 year hardware. Expect the PC version to be leaps better in visual quality. It will sure be a hell lot better then the console version. I actually haven't played Oblivion on my PC, but is the quality not higher then the console on that? I expect the PC version to be impressive.
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#182
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Keep in mind that this is the 360 version of the game, It won't look much better then the last game on the same piece of 6 year hardware. Expect the PC version to be leaps better in visual quality. It will sure be a hell lot better then the console version. I actually haven't played Oblivion on my PC, but is the quality not higher then the console on that? I expect the PC version to be impressive.


It may be running on the X-Box's dated hard ware, however it is running a new engine and I wouldn't doubt Bethesda's ability to include well rounded textures within the console versions of the game. But of course, the PC version will look leaps and bounds above the console variations, plus I have no doubt the modders will create even better textures than those.

The console variations of Bethesda's games, from what I can compare to my PC versions and my friends console Bethesda games (i.e. New Vegas, Oblivion), the console versions can compare to the PC's minimum graphics quality, with HDR and some draw distance effects cranked up a bit. With everything cranked up in Bethesda's games on the PC, and with higher resolutions as well, the game looks significantly better.

And I'll echo this again, modders will only make the texture and mesh qualities even better.
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#183
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Aaand now eagerly awaiting a natural environments variant for it. =P~

#184
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Saw some stuff I didn't see before.
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#185
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Aaand now eagerly awaiting a natural environments variant for it. =P~


Hell yes.

@Zilla: Saw that on the Beth forums, didn't think it was worth posting. Maybe because I thought those two were morons who knew nothing of the lore...so personal hatred...:-w

But seriously, that did show me some things I hadn't exactly paid that much attention to, and the two guys are pretty funny to listen to simply because they seem ignorant to some things (whether it be on purpose or not), so I would give it a watch if you wish to see everything possible. Shows lotsa little things. ;)
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#186
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The only two things they made me notice was the possible Nirnroots and the weird face statue. Other than that, it's all very obvious.

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#187
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I have to echo the sentiments that the music in that trailer was AWESOME. [bleep]ing got chills when it kicked in after he screamed.


I'm definitely getting the soundtrack :)

#188
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It's by Jeremy Soule - you'd have to be crazy to not get it.

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#189
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I can't stop watching the gameplay trailer D:


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#190
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From the new US OXM.

  • Just because a dragon flies by doesn't mean automatic death to you. When Todd compared them to big daddies, he wasn't kidding. This one quote says:
    "In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight."
    Basically that states that the dragons (not all of them, anyways) won't attack you immediately on sight. This also comes up again in a later point.
  • Telekinesis spell confirmed. I don't remember if it was just speculated or not, but it's confirmed to be in the spell list. Specifically, OXM said there were 80 spells, but for those of you keeping up with the news, there's certainly a lot more versatility in the spells now.
  • Speaking on dragonshouts: "The first strain of this new magic that we're shown is the ability to slow time. As you approach the carvings, one word in particular begins to glow. Once its been examined and equipped, a tap of RB slows the entire scene down for eight seconds, allowing you to casually plant arrows in the skulls of any surrounding enemies. Learn the rest of the phrase and you'll get even longer to play at being a medieval Max Payne."
  • It also mentions the Unrelenting Force dragonshout, which is of course the 'knockback' shout, and also briefly mentions there's a cooldown period after each shout you do. Then it says:
    "Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again."
    Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I'm interested.
  • The mag talks about how you actually feel like you're hitting the person with metal to flesh with each hit of the weapon. Nothing otherwise 'new.'
  • You have quick menus for each hand. The example they give is say, you switch your left hand immediately from a shield to a fire spell while retaining the sword in the other. Apparently you can switch from the gritty, up-close melee to magic in almost no time spent.
  • "Bethesda has struck a masterful balance between the straight-forward accessibility of placing items on each trigger, and a system that clearly offers depth and flexibility. Naturally, two-handed weapons do exist, at which point the left trigger may, for example, block with a broadsword or allow you to aim with a bow."
  • There's also new dragon screen. I think it's been mentioned before, but I had yet to see the screen myself. It's basically the dragon sitting on that stone pillar, much like the one at the end of the Official Trailer that it flies off of, the one in the GI mag. Only this time it's from under and from the front, with the dragon's wings partially outstretched and his head looking away, roaring.
  • "Skyrim is going to be a slightly less dangerous landscape to negotiate this time around. Rather than initiating a zany chase every time you wander near the local wildlife, many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently pissed off, though, so don't go trying to shake hands with a frost spider."
  • The article retouches on the fact that everything is being designed by hand, from the world itself to the dungeons. For the dungeons mainly, they also reiterate what we've heard in that none will be exactly alike. They then mention 'burbling underground rivers, tree roots punching their ways through walls, and odd glimpses of light from the world above' in the 'ancient Nord catacombs.'
  • Supposedly Bethesda has also focused more on pacing and variety to ensure that you don't 'just find a dark corner to curl up in for a snooze.' The dungeon which they explored was Bleak Falls Barrow from the demo, and this time around there are 'far more traps and puzzles' in dungeons, which gave Bleak Falls section 'a distinctively Indiana Jones and the Last Crusade vibe.'
  • *Spoiler here*
    It says instead, as they went to exit a cave, they found themselves to face to face with 'an enormous, dark gray dragon.' They point out that you can't escape these looming baddies. At some point or another, you're going to have to take these bad boys down, and it's not going to be easy.
  • OXM then mentions how unlike in Oblivion, people will actually have proper jobs and schedules now. Like how, in the small town of Riverwood, it will feature such things as chopping wood, cooking, and running a sawmill. You can perform these jobs now too, 'so if you want your hero's story to include eight-hour days cutting up hundreds of logs, the option is there.' Each settlement has its own economy, and apparently you can, for example, 'ruin Riverwood's financial state by choosing to sabotage that sawmill.'
  • That whole 'drop a sword in the middle of a town' deal has more weight to it, too. If the NPC that picks up the sword and likes you, they might offer it back to you in case you dropped it by accident. A neutral-feeling NPC might ask if they can have it, and one who dislikes you 'might simply nab the weapon and take off.'
    Then, if you choose to kill that person, the radiant story will then search for his/her relatives 'and may even send one of them in pursuit of you to avenge the murder.'
  • Also, OXM isn't even mentioning the hints Bethesda kept dropping during the interview. Apparently there's a lot more they want to talk about but can't yet. For example:
    "We're expecting something very special from the faction system, which the team seemed to be itching to talk about."
    And that isn't referring to the Dark Brotherhood as they mention that later. I don't know what stops Bethesda's pulling on the faction system, but I'm eager to find out.


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#191
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Took from NeoGAF:

The Elder Scrolls Evolved: IGN interviews Todd Howard

Stuff we haven't heard yet:

- Bethesda's using Havok's animation system (Havok Behavior) in their game
- The .nif file extension used for mods is still used in Skyrim
- Alongside the Fast-travel system from Oblivion will be a Carriage-system that takes you to other cities for a certain fee. This includes cities you haven't visited yet.
- There will be areas that are too hard for low-level characters.
- There is no set amount of Dragons in the game, they're placed pretty randomly, like other creatures
- The conversation system, while now in real-time and without the zoomed-in view, still functions similarly to Oblivion's
- The new combat system is also supposed to help players differentiate and develop their characters into a specific form: "You can't be everything at once."
- There's crafting for each archetype (Magic, Combat, Stealth). The magic crafting system, as we know, is Enchanting, and allows you to enchant items and tinker with their effects.
- There are more unique armor sets than in Oblivion
- For those still hoping, no multiplayer, brah.

And the one a lot of PC users are waiting for:


And Screenshots not posted yet.

http://i.imgur.com/Z82dp.jpg
http://i.imgur.com/418iQ.jpg
http://i.imgur.com/2TSGY.jpg
http://i.imgur.com/Vb7fh.jpg
http://i.imgur.com/VLXTu.jpg
http://i.imgur.com/PGCxT.jpg
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#192
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Edit: I'm an idiot who should check the above post.

m_m

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#193
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New screenshots, the more they release the more I want the game.

http://i.imgur.com/tu7LN.jpg

http://i.imgur.com/fP98c.jpg

http://i.imgur.com/kGkrZ.jpg

http://i.imgur.com/lhVfa.jpg

http://i.imgur.com/jCGzN.jpg

http://i.imgur.com/MI4wr.jpg

http://i.imgur.com/e6Xhv.jpg

http://i.imgur.com/XK7dD.jpg

I love the look of the Orc and Khajit. For those with a fuzzy memory:


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#194
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Wow... I might make an actual Khajit account this time around.

But images like that makes me wonder - how are the modders going to make everything adorable and sexy, like Ren's Beauty Model, in a game like Skyrim?

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#195
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This came off IGN just today.
The Elder Scrolls V: Skyrim is Enormous
The text from the site


Looks good :thumbup:

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#196
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Wow... I might make an actual Khajit account this time around.

But images like that makes me wonder - how are the modders going to make everything adorable and sexy, like Ren's Beauty Model, in a game like Skyrim?


Let's hope they don't. There was a surplus of that crap for the last game and not enough of the actual medieval modder's content. Not to mention Ren's hairstyles were created for Morrowind and look terrible in more modern games.
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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley


#197
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Wow... I might make an actual Khajit account this time around.

But images like that makes me wonder - how are the modders going to make everything adorable and sexy, like Ren's Beauty Model, in a game like Skyrim?


Let's hope they don't. There was a surplus of that crap for the last game and not enough of the actual medieval modder's content. Not to mention Ren's hairstyles were created for Morrowind and look terrible in more modern games.

A lot of it pushed everything even further into uncanny valley. Especially the longer bits of Ren's styles.

#198
Wingless
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*Some* of it was okay, like for totally [developmentally delayed]ed weaboos (like myself) who wanted OTT sexy, agile characters who could basically do anything (maybe that's why I liked Bayonetta so much) but I admit, it did go a bit too far. There were some nice mods, though, that really made the game better. I'm thinking Deadly Reflex, All Natural, Elswyr - those kinds of things.

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#199
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*Some* of it was okay, like for totally [developmentally delayed]ed weaboos (like myself) who wanted OTT sexy, agile characters who could basically do anything (maybe that's why I liked Bayonetta so much) but I admit, it did go a bit too far. There were some nice mods, though, that really made the game better. I'm thinking Deadly Reflex, All Natural, Elswyr - those kinds of things.

I really only had the chance to use simpler mods. The ones that add actually balanced, well-made weapon sets were good too. Was one that did rapiers, and pretty much all of Adonnay's stuff...

#200
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Addonay is great. Loved her stuff in Mount and Blade, too. Waalx isn't bad in terms of taste, although he's an egotistical [puncture] who won't work with others.
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My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley





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