Earth Posted April 19, 2011 Share Posted April 19, 2011 Lemme find one then..Erm..Something along with a BAlanced Scale of Abadar, or..Whatever works best with Arcane Archer. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted April 19, 2011 Share Posted April 19, 2011 Perhaps a cleric or an oracle for five to six levels, then balanced scale of Abadar? I don't think there is a way to get into either Arcane archer or Balanced Scale at level 4 though. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Seraphi Posted April 19, 2011 Share Posted April 19, 2011 Ross, Ruby Knight Vindicator isn't a pathfinder class?It was a joke. I'm pretty sure that Grim would laugh for 5 minutes straight and then kick me from the server if I actually showed up with a build which can run around the Earth 6 times a second and throw people into the sun for somthing around 1.5 trillion damage. I'm going to be playing an artificer again, since artificers are basically generic up till later levels so I didn't get a chance to do much. Link to comment Share on other sites More sharing options...
Retech Posted April 19, 2011 Share Posted April 19, 2011 I hope we have a person make some sort of melee character. Currently, the only one that I know of is my ape companion, which wields a morningstar, shield, and armor. It would be effective against bandits (it has the cleave feat and a mighty cleaving morningstar), but probaly unlikely against some sort of boss. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 19, 2011 Share Posted April 19, 2011 I'm playing a fighter. I'm going to try this again, and NOT HAVE ANYTHING TO DO WITH DAMNED DIPLOMACY. Smash and grab. Minion, footpad, whatever, I just don't want to have to argue. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 19, 2011 Share Posted April 19, 2011 THAT'S THE SPIRIT! Puckml the Kobold always aspired to be a dragon. As a "wyrmling", she always pretended to be a majestic dragon flying through the trees when she embarked on rare surface vacations, and when she went to sleep, she pretended that she was guarding her treasure trove (two copper coins and a splinter from the hilt of a greatsword). However, she knew that despite all the stories told by her parents, she would never grow into a dragon naturally. So why not ask the gods? Her perfect profession was to become her cleric, because Puckml was born a blue kobold. Blue kobolds are set aside from their counterparts by their wisdom. Puckml is a "worshiper" of Dahak and Apsu, the diametrically opposing gods of dragons. Neither one considers her a true follower, so she gains her spells instead from the sheer belief of the unity of all reptillian races and dragons. Somehow, she manages to merge the philosophies of the two gods into an oddly distorted pseudo-religion, that has aspects of both but is compatible with neither. Her beliefs have gotten so strong that she has manifested a supernatural power: the ability to breathe a cone shaped emanation of cold dragonbreath. Her personality is somewhat bifurcated. While she can sometimes be cold-hearted like Dahak, she still feels uncomfortable in performing evil acts. At the same time, she doesn't feel compelled to perform good like Apsu. The only philosophical constant in her mind is her destiny in becoming a dragon. After her family and friends (the turnip Kobolds spring to mind) was slain by a band of rogues and bandits, Puckml set out on her own. Along with her loyal animal companion, Bobo the Babboon, she must travel with a ragtag band of adventurers to gain the attention of the heavens and finally earn her wings. ^ My first, fleshed out backstory Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted April 20, 2011 Author Share Posted April 20, 2011 It looks fine. If people are interested in playing melee classes I am fine with working/finding a pathfinder conversion for the Tome of Battle. Link to comment Share on other sites More sharing options...
Earth Posted April 20, 2011 Share Posted April 20, 2011 Eh screwit, i'm going Monk again. May I go from the Advanced Rulebook this time, Grim? If so, i'll be playing as a Monk of the sacred mountain. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Nexaduro Posted April 20, 2011 Share Posted April 20, 2011 Half-Orc Fighter, what kind of character do we need the most?A) 10ft-5ft reach, light armour, tower shield, mobile immovable wall, one-handed two-handed spear/biteB) 5ft reach, heavy armour, heavy shield, steady tank, orc double axeC) 10ft-5ft reach, medium armour, no shield, lawnmower of death, lucerne hammer 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 Probably the tank. Currently we only have one tank, which is really more of a regular melee fighter. And even though I have relateively high (22) AC, my cleric isn't equipped to go out and fight (only 8 strength). We need more damage-dealing meleers anyways, and it isn't too fun just to sit around and tank all the time. :P Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 20, 2011 Share Posted April 20, 2011 Lemme see how high I can get my AC and HP. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Earth Posted April 20, 2011 Share Posted April 20, 2011 Oi, Techy, i'm lost on how to build characters. Sorry, but could you give it a shot?.. Should be easier now, at least. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 Oi, Techy, i'm lost on how to build characters. Sorry, but could you give it a shot?.. Should be easier now, at least. Yeah, sure. Monks aren't that hard to build. All finished. I tried to find an amulet of natural attacks, but it wasn't carried over to Pathfinder. I wrote in at the bottom the rolls for a variety of attacks that a monk can perform, so that you don't have to calculate it everytime, and some links for more specific information. The attack rolls and damage rolls correspond, so hypothetically if you hit with the second attack and missed the first, then just roll the second damage dice. :thumbup:  At various points on your character sheet, I put (fill in here). It it basically your backstory and fluff about your character, that you'd want to fill out. [hide=Character Sheet] [hide=Puckml] PumucklFemale Blue Kobold Cleric 4 | [True Neutral] DescriptionAge 30(Small)Homeland SubterraneanDeity Draconic CauseCampaign KingmakerRepresenting Retech HP 26 Strength 8 (-1) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 13 (+1) Wisdom 18 (+4) Charisma 16 (+3)  Initiative +2 = 2 [Dex]Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +2 = DEX 2+0+0 Appraise +1 = INT 1+0+0 Bluff +3 = CHA 3+0+0 Climb* -1 = STR -1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +7 = CHA 3+1+3 Disable Device* +2 = DEX 2+0+0 Disguise +3 = CHA 3+0+0 Escape Artist* +2 = DEX 2+0+0 Fly* +2 = DEX 2+0+0 Handle Animal +3 = CHA 3+0+0 Heal +4 = WIS 4+0+0 Intimidate +3 = CHA 3+0+0 K (Arcana) +5 = INT 1+1+3 K (Dungeoneering) +1 = INT 1+0+0 K (Engineering) +1 = INT 1+0+0 K (Geography) +1 = INT 1+0+0 K (History) +5 = INT 1+1+3 K (Local) +1 = INT 1+0+0 K (Nature) +1 = INT 1+0+0 K (Nobility) +5 = INT 1+1+3 K (Planes) +5 = INT 1+1+3 K (Religion) +5 = INT 1+1+3 Linguistics +5 = INT 1+1+3 Perception +10 = WIS 4+4+2 Perform +3 = CHA 3+0+0 Perform +3 = CHA 3+0+0 Profession +4 = WIS 4+0+0 Profession +4 = WIS 4+0+0 Ride +2 = DEX 2+0+0 Sense Motive +4 = WIS 4+0+0 Sleight of Hand* +2 = DEX 2+0+0 Spellcraft +1 = INT 1+0+0 Stealth* +10 = DEX 2+1+7 Survival +4 = WIS 4+0+0 Swim* -1 = STR -1+0+0 Use Magic Device +3 = CHA 3+0+0   * Armor Check Penalty -3 Trained Only  Equipment   Notes Base Speed [ 30 (6 sq.) ] AC [22] = 10 + 6 [MW Agile Breastplate] + 2 [spined Darkwood Heavy Wooden Shield] +2 [Dex] +1 [small Size] +1 [Natural Armor] Touch AC [13] Flat-Footed [19] Base Attack Bonus +3 Basic Melee Attack +3Basic Ranged Attack +6 Fortitude Save +4 = 4 [base] +0 [Con] Reflex Save +3 = 1 [base] +2 [Dex] Will Save +9 = 4 [base] +5 [Wis]  CMB +1 = 3 [bAB] -1 [str] -1 CMD +13 = 3 [bAB] -1 [str] +2 [Dex] -1 + 10  FeatsSelective ChannelingBoon CompanionGo Un-noticed TraitsPrecocious SpellCaster (Create Water, Divine Favor)Inspired by Greatness (Divine Favor) Carrying CapacityLight Load: 26lbs.Medium Load: 53lbs.Heavy Load: 80lbs.Lift Over Head: 80lbs.Lift Off Ground: 160lbs.Push or Drag: 400lbs.  LanguagesDraconicCommonUndercommon1 Bonus Language (Int) Cleric Spells Per DayLevel 1 3 + 1 [Wis] + 1 [Domain]Level 2 2 + 1 [Wis] + 1 [Domain]  Special AbilitiesBlue Kobold Racial Abilities: Darkvision 60 feet+1 Inherent Bonus Wisdom+1 Natural Armor Bonus+2 Racial Bonus Craft (Trapmaking)+2 Perception+2 Profession (Miner)3d6 (reflex save half) cold damage (15 foot cone) once per day ClericAura - PositiveDomains [Feather, Scalykind]OrisonsChannel Energy 2d6 (6 times daily) Items:Masterwork Agile BreastplateDarkwood Heavy ShieldLarge Spell Storing Greatsword (Death Knell)Large Darkwood Heavy ShieldLarge Masterwork Studded LeatherScabbard of VigorHat of Disguise  Level 0 spells:Create WaterSparkMendingGuidance Level one spells:"Trait" Divine Favor (Acts as caster level 6)SanctuaryInflict Light Wounds x 2Calm Animal (Animal-Feather Domain Spell) Level two spells:Bull's StrengthInflict Moderate Wounds x 2Hold Animal (Animal-Feather Domain Spell)  [/hide] [hide=Bobo] Animal Companion: ApeSize: LargeSpeed: Land 30 feet, Climb 30 feetHP: 24 Strength: 22Dexterity: 16Constitution: 14Intelligence: 3Wisdom: 12Charisma: 7 WILL: +2REF: +7FORT: +6BAB: +3 Attacks: (No Buffs) Regular Attack: [d20+10] / [3d6+9]Full Attack: [d20+10] [d20+4] [d20+4] > [3d6+9] [1d4+4] [1d4+4] (One Target) (Scabbard of Vigor)(First three rounds; sanctuary) Regular Attack: [d20+13] / [3d6+12]Full Attack: [d20+13] [d20+4] [d20+4] > [3d6+12] [1d4+4] [1d4+4] (One Target) (Scabbard of Vigor + Divine Favor)(First three rounds; no sanctuary) Regular Attack: [d20+15] / [3d6+14]Full Attack: [d20+15] [d20+6] [d20+6] > [3d6+14] [1d4+6] [1d4+6] (One Target) (Scabbard of Vigor + Divine Favor + Bull's Strength) Regular Attack: [d20+17] / [3d6+17]Full Attack: [d20+17] [d20+7] [d20+7] > [3d6+17] [1d4+7] [1d4+7] (One Target) (Divine Favor + Bull's Strength)(Scabbard of Vigor expires) Regular Attack: [d20+14] / [3d6+14]Full Attack: [d20+14] [d20+7] [d20+7] > [3d6+14] [1d4+7] [1d4+7] (One Target)    CMB +10 = + 3 [bAB] + 6 [sTR] + 1 CMD 23 = + 3 [bAB] + 6 [sTR] + 1 + 3 [DEX] + 10 AC 22 = 10 + 3 [DEX] + 5 [Natural Armor] + 1 [Large Darkwood Buckler] + 3 [Large Leaf Armor]Touch Attack = 13Flat-footed = 15 Feats:Martial Weapon Proficiency (Greatsword)Combat Reflexes Evasion [reflex save for half = no damage] [/hide] [/hide] [hide=Earth's Character] EarthMale Oread Name Monk 4 | [Fill in alignment]Age (Fill in human adult ageish)Looks (Fill in looksHeight/Weight (Fill in height and weight like human, but heavier)(Medium)Homeland (Fill in homeland)Deity (Deity in line with alignment)Campaign KingmakerRepresenting Earth HP 28Current HP Strength 22 (+6) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 7 (-2) Wisdom 16 (+3) Charisma 5 (-3)  Initiative +3 = 3 [Dex]Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +8 = DEX 3+2+3 Appraise -2 = INT -2+0+0 Bluff -3 = CHA -3+0+0 Climb* +11 = STR 6+2+3 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Diplomacy -3 = CHA -3+0+0 Disable Device* +3 = DEX 3+0+0 Disguise -3 = CHA -3+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal -3 = CHA -3+0+0 Heal +3 = WIS 3+0+0 Intimidate -3 = CHA -3+0+0 K (Arcana) -2 = INT -2+0+0 K (Dungeoneering) -2 = INT -2+0+0 K (Engineering) -2 = INT -2+0+0 K (Geography) -2 = INT -2+0+0 K (History) -2 = INT -2+0+0 K (Local) -2 = INT -2+0+0 K (Nature) -2 = INT -2+0+0 K (Nobility) -2 = INT -2+0+0 K (Planes) -2 = INT -2+0+0 K (Religion) -2 = INT -2+0+0 Linguistics -2 = INT -2+0+0 Perception +8 = WIS 3+2+3 Perform -3 = CHA -3+0+0 Perform -3 = CHA -3+0+0 Profession +3 = WIS 3+0+0 Profession +3 = WIS 3+0+0 Ride +7 = DEX 3+1+3 Sense Motive +7 = WIS 3+1+3 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft -2 = INT -2+0+0 Stealth* +7 = DEX 3+1+3 Survival +3 = WIS 3+0+0 Swim* +10 = STR 6+1+3 Use Magic Device -3 = CHA -3+0+0   * Armor Check Penalty 0 Trained Only  Equipment   Notes Base Speed [ 40 (8 sq.) ] = 30 [base] + 10 [Fast Movement] AC [18] = 10 + 1 [Natural Armor] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus]Touch AC [17] Flat-Footed [15] Base Attack Bonus +3 Basic Melee Attack +8Basic Ranged Attack +6 Fortitude Save +7 = 4 [base] +2 [Con] Reflex Save +8 = 4 [base] +3 [Dex] Will Save +8 = 4 [base] +3 [Wis]  CMB +10 = 4 [Monk level] +6 [str] +0 CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis]  FeatsCombat ReflexesStand stillDeflect ArrowsScorpion Style TraitsIndomitable FaithHonored Fist of Society Racial Abilities:Darkvision 60 feetMagic Stone 1/dayAcid Resistance 5Common and Terran (Languages) Carrying CapacityLight Load: 133lbs.Medium Load: 266lbs.Heavy Load: 400lbs.Lift Over Head: 400lbs.Lift Off Ground: 800lbs.Push or Drag: 2,000lbs. LanguagesCommon  MonkClass AC Bonus +1Ki Pool (magic)Bastion StanceMonk AC Bonus +1Fast MovementManeuver TrainingStill MindToughnessFlurry of BlowsStunning FistUnarmed Strike2 Bonus Feats Items:Belt of Giant's StrengthBracers of Armor +1Cloak of Resistance + 1 Attacks: (Ki pool = 6 points)Format: [Attack roll] / [Damage Roll] (Link or extra information)Regular Attack: [d20+9] / [d8+6] (Standard action)Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat---final (Standard Action)Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack)Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack) Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet   Experience Points 0  [/hide] Hey Wyvren, could you look over Earth's character sheet? I haven't made a monk before, and I'm not sure if I got all the rules correct. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Corvus Posted April 20, 2011 Share Posted April 20, 2011 I am currently a bit busy, but I will try figuring out the situation after I finish my midterm tonight, as the character sheet is a bit of a mess making it difficult to determine what is all in effect, but I can say that it seems as though you added up the melee attack bonus incorrectly, but I will have to go through and verify all the calcuations. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Seraphi Posted April 20, 2011 Share Posted April 20, 2011 Okay, can we agree to not overanalyse the situation for the sake of having fun this time around? I'm sure it was a pain for both Grim and those who were playing. Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 Secondary natural attacks are at -5 from full BAB and only half the strength bonus for damage, correct? I've double checked my character sheet already, but I am just not sure about the wording of monk's flurry of blows. What do you mean by overanalyze? The reason for all the work now with the attacks is to save time later, so we don't have to calculate the attacks everytime we use one. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Seraphi Posted April 20, 2011 Share Posted April 20, 2011 I mean in game. Â When Grim says "Here are some bandits", we tend to start going a little too in depth about it and end up arguing for an hour. Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 Oh yeah, hehe. Well I'm not playing as a particularly intelligent fellow this time around, so I probaly won't be doing the arguing like last time. :P UNLESS SOMEONE TRIES TO USE ME AS +2 CIRCUMSTANCE BONUS AGAIN Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 20, 2011 Share Posted April 20, 2011 Hey, I'm the tank anyways. Ross, Wyvern, you both think we need a damage sponge and not a DPS or AoO 10ft reach cover-providing wall right? I can get my AC up to 30 or so, at the cost of massive Armor Check Penalty and -10ft speed, should I modify? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 Tower shield only provides cover to the wielder I believe, and requires a standard action every turn? Wait, AC 30? Errr what? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 20, 2011 Share Posted April 20, 2011 30 Armor Class...? And it's a special fighter class that provides cover and allows one-handed spear use Retech. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 Not at 4th level, if you're referring to the phalanx fighter. :thumbup:  There really isn't much point in having a really high AC at this point, because a twenty is still going to hit. And what kind of stuff are you using to get 30 AC anyways? I don't see the possibility except with some some finnangling with spell stacking. :rolleyes: Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 20, 2011 Share Posted April 20, 2011 A crapload of feats and Heavy Armour, my dear Kobold. I still like the mobile wall and high-damage dealies though. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 20, 2011 Share Posted April 20, 2011 I'm bring around sanctuary this time, so in all likelyhood, I won't even be attacking in half the battles we're fighting in. :D Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony  The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Corvus Posted April 20, 2011 Share Posted April 20, 2011 Okay, it was really really annoying to Audit Earth's character sheet, and I ended up making a few corrections and changes:Base speed reduced to 20 and effective speed to 30 (to match Oread abilities)Rerolled and recalculated HP (about a 7HP increase)Recalculated AC - 19, 17 Touch (18 incorpreal), 16 Flat FootedRecalculated Will save- +1 increaseImproved notation for easier reading [spoiler=Earth's Character Sheet Audited]EarthMale Oread Name Monk Of the Sacred Mountain 4 | [Fill in alignment]Age (Fill in human adult ageish)Looks (Fill in looksHeight/Weight (Fill in height and weight like human, but heavier)(Medium)Homeland (Fill in homeland)Deity (Deity in line with alignment)Campaign KingmakerRepresenting Earth HP 35 8+ 3d8(13) + 2*4 (Con) +1*4(toughness) + 2(Favored Class)Current HP Strength 20 + 2 [Enhancement] = 22 (+6) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 7 (-2) Wisdom 16 (+3) Charisma 5 (-3)  Initiative +3 = 3 [Dex]Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +8 = DEX 3+2+3 Appraise -2 = INT -2+0+0 Bluff -3 = CHA -3+0+0 Climb* +11 = STR 6+2+3 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Diplomacy -3 = CHA -3+0+0 Disable Device* +3 = DEX 3+0+0 Disguise -3 = CHA -3+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal -3 = CHA -3+0+0 Heal +3 = WIS 3+0+0 Intimidate -3 = CHA -3+0+0 K (Arcana) -2 = INT -2+0+0 K (Dungeoneering) -2 = INT -2+0+0 K (Engineering) -2 = INT -2+0+0 K (Geography) -2 = INT -2+0+0 K (History) -2 = INT -2+0+0 K (Local) -2 = INT -2+0+0 K (Nature) -2 = INT -2+0+0 K (Nobility) -2 = INT -2+0+0 K (Planes) -2 = INT -2+0+0 K (Religion) -2 = INT -2+0+0 Linguistics -2 = INT -2+0+0 Perception +8 = WIS 3+2+3 Perform -3 = CHA -3+0+0 Perform -3 = CHA -3+0+0 Profession +3 = WIS 3+0+0 Profession +3 = WIS 3+0+0 Ride +7 = DEX 3+1+3 Sense Motive +7 = WIS 3+1+3 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft -2 = INT -2+0+0 Stealth* +7 = DEX 3+1+3 Survival +3 = WIS 3+0+0 Swim* +10 = STR 6+1+3 Use Magic Device -3 = CHA -3+0+0   * Armor Check Penalty 0 Trained Only  Equipment   Notes Base Speed [ 30 (6 sq.) ] = 20 [base] + 10 [Fast Movement] AC [19] = 10 + 1 [Armor] + 1 [Natural Armor - var monk] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus]Touch AC [17] Flat-Footed [16] Base Attack Bonus +3 Basic Melee Attack +9Basic Ranged Attack +6 Fortitude Save +7 = 4 [base] +2 [Con] +1 [Enhancement] Reflex Save +8 = 4 [base] +3 [Dex] +1 [Enhancement] Will Save +8 = 4 [base] +3 [Wis] +1 [Enhancement] +1 [Trait] CMB +10 = 4 [Monk level] +6 [str] +0 CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis]  FeatsCombat ReflexesStand stillDeflect Arrows (b)Scorpion Style (b)Stunning Fist (b)Toughness(b - variant monk) TraitsIndomitable FaithHonored Fist of Society ( +1 ki point) Racial Abilities:Darkvision 60 feetMagic Stone 1/dayAcid Resistance 5Common and Terran (Languages) Monk:Ki Pool (magic)Monk AC Bonus +1Fast MovementFlurry of BlowsStill MindStunning FistUnarmed StrikeManeuver Training Variant Monk:Iron MonkBastion Stance Carrying CapacityLight Load: 133lbs.Medium Load: 266lbs.Heavy Load: 400lbs.Lift Over Head: 400lbs.Lift Off Ground: 800lbs.Push or Drag: 2,000lbs. Items:Belt of Giant's Strength +2Bracers of Armor +1Cloak of Resistance + 1 Attacks: (Ki pool = 6 points = Monk/2 + Wis + 1 [Trait])When Ki pool is not empty, unarmed and Ki special weapons considered magicalFormat: [Attack roll] / [Damage Roll] (Link or extra information)Regular Attack: [d20+9] / [d8+6] (Standard action)Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd....-combat---final (Standard Action)Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack)Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack) Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet   Personally I am debating if I should play a Tengu Rogue or a Tengu Bard. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
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