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Rivers Run Red


Grim_

Should Kingmaker continue?  

12 members have voted

  1. 1. Well, should it?

    • Yes
    • No
    • [s]moderate[/s] undecided/ doesn't matter
    • Muffins!@!!!!!!!!1one
  2. 2. If no, then what system should be used?

    • Pathfinder, again
    • Dresden Files rpg
    • Shadow run
    • Legend of the Five rings
    • FATAL


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Lemme find one then..

Erm..

Something along with a BAlanced Scale of Abadar, or..

Whatever works best with Arcane Archer.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Perhaps a cleric or an oracle for five to six levels, then balanced scale of Abadar?

 

I don't think there is a way to get into either Arcane archer or Balanced Scale at level 4 though.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Ross, Ruby Knight Vindicator isn't a pathfinder class?

It was a joke. I'm pretty sure that Grim would laugh for 5 minutes straight and then kick me from the server if I actually showed up with a build which can run around the Earth 6 times a second and throw people into the sun for somthing around 1.5 trillion damage.

 

I'm going to be playing an artificer again, since artificers are basically generic up till later levels so I didn't get a chance to do much.

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I hope we have a person make some sort of melee character. Currently, the only one that I know of is my ape companion, which wields a morningstar, shield, and armor.

 

It would be effective against bandits (it has the cleave feat and a mighty cleaving morningstar), but probaly unlikely against some sort of boss.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'm playing a fighter. I'm going to try this again, and NOT HAVE ANYTHING TO DO WITH DAMNED DIPLOMACY. Smash and grab. Minion, footpad, whatever, I just don't want to have to argue.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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THAT'S THE SPIRIT!

 

Puckml the Kobold always aspired to be a dragon. As a "wyrmling", she always pretended to be a majestic dragon flying through the trees when she embarked on rare surface vacations, and when she went to sleep, she pretended that she was guarding her treasure trove (two copper coins and a splinter from the hilt of a greatsword). However, she knew that despite all the stories told by her parents, she would never grow into a dragon naturally. So why not ask the gods? Her perfect profession was to become her cleric, because Puckml was born a blue kobold. Blue kobolds are set aside from their counterparts by their wisdom.

 

Puckml is a "worshiper" of Dahak and Apsu, the diametrically opposing gods of dragons. Neither one considers her a true follower, so she gains her spells instead from the sheer belief of the unity of all reptillian races and dragons. Somehow, she manages to merge the philosophies of the two gods into an oddly distorted pseudo-religion, that has aspects of both but is compatible with neither. Her beliefs have gotten so strong that she has manifested a supernatural power: the ability to breathe a cone shaped emanation of cold dragonbreath.

 

Her personality is somewhat bifurcated. While she can sometimes be cold-hearted like Dahak, she still feels uncomfortable in performing evil acts. At the same time, she doesn't feel compelled to perform good like Apsu. The only philosophical constant in her mind is her destiny in becoming a dragon.

 

After her family and friends (the turnip Kobolds spring to mind) was slain by a band of rogues and bandits, Puckml set out on her own. Along with her loyal animal companion, Bobo the Babboon, she must travel with a ragtag band of adventurers to gain the attention of the heavens and finally earn her wings.

 

^

 

My first, fleshed out backstory

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Eh screwit, i'm going Monk again. May I go from the Advanced Rulebook this time, Grim? If so, i'll be playing as a Monk of the sacred mountain.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Half-Orc Fighter, what kind of character do we need the most?

A) 10ft-5ft reach, light armour, tower shield, mobile immovable wall, one-handed two-handed spear/bite

B) 5ft reach, heavy armour, heavy shield, steady tank, orc double axe

C) 10ft-5ft reach, medium armour, no shield, lawnmower of death, lucerne hammer

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Probably the tank. Currently we only have one tank, which is really more of a regular melee fighter. And even though I have relateively high (22) AC, my cleric isn't equipped to go out and fight (only 8 strength).

 

We need more damage-dealing meleers anyways, and it isn't too fun just to sit around and tank all the time. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Lemme see how high I can get my AC and HP.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Oi, Techy, i'm lost on how to build characters. Sorry, but could you give it a shot?.. Should be easier now, at least.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Oi, Techy, i'm lost on how to build characters. Sorry, but could you give it a shot?.. Should be easier now, at least.

 

Yeah, sure. Monks aren't that hard to build.

 

All finished. I tried to find an amulet of natural attacks, but it wasn't carried over to Pathfinder. I wrote in at the bottom the rolls for a variety of attacks that a monk can perform, so that you don't have to calculate it everytime, and some links for more specific information. The attack rolls and damage rolls correspond, so hypothetically if you hit with the second attack and missed the first, then just roll the second damage dice. :thumbup:

 

At various points on your character sheet, I put (fill in here). It it basically your backstory and fluff about your character, that you'd want to fill out.

 

[hide=Character Sheet]

 

[hide=Puckml]

 

Pumuckl

Female Blue Kobold Cleric 4 | [True Neutral] Description

Age 30

(Small)

Homeland Subterranean

Deity Draconic Cause

Campaign Kingmaker

Representing Retech

HP 26

 

Strength 8 (-1)

Dexterity 14 (+2)

Constitution 10 (+0)

Intelligence 13 (+1)

Wisdom 18 (+4)

Charisma 16 (+3)

 

Initiative +2 = 2 [Dex]

Action Points (Lifetime) 8

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +2 = DEX 2+0+0

Appraise +1 = INT 1+0+0

Bluff +3 = CHA 3+0+0

Climb* -1 = STR -1+0+0

Craft +1 = INT 1+0+0

Craft +1 = INT 1+0+0

Craft +1 = INT 1+0+0

Diplomacy +7 = CHA 3+1+3

Disable Device* +2 = DEX 2+0+0

Disguise +3 = CHA 3+0+0

Escape Artist* +2 = DEX 2+0+0

Fly* +2 = DEX 2+0+0

Handle Animal +3 = CHA 3+0+0

Heal +4 = WIS 4+0+0

Intimidate +3 = CHA 3+0+0

K (Arcana) +5 = INT 1+1+3

K (Dungeoneering) +1 = INT 1+0+0

K (Engineering) +1 = INT 1+0+0

K (Geography) +1 = INT 1+0+0

K (History) +5 = INT 1+1+3

K (Local) +1 = INT 1+0+0

K (Nature) +1 = INT 1+0+0

K (Nobility) +5 = INT 1+1+3

K (Planes) +5 = INT 1+1+3

K (Religion) +5 = INT 1+1+3

Linguistics +5 = INT 1+1+3

Perception +10 = WIS 4+4+2

Perform +3 = CHA 3+0+0

Perform +3 = CHA 3+0+0

Profession +4 = WIS 4+0+0

Profession +4 = WIS 4+0+0

Ride +2 = DEX 2+0+0

Sense Motive +4 = WIS 4+0+0

Sleight of Hand* +2 = DEX 2+0+0

Spellcraft +1 = INT 1+0+0

Stealth* +10 = DEX 2+1+7

Survival +4 = WIS 4+0+0

Swim* -1 = STR -1+0+0

Use Magic Device +3 = CHA 3+0+0

 

 

* Armor Check Penalty -3

Trained Only

 

 

Equipment

 

 

 

Notes

 

Base Speed [ 30 (6 sq.) ]

 

AC [22] = 10 + 6 [MW Agile Breastplate] + 2 [spined Darkwood Heavy Wooden Shield] +2 [Dex] +1 [small Size] +1 [Natural Armor]

Touch AC [13] Flat-Footed [19]

 

Base Attack Bonus +3

Basic Melee Attack +3

Basic Ranged Attack +6

 

Fortitude Save +4 = 4 [base] +0 [Con]

Reflex Save +3 = 1 [base] +2 [Dex]

Will Save +9 = 4 [base] +5 [Wis]

 

CMB +1 = 3 [bAB] -1 [str] -1

CMD +13 = 3 [bAB] -1 [str] +2 [Dex] -1 + 10

 

Feats

Selective Channeling

Boon Companion

Go Un-noticed

 

Traits

Precocious SpellCaster (Create Water, Divine Favor)

Inspired by Greatness (Divine Favor)

 

Carrying Capacity

Light Load: 26lbs.

Medium Load: 53lbs.

Heavy Load: 80lbs.

Lift Over Head: 80lbs.

Lift Off Ground: 160lbs.

Push or Drag: 400lbs.

 

Languages

Draconic

Common

Undercommon

1 Bonus Language (Int)

 

Cleric Spells Per Day

Level 1 3 + 1 [Wis] + 1 [Domain]

Level 2 2 + 1 [Wis] + 1 [Domain]

 

 

Special Abilities

Blue Kobold

Racial Abilities:

 

Darkvision 60 feet

+1 Inherent Bonus Wisdom

+1 Natural Armor Bonus

+2 Racial Bonus Craft (Trapmaking)

+2 Perception

+2 Profession (Miner)

3d6 (reflex save half) cold damage (15 foot cone) once per day

 

Cleric

Aura - Positive

Domains [Feather, Scalykind]

Orisons

Channel Energy 2d6 (6 times daily)

 

Items:

Masterwork Agile Breastplate

Darkwood Heavy Shield

Large Spell Storing Greatsword (Death Knell)

Large Darkwood Heavy Shield

Large Masterwork Studded Leather

Scabbard of Vigor

Hat of Disguise

 

 

Level 0 spells:

Create Water

Spark

Mending

Guidance

 

Level one spells:

"Trait" Divine Favor (Acts as caster level 6)

Sanctuary

Inflict Light Wounds x 2

Calm Animal (Animal-Feather Domain Spell)

 

Level two spells:

Bull's Strength

Inflict Moderate Wounds x 2

Hold Animal (Animal-Feather Domain Spell)

 

 

[/hide]

 

[hide=Bobo]

 

Animal Companion:

 

Ape

Size: Large

Speed: Land 30 feet, Climb 30 feet

HP: 24

 

Strength: 22

Dexterity: 16

Constitution: 14

Intelligence: 3

Wisdom: 12

Charisma: 7

 

WILL: +2

REF: +7

FORT: +6

BAB: +3

 

Attacks:

 

(No Buffs)

 

Regular Attack: [d20+10] / [3d6+9]

Full Attack: [d20+10] [d20+4] [d20+4] > [3d6+9] [1d4+4] [1d4+4] (One Target)

 

(Scabbard of Vigor)(First three rounds; sanctuary)

 

Regular Attack: [d20+13] / [3d6+12]

Full Attack: [d20+13] [d20+4] [d20+4] > [3d6+12] [1d4+4] [1d4+4] (One Target)

 

(Scabbard of Vigor + Divine Favor)(First three rounds; no sanctuary)

 

Regular Attack: [d20+15] / [3d6+14]

Full Attack: [d20+15] [d20+6] [d20+6] > [3d6+14] [1d4+6] [1d4+6] (One Target)

 

(Scabbard of Vigor + Divine Favor + Bull's Strength)

 

Regular Attack: [d20+17] / [3d6+17]

Full Attack: [d20+17] [d20+7] [d20+7] > [3d6+17] [1d4+7] [1d4+7] (One Target)

 

(Divine Favor + Bull's Strength)(Scabbard of Vigor expires)

 

Regular Attack: [d20+14] / [3d6+14]

Full Attack: [d20+14] [d20+7] [d20+7] > [3d6+14] [1d4+7] [1d4+7] (One Target)

 

 

 

 

CMB +10 = + 3 [bAB] + 6 [sTR] + 1

CMD 23 = + 3 [bAB] + 6 [sTR] + 1 + 3 [DEX] + 10

 

AC 22 = 10 + 3 [DEX] + 5 [Natural Armor] + 1 [Large Darkwood Buckler] + 3 [Large Leaf Armor]

Touch Attack = 13

Flat-footed = 15

 

Feats:

Martial Weapon Proficiency (Greatsword)

Combat Reflexes

 

Evasion [reflex save for half = no damage]

 

[/hide]

 

[/hide]

 

[hide=Earth's Character]

 

Earth

Male Oread Name Monk 4 | [Fill in alignment]

Age (Fill in human adult ageish)

Looks (Fill in looks

Height/Weight (Fill in height and weight like human, but heavier)(Medium)

Homeland (Fill in homeland)

Deity (Deity in line with alignment)

Campaign Kingmaker

Representing Earth

HP 28

Current HP

 

Strength 22 (+6)

Dexterity 16 (+3)

Constitution 14 (+2)

Intelligence 7 (-2)

Wisdom 16 (+3)

Charisma 5 (-3)

 

Initiative +3 = 3 [Dex]

Action Points (Lifetime) 8

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +8 = DEX 3+2+3

Appraise -2 = INT -2+0+0

Bluff -3 = CHA -3+0+0

Climb* +11 = STR 6+2+3

Craft -2 = INT -2+0+0

Craft -2 = INT -2+0+0

Craft -2 = INT -2+0+0

Diplomacy -3 = CHA -3+0+0

Disable Device* +3 = DEX 3+0+0

Disguise -3 = CHA -3+0+0

Escape Artist* +3 = DEX 3+0+0

Fly* +3 = DEX 3+0+0

Handle Animal -3 = CHA -3+0+0

Heal +3 = WIS 3+0+0

Intimidate -3 = CHA -3+0+0

K (Arcana) -2 = INT -2+0+0

K (Dungeoneering) -2 = INT -2+0+0

K (Engineering) -2 = INT -2+0+0

K (Geography) -2 = INT -2+0+0

K (History) -2 = INT -2+0+0

K (Local) -2 = INT -2+0+0

K (Nature) -2 = INT -2+0+0

K (Nobility) -2 = INT -2+0+0

K (Planes) -2 = INT -2+0+0

K (Religion) -2 = INT -2+0+0

Linguistics -2 = INT -2+0+0

Perception +8 = WIS 3+2+3

Perform -3 = CHA -3+0+0

Perform -3 = CHA -3+0+0

Profession +3 = WIS 3+0+0

Profession +3 = WIS 3+0+0

Ride +7 = DEX 3+1+3

Sense Motive +7 = WIS 3+1+3

Sleight of Hand* +3 = DEX 3+0+0

Spellcraft -2 = INT -2+0+0

Stealth* +7 = DEX 3+1+3

Survival +3 = WIS 3+0+0

Swim* +10 = STR 6+1+3

Use Magic Device -3 = CHA -3+0+0

 

 

* Armor Check Penalty 0

Trained Only

 

 

Equipment

 

 

 

Notes

 

Base Speed [ 40 (8 sq.) ] = 30 [base] + 10 [Fast Movement]

 

AC [18] = 10 + 1 [Natural Armor] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus]

Touch AC [17] Flat-Footed [15]

 

Base Attack Bonus +3

Basic Melee Attack +8

Basic Ranged Attack +6

 

Fortitude Save +7 = 4 [base] +2 [Con]

Reflex Save +8 = 4 [base] +3 [Dex]

Will Save +8 = 4 [base] +3 [Wis]

 

CMB +10 = 4 [Monk level] +6 [str] +0

CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis]

 

Feats

Combat Reflexes

Stand still

Deflect Arrows

Scorpion Style

 

Traits

Indomitable Faith

Honored Fist of Society

 

Racial Abilities:

Darkvision 60 feet

Magic Stone 1/day

Acid Resistance 5

Common and Terran (Languages)

 

Carrying Capacity

Light Load: 133lbs.

Medium Load: 266lbs.

Heavy Load: 400lbs.

Lift Over Head: 400lbs.

Lift Off Ground: 800lbs.

Push or Drag: 2,000lbs. Languages

Common

 

 

Monk

Class AC Bonus +1

Ki Pool (magic)

Bastion Stance

Monk AC Bonus +1

Fast Movement

Maneuver Training

Still Mind

Toughness

Flurry of Blows

Stunning Fist

Unarmed Strike

2 Bonus Feats

 

Items:

Belt of Giant's Strength

Bracers of Armor +1

Cloak of Resistance + 1

 

Attacks:

 

(Ki pool = 6 points)

Format: [Attack roll] / [Damage Roll] (Link or extra information)

Regular Attack: [d20+9] / [d8+6] (Standard action)

Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat---final (Standard Action)

Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack)

Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack)

 

Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet

 

 

 

Experience Points 0

 

[/hide]

 

Hey Wyvren, could you look over Earth's character sheet? I haven't made a monk before, and I'm not sure if I got all the rules correct.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I am currently a bit busy, but I will try figuring out the situation after I finish my midterm tonight, as the character sheet is a bit of a mess making it difficult to determine what is all in effect, but I can say that it seems as though you added up the melee attack bonus incorrectly, but I will have to go through and verify all the calcuations.

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Secondary natural attacks are at -5 from full BAB and only half the strength bonus for damage, correct? I've double checked my character sheet already, but I am just not sure about the wording of monk's flurry of blows.

 

What do you mean by overanalyze? The reason for all the work now with the attacks is to save time later, so we don't have to calculate the attacks everytime we use one.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Oh yeah, hehe.

 

Well I'm not playing as a particularly intelligent fellow this time around, so I probaly won't be doing the arguing like last time. :P

 

UNLESS SOMEONE TRIES TO USE ME AS +2 CIRCUMSTANCE BONUS AGAIN

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Hey, I'm the tank anyways.

 

Ross, Wyvern, you both think we need a damage sponge and not a DPS or AoO 10ft reach cover-providing wall right?

 

I can get my AC up to 30 or so, at the cost of massive Armor Check Penalty and -10ft speed, should I modify?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Tower shield only provides cover to the wielder I believe, and requires a standard action every turn?

 

Wait, AC 30? Errr what?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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30 Armor Class...?

 

And it's a special fighter class that provides cover and allows one-handed spear use Retech.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Not at 4th level, if you're referring to the phalanx fighter. :thumbup:

 

There really isn't much point in having a really high AC at this point, because a twenty is still going to hit. And what kind of stuff are you using to get 30 AC anyways? I don't see the possibility except with some some finnangling with spell stacking. :rolleyes:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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A crapload of feats and Heavy Armour, my dear Kobold.

 

I still like the mobile wall and high-damage dealies though.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm bring around sanctuary this time, so in all likelyhood, I won't even be attacking in half the battles we're fighting in. :D

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Okay, it was really really annoying to Audit Earth's character sheet, and I ended up making a few corrections and changes:

Base speed reduced to 20 and effective speed to 30 (to match Oread abilities)

Rerolled and recalculated HP (about a 7HP increase)

Recalculated AC - 19, 17 Touch (18 incorpreal), 16 Flat Footed

Recalculated Will save- +1 increase

Improved notation for easier reading

 

[spoiler=Earth's Character Sheet Audited]Earth

Male Oread Name Monk Of the Sacred Mountain 4 | [Fill in alignment]

Age (Fill in human adult ageish)

Looks (Fill in looks

Height/Weight (Fill in height and weight like human, but heavier)(Medium)

Homeland (Fill in homeland)

Deity (Deity in line with alignment)

Campaign Kingmaker

Representing Earth

HP 35 8+ 3d8(13) + 2*4 (Con) +1*4(toughness) + 2(Favored Class)

Current HP

 

Strength 20 + 2 [Enhancement] = 22 (+6)

Dexterity 16 (+3)

Constitution 14 (+2)

Intelligence 7 (-2)

Wisdom 16 (+3)

Charisma 5 (-3)

 

Initiative +3 = 3 [Dex]

Action Points (Lifetime) 8

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +8 = DEX 3+2+3

Appraise -2 = INT -2+0+0

Bluff -3 = CHA -3+0+0

Climb* +11 = STR 6+2+3

Craft -2 = INT -2+0+0

Craft -2 = INT -2+0+0

Craft -2 = INT -2+0+0

Diplomacy -3 = CHA -3+0+0

Disable Device* +3 = DEX 3+0+0

Disguise -3 = CHA -3+0+0

Escape Artist* +3 = DEX 3+0+0

Fly* +3 = DEX 3+0+0

Handle Animal -3 = CHA -3+0+0

Heal +3 = WIS 3+0+0

Intimidate -3 = CHA -3+0+0

K (Arcana) -2 = INT -2+0+0

K (Dungeoneering) -2 = INT -2+0+0

K (Engineering) -2 = INT -2+0+0

K (Geography) -2 = INT -2+0+0

K (History) -2 = INT -2+0+0

K (Local) -2 = INT -2+0+0

K (Nature) -2 = INT -2+0+0

K (Nobility) -2 = INT -2+0+0

K (Planes) -2 = INT -2+0+0

K (Religion) -2 = INT -2+0+0

Linguistics -2 = INT -2+0+0

Perception +8 = WIS 3+2+3

Perform -3 = CHA -3+0+0

Perform -3 = CHA -3+0+0

Profession +3 = WIS 3+0+0

Profession +3 = WIS 3+0+0

Ride +7 = DEX 3+1+3

Sense Motive +7 = WIS 3+1+3

Sleight of Hand* +3 = DEX 3+0+0

Spellcraft -2 = INT -2+0+0

Stealth* +7 = DEX 3+1+3

Survival +3 = WIS 3+0+0

Swim* +10 = STR 6+1+3

Use Magic Device -3 = CHA -3+0+0

 

 

* Armor Check Penalty 0

Trained Only

 

 

Equipment

 

 

 

Notes

 

Base Speed [ 30 (6 sq.) ] = 20 [base] + 10 [Fast Movement]

 

AC [19] = 10 + 1 [Armor] + 1 [Natural Armor - var monk] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus]

Touch AC [17] Flat-Footed [16]

 

Base Attack Bonus +3

Basic Melee Attack +9

Basic Ranged Attack +6

 

Fortitude Save +7 = 4 [base] +2 [Con] +1 [Enhancement]

Reflex Save +8 = 4 [base] +3 [Dex] +1 [Enhancement]

Will Save +8 = 4 [base] +3 [Wis] +1 [Enhancement] +1 [Trait]

 

CMB +10 = 4 [Monk level] +6 [str] +0

CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis]

 

Feats

Combat Reflexes

Stand still

Deflect Arrows (b)

Scorpion Style (b)

Stunning Fist (b)

Toughness(b - variant monk)

 

Traits

Indomitable Faith

Honored Fist of Society ( +1 ki point)

 

Racial Abilities:

Darkvision 60 feet

Magic Stone 1/day

Acid Resistance 5

Common and Terran (Languages)

 

Monk:

Ki Pool (magic)

Monk AC Bonus +1

Fast Movement

Flurry of Blows

Still Mind

Stunning Fist

Unarmed Strike

Maneuver Training

 

Variant Monk:

Iron Monk

Bastion Stance

 

Carrying Capacity

Light Load: 133lbs.

Medium Load: 266lbs.

Heavy Load: 400lbs.

Lift Over Head: 400lbs.

Lift Off Ground: 800lbs.

Push or Drag: 2,000lbs.

 

Items:

Belt of Giant's Strength +2

Bracers of Armor +1

Cloak of Resistance + 1

 

Attacks:

 

(Ki pool = 6 points = Monk/2 + Wis + 1 [Trait])

When Ki pool is not empty, unarmed and Ki special weapons considered magical

Format: [Attack roll] / [Damage Roll] (Link or extra information)

Regular Attack: [d20+9] / [d8+6] (Standard action)

Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd....-combat---final (Standard Action)

Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack)

Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack)

 

Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet

 

 

 

Personally I am debating if I should play a Tengu Rogue or a Tengu Bard.

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Thanks to DrCue at DeviantArt for the signature source

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