Nexaduro Posted April 20, 2011 Share Posted April 20, 2011 I'm kinda lost in terms of character races. Do you have a list hidden away somewhere of character races, Wyvern? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 21, 2011 Share Posted April 21, 2011 I think Wyvren is taking them from 3.5, but here are some monster races. (don't take Drow noble because they're really overpowered and don't seem to have LA) http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs Also, isn't the base speed of a medium humanoid creature supposed to be 30 feet? ---- And Nex: http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ripsaw-glaive Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted April 21, 2011 Author Share Posted April 21, 2011 I think Wyvren is taking them from 3.5, but here are some monster races. (don't take Drow noble because they're really overpowered and don't seem to have LA) http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs Also, isn't the base speed of a medium humanoid creature supposed to be 30 feet? ---- And Nex: http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ripsaw-glaiveOreads are rock people. They are in the Beastiary 2 and don't have Level Adjustment. Fair warning to all though, if the [cabbage] hits the fan in this one I'm switching systems to either one of fivethings: Danse Macabre (You are a peasant. If anything supernatural comes at you, RUN. LIKE. HELL.) Double up on RT sessions Fantasy craft (basically D&D but far more customizable) FATE based game (either dresden files or spirit of the century) Burning sands (Legend of the Five rings but in the fantasy middle east). EDIT: Oh and retech I would have given them a +4. Happy now? Link to comment Share on other sites More sharing options...
Nexaduro Posted April 21, 2011 Share Posted April 21, 2011 If you take a monster PC, can you take reasonable monster feats? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Grim_ Posted April 21, 2011 Author Share Posted April 21, 2011 If you take a monster PC, can you take reasonable monster feats?I'd say no. Unless you can point me to the RAW that contradicts me, unless you want me to start giving bandits and such heroic level stats of course. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 21, 2011 Share Posted April 21, 2011 I was just going to take Improved Natural Attack for a Changeling, to bring the claw attacks up to 1d6. I like the thought of a natural-attacking combatant, was gonna be my focus. That and maybe spears and such. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 21, 2011 Share Posted April 21, 2011 http://www.giantitp.com/forums/showthread.php?p=10825776#post10825776 RAW: Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct). Imo most monstrous feats aren't very flavorful or interesting. ---- However, interesting thing. By RAW, I think that monks can take improved natural attack for their fists, since the fists are treated as both manufactured weapons and natural weapons. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 21, 2011 Share Posted April 21, 2011 I might go with Ranger and take Natural Weapon Style... 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Corvus Posted April 21, 2011 Share Posted April 21, 2011 I think Wyvren is taking them from 3.5, but here are some monster races. (don't take Drow noble because they're really overpowered and don't seem to have LA) http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs Also, isn't the base speed of a medium humanoid creature supposed to be 30 feet? ---- And Nex: http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ripsaw-glaive I am taking the characters from the Pathfinder Core books, using the Alternative Races side bar which classifies them as roughly balanced (similar in their abilities to the main races) as opposed to the level adjustment races (Level adjustment are dependant upon the DM, though there are some specifically given a 1 level adjustment in the sidebar) Yes, generally Medium creatures have 30ft speed, but if you actually looked at the bestiary entry page for Oreads they list them as 20ft speed with only leather armor in the stat block,(most of the SRD wiki is direct Copy and pasted content) Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Retech Posted April 21, 2011 Share Posted April 21, 2011 Ah right, I see them. Do you have pathfinder books/PDFs or are you just looking from 3.5? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 21, 2011 Share Posted April 21, 2011 Okay, so I'll play a Natural Attack Style Changeling Ranger. I actually very much like this character, just feels right. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted April 21, 2011 Share Posted April 21, 2011 Very cool looking character concept. :thumbup: Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted April 21, 2011 Author Share Posted April 21, 2011 Both wyvern and I have the pathfinder books (I have the core as well as some of the supplements (ie tome of secrets)). I would prefer to stick to races that can be justified in the river kingdoms area though (dwarfs yes, humans yes, elves yes, drow not so much, same for area specific races) though the onus would be on you to create a backstory that works. Link to comment Share on other sites More sharing options...
Retech Posted April 21, 2011 Share Posted April 21, 2011 I dunno much about the River Kingdoms, but is my backstory justified? The concept (not the mechanics, but the fluff) doesn't really work without being a Kobold. Well I suppose as the area for "exile", a kobold could kinda be taken as one. Also, according to the playground (http://www.giantitp.com/forums/showthread.php?p=10825955#post10825955), monster feats are allowed to standard races. There is also a response from 3.5 that explicitly stated Improved Natural Attack could be taken by a PC. ---- I just read about the river freedoms: http://pathfinder.wikia.com/wiki/River_Freedoms To prevent party conflict, we should probaly specify that in-fighting and taking what you want by force is NOT acceptable. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted April 21, 2011 Author Share Posted April 21, 2011 I dunno much about the River Kingdoms, but is my backstory justified? The concept (not the mechanics, but the fluff) doesn't really work without being a Kobold. Well I suppose as the area for "exile", a kobold could kinda be taken as one. Also, according to the playground (http://www.giantitp.com/forums/showthread.php?p=10825955#post10825955), monster feats are allowed to standard races. There is also a response from 3.5 that explicitly stated Improved Natural Attack could be taken by a PC.http://www.d20pfsrd.com/feats/monster-feats Certain changes have been made in pathfinder as you well know. EDIT: To quote the River Kingdoms players guide "You have what you hold" This means that banditry is not a crime but failing is. Link to comment Share on other sites More sharing options...
Corvus Posted April 21, 2011 Share Posted April 21, 2011 (edited) http://www.giantitp.com/forums/showthread.php?p=10825776#post10825776 RAW: Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct). Imo most monstrous feats aren't very flavorful or interesting. ---- However, interesting thing. By RAW, I think that monks can take improved natural attack for their fists, since the fists are treated as both manufactured weapons and natural weapons. Are you asking about Pathfinder Bestiary Feats or are you asking about D&D 3.X feats with the Monstrous descriptor?The Bestiary Feats are fully valid for PCs to take in terms of the Official rules, its just that generally PCs do not qualify for taking them and they are not really intended for players to use.The Monstrous Descriptor is an additional pre requisite that in order to qualify for the feat something must have a monstrous form, or any form of monstrous ability.Essentially it would be common courtesy to Just ask the DM about a particular feat as they are not intended for standard play, and things with the Monstrous Descriptors tend to extremely powerful feats with rather hard to meet the minimum requirements without working around the rules. Ah right, I see them. Do you have pathfinder books/PDFs or are you just looking from 3.5? I have the Core Pathfinder books which is what I use for pathfinder, as I do not wish to introduce the complexity of porting over old races which would tend to be underpowered except for maybe one, unless they were to have D&D level adjustment which would further complicate things Edit, Also the old D&D 3.5 rules FAQs specifically state:Can a monk take Improved Natural Attack (MM 304)to improve his unarmed strike?Yes. As stated on page 41 of the PH, a monk’s unarmedstrike “is treated as both a manufactured weapon and a naturalweapon for the purpose of spells and effects that enhance orimprove either” which includes feats such as Improved NaturalAttack.Barring multiclassing, the earliest a monk could take thisfeat would be at 6th level (due to the base attack bonusprerequisite), at which point her unarmed strike damage wouldimprove from 1d8 to 2d6 (which represents an average increaseof +2.5 points of damage). The same monk at 20th level woulddeal 4d8 points of damage with her unarmed strike. Edited April 21, 2011 by wyvren2000 Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Nexaduro Posted April 21, 2011 Share Posted April 21, 2011 Does Two-Weapon Fighting decrease multiple natural attack penalties, or does only Multiattack do that? Also, character is looking badass thus far. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Icuownage Posted April 21, 2011 Share Posted April 21, 2011 KalenMale Half-Orc Paladin 4 | [Lawful Good] DESCRIPTIONAge 17Looks Bald hair, Brown eyesHeight/Weight 6ft 1 tall, 200lbs. (Medium)Homeland ____________________Deity ToragCampaign PathfinderRepresenting IcuownageSTRENGTH22 (+6) HIT POINTSHP 45Current HP DEXTERITY8 (-1)CONSTITUTION14 (+2)INTELLIGENCE10 (+0)WISDOM12 (+1)CHARISMA14 (+2) Initiative +1 = -1 [Dex] +2 [Reactionary] Action Points (Lifetime) 8SKILLSSKILL Total + Ability Mod. + Ranks + Misc.Acrobatics* -1 = DEX -1+0+0Appraise +0 = INT 0+0+0Bluff +2 = CHA 2+0+0Climb* +5 = STR 5+0+0Craft +0 = INT 0+0+0Craft +0 = INT 0+0+0Craft +0 = INT 0+0+0Diplomacy +2 = CHA 2+0+0Disable Device*† -1 = DEX -1+0+0Disguise +2 = CHA 2+0+0Escape Artist* -1 = DEX -1+0+0Fly* -1 = DEX -1+0+0Handle Animal† +2 = CHA 2+0+0Heal +8 = WIS 1+4+3Intimidate +16 = CHA 2+4+3+2 [half-orc]+5 [intimidating Prowess]K (Arcana)† +0 = INT 0+0+0K (Dungeoneering)† +0 = INT 0+0+0K (Engineering)† +0 = INT 0+0+0K (Geography)† +0 = INT 0+0+0K (History)† +0 = INT 0+0+0K (Local)† +0 = INT 0+0+0K (Nature)† +0 = INT 0+0+0K (Nobility)† +0 = INT 0+0+0K (Planes)† +0 = INT 0+0+0K (Religion)† +0 = INT 0+0+0Linguistics† +0 = INT 0+0+0Perception +1 = WIS 1+0+0Perform +2 = CHA 2+0+0Perform +2 = CHA 2+0+0Profession† +1 = WIS 1+0+0Profession† +1 = WIS 1+0+0Ride -1 = DEX -1+0+0Sense Motive +1 = WIS 1+0+0Sleight of Hand*† -1 = DEX -1+0+0Spellcraft† +0 = INT 0+0+0Stealth* -1 = DEX -1+0+0Survival +1 = WIS 1+0+0Swim* +5 = STR 5+0+0Use Magic Device† +2 = CHA 2+0+0 * Armor Check Penalty 0† Trained Only EQUIPMENT NOTES Base Speed [ 30 (6 sq.) ] AC [18] = 10 -1 [Dex] +9[stoneplate]Touch AC [9] Flat-Footed [9] BASE ATTACK BONUS+4Basic Melee Attack +9Basic Ranged Attack +3 FORTITUDE SAVE+6 = 4 [base] +2 [Con]REFLEX SAVE+0 = 1 [base] -1 [Dex]WILL SAVE+5 = 4 [base] +1 [Wis] CMB+9 = 4 [bAB] +5 [str] +0 CMD+18 = 4 [bAB] +5 [str] -1 [Dex] +0 + 10FEATSIntimidating ProwessPower Attack TRAITSReactionaryHeirloom WeaponCARRYING CAPACITYLight Load: 133lbs.Medium Load: 266lbs.Heavy Load: 400lbs.Lift Over Head: 400lbs.Lift Off Ground: 800lbs.Push or Drag: 2,000lbs. LANGUAGESCommonOrcSPECIAL ABILITIESHalf-OrcDarkvision 60 feetIntimidating: +2 IntimidateOrc Blood: Half-orcs count as both humans and orcs for any racial effect.Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping.Weapon Familiarity: greataxes, falchions. Any weapon with 'orc' in its name is treated as a martial weapon.Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin PaladinChannel Positive EnergyAura of CourageDivine Health1 MerciesDivine GraceLay On HandsAura of GoodDetect EvilSmite Evil 2/day Hit Points 45+8 [Paladin lvl 1] +2 [Con]+8 [Paladin lvl 2] +2 [Con]+8 [Paladin lvl 3] +2 [Con]+9 [Paladin lvl 4] +2 [Con]+4 [Favored Class] EXPERIENCE POINTS0 BackstoryBeing brought up in a church devoted to Torag, his father was a human and his mother was an orc. It was an odd love that sparked tension between the paladins of the church. His father had a gloriously powerful warhammer that was rumored to have been blessed by torag to smite the evil (heirloom). Kalen went to visit his orc mother at some point during his teens, there he learned the frightful ways of the orcs and became very intimidating, his strength was mighty. When he returned to the church, he was shocked to find it under attack by some bandits, yada yada, cliché, father was beaten during the fight and Kalen was appointed the hammer by his father's dying words. That's when Torag fully accepted the paladin ways. Since then he has gone around, smiting the evil bandits that killed his father. (Which seems rarther evil) Equipment Stoneplate 1800gLucerne Hammer (Heirloom) 0gHoly Symbol (Silver) 25gTent(Small) 10GWaterskin 1gPotion of Cure Moderate WoundsX 3 900gBackpack Masterwork 50g Total cost: 2786g Oh yeah btw, my strength is actually 22, due to the Half orc bonus, which the char gen would not let me place. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Alg Posted April 21, 2011 Share Posted April 21, 2011 What roles are missing from the party? I'd have played more during the last arc, but I've been having relentless computer problems. By the time I got it "solved" I'd missed too much to contribute, and it ended up getting worse last weekend anyway. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Grim_ Posted April 21, 2011 Author Share Posted April 21, 2011 KalenMale Half-Orc Paladin 4 | [Lawful Good] DESCRIPTIONAge 17Looks Bald hair, Brown eyesHeight/Weight 6ft 1 tall, 200lbs. (Medium)Homeland ____________________Deity ToragCampaign PathfinderRepresenting IcuownageSTRENGTH22 (+6) HIT POINTSHP 45Current HP DEXTERITY8 (-1)CONSTITUTION14 (+2)INTELLIGENCE10 (+0)WISDOM12 (+1)CHARISMA14 (+2) Initiative +1 = -1 [Dex] +2 [Reactionary] Action Points (Lifetime) 8SKILLSSKILL Total + Ability Mod. + Ranks + Misc.Acrobatics* -1 = DEX -1+0+0Appraise +0 = INT 0+0+0Bluff +2 = CHA 2+0+0Climb* +5 = STR 5+0+0Craft +0 = INT 0+0+0Craft +0 = INT 0+0+0Craft +0 = INT 0+0+0Diplomacy +2 = CHA 2+0+0Disable Device* -1 = DEX -1+0+0Disguise +2 = CHA 2+0+0Escape Artist* -1 = DEX -1+0+0Fly* -1 = DEX -1+0+0Handle Animal +2 = CHA 2+0+0Heal +8 = WIS 1+4+3Intimidate +16 = CHA 2+4+3+2 [half-orc]+5 [intimidating Prowess]K (Arcana) +0 = INT 0+0+0K (Dungeoneering) +0 = INT 0+0+0K (Engineering) +0 = INT 0+0+0K (Geography) +0 = INT 0+0+0K (History) +0 = INT 0+0+0K (Local) +0 = INT 0+0+0K (Nature) +0 = INT 0+0+0K (Nobility) +0 = INT 0+0+0K (Planes) +0 = INT 0+0+0K (Religion) +0 = INT 0+0+0Linguistics +0 = INT 0+0+0Perception +1 = WIS 1+0+0Perform +2 = CHA 2+0+0Perform +2 = CHA 2+0+0Profession +1 = WIS 1+0+0Profession +1 = WIS 1+0+0Ride -1 = DEX -1+0+0Sense Motive +1 = WIS 1+0+0Sleight of Hand* -1 = DEX -1+0+0Spellcraft +0 = INT 0+0+0Stealth* -1 = DEX -1+0+0Survival +1 = WIS 1+0+0Swim* +5 = STR 5+0+0Use Magic Device +2 = CHA 2+0+0 * Armor Check Penalty 0 Trained Only EQUIPMENT NOTES Base Speed [ 30 (6 sq.) ] AC [18] = 10 -1 [Dex] +9[stoneplate]Touch AC [9] Flat-Footed [9] BASE ATTACK BONUS+4Basic Melee Attack +9Basic Ranged Attack +3 FORTITUDE SAVE+6 = 4 [base] +2 [Con]REFLEX SAVE+0 = 1 [base] -1 [Dex]WILL SAVE+5 = 4 [base] +1 [Wis] CMB+9 = 4 [bAB] +5 [str] +0 CMD+18 = 4 [bAB] +5 [str] -1 [Dex] +0 + 10FEATSIntimidating ProwessPower Attack TRAITSReactionaryHeirloom WeaponCARRYING CAPACITYLight Load: 133lbs.Medium Load: 266lbs.Heavy Load: 400lbs.Lift Over Head: 400lbs.Lift Off Ground: 800lbs.Push or Drag: 2,000lbs. LANGUAGESCommonOrcSPECIAL ABILITIESHalf-OrcDarkvision 60 feetIntimidating: +2 IntimidateOrc Blood: Half-orcs count as both humans and orcs for any racial effect.Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping.Weapon Familiarity: greataxes, falchions. Any weapon with 'orc' in its name is treated as a martial weapon.Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin PaladinChannel Positive EnergyAura of CourageDivine Health1 MerciesDivine GraceLay On HandsAura of GoodDetect EvilSmite Evil 2/day Hit Points 45+8 [Paladin lvl 1] +2 [Con]+8 [Paladin lvl 2] +2 [Con]+8 [Paladin lvl 3] +2 [Con]+9 [Paladin lvl 4] +2 [Con]+4 [Favored Class] EXPERIENCE POINTS0 BackstoryBeing brought up in a church devoted to Torag, his father was a human and his mother was an orc. It was an odd love that sparked tension between the paladins of the church. His father had a gloriously powerful warhammer that was rumored to have been blessed by torag to smite the evil (heirloom). Kalen went to visit his orc mother at some point during his teens, there he learned the frightful ways of the orcs and became very intimidating, his strength was mighty. When he returned to the church, he was shocked to find it under attack by some bandits, yada yada, cliché, father was beaten during the fight and Kalen was appointed the hammer by his father's dying words. That's when Torag fully accepted the paladin ways. Since then he has gone around, smiting the evil bandits that killed his father. (Which seems rarther evil) Equipment Stoneplate 1800gLucerne Hammer (Heirloom) 0gHoly Symbol (Silver) 25gTent(Small) 10GWaterskin 1gPotion of Cure Moderate WoundsX 3 900gBackpack Masterwork 50g Total cost: 2786g Oh yeah btw, my strength is actually 22, due to the Half orc bonus, which the char gen would not let me place. You need to re do your hitpoints at the very least, you have d8 hit dice (so you need do roll 1d8 for each class level after first). I'd add in the strength score as well seeing as how it might be important. Link to comment Share on other sites More sharing options...
Corvus Posted April 21, 2011 Share Posted April 21, 2011 KalenMale Half-Orc Paladin 4 | [Lawful Good] DESCRIPTIONAge 17Looks Bald hair, Brown eyesHeight/Weight 6ft 1 tall, 200lbs. (Medium)Homeland ____________________Deity ToragCampaign PathfinderRepresenting IcuownageSTRENGTH22 (+6) HIT POINTSHP 45Current HP DEXTERITY8 (-1)CONSTITUTION14 (+2)INTELLIGENCE10 (+0)WISDOM12 (+1)CHARISMA14 (+2) Initiative +1 = -1 [Dex] +2 [Reactionary] Action Points (Lifetime) 8SKILLSSKILL Total + Ability Mod. + Ranks + Misc.Acrobatics* -1 = DEX -1+0+0Appraise +0 = INT 0+0+0Bluff +2 = CHA 2+0+0Climb* +5 = STR 5+0+0Craft +0 = INT 0+0+0Craft +0 = INT 0+0+0Craft +0 = INT 0+0+0Diplomacy +2 = CHA 2+0+0Disable Device* -1 = DEX -1+0+0Disguise +2 = CHA 2+0+0Escape Artist* -1 = DEX -1+0+0Fly* -1 = DEX -1+0+0Handle Animal +2 = CHA 2+0+0Heal +8 = WIS 1+4+3Intimidate +16 = CHA 2+4+3+2 [half-orc]+5 [intimidating Prowess]K (Arcana) +0 = INT 0+0+0K (Dungeoneering) +0 = INT 0+0+0K (Engineering) +0 = INT 0+0+0K (Geography) +0 = INT 0+0+0K (History) +0 = INT 0+0+0K (Local) +0 = INT 0+0+0K (Nature) +0 = INT 0+0+0K (Nobility) +0 = INT 0+0+0K (Planes) +0 = INT 0+0+0K (Religion) +0 = INT 0+0+0Linguistics +0 = INT 0+0+0Perception +1 = WIS 1+0+0Perform +2 = CHA 2+0+0Perform +2 = CHA 2+0+0Profession +1 = WIS 1+0+0Profession +1 = WIS 1+0+0Ride -1 = DEX -1+0+0Sense Motive +1 = WIS 1+0+0Sleight of Hand* -1 = DEX -1+0+0Spellcraft +0 = INT 0+0+0Stealth* -1 = DEX -1+0+0Survival +1 = WIS 1+0+0Swim* +5 = STR 5+0+0Use Magic Device +2 = CHA 2+0+0 * Armor Check Penalty 0 Trained Only EQUIPMENT NOTES Base Speed [ 30 (6 sq.) ] AC [18] = 10 -1 [Dex] +9[stoneplate]Touch AC [9] Flat-Footed [9] BASE ATTACK BONUS+4Basic Melee Attack +9Basic Ranged Attack +3 FORTITUDE SAVE+6 = 4 [base] +2 [Con]REFLEX SAVE+0 = 1 [base] -1 [Dex]WILL SAVE+5 = 4 [base] +1 [Wis] CMB+9 = 4 [bAB] +5 [str] +0 CMD+18 = 4 [bAB] +5 [str] -1 [Dex] +0 + 10FEATSIntimidating ProwessPower Attack TRAITSReactionaryHeirloom WeaponCARRYING CAPACITYLight Load: 133lbs.Medium Load: 266lbs.Heavy Load: 400lbs.Lift Over Head: 400lbs.Lift Off Ground: 800lbs.Push or Drag: 2,000lbs. LANGUAGESCommonOrcSPECIAL ABILITIESHalf-OrcDarkvision 60 feetIntimidating: +2 IntimidateOrc Blood: Half-orcs count as both humans and orcs for any racial effect.Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping.Weapon Familiarity: greataxes, falchions. Any weapon with 'orc' in its name is treated as a martial weapon.Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin PaladinChannel Positive EnergyAura of CourageDivine Health1 MerciesDivine GraceLay On HandsAura of GoodDetect EvilSmite Evil 2/day Hit Points 45+8 [Paladin lvl 1] +2 [Con]+8 [Paladin lvl 2] +2 [Con]+8 [Paladin lvl 3] +2 [Con]+9 [Paladin lvl 4] +2 [Con]+4 [Favored Class] EXPERIENCE POINTS0 BackstoryBeing brought up in a church devoted to Torag, his father was a human and his mother was an orc. It was an odd love that sparked tension between the paladins of the church. His father had a gloriously powerful warhammer that was rumored to have been blessed by torag to smite the evil (heirloom). Kalen went to visit his orc mother at some point during his teens, there he learned the frightful ways of the orcs and became very intimidating, his strength was mighty. When he returned to the church, he was shocked to find it under attack by some bandits, yada yada, cliché, father was beaten during the fight and Kalen was appointed the hammer by his father's dying words. That's when Torag fully accepted the paladin ways. Since then he has gone around, smiting the evil bandits that killed his father. (Which seems rarther evil) Equipment Stoneplate 1800gLucerne Hammer (Heirloom) 0gHoly Symbol (Silver) 25gTent(Small) 10GWaterskin 1gPotion of Cure Moderate WoundsX 3 900gBackpack Masterwork 50g Total cost: 2786g Oh yeah btw, my strength is actually 22, due to the Half orc bonus, which the char gen would not let me place. You need to re do your hitpoints at the very least, you have d8 hit dice (so you need do roll 1d8 for each class level after first). I'd add in the strength score as well seeing as how it might be important.He included the Strength Score, its just above the HP due to the quirkiness of that character sheet Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Icuownage Posted April 21, 2011 Share Posted April 21, 2011 It says paladins have a hit die of 10 :S? It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Grim_ Posted April 21, 2011 Author Share Posted April 21, 2011 It says paladins have a hit die of 10 :S?Ah that makes a fair bit more sense. Never mind. Link to comment Share on other sites More sharing options...
Icuownage Posted April 21, 2011 Share Posted April 21, 2011 Updated equipment Stoneplate 1800g 75lbsLucerne Hammer (Heirloom) 15g 12LbsHoly Symbol (Silver) 25gTent(Small) 10GPotion of Cure Moderate WoundsX 3 900gBackpack Masterwork 50g20X Chakram 50g 50lbsPotion of greater weapon + 2 X2 2400gp It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Earth Posted April 21, 2011 Share Posted April 21, 2011 [hide=Earth's Character] EarthMale Oread Name Monk 4 | Lawful goodAge Around 40.Looks short, squat, and generally calm.Height/Weight 5' tall (If that isn't feet then sorry, i can never remember which is which.) (Medium)Homeland (Fill in homeland) (No idea what homelands I can choose from.)Deity ToragCampaign KingmakerRepresenting Earth HP 28Current HP Strength 22 (+6) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 7 (-2) Wisdom 16 (+3) Charisma 5 (-3) Initiative +3 = 3 [Dex]Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +8 = DEX 3+2+3 Appraise -2 = INT -2+0+0 Bluff -3 = CHA -3+0+0 Climb* +11 = STR 6+2+3 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Diplomacy -3 = CHA -3+0+0 Disable Device* +3 = DEX 3+0+0 Disguise -3 = CHA -3+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal -3 = CHA -3+0+0 Heal +3 = WIS 3+0+0 Intimidate -3 = CHA -3+0+0 K (Arcana) -2 = INT -2+0+0 K (Dungeoneering) -2 = INT -2+0+0 K (Engineering) -2 = INT -2+0+0 K (Geography) -2 = INT -2+0+0 K (History) -2 = INT -2+0+0 K (Local) -2 = INT -2+0+0 K (Nature) -2 = INT -2+0+0 K (Nobility) -2 = INT -2+0+0 K (Planes) -2 = INT -2+0+0 K (Religion) -2 = INT -2+0+0 Linguistics -2 = INT -2+0+0 Perception +8 = WIS 3+2+3 Perform -3 = CHA -3+0+0 Perform -3 = CHA -3+0+0 Profession +3 = WIS 3+0+0 Profession +3 = WIS 3+0+0 Ride +7 = DEX 3+1+3 Sense Motive +7 = WIS 3+1+3 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft -2 = INT -2+0+0 Stealth* +7 = DEX 3+1+3 Survival +3 = WIS 3+0+0 Swim* +10 = STR 6+1+3 Use Magic Device -3 = CHA -3+0+0 * Armor Check Penalty 0 Trained Only Equipment Notes Base Speed [ 40 (8 sq.) ] = 30 [base] + 10 [Fast Movement] AC [18] = 10 + 1 [Natural Armor] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus]Touch AC [17] Flat-Footed [15] Base Attack Bonus +3 Basic Melee Attack +8Basic Ranged Attack +6 Fortitude Save +7 = 4 [base] +2 [Con] Reflex Save +8 = 4 [base] +3 [Dex] Will Save +8 = 4 [base] +3 [Wis] CMB +10 = 4 [Monk level] +6 [str] +0 CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis] FeatsCombat ReflexesStand stillDeflect ArrowsScorpion Style TraitsIndomitable FaithHonored Fist of Society Racial Abilities:Darkvision 60 feetMagic Stone 1/dayAcid Resistance 5Common and Terran (Languages) Carrying CapacityLight Load: 133lbs.Medium Load: 266lbs.Heavy Load: 400lbs.Lift Over Head: 400lbs.Lift Off Ground: 800lbs.Push or Drag: 2,000lbs. LanguagesCommon MonkClass AC Bonus +1Ki Pool (magic)Bastion StanceMonk AC Bonus +1Fast MovementManeuver TrainingStill MindToughnessFlurry of BlowsStunning FistUnarmed Strike2 Bonus Feats Items:Belt of Giant's StrengthBracers of Armor +1Cloak of Resistance + 1 Attacks: (Ki pool = 6 points)Format: [Attack roll] / [Damage Roll] (Link or extra information)Regular Attack: [d20+9] / [d8+6] (Standard action)Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat---final (Standard Action)Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack)Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack) Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet Experience Points 0 [/hide] Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
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