Thanks to randomly looking at Jeremy's blog I found this beaut!Disclaimer: These stats are kept to let me know exactly where each skill lies on the level continuum past level 99. These stats offer me the insight needed to help me to continue playing as a skiller. With these signatures I am allowed some understanding of where nonexistent levels may lie despite there not actually being any official levels past 99 besides in the dungeoneering skill.
Urza285 virtual stats over 99! [Indecentcode.com]
Completionist Cape Obtained!
[+] All skill levels at maximum (120 Dungeoneering and 99 in all other skills)
[+] All quests complete (including hidden ones)
[+] All Miniquests Complete
[+] All Varrock museum Kudos: 183/183 Kudos
[+] All tasks complete
[+] Every music track unlocked
[+] All magic spells unlocked (Spells from Livid Farm, Mage Training Arena, and the Mage Arena)
[+] All prayers unlocked (Prayer from Dungeoneering and Camelot training room)
[+] Defeat the Queen Black Dragon and Obtain the First Dragonkin Journal
[+] Defeat the Cave Wolf Matriach and claim the reward from Claus the cook in Carnillian Rising.
[+] Score a minimum of 1,111 in a session of the Big Chinchompa minigame.
[+] Complete all smithing and mining requests for the Doric and Son's business.
[+] Complete the player owned port tutorial.
[+] Constructed a Tuska Mask.
[+] Complete either the Hyu-Ji, Quin or Eastern Curiosities storyline from your Port.
[+] Find all the pieces of the Reefwalker's Cape forgotten scroll.
[+] Complete the Mahjarrat Memories miniquest.
[+] Find all 14 Bandos chronicles on Yu'biusk.
[+] Defeat every boss at least once to eart 'the Reaper' title.
Completionist Cape Trim[+] 4,000 Chompy kills: ???/4000
[+] Scabarite research completed
[+] Obtained the Shadow Sword
[+] Highest rune shop unlocked from Ali Morrisane
[+] All hot-air balloon travel routes unlocked
[+] Eagle transport routes fully unlocked
[+] Defeated the 4 sub-bosses in the Pollnivneach Slayer Dungeon
[+] Unlocked ability to craft all Slayer items and to deliver killing blows quicker
[+] Master White Knight rank obtained
[+] Unlocked all flying broomstick teleports
[+] Found all hidden treasure from Making History
[+] Achieved 1,250+ Conquest rank
[+] Unlocked the full power of the Ivandis flail and Blisterwood weapons
[+] Speak to Lanthus while wearing a full set of profound decorative armour
[+] Unlocked maximum access to Mobilising Armies rewards
[+] Defeated all champions
[+] Achieved maximum rank in each Barbarian Assault role
[+] Completed all Court Cases
[+] Completed 25 chimp ice deliveries
[+] Completed all Barbarian Training with Otto
[+] Found all barbarian notes in the Ancient Cavern
[+] Unlocked all rewards from the Artisans Workshop
[+] Obtained all circus clothing
[+] Completed the Dahmaroc statue in your player-owned house
[+] Unlocked the Scroll of life ability
[+] Unlocked the Scroll of cleansing ability
[+] Unlocked the Scroll of Efficiency ability
[+] Earned the Vyrelord/Vyrelady title
[+] Visited the top of Dominion Tower
[+] Made a Zaros symbol in Char's training cave
[+] Kill Sunfreet in the Dominion Tower (high level version)
[+] Highest Esteem from training in the Runespan
[+] Obtain the 5k and 25k Constitution Hidden Rewards from Song From The Depths Quest
[+] Defeat the Queen Black Dragon and Obtain All of the Dragonkin Journals
[+] Obtain the Champions Tacklebox from the Fish Flingers distraction and diversion
[+] Explore all of the eastern lands from player owned port
[+] Complete the Hyu-Ji and Quin storylines from your player owned port
[+] Unlocked the Enhanced yaktwee stick by catching 1,000 charm sprites
[+] Personally poke Vorago's eye out
[+] Obtain the "of Daemonheim" title
[+] Survived the shadow beneath the Barrows.
[+] Unlock all ten pieces of lore from elder chronicles
[+] Unlock all five Kal'gerion battle commendation titles
[+] Obtain all Deaths permanent soul reaper rewards.
[+] Kill the Penance King in Barbarian Assualt at least once.
Money Making, Tips and GuidesUrza's Moolah-making Tips
Game Content Concepts[Hide hide="Return to Crandor"]
Player Owned Ports - Extension
Years ago Crandor was a prosperous island port-city. It's docks and habitable land expending far out to sea than any could have imagined. It's been said that Crandor's market was so vast and wondrous that anything man ever wanted could be found on those streets.
Talk has been going around all over Gielenor from Port Phasmatys to Port Sarim, even such prestigious and elusive port workers from the Fremmenik and elves have been murmuring about the old abandoned island and the fetid rotting carcas of old Elvarg. The port masters demand new trade routes and won't let up on their ire for exploration until they've got more gold and adventure on the high seas than they can handle!
Miniquest start point:
Talk to Ned in Draynor Village about setting sail to the high seas.
Quest concept: A clever and arduous adventurer is seeking opportunities for new and exotic gains from unexplored areas of the sea. One problem though... Err several actually: he doesn't have a boat to float, captain to lead him or knowledge of the seas to get anywhere! In this slightly quirky quest you'll be a fish out of water when looking for a boat, captain and the beginning charts for navigating to the inner rim islands.
Upon arrival you'll find that Crandor looks quite differently than you last seen it. The island and the remaining remnants of its populace are in ruins. Not even the dirtiest, watered down-rum drinking scalawag of the high seas would port here without a pub let alone a dock!
If you're savvy enough and you're hammer swinging arm be tougher than ole thalassus' teeth you may be of help rebuilding Crandor to its past splendor. You'll have opportunities I build storefronts, cranes, docks and repopulate the whole of Crandor once more and watch it bloom into a booming port town.World-Wide Construction Hotspotscombat class - healer concept
[Hide hide="Agility Combat Mechanic"]
You might want to hold your breath Sy. I really think agility could easily be made to influence ranged in some way. I also wouldn't mind seeing it play out something for magic with it as well. I think they could make two new abilities called dodge and parry that uses ability to avoid small and large attacks.
Parry - 25% chance to parry 75% in-coming damage over 500 lp. This ability will fail on damage over 2k lp. This ability last for 5 seconds until an attack over 500 lp occures. Each parry attempt will exhaust your agility by two levels. Cooldown is based on agility level.
Dodge - 25% chance to dodge an attack over 1k lp or a killing blow at the cost of exhausting yourself. This ability lasts for 5 seconds until an attack over 1k lp occures. Each dodge attempt will exhaust your agility by 3 levels per 1k damage (rounded up) of the dodged attack. Cooldown is based on agility level.
Cooldown - Can start at 180 seconds for level 1 agility. Each agility level you earn can knock down the cooldown by 1.5 seconds.
Vorago fires a bomb at you potentially dealing 2300 damage. You activate dodge and successfully dodge the attack and take a hit of 9 agility levels.
[Hide hide="Elf City Concept"]
Elven city design
The elven city design that has come to mind comes from the concept of flash freezing water photography. Ideally the elven city would keep its crystaline retainer wall.
The tower of voices concept would come from a calm water drop effect creating a very smooth sloping column of crystal with serens throne/residence being the droplet at the top.
Refer to this image for the tower of voices and throne concept:
Forming The Elven Homes
The Elven Wall: My concept of the elven wall would largely remain the same as the current game design shows. The only difference I would push for is after the elves have begun reforming their city that it begins slow pulsing hues of light. Each elven clan would inherit a gem stone formation. The reasoning behjnd this is largely unknown other than by their clans general nature.
The clan gates: Each of the eleven elven clans have a tall grand achway designed out of gemstone that surrounds a portal to the clans domain. Every archway has its own unique structure due to its suernatural growth through the singing of that particular elven clan. The types of gem assigned have certain significances to the game currently and help emphesize each clans personality through its formation.
Onyx portal archway: Shown as a menacing towering structure gleaming black. This archway has tall pillars of onyx with caltrop-like minipillars jutting outwards from the main structure.
Dragonstone portal archway: Shown an an odd growth. Several different concepts can be made, but one that emphasizes wisdom and power should be made.
Diamond portal archway: Shown as consistently straight slender pillars of diamond forming a peak and perfect triangle. The arch represents the strongest form of a triangle or overall stability.
Ruby portal archway: Shown as thick squat pillars of strong burly ruby. This archway embodies pure strength and indestructable power.
Emerald portal archway: Shown as smooth slender archways. Around the archway tendrils of winding emerald would slither around. This archway portays knowkedge of the land.
Sapphire portal archway: shown as veey smooth and having many arcs. This archway embodies magical knowledge and sprituality.
Other gem archways to come...
From the main gates we would see splash effects in the form of sirenic crystal as it waves out up and over the elven retainer wall. The crystal should appear as mostly ground debris with very few large hindering structures such as boulders and trees. Each clan would retain their reminder tree which stands at the entrance to each elven clans home. Around each elven clans tree the crystalline 'wave' jutts up, outward and sround from each tree.
Note: I think following the same gem stone concept with the trees might be interesting. You could use the elder, magic, yew, euchelyptus, maple, pine, willow, oak, spirit and possibly the fruit trees as well. Doing so would give an easy access to the spirit tree network as well. If this concept doesn't suffice then creating crysalline trees from each gemstone type for each clan would be a great concept as well.
The wave of crystal emitted from the singing would appear to jut out and over the elven retainer wall. Along the wave of crystal staircases would be 'sung' into it to allow access to each clans platform. On these platforms you would find each clans crystalline gemstone archway that holds the portal to their realm.
Singing the crystal city to life will be no easy feat. Using the core concept of flash freezing water photography we can create a pretty awesome and spacious city to house our seven elven clans and key features. With that in mind we could use slower frames in the cut sceme to show the progressive expansion as the city comes to be. I would imagine the cut scene would be similar to flash freezing water photography, but with millisecond timing to show progression. The elven city concept should look like an intense water ripple effect. Yet at the same time have a calm water drop effect at its center with serens 'droplet' home/throne at the top of what would be the tower of voices.
The creation cut scene would involve a group of elves crystal singing at a magnificent giant crystal seed in the center of the elven homeland. The giant seed will after a time vibrate itself loose from its earthen nest and rise to the sky. While this is all happening the seed is shining brighter. As the song hits a deffening pitch the seed let's out a wave of light seemingly a beacon calling her children home. Then just as suddenly as the giant seed emits the flash of light it rockets full force into the earth. From the ground zero of impact the crystal would splash outwards to form the city.
High Level Opportunities
Even after banding together the seven elven clans there is still plenty of "house cleaning" that needs to be done. Plenty of work must be done to help reestablish the elven community as an elven haven and home.
From examining several jmods takes on unlocking the elven city i came up with some interesting ideas. I came up with the idea that each clan should have a heightened level of prowess in certain skills. How this is unlocked I won't attempt to flesh out too much hopefully. I felt we could go one of two ways:
Progression: players could attempt, with assistance, to sing objects into existence within the elven city. As they progress in the overall building of the city they could resing higher tiers of objects once certain criteria were met.
Level-based: players could attempt, again with assistance, to sing objects into existance within the elven city. With this concept though success in access to higher tiers would be based on level.
Note: I feel its important to put a "clan treasury" so players can bank easily no matter what clan they have access to. This might be especially important if accessing clan realms through portals becomes the official concept.
Clan 1: Dedicated to nature and the harvest this clan is particularly fond of the farming, herblore and hunter skills. Here you can unlock elvish box traps that act as pre-smoked box traps. This particular clan is also home to several stalls and caches of seeds, herbs and secondary sellers that can be thieved - mind the guards. You might also find yourself lucky and nab a grand tree seed pod! You will also notice that there are patches that can be used so long as you can help the elves sing crystal farming tools. Keep in mind they don't take kindly to the crude farming tools outsiders use.
Clan 2: Dedicated to the art of war and fighting this clan is home of the finest crystal weapontry singers. Prove yourself worthy by singing higher level crystal weapons and gear. This clan just might see your prowess and offer you access to a random daily slayer challenge among other daunting tasks. Maybe they'll call you to confront Graardor for his attrocities? Or how about quelling the kalphite upsurge?
Clan 3: Home of the elves finest survivalists these elves have great respect for cooks, thieves, and agile players. You won't find a finer bunch of elves! If you find you are up to par they'll offer to teach you to use their 'radiant' cooker that offers you cooking AND firemaking experience - that is if you help them sing it to life! You also won't find a routier bunch daring you to make the nimblest of jumps and catwalks across the city to obtain objects they desire. Take to the elven streets in parcoure style as you hurdle yourself over their expectations. Should you prove yourself a nimble fingered thief some of the darker fellows might offer you a task of thievery in exchange for an extended reward for turning in your pilfered products. If you prove yourself a good little thief you might find yourself a finely crafted elvish router. The elves have their ways of getting where they want to be and now you do too! Elvish routers increase successful pickpocket and chest thieving rates.
Clan 4: home of Serens most spiritually enlightened individuals. Here you will find the most skilled summoners, altar tenders and a newly founded sect of people claiming to be diviners. You will find that the elves managed to fuse elven crystal into an amazing structer for both culling the spirits and paying your utmost respect for the dead.
After considering the latest power to the player poll on elven clans specializing in two skills each I have more concepts in mind.
Clan 1: onyx archway, maple tree, specializes in slayer and runecrafting.
- increased syphon rate in runespan when using the elven portal
- increased runecrafting rate
- chance for elven tasks to drop wicked energy which can be turned in for slayer experience or boosted damage to creatures on task
- chance to request special daily slayer tasks (QBD, vorago, KK, KQ, TDs, glacors, automatons)
Clan 2: diamond archway, yew tree, specializes in prayer and summoning.
- chance to create a mighty summoning familiar using ten charms and having infinite special ability. Familiar duration is halved and cannot be refilled.
Clan 3: ruby archway, oak tree, specializes in melee and ranged.
- receive the elves blessing in combat to boost all critical rates by 1%
Clan 4: emerald archway, willow tree, specializes in hunter and farming. Taking a task from this clan grants you these perks for two hours:
- scentless traps
- increased catch rates
- no disease
- increased harvest
Clan 5: sapphire archway, magic tree, specializes in magic and divination. Taking a task from this clan grants you these perks for two hours:
- increased divination energy returns
- chance to use less energy for creating divination items within the city
- chance to save runes
Clan 6: topaz archway, firemaking and construction. Taking a task from this clan grants you these perks for two hours:
- increased bonfire xp within the city
- chance to throw extra logs on the bonfire
Clan 7: opal archway, euchlyptus tree, specializes in cooking and herblore. Taking a task from this clan grants you these perks for two hours:
- increased chance to not burn food within the city
- chance to save ingredients, grind extra ingredients out, and create four dose potions
Clan 8: jade archway, elder tree, specializes in mining and smithing. Taking a task from this clan grants you these perks for two hours:
- chance to save ores and bars when smithing or on task
- increased chance of mining spirits on a mining task
Elven Clan Task examples:
Slayer: Help us discover the weaknesses of these creatures to defend our home. Bring us their essence so we can study them more closely.
Woodcutting: Our wood workers are masterful with all flora. Bring us some grafts to work with.
Runecrafting: Our elementalists have found a way to further refine and enrich rune essence to create more runes. We would like you to test our enriched rune essence.
Other Perks and Bonuses
- Crystal portals in your POH
- Priffdinas-themed portals in your POH
- Lletya themed wallpaper design
- divine offering: turning in chronicles to the tower of voices offers 10x the xp turning in at the guthix shrine
- elder spirit tree patch gained from helping the naturalist elven clan
Wild flower resource dungeon
Imagine you find yourself in the depths of the kharizi jungle searching for new specimens to bring back to the ardougne zoo. Through the thick brush you see a faint glow on some ruins. What could it be? Suddenly its struck you that you've seen these symbols before. Its a new resource dungeon! Using your fairy secateurs you prune away the magically enhanced growth around the doorway. As you peer inside the dungeon you find a vast overrun plant nursery. The familiary of the plants strikes you as them being jade vine plants left to themselves for far too long.
Objective: Fight off a number of elder jade vine plants to clear and obtain several new farming plots. Fighting elder jade vines offers a chance at obtaining a jade vine seed imbued with chaotic energy. Fighting elder jade vines offers increased xp from farming and fighting back the jade vines in the resource dungeon and in the ardougne manor courtyard.