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stevepole

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The whole infrastructure ruin wasn't so bad, it was the fact you never told us it happened. The reason I lost Norway is cause you forgot to tell me that they were a desolate wasteland with no defenses (even though they had good defenses I didn't even harm when I conquered them). Also the reason I lost Brudges was because my blood knights were extorting people (which you never told me about, and which was against their values)

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Yeah, a pure combat skirmish/campaign would be pretty awesome. A game where you just turn up, do battle and then carry on with life.

 

On YOH:

Realistic Economics, or Unrealistic Economics. Would really do to get some actual ground rules on things.*

 

Also, can we PLEASE do not Earth? For those of us who know what was going on back then it is highly disconcerting to have random stuff happen which makes no sense...Like Ireland randomly getting annexed by Britian and there being no fuss.

 

Uber Tech...Air Blast Cannons, Plague Bombs and Giant Mirrors o' Death, aside...I think that it should be allowed....Though takes a long time and generates discontent.

The actual power of the weapons needs to be defined as well...Cannonball firing Ironclads should have a good advantage over Bow Wielding Triemes...And Castles manned with archers shouldn't be able to sink said Ironclads.

 

Dice need to be removed from gameplay somewhat too. If I stick my army of 400 Archers, surrounded by 3,000 Spearmen, on a steephill, of incline 30 in 1, and roll a 5, I don't want to have a band of 500 Calvery to charge up with a 20, slice through the spear wall and lay waste to my army.

 

Similarly, there was a lot of silliness last time, with plans that were totally feasible...Spies who were meant to do their job, but didn't because they might die, despite sentence about how they would probably die, but it didn't matter...Opium deprivated mad men being rounded up by local Militas...Cannons that blew up ships invisibly, which the population went 'Oh, how interesting' and went about with their daily lives.

 

So...what I am saying is that rather than get 'Ok, I will do that', it would be nice to get a little feedback as to what might actually happen so we can plan our actions a little better.

 

 

*Trade Tables would be good here.

If we picked a dozen or so resources, with two or three 'Trade Centers' per country...Then each resource had a specific price at a specific Trade Center. Prices would randomly fluctuate up or down by a few points, and player actions could artifically inflate or deflate the price.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I agree with Archi, it was fun, but we knew next to nothing about what was going on in the background.

 

I didn't really have that problem quite so much, of course, the only thing that was a majour disappointment was my Hlaupari falling into an obvious ambush. Speaking of which, dibs on Iceland. :D

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

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RIP Dawngate ;-;

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It looks rather fun (we would all be in control of various factions of the same country correct?) and would actually force us to work together (other than to destroy try to destroy dusty). That being said, another option for a game (that I believe has been already proposed by someone other than myself) would be to have a nearly completely combat based campaign in which there is one to two goals for each player. After each engagement between a player and an NPC they could get a certain number of points worth of reinforcements (with bonuses to the victor) if any of their forces were still surviving. If you ask me this could work on a large scale (ie solar system/ group of stars) for a far future setting or you could go for something along the lines of mid to high fantasy (though it would be hard to balance magic without standardizing it out of the ass). In any case you could do a standardized list of units or each player could (with help from the mod [which may or may not take too much time to be worth it]) create their own army with points cost to be decided on a case by case basis. Just my two cents on the matter though.

 

Ex: Wood elf army

[hide]

Bow men- 30 points

Spear men- 45 points

Light cavalry-65 points

Dryads- 40 points

Nymphs- 45 points

Horse archers- 80 points

Sorcerers-200 points

Ents- 185 points

Lord/Lady of the hunt- 225 points

etc, etc

[/hide]

 

Or for the futuristic style

 

Army of the glorious Empire

[hide]

Penal infantry- 10 points

Irregulars- 25 points

Regulars- 40 points

Shock troopers (power armored, flak cannons, missile launchers ,etc.)- 100 points

APC- 70 points

ATWW (All Terrain War Walker)- 120 points

Light tank- 150 points

Medium tank- 180 points

Main battle tank- 200 points

etc, etc, etc,

[/hide]

 

Obviously there would be many more unit choices than those listed (and hopefully more fleshed/fluffed out than that) as well as upgrades for a certain amount of points as well.

 

Also, I would be very interested in playing another YOH retech.

 

 

At that point though, why not just play Warhammer Fantasy/40k over maptool or something.

 

Then again, that could potentially be awesome as it is. I would totally play.

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I'd try the Warhammer thing.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Along with all these new games, I want to propose a game (but it may take a while for me to develop fully)

 

You know that Pirates game I modded a few times before I said I'm cancelling it because of the lack of notes. Well I was thinking of recreating it, and rechanging the world slightly (open to ideas) and making it more actiony at the beginning, as everyone practically spent the first session getting to a ship. Although, you don't neccessarily have to start off like that. Also as a rule for magic, I was thinking of including different types (voodoo, fruits (yes one piece, but they have potential and I wont make it stupid), general magic, alchemic magic, etc etc) but these would only be available as the story progresses, and are more specialised, as in you can't be an ice mage, and then a fire mage, and then a voodoo practictioner and then an alchemist. I am going to create a world, give it a history, and make events (that will change your story).

 

It'll either be a weekly thing (as to not interrupt the current games going on) or fortnightly, if it truely is hard to find a space.

 

People seemed interested when the game was on, so I guess some interest may still remain.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I will try to be more informative with better planning, as that seemed to be the main problem.

 

 

 

Looks like there is interest, so I will start figuring stuff out and making a better map. This time, Asia will be part of the map, though you can't take Asian countries. The Middle East is open though.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I have the marines one for the 4th rulebook, but I think there's a 5th one out now. I gave up on my army a couple years ago, because I blew all of my money on movies and subway and couldn't afford any more models

 

I think I'd like to try a Tau army now though.

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Well then, as the codexes download are legally acquired does anyone else want to play over maptools? Also what point value do people want to play at? 2000 points? 4000 (BRING IN THE GOD DAMN TITANS) more?

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I would.

 

2000 points is good, although it might be a good idea to play 1000 points until everyone is good to play properly again (I know I'm not)

 

I'm playing tyranids, but I don't have my army list from a while ago and I haven't played in ages. Still, I guess I will completely legally acquire the rulebooks and codex and get to work on an army list.

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Non-Earth...PLEASE!

 

 

It opens up a lot more possibilities and stops the annoying 'But this is what happened in reality.' arguements.

 

It'll probaly end up being Earth with alternate reality, for balancing purposes (and the maps for Earth are the best). Each country will start off with their own advantages and disadvantages, to try to upset the balance of power (some nations might have favorable Centers of Trade, but may lack resources).

 

Generally some stuff will still stay the same. For example, France would have a strong agricultural economy but whiny lords, and HRE would have powerful lords that are difficult to control, and strong income.

 

Also, to balance the fact that Eastern nations are probaly going to get whomped on first, they generally receive technology first. Technology also generally spreads to bordering countries (so balancing the fact that nations in Central Europe have little place to expand would be that they would generally receive tech from both east and west rather quickly). Since Arab countries are open, they start with a technological and economic lead, but they receive events regarding the decline of their empire. :thumbup:

 

If anyone is curious about specific countries, then I can answer your questions (won't be specific, but a general idea)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I foresee rampant sterotyping, followed by wikipedia links, followed by arguements about reality.

 

And alternate reality has shown, time and again, to be regular reality with very small modifications because most everything involves copying what someone else did at some point in history.

Also, maps of Earth are not really that good...

 

 

Also, attracting scientists from the east is a generally bad idea because Dungeonal will launch a crusade, which no one else will join because they are trying to attract scientists by being nice. Dungonal will launch his full might against them, resulting in him either being kicked out of the game or him taking most of the scientists.

Since kicking someone out of the game rarely EVER happens, he will likely take control of most of the scientists and the game will become a count down to Dungonal's victory.

 

 

As for being an Arab Power...you are either saying you are giving some people a massive advantage at the beginning...or you are saying 'No matter how go you do, you are gonna get nerfed to hell.'

Well I knew you wouldn't agree. I know how you hate facing facts.

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Basically Arab nations start with more eggs in the basket and are trying not to drop them. European nations start with less eggs in the basket, but their chickens can still lay eggs.

 

Essentially Arab nations are a clumsier version of the HRE. They will probaly be exploited as ethnic groups try to break off and other nations eye hungrily on their outstretched territories. If you manage it well, then the Arab nations are going to stay strong, especially with their benefit as the primary trade route with the east.

 

 

 

That's what I meant though. Regular reality with small modifications. And the maps of Earth are that good because they are designed to have nice, consise borders, and I can look at the resources of each nation on Wikipedia or something. We've also seen that most non-Earth maps aren't fit for Hegemony.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Not even sure what the Warhammer banter is about, but.. 2k seems good. Can we get the codexes so we know what we can play as?

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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It would've been somewhat the same as last time, when France could not participate in a long war before their lords began to complain. If equally seems to be the consensus, then I'll make it so that each nation has advantages and disadvantages, but the budgets will start approximately the same (it could vary a bit because of trading, but generally the same).

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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1. ubertech like arch's magic boats ruined the last one

2. make it on earth, everyone starting equally because it's annoying when you're at war and someone says "hey but france has whiny lords therefore you lose" and then it becomes an annoying argument.

3. what if we played with "A Song of Ice and Fire" map and each of us played as a house?

 

1. Hegemony Mentality is flawed.

2. 'Hey but your army is smaller, less well trained and less well equiped' Such a whiney argument.

3. Sounds like an interesting idea.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I see you enjoy the books.

 

I sugguested that last time, but I think me you and Earth would have an advantage then.

You all shall fall beneath the might of House Baratheon (seriously Robert was one of my favorite characters in the books).

 

On a semi related note, I'm currently thumbing through the ork codex I went out and bought. Let me set up a half decent list and I would be willing to try a game.

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Generally the reason I'm using an Earth map with slightly deviating alternate history is because it is much simpler for me. Instead of trying to devise complicated random events, I can take a real life event, mess around with it, and then use it + easier for resources.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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