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The Back Room

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Almost done, but I've got to sleep.

Some is random, some is chosen.

 

Westeros.jpg

 

Each house controls land to a total value of 50, only the greatest forts are given 10.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

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  • Who do you [bleep]ing think?   Who ever reports anyone here?   It's Resistance.   Congratulations Hex, you've finally killed the Tavern.   I would add to whoever deletes this post, I really am disappo

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    Almost posted a 'Yet another stream up updates that screw things up' a few days ago, though decided that most people would have read it, also I am trying not to be a ultra-luddite...Sufficing to say i

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    archimage_a

    Well the admin have shown themselves to ignore legitimate complaints, but instantly, and overzealously, destroy things that can used for fun...Ergo fastest way to get rid the things we don't like is t

Just a random idea...

Magic could be done as Omens, which give a few days of boost or curse in specific things.

 

AKA, you ask your Grand Sorcerer to look into the magic mirror (w/e) to see if things are good or bad on one thing... He then tells you and you get a small bonus or curse, depending on if it succeeded or failed.

 

(Stolen from Rome: Victus Via(or words to that effect).)

 

Defence

Navy

Catapults

Growth Rate(whatever it is)

Heavy Infantry

Archers

 

Like 10%.

 

 

 

Wouldn't overpower anyone since everyone got equal chance (50/50), and would make things a little interesting...

Though obviously you wouldn't have to use Omens...

Well I knew you wouldn't agree. I know how you hate facing facts.

Wow this seems a great game, I'm interested in playing the House Martell.

 

If you want to include magic you could learn buffs (mod would tell you them) which had different effects and drained different resources, for example if you wanted to strengthen a wall you would have to wait for the moderator to tell you the right buff to do so, a bit like World of Warcraft. Just a suggestion.

Or you could have a list of units (like the one that Stork posted back a bit) but make the wizards really expensive.

 

The wilderness is coming back in Runescape :D :D :D :D :D :D

qTLQRuS.png

[bleep] the update. Yews are already crashing in price, and there are two obvious bots at the varrock yews.

This should be interesting (first things first, get dragon claws and kill people at green dragons. Laugh, repeat until killed.)

 

On a semi related note: I have a slightly legal 1000 point khornate demons list up

[hide]

Hq

Bloodthirster,unholy might, blessings of the blood god- 275 points

 

Elites

Bloodcrushers x4- 160 points

 

Fast Attack

Flesh hounds of Khorne x5- 75 points

 

Troops

Bloodletters x9- 138 points

Bloodletters x9- 154 points

 

Heavy support

 

Daemon prince, Mark of Khorn, Unholy might, Iron hide,-145 points

 

Total- 1000 points

Appendix

Stats

 

Bloodthirster,BotBG, Unholy might

Ws-10 Bs-4 S-8 T-6 W-5 I-5 A-5 Ld-10 Sv-4+

Special rules: Daemon, Independent Character, Furious Charge, Monstrous creature

 

Blood crusher

Ws-5 Bs-0 S-5 T-5 W-2 I-4 A-3 Ld-10 Sv-5+

Special rules: Daemon, Furious Charge

 

Blood letter

Ws-5 Bs-0 S-4 T-4 W-1 I-4 A-2 Ld-10 Sv-5+

Special rules: Daemon, Furious Charge

 

Flesh hound

Ws-4 Bs-0 S-4 T-4 W-1 I-4 A-2 Ld-10 Sv-5+

Special rules: Daemon, Furious Charge

 

Daemon Prince

Ws-7 Bs-5 S-5 T-5 W-4 I-5 A-4 Ld-10 Sv-5+

Special rules: Daemon

 

Daemon Prince, Mark of Khorne, Unholy might, Iron hide

Ws-7 Bs-5 S-6 T-5 W-4 I-5 A-5 Ld-10 Sv-5+

Special rules: Daemon gets a 5+ invulnerable save and a 3+ armor save (iron hide)

 

 

Special rules Explanation:

Daemon= Fearless+ Eternal Warrior+ All saves are invulnerable saves+ Daemonic Assault

 

Daemonic Assault= At the start of the game your entire army is in reserve. At the start of your turn 1/2 of your units must move in using deep striking rules. The other half remain in reserve. Your opponent is unaffected by this.

 

Eternal Warrior=Immune to all Instant death effects

 

Fearless- Automatically pass all morale and pinning checks

 

Furious charge- 1+ to initiative and Strength the turn a unit enters into close combat.

[/hide]

 

EDIT: If anyone wants to join the possible playing of 40k via maptools I can give you the pdfs for pretty much any codex (I don't have the imperial armor supplements yet) and the rule book.

LNYvk.png

It shouldn't be too hard to do. All you need is a list, a rule book, maptools and an opponent. It also cuts off the problem of GM lethargy because, in this case there is no GM.

 

EDIT: For further clarification

[hide]

WS= Weapons skill

BS= Ballistics skill

S= Strength

T= Toughness

W= Number of wounds

I= Initiative

A= Number of attacks per round

Ld= Leadership bonus

Sv= Armor save

[/hide]

LNYvk.png

Am I an artist or what?

 

expertdrawing.png

 

That's Monet right there! :rolleyes:

 

 

I'm planning on drawing maps for people if they want them?

 

twominmap.png

(that map took two minutes, just think how much I could in thirty (sorry for the cartoonishness, that was not intended), I can also add filters and edges and whatever.

I'll be getting a drawing pad ASAP so I could probably create a good couple of maps for people.

 

Edit: Another Quickdraw

 

anotherquickdraw.png

 

 

Still too cartoony!!! I don't know what to do!

 

Criticism please.

qTLQRuS.png

Use duller collours and smaller brush sizes.

 

Buffs would be the kind of magic most fitting SoInF, after all the wall and Valyrian steel are said to have been enchanted.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Replace Omen with Buff and my system is the simplest and problem most capable system.

 

Elsewise you are gonna be keeping track of several dozen squards with several dozen enchantments each...The whole thing gets ridiculously complicated and the system gets dropped.

 

My system:

Player asks for a type of buff.

Mod decides to give a buff or a curse.

Mod tells player.

Mod applies buff untill it runs out, or he forgets.

 

Requires, at most, 7 lines of text on a peice of paper.

Well I knew you wouldn't agree. I know how you hate facing facts.

I like to use autoREALM to create maps. It provides a very realistic style of land/sea boundry.

 

Also, Griim, I'll work on my Tyranid list. I can't find my old one, so I'll just make a new one. On the bright side, I did manage to dig up about £100 worth of Tau troops, all of which are horribly painted.

2Xeo5.png

I prefer cartographer, using minecraft.

 

Minecrafts system of creating worlds is really good, and it makes for a quick easy map.

 

lRWZm.png

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Another good thing with minecraft, if someone says they dig a mine then you can check if there is anything there.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Even though they're good with land development, they suck with ore placement.

 

Iron is not spread out and in so little quanitites as this game makes out, it's rather silly.

 

(Although nice idea, if I was able to get biome mod working)

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

That depends, iron might not be rare, but normally when you find iron it's just a brown smudge of rust, actual veins of it are "rare".

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Use duller collours and smaller brush sizes.

You are 100% right with the duller colours!

 

 

Before:

 

mapl.png

 

 

After:

 

map2hq.png

 

 

 

Its pretty obvious to see that with smaller colours you can create a much more realistic effect.

 

I am in the act of drawing a map with shorter lines (the map before was already drawn)

 

:D

 

I prefer cartographer, using minecraft.

 

Minecrafts system of creating worlds is really good, and it makes for a quick easy map.

I love that map, how big does it get though?

 

I like to use autoREALM to create maps. It provides a very realistic style of land/sea boundry.

 

Just been looking at it, I feel that I might get it soon.

 

 

--

 

Edit: I've just worked out that instead of drawing the black lines and filling them with terrainy colours I can simply add the terrainy colours and then use a filter that would splatter them around a bit. Anyway, I've designed quite a few more can I get some reviews of what people think?

 

 

blurmap.png

blurmap

cuoutmap.png

cut out map

 

Just a simple map, gets the point across, looks slightly attractive but also neat.

 

 

chalkncharcaolmap.png

chalk 'n' charcoal

drawnmap.png

drawnmap

 

I'm thinking that a nice idea that we could do is when we play hegemony we don't have a map and you need to scout, I don't know if it would work or not but I'm sure that its worth a try. This is how scouts draw maps

 

Comments?

qTLQRuS.png

Hey Grim, just wondering how we're going to handle scatter dice? I'm thinking a good idea would be to roll a d6, and use 1 or 6 as a hit, but if you get a roll of 2-4, you roll a 360 sided dice and use the angle to determine the scatter direction.

 

Almost finished on my army list, as well.

2Xeo5.png

To answer your question Resistance. I believe a minecraft map fully explored is 7x the surface area of the Earth. I think.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Hey Grim, just wondering how we're going to handle scatter dice? I'm thinking a good idea would be to roll a d6, and use 1 or 6 as a hit, but if you get a roll of 2-4, you roll a 360 sided dice and use the angle to determine the scatter direction.

 

Almost finished on my army list, as well.

 

I like that Idea. Grim, did you ever upload the Tau codex and the rulebook.

To answer your question Resistance. I believe a minecraft map fully explored is 7x the surface area of the Earth. I think.

In Alpha and Beta, maps are infinite.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

No, they have limits. They're just fantastically huge.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

They are infinite, they are generated in bulks as you aproach the end of the generated map, that's why the version from which they are developed is called infdev. If you get in a boat and ride it in one direction for a month or so, you still won't find the edge.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Hey Grim, just wondering how we're going to handle scatter dice? I'm thinking a good idea would be to roll a d6, and use 1 or 6 as a hit, but if you get a roll of 2-4, you roll a 360 sided dice and use the angle to determine the scatter direction.

 

Almost finished on my army list, as well.

 

I like that Idea. Grim, did you ever upload the Tau codex and the rulebook.

I'm working on both right now.

LNYvk.png

lmao mather, just lmao

 

icu you are right dont worry, though im p sure its 8 times

'Tis I, 'tis Vindice, 'tis I!

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