The_Mather1 Posted January 17, 2011 Share Posted January 17, 2011 Almost done, but I've got to sleep.Some is random, some is chosen. Each house controls land to a total value of 50, only the greatest forts are given 10. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted January 17, 2011 Share Posted January 17, 2011 Just a random idea...Magic could be done as Omens, which give a few days of boost or curse in specific things. AKA, you ask your Grand Sorcerer to look into the magic mirror (w/e) to see if things are good or bad on one thing... He then tells you and you get a small bonus or curse, depending on if it succeeded or failed. (Stolen from Rome: Victus Via(or words to that effect).) DefenceNavyCatapultsGrowth Rate(whatever it is)Heavy InfantryArchers Like 10%. Wouldn't overpower anyone since everyone got equal chance (50/50), and would make things a little interesting...Though obviously you wouldn't have to use Omens... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Resistance Posted January 18, 2011 Share Posted January 18, 2011 Wow this seems a great game, I'm interested in playing the House Martell. If you want to include magic you could learn buffs (mod would tell you them) which had different effects and drained different resources, for example if you wanted to strengthen a wall you would have to wait for the moderator to tell you the right buff to do so, a bit like World of Warcraft. Just a suggestion.Or you could have a list of units (like the one that Stork posted back a bit) but make the wizards really expensive. The wilderness is coming back in Runescape :D :D :D :D :D :D Link to comment Share on other sites More sharing options...
jasignhagj Posted January 18, 2011 Share Posted January 18, 2011 [bleep] the update. Yews are already crashing in price, and there are two obvious bots at the varrock yews. Link to comment Share on other sites More sharing options...
Grim_ Posted January 18, 2011 Share Posted January 18, 2011 This should be interesting (first things first, get dragon claws and kill people at green dragons. Laugh, repeat until killed.) On a semi related note: I have a slightly legal 1000 point khornate demons list up [hide]HqBloodthirster,unholy might, blessings of the blood god- 275 points ElitesBloodcrushers x4- 160 points Fast AttackFlesh hounds of Khorne x5- 75 points TroopsBloodletters x9- 138 pointsBloodletters x9- 154 points Heavy support Daemon prince, Mark of Khorn, Unholy might, Iron hide,-145 points Total- 1000 pointsAppendixStats Bloodthirster,BotBG, Unholy mightWs-10 Bs-4 S-8 T-6 W-5 I-5 A-5 Ld-10 Sv-4+Special rules: Daemon, Independent Character, Furious Charge, Monstrous creature Blood crusherWs-5 Bs-0 S-5 T-5 W-2 I-4 A-3 Ld-10 Sv-5+Special rules: Daemon, Furious Charge Blood letterWs-5 Bs-0 S-4 T-4 W-1 I-4 A-2 Ld-10 Sv-5+ Special rules: Daemon, Furious Charge Flesh houndWs-4 Bs-0 S-4 T-4 W-1 I-4 A-2 Ld-10 Sv-5+Special rules: Daemon, Furious Charge Daemon PrinceWs-7 Bs-5 S-5 T-5 W-4 I-5 A-4 Ld-10 Sv-5+ Special rules: Daemon Daemon Prince, Mark of Khorne, Unholy might, Iron hideWs-7 Bs-5 S-6 T-5 W-4 I-5 A-5 Ld-10 Sv-5+ Special rules: Daemon gets a 5+ invulnerable save and a 3+ armor save (iron hide) Special rules Explanation:Daemon= Fearless+ Eternal Warrior+ All saves are invulnerable saves+ Daemonic Assault Daemonic Assault= At the start of the game your entire army is in reserve. At the start of your turn 1/2 of your units must move in using deep striking rules. The other half remain in reserve. Your opponent is unaffected by this. Eternal Warrior=Immune to all Instant death effects Fearless- Automatically pass all morale and pinning checks Furious charge- 1+ to initiative and Strength the turn a unit enters into close combat.[/hide] EDIT: If anyone wants to join the possible playing of 40k via maptools I can give you the pdfs for pretty much any codex (I don't have the imperial armor supplements yet) and the rule book. Link to comment Share on other sites More sharing options...
Resistance Posted January 18, 2011 Share Posted January 18, 2011 http://www.freeciv.net/ Anyone interested in playing? No downloads required, all in browser. Link to comment Share on other sites More sharing options...
Grim_ Posted January 18, 2011 Share Posted January 18, 2011 It shouldn't be too hard to do. All you need is a list, a rule book, maptools and an opponent. It also cuts off the problem of GM lethargy because, in this case there is no GM. EDIT: For further clarification [hide]WS= Weapons skillBS= Ballistics skillS= StrengthT= ToughnessW= Number of woundsI= InitiativeA= Number of attacks per roundLd= Leadership bonusSv= Armor save[/hide] Link to comment Share on other sites More sharing options...
Resistance Posted January 18, 2011 Share Posted January 18, 2011 Am I an artist or what? That's Monet right there! :rolleyes: I'm planning on drawing maps for people if they want them? (that map took two minutes, just think how much I could in thirty (sorry for the cartoonishness, that was not intended), I can also add filters and edges and whatever.I'll be getting a drawing pad ASAP so I could probably create a good couple of maps for people. Edit: Another Quickdraw Still too cartoony!!! I don't know what to do! Criticism please. Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 18, 2011 Share Posted January 18, 2011 Use duller collours and smaller brush sizes. Buffs would be the kind of magic most fitting SoInF, after all the wall and Valyrian steel are said to have been enchanted. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted January 18, 2011 Share Posted January 18, 2011 Replace Omen with Buff and my system is the simplest and problem most capable system. Elsewise you are gonna be keeping track of several dozen squards with several dozen enchantments each...The whole thing gets ridiculously complicated and the system gets dropped. My system:Player asks for a type of buff.Mod decides to give a buff or a curse.Mod tells player.Mod applies buff untill it runs out, or he forgets. Requires, at most, 7 lines of text on a peice of paper. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 18, 2011 Share Posted January 18, 2011 I was very bored. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Seraphi Posted January 18, 2011 Share Posted January 18, 2011 I like to use autoREALM to create maps. It provides a very realistic style of land/sea boundry. Also, Griim, I'll work on my Tyranid list. I can't find my old one, so I'll just make a new one. On the bright side, I did manage to dig up about £100 worth of Tau troops, all of which are horribly painted. Link to comment Share on other sites More sharing options...
Icuownage Posted January 18, 2011 Share Posted January 18, 2011 I prefer cartographer, using minecraft. Minecrafts system of creating worlds is really good, and it makes for a quick easy map. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 18, 2011 Share Posted January 18, 2011 Another good thing with minecraft, if someone says they dig a mine then you can check if there is anything there. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Icuownage Posted January 18, 2011 Share Posted January 18, 2011 Even though they're good with land development, they suck with ore placement. Iron is not spread out and in so little quanitites as this game makes out, it's rather silly. (Although nice idea, if I was able to get biome mod working) It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 18, 2011 Share Posted January 18, 2011 That depends, iron might not be rare, but normally when you find iron it's just a brown smudge of rust, actual veins of it are "rare". Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Resistance Posted January 19, 2011 Share Posted January 19, 2011 Use duller collours and smaller brush sizes.You are 100% right with the duller colours! Before: After: Its pretty obvious to see that with smaller colours you can create a much more realistic effect. I am in the act of drawing a map with shorter lines (the map before was already drawn) :D I prefer cartographer, using minecraft. Minecrafts system of creating worlds is really good, and it makes for a quick easy map.I love that map, how big does it get though? I like to use autoREALM to create maps. It provides a very realistic style of land/sea boundry. Just been looking at it, I feel that I might get it soon. -- Edit: I've just worked out that instead of drawing the black lines and filling them with terrainy colours I can simply add the terrainy colours and then use a filter that would splatter them around a bit. Anyway, I've designed quite a few more can I get some reviews of what people think? blurmapcut out map Just a simple map, gets the point across, looks slightly attractive but also neat. chalk 'n' charcoaldrawnmap I'm thinking that a nice idea that we could do is when we play hegemony we don't have a map and you need to scout, I don't know if it would work or not but I'm sure that its worth a try. This is how scouts draw maps Comments? Link to comment Share on other sites More sharing options...
Seraphi Posted January 19, 2011 Share Posted January 19, 2011 Hey Grim, just wondering how we're going to handle scatter dice? I'm thinking a good idea would be to roll a d6, and use 1 or 6 as a hit, but if you get a roll of 2-4, you roll a 360 sided dice and use the angle to determine the scatter direction. Almost finished on my army list, as well. Link to comment Share on other sites More sharing options...
Icuownage Posted January 19, 2011 Share Posted January 19, 2011 To answer your question Resistance. I believe a minecraft map fully explored is 7x the surface area of the Earth. I think. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
jasignhagj Posted January 19, 2011 Share Posted January 19, 2011 Hey Grim, just wondering how we're going to handle scatter dice? I'm thinking a good idea would be to roll a d6, and use 1 or 6 as a hit, but if you get a roll of 2-4, you roll a 360 sided dice and use the angle to determine the scatter direction. Almost finished on my army list, as well. I like that Idea. Grim, did you ever upload the Tau codex and the rulebook. Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 19, 2011 Share Posted January 19, 2011 To answer your question Resistance. I believe a minecraft map fully explored is 7x the surface area of the Earth. I think.In Alpha and Beta, maps are infinite. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Icuownage Posted January 19, 2011 Share Posted January 19, 2011 No, they have limits. They're just fantastically huge. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted January 19, 2011 Share Posted January 19, 2011 They are infinite, they are generated in bulks as you aproach the end of the generated map, that's why the version from which they are developed is called infdev. If you get in a boat and ride it in one direction for a month or so, you still won't find the edge. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Grim_ Posted January 19, 2011 Share Posted January 19, 2011 Hey Grim, just wondering how we're going to handle scatter dice? I'm thinking a good idea would be to roll a d6, and use 1 or 6 as a hit, but if you get a roll of 2-4, you roll a 360 sided dice and use the angle to determine the scatter direction. Almost finished on my army list, as well. I like that Idea. Grim, did you ever upload the Tau codex and the rulebook.I'm working on both right now. Link to comment Share on other sites More sharing options...
a_bert Posted January 19, 2011 Share Posted January 19, 2011 lmao mather, just lmao icu you are right dont worry, though im p sure its 8 times 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
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