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stevepole

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It is way worse, it's pretty much a strategy game where you can't see the difference between a bush and one of your dwarves. Also you can't use your cursor or any of the usual keys, you move with the numpad, select with enter and use your regular keys to navigate in-game menus.

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It is way worse, it's pretty much a strategy game where you can't see the difference between a bush and one of your dwarves. Also you can't use your cursor or any of the usual keys, you move with the numpad, select with enter and use your regular keys to navigate in-game menus.

But the important thing to remember is that you can make a blood powered cannon. A BLOOD POWERED CANNON. (that and it is an extraordinary time waster)

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A blood powered, WORLD-ENDING MAGMA CANNON.

 

You can also irrigate underground farms using a complicated and highly unstable system of floodgates linked to the ocean.

 

Protip: DO NOT CONNECT SAID IRRIGATION SYSTEM TO SOME FORM OF FLOOD TRAP, however tempting it may seem.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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[hide]2pz09yt.png[/hide]

 

The appeal of Dwarf Fortress lies not in it's graphics or it's interface (Which I agree is going to need work, but the Developer (One guy) has already stated that the interface will be upgraded in due time.) but in it's depth. Do you know another game which simulates the exact amount of blood is in a fieldmouse? Know another game which simulates muscle and nerve damage for every single part of the body?

 

Dwarf Fortress isn't for everyone, I'll be the first to say it. To some, it is a horribly boring cluster[bleep] of symbols and letter which is completely unintelligible. All I ask is that you give it a try and find out for yourself. And yes, it is the hardest game to get into ever made. Yes, you will ragequit as the dwarves in your first dozen forts slowly starve to death while punching each other so hard that the skull is broken and severe spine damage is attained, but that's part of the appeal as well.

 

Remember: Losing is fun. Losing SPECTACULARLY is amazing.

 

Also, a must read if you intend to play it. Boatmurdered is what coaxed me into turning it back on after ragequitting for the tenth time in a single day.

 

http://lparchive.org/Dwarf-Fortress-Boatmurdered/

 

(I sound just like a spokesperson)

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I think I've done it! I think I have finally created a fortress that is impervious to attack from above! I mean sure it takes traders a couple of seasons to get through the maze of walls that I am using to protect my fort but the last goblin siege STARVED before ever technically getting into my fort.

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I think I've done it! I think I have finally created a fortress that is impervious to attack from above! I mean sure it takes traders a couple of seasons to get through the maze of walls that I am using to protect my fort but the last goblin siege STARVED before ever technically getting into my fort.

And what about forgotten beasts that don't eat? Not to mention all the goblinite you're wasting...

 

Oh, and the fort I'm playing right now has 36 dwarves at 8 FPS. Maybe it was giving dwarves [sPEED: 0] that did it.

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I think I've done it! I think I have finally created a fortress that is impervious to attack from above! I mean sure it takes traders a couple of seasons to get through the maze of walls that I am using to protect my fort but the last goblin siege STARVED before ever technically getting into my fort.

And what about forgotten beasts that don't eat? Not to mention all the goblinite you're wasting...

 

Oh, and the fort I'm playing right now has 36 dwarves at 8 FPS. Maybe it was giving dwarves [sPEED: 0] that did it.

I have a network of pressure plates and unskilled immigrant/nobility quarters to deal with things that don't eat. If that fails I have redundancies and unless the forgotten beasts can go through walls I should be fine (By redundancies I mean bridges in the upper levels and ballistae corridors in the lower ones [and yes I am using a couple of Z levels of space to make this defensive measure).

 

EDIT: Oh and this all wraps around a temple (read aztec style step pyramid) to ARMOK GOD OF BLOOD in which the goblins and other nasties captured by the cage traps (I have quarters to supply those who resupply the traps) are sacrificed to appease the wrath of ARMOK GOD OF BLOOD.

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I think I've done it! I think I have finally created a fortress that is impervious to attack from above! I mean sure it takes traders a couple of seasons to get through the maze of walls that I am using to protect my fort but the last goblin siege STARVED before ever technically getting into my fort.

And what about forgotten beasts that don't eat? Not to mention all the goblinite you're wasting...

 

Oh, and the fort I'm playing right now has 36 dwarves at 8 FPS. Maybe it was giving dwarves [sPEED: 0] that did it.

I have a network of pressure plates and unskilled immigrant/nobility quarters to deal with things that don't eat. If that fails I have redundancies and unless the forgotten beasts can go through walls I should be fine (By redundancies I mean bridges in the upper levels and ballistae corridors in the lower ones [and yes I am using a couple of Z levels of space to make this defensive measure).

 

EDIT: Oh and this all wraps around a temple (read aztec style step pyramid) to ARMOK GOD OF BLOOD in which the goblins and other nasties captured by the cage traps (I have quarters to supply those who resupply the traps) are sacrificed to appease the wrath of ARMOK GOD OF BLOOD.

Yeah, right now I'm just making a minimalistic "let's survive" fort before I decide what madness I want to indulge in. Besides, of course, my current defense system and caged-goblin-disposal pit.

 

The pit is 1zlevel deep at the first drop - this is before I "dispose" of the goblins and various other annoying creatures. Then, I pull a lever, the hatch under them opens, and they fall 11 zlevels to an explosive death. And this is if they survive my heavy-repeating luck-based entrance system - it's a bunch of hatches and floors over a magma pit. Accidentally step on a hatch instead of floor, and whoop, there you go into the magma.

 

Oh, and right now I have orders of magnitude more booze than I do dwarves. I do not know how I have managed this.

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I quit my thought after a ton of dwaves suddenly showed up and I had no way in hell to accomodate them all of a sudden, and I was fearing one would get real angry over it.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I quit my thought after a ton of dwaves suddenly showed up and I had no way in hell to accomodate them all of a sudden, and I was fearing one would get real angry over it.

Accomodate? Right now, I have a bunch of beds next to the massive workshop/storage area. I don't even have tables set up yet, and there's only one dwarf getting angry about anything and it's because there was a stupid rat wandering around my fort somewhere.

 

On a different note, some badgers just tried to enter my fort and made it to the cage traps. What should I do with them?

 

Edit: Okay, make that an asston of badgers. An entire freaking clan of badgers just barged into my front door and got caged. WHAT DO.

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