FooK-A-Ji Posted May 6, 2012 Share Posted May 6, 2012 I'm no mathematician, so I'm having a hard time just explaining myself in this post, lol. I remember somebody posting a formula for calculating one's level beyond level 99.If anybody with a mathematical mindset is interested in writing it here it would be nice, mainly just for the fun of knowing what level you are at, in accordance to the XP acquired in a specific skill. To put it differently. The halfway mark to level 99 is not at level 49.5. Well it is, but only superficially speaking. The real halfway mark is at level 92, XP-wise. Since level 99 is ~13.000.000 XP and level 92 is ~6.500.000 XP. This clearly shows that the formula in use takes your current XP into consideration, churns the numbers and spits out a new target level based on percentage. --------On a side note. This formula is one of the reasons why Runescape as a whole, is (at times) a painstakingly monotonous game. Given the fact that the higher the level you are, the bigger the gap from A (your current level) to B (the next level). One might argue that this is the case in all games. The higher your level, the bigger the gap to be filled until the next, which is true. However, Runescape's level formula takes it to the next level (pun intended) and is, as far as I know, not in use in other MMORPG's. One of the characteristics being the seemingly random and uneven numbers that make out for a new level. For example level 10 being ~9873 XP which is determined through the formula (just a number, I'm pretty sure the XP for level 10 is something else, but I can't be assed to check) when it might as well could have been an even 9800 XP, or even 10.000 XP.The even numbers (9800 and 10.000) are what we typically see in other games. The main reason being as follows; The game developer took the easy route upon development of his/her XP system and made an XP ladder that still sticks with the core-idea of XP-ladders, that being that it is crucial for the gap to widen between levels, in accordance to ones level rising, but alternately is alot easier to understand and implement in a game. This XP system is seen typically in Text-based MUDs or other Online Text-based Role-playing Games.Upon level-up the players XP is reset to 0 and a new XP amount is required to reach the next. Example: Level 1: 100 XPLevel 2: 250 XPLevel 3: 500 XPLevel 4: 1000 XPAnd so on and so forth. The XP gap still widens, but the formula is simple enough to explain to a fourth-grader, coincidentally the fourth-grader is also an attractive potential consumer for the developers product ;) So an easy-to-understand formula becomes even more viable. Clearly the formula is outdated. Not the math itself. But the entire concept as a whole.Runescape itself was launched to the public in 2001 and the XP formula might have been though up by Andrew years before that. Even in 2001 there were barely any MMORPG's, so knowledge in the field of "what the general public wants" was lacking -- and even though Runescape is now a multimillion business it still bears the marks of a game designed in free-time, in the developers mothers basement. Andrew needed an XP formula so he devised one in the best way he could. The flaw being, that there were barely any people to test this system on in comparison with today's ALPHA and BETA testing where hundreds of thousands of people provide feedback and mold a game into what the majority of consumers wish for, even before the game itself hits the shelves in the stores worldwide.There are still a number of things that weren't thought out then, but are so much the backbone of this game (The entire game evolves around XP, think about it), that altering it could ultimately kill it off entirely.The formula is Runescapes blessing and also its curse. It is what makes the game unique among other things, but also that which has forced many a child, teenager and adult to skip school or work, just so we could grind out the extra XP. Grind being the key word. For you have never played a game with a level grind as slow as Runescape's. So anyway, I'm not sure the last part of this post is coherent and I apologise in advance if that is the case. My mind started to wander a bit when I got to thinking of other stuff, but I posted it in General Discussion instead of Help/Advice, seeing as my side-note is about twice as long as what this post was meant to be about, that being that I'd like for somebody to grind out the numbers for me and post a formula to the XP system for a game that I loved, that I just spent 20 minutes ragging on, despite ;D Post here if you can help out with the first 1/3 of the post, or post if you have any thoughts on the last 2/3's of it. Being on tip.it for 11 years taught me that we can't all agree. So if you think otherwise, feel free to share your thoughts on the Runescape XP-formula and the impact it has on the game, for better or for worse. I for one wouldn't trade it out for another XP-formula. But I'll be damned if I'm ever to play a (new) game with the same formula again! Cheers. Link to comment Share on other sites More sharing options...
Lord Paul Posted May 6, 2012 Share Posted May 6, 2012 Take a read over this. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
FooK-A-Ji Posted May 6, 2012 Author Share Posted May 6, 2012 1 reply and the question is already answered, how awesome was that!? :mrgreen: :thumbup: Tip.It is the only Runescape-related website I still frequent. I don't even go to Runescape.com as often, lol, so thanks for the link! Link to comment Share on other sites More sharing options...
Beaumonde Posted May 6, 2012 Share Posted May 6, 2012 As a side note to your side note: If Jagex wants to reduce the monotony, or grind, of RuneScape the better approach is to introduce higher experience rates. While the gaps between levels may seam large, their size can be decreased relatively by introducing faster ways of training, which seams to be Jagex's strategy with the introduction of higher level training methods to lots of skills as well as the recent addition of RuneSpan. Stat Progress | Stat Averages | Stat Records Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 6, 2012 Share Posted May 6, 2012 As a side note to your side note: If Jagex wants to reduce the monotony, or grind, of RuneScape the better approach is to introduce higher experience rates. While the gaps between levels may seam large, their size can be decreased relatively by introducing faster ways of training, which seams to be Jagex's strategy with the introduction of higher level training methods to lots of skills as well as the recent addition of RuneSpan. But look at how many kinds rant about how it 'ruins' skills that they can be done quicker and that they are more afkable so you can talk and stuff rather than click like a mad man. I'm all for these more afk things with nicer xp curves etc. etc. though! Devblogs etc seem to suggest new skill content now considers the xp curve of a skill to make a smoother progression compared to previous things sort of being plonked in at random amounts. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Quyneax Posted May 6, 2012 Share Posted May 6, 2012 Personally I'd like something to make the lower levels more useful/commonly used. A much slower increase in xp per level and about 10k more xp per level combined with fine-tuned xp rates would make a better game, I think (ignoring any conversion problems :P). Then again, Jagex isn't able to fine-tune xp rates as is, so yeah. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
PolarBearBlue Posted May 7, 2012 Share Posted May 7, 2012 *Looks at integral, takes off glasses, jumps out the window* But seriously, this is kinda cool. Might be useful in my quest to make a small RPG like game. "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Ren Posted May 8, 2012 Share Posted May 8, 2012 Jus' saying, Diablo 2 had much more [bleep]ed up level-xp ratios. I think 97 was halfway to 99, and 99 was like 3.7B xp.. Link to comment Share on other sites More sharing options...
Bxpprod Posted May 9, 2012 Share Posted May 9, 2012 As a side note to your side note: If Jagex wants to reduce the monotony, or grind, of RuneScape the better approach is to introduce higher experience rates. While the gaps between levels may seam large, their size can be decreased relatively by introducing faster ways of training, which seams to be Jagex's strategy with the introduction of higher level training methods to lots of skills as well as the recent addition of RuneSpan. I think there was an argument for this as a means of eliminating a certain 'type' of botter. Some people utilising autoers were doing so merely to avoid the grind (which seems stupid to me, why "play" the game at all if you aren't actually going to play). So by having activities such as Runespan which have increased xp rates over the standard training and are less attention intensive, some of those peope may be dissuaded from botting. I understand the "ruining the game" argument for some, but if you want to play the old way, go for it, it doesn't have to change how 'you' (not you personally, just a general comment) play the game. Meh. [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Arcley Posted May 9, 2012 Share Posted May 9, 2012 I understand the "ruining the game" argument for some, but if you want to play the old way, go for it, it doesn't have to change how 'you' (not you personally, just a general comment) play the game.You could use that argument to justify every bad change to the game ever, including things like Squeal of Fortune. Just saying'. If this was a single player game you might have a point. In a MMO you can't ignore the interactions players have with each other. 'don't change how you play the game' like you said, and you'll fall quickly behind everyone else and spend twice as long to achieve the same things. Where's the fun in that? (note: a lot of updates that make the game easier are /fine/, nobody wants useless new content, right? Arguably in several cases they went way overboard though *cough* 2x faster afkable rc *cough*. But I don't think that's a debate for this topic) Link to comment Share on other sites More sharing options...
PolarBearBlue Posted May 9, 2012 Share Posted May 9, 2012 I understand the "ruining the game" argument for some, but if you want to play the old way, go for it, it doesn't have to change how 'you' (not you personally, just a general comment) play the game.You could use that argument to justify every bad change to the game ever, including things like Squeal of Fortune. Just saying'. If this was a single player game you might have a point. In a MMO you can't ignore the interactions players have with each other. 'don't change how you play the game' like you said, and you'll fall quickly behind everyone else and spend twice as long to achieve the same things. Where's the fun in that? (note: a lot of updates that make the game easier are /fine/, nobody wants useless new content, right? Arguably in several cases they went way overboard though *cough* 2x faster afkable rc *cough*. But I don't think that's a debate for this topic) Are you implying that the old runecrafting method was fine just the way it was? Also, no one likes SoF because you can buy spins and Jagex changed their RWT rules to keep it legit. If spins weren't able to be bought SoF would be less of a problem to many players. His comment is valid. It really does change how you play if you decided to ignore it. It changes how the game can be played. "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Arcley Posted May 9, 2012 Share Posted May 9, 2012 Are you implying that the old runecrafting method was fine just the way it was?I'm saying the new method is too good exp for the effort compared to the majority of existing content in the game. In two days of semi-afk rc the skill went from one of my lowest to one of my highest. To clarify, it's not the exp rate that's the biggest problem, it's reasonable that rc is closer to other skills. But for the best rates you should at least have to put an effort into it (runespan has zero requirements! at least abyss, zmi, etc take some preparing, utilising other skills, etc. to do efficiently) They did have some actually good ideas earlier to make rc less tedious like ess carrying familiars and extra teleports, but those were never really all that effective. As an example I think pouch-crafting would be more popular if you didn't have to manually fill and empty them all the time, and they were more of an inventory extension for essence only (think how bags in WoW work). Link to comment Share on other sites More sharing options...
Hedgehog Posted May 9, 2012 Share Posted May 9, 2012 As a side note to your side note: If Jagex wants to reduce the monotony, or grind, of RuneScape the better approach is to introduce higher experience rates. While the gaps between levels may seam large, their size can be decreased relatively by introducing faster ways of training, which seams to be Jagex's strategy with the introduction of higher level training methods to lots of skills as well as the recent addition of RuneSpan. I think there was an argument for this as a means of eliminating a certain 'type' of botter. Some people utilising autoers were doing so merely to avoid the grind (which seems stupid to me, why "play" the game at all if you aren't actually going to play). So by having activities such as Runespan which have increased xp rates over the standard training and are less attention intensive, some of those peope may be dissuaded from botting. I understand the "ruining the game" argument for some, but if you want to play the old way, go for it, it doesn't have to change how 'you' (not you personally, just a general comment) play the game. Meh.I had a thread about decreasing the incentive to bot/rwt by adding dailies and less grindy ways to train. I'm obviously smiling contentedly now. Link to comment Share on other sites More sharing options...
PolarBearBlue Posted May 9, 2012 Share Posted May 9, 2012 Are you implying that the old runecrafting method was fine just the way it was?I'm saying the new method is too good exp for the effort compared to the majority of existing content in the game. In two days of semi-afk rc the skill went from one of my lowest to one of my highest. To clarify, it's not the exp rate that's the biggest problem, it's reasonable that rc is closer to other skills. But for the best rates you should at least have to put an effort into it (runespan has zero requirements! at least abyss, zmi, etc take some preparing, utilising other skills, etc. to do efficiently) They did have some actually good ideas earlier to make rc less tedious like ess carrying familiars and extra teleports, but those were never really all that effective. As an example I think pouch-crafting would be more popular if you didn't have to manually fill and empty them all the time, and they were more of an inventory extension for essence only (think how bags in WoW work). The skill is still relatively new, so I'm not surprised about the exp rates or the amount of effort you have to put into it. Mostly because it will take Jagex some time to realize the exp rate are too good and that this skill is too AFKable. But maybe this is what Jagex wants. But I think we still have to wait for the next update before we really say, "Oh Jagex, you kinda [bleep]ed this skill up]". "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Bxpprod Posted May 9, 2012 Share Posted May 9, 2012 I understand the "ruining the game" argument for some, but if you want to play the old way, go for it, it doesn't have to change how 'you' (not you personally, just a general comment) play the game.You could use that argument to justify every bad change to the game ever, including things like Squeal of Fortune. Just saying'. It should be noted that I said I understand [...] the argument, not that I agree with (or subscribe to) it. If this was a single player game you might have a point. In a MMO you can't ignore the interactions players have with each other. 'don't change how you play the game' like you said, and you'll fall quickly behind everyone else and spend twice as long to achieve the same things. Where's the fun in that? The fun comes in the form of playing for your own satisfication (set goals for yourself) and not using the achievements of others as a benchmark of what makes you feel satisfied. If your gaming experience is dependent on how others play, you're always going to find yourself in a situation where you're unhappy (not having as much time to play, not having the same gear, such and such). (note: a lot of updates that make the game easier are /fine/, nobody wants useless new content, right? Arguably in several cases they went way overboard though *cough* 2x faster afkable rc *cough*. But I don't think that's a debate for this topic) I have no doubt that at some point along the line, they are going to tweak the xp rates. Rarely does anyone get anything perfect the first time, and there is room to move on this. I had a thread about decreasing the incentive to bot/rwt by adding dailies and less grindy ways to train. I'm obviously smiling contentedly now. I vaguely remember this being a point of discussion back when the "first" botnuke was dropped. Not only do we want to break bots, but also kill the reasons for botting (although it's near impossible to remove the greed that spawns RWTing). Might work for some. [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Hedgehog Posted May 9, 2012 Share Posted May 9, 2012 http://forum.tip.it/topic/302771-this-should-help-jagex-beat-bots/ Found my thread :3 Link to comment Share on other sites More sharing options...
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