Earth Posted July 31, 2012 Share Posted July 31, 2012 Okay. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Corvus Posted August 1, 2012 Share Posted August 1, 2012 The source of Shadow Wing's Skills are:6*6 = 36 points - Skill points for class levels6*1 = 6 points - Skill points for Intelligence6*1 = 6 points - Campaign specific points for Swim/Survival6*1 = 6 points - Favored class bonusSum: 54 points Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Retech Posted August 1, 2012 Author Share Posted August 1, 2012 :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2012 Share Posted August 3, 2012 Hi all, just reading through the D20 guide to Airships...for a varity of reasons...and came across this guide to lexicon (mostly copied from Naval Speak) But yeah, thought it might be helpful. [hide]Airman’s LexiconThe terminology and slang of the airmen can be used to add a great deal of flavorto an aeronautic campaign, and a lexicon is provided here for your use. Whilemany of these terms have origins in naval service, they have evolved and mutatedto suit the needs of airmen.Abeam: Any object or creature outside of the airship. This is normally usedto refer to enemy soldiers or other creatures that are approaching in the air butare not yet aboard the airship.Adrift: Any object or airman who has either fallen over the side of the airshipor is in danger of being left behind. This is most often in reference to airmenwho are magically flying as a result of combat or while acting as scouts, especiallywhen the airmen is not able to catch up to his airship.Aft: The rear of the airship.Alongside: Any object or creature that is tethered or otherwise attached tothe airship but not currently on the deck is referred to as being .alongside thevessel..Astern: Behind the airship.Beam: The width of the airship.Bearing: The direction of any object from the airship. Normal use is by compassdirection, so an object to the north of the airship would have a northerlybearing.Belay: To secure a rope without knotting it.Berth: An allocated spot where a crewman or passenger is designed to sleepand store his belongings. For crewmen, this is normally just a bunk and a footlocker,for the passenger it may be an entire room below decks.Bow:The front of the airship.Bulkhead: The partitions inside of an airship.the would-be walls in a buildingor on most other vessels.Ditch: A verb meaning to throw someone over the side of an airship. Whilethis is a common punishment aboard pirate vessels or airships crewed by evilcreatures, it is very rare and reserved for the worst crimes aboard any other airships.Furl: To roll a sail up the mast and secure it so that it no longer catches windand is stopped.Fore: At, near, or in the front of the airship.Fore-mast: The mast furthest forward on an airship.Galley: The airship.s kitchen.Gangway: Any recognized traffic route, or entrance to a traffic route, aboardan airship. While a corridor is not necessary a gangway, any busy area of theairship is given this name.Gunwale:The upper edge or rail of the airship.s deck. Airships tend tohave gunwales a bit higher than a sailing ship, with the edge of the deck oftenrising as much as three and a half-feet above the level of the deck.Hatch: Any opening, covered or not, in the main deck that allows access tothe cargo hold or other areas below the main deck.Heads: The toilets of an airship. While many airmen are just as happy todrop their waste over the sides of the airship and let the chips fall where theymay, as it were, most captains are not so keen on this activity. It not only putsmen at risk, but also stands a chance of annoying those below the airship. Whilesailing vessels often placed their heads at the fore of the vessel as they movedwith the wind, the airship head is nearly always at the very rear of the airship,most often just below the engine room.Heel: When an airship tilts more than 45 degrees due to an impact or theforce of the wind against its sides, it is said to be .heeling over..Helm: The apparatus by which the rudder is controlled. More often referredto as the Wheel aboard an airship.Jettison: To throw overboard.Lee Side: The side of the airship away from the direction the wind is blowing.Log Book: These books are so treasured by pirates and other sailors thatthey are kept under lock and key when not in use. The log book keeps an accuratemeasure of everything that happens aboard the boat each day as well as adetailed accounting of the course the airship takes during its journeys. Becausethe log book is often very large and covers dozens of voyages by an airship, itcontains critical flight information that can be used to recreate trade routes, avoidenemy airships, and generally figure out the lay of the land without every venturinginto the area. Military log books are always magically protected and aredestroyed by the captain if it appears they might be captured.Mooring: To secure an airship to an airdock, usually a tower, using lines orspells to hold it in position.Port: The left of the airship, if you are standing on the deck and lookingtoward the bow.Rigging: All the ropes used for supporting the masts and controlling thesails. In airship terminology, this most often also includes the sails and maststhemselves.Ship's Company: All crewmen and officers assigned to, or working on, thesame vessel.Sick Bay: An airship's hospital, usually overseen by a cleric or trained healerduring long voyages, but left unmanned for shorter trips.Sister Ships: Vessels built to the same general design. Sometimes also usedin reference to airships created by the same engineer.Skulk: To avoid duty, usually by simply hiding while others are working.Splice: To join two ropes together by unraveling their ends and interweavingthem together. This type of work is often used as punishment aboard airshipsbecause it is both difficult and tedious.Starboard: The right side of the airship, if you are standing on the deck andlooking toward the bow.Stern: The rear of the airship.[/hide] Retech, there is a lot of good information in the book. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted August 3, 2012 Author Share Posted August 3, 2012 Are you hinting at something? :) Also if anyone is changing their characters around, then it needs to be complete before this week's session and then finally finalized. Preferably substantially beforehand so I actually have the chance to look. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2012 Share Posted August 3, 2012 I'd like to change my character to a Briareos Hecatonchires Titan Mauler/Synthesist multiclass. :ugeek: Nah, but really, I like my Barbarian the way they are. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted August 3, 2012 Author Share Posted August 3, 2012 So based on the party dynamics the first session, it's pretty clear that people have different interests on where they want to go. So a few addendums or changes to the rules: 1) PvP is acceptable in a roleplaying context. So if there's an actual reason to be fighting each other, then it's alright. (One reason that is not really a reason is general all-purpose greed or "I am evil, so I kill randomly." I am holding you to a higher standard of only randomly murdering NPCs, so an evil/neutral/pirate game can actually work. 2) If you would like to continue on a different path from the party or plan to do so in the future, please inform me of your intention to do so and a general idea of what you want to do or where you want to go so I can do some forward planning and generate some more detail on the area of the world that you're going. Of course, if you're continuing with the traditional party paradigm, then that's great too. The storyline that you guys are currently on is by far the most fleshed out. Also remember that the game starts at 2pm EST, or 1 hour before the last time we started (if you remember when that was). Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Earth Posted August 4, 2012 Share Posted August 4, 2012 .... Well I just ran away from Starcraft for nothing., I forgot today was saturday, not sunday. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted August 4, 2012 Author Share Posted August 4, 2012 Aww. :( Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Earth Posted August 5, 2012 Share Posted August 5, 2012 Game's going on in about an hour or so, right? Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
archimage_a Posted August 5, 2012 Share Posted August 5, 2012 Seems about right. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Earth Posted August 5, 2012 Share Posted August 5, 2012 Mmk. I'm all set up then. I'll just chill till I hear the call. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Nexaduro Posted August 5, 2012 Share Posted August 5, 2012 Might be just a tad late, nothing major. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted August 5, 2012 Author Share Posted August 5, 2012 Starts in 20 mins. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Retech Posted August 7, 2012 Author Share Posted August 7, 2012 If you'd like a detailed map, I can come up with one pretty soon, but I think the rough description I gave should be enough to get you started. Hopefully you can decide on a destination by next session for the squid ship. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted August 7, 2012 Share Posted August 7, 2012 We are looking for an Island with a Church and a SMALL Port that has been in service for a long time.Alternatively an Island with a large population of domesticatable animals. A cove would be nice, as would a stout hill overlooking the rest of the Island.A Midway type Atoll (Or any sort of Lagoon) would be desirable as well.If there are no other options we can settle for a Tombolo, though a Cuspate Foreland is entirely out of the picture. Preferably not an Island that is dragon infested/has an huge shiny fort, with Templars/analgous (Though an Evil Fortress is not neccessarily a no, providing all the other needs are met) or an island that has a large settlement, especially those with a large port. It would be nice to know where they trade routes are. So required:1 of the top/second group and nothing from the bottom group. Desirable:2 or more from the top/second group and nothing from the bottom group. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 7, 2012 Share Posted August 7, 2012 While you young scamps run around in your little pirate hideout, I'll be over here in the Shackles, making money, perhaps even starting a mercenary company. :thumbup: ... I feel so alooooone 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 7, 2012 Share Posted August 7, 2012 You know, you could sail for Pirate Island once you have...err...Liberated...your ship. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 7, 2012 Share Posted August 7, 2012 You know, you could sail for Pirate Island once you have...err...Liberated...your ship.I go where the winds of plot take me! Also I can take Leadership next level, even with Charisma as my dump stat it would be pretty cool to lead a guild of some sort. I can see it now... "The Guild of Pirates Who do Nothing". 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 7, 2012 Share Posted August 7, 2012 Hehe Retech: You are clubed over the head and bundled onto a boat. You wake up sometime later in an arena with Garmund and co cheering for something called "The Bloodening". Then a Huge Sized Ogre appears, brandishing a Man O' War and brings it down on your head. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 7, 2012 Share Posted August 7, 2012 But I don't like Jellyfish I suppose my Fortitude save can handle it though. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted August 8, 2012 Author Share Posted August 8, 2012 So I gave the details of Grim's explorations to Archi, so he is making a map. I'll post them up once he has the map. Also five of the islands are unnamed, and you've visited one already, so feel free to name them. :) Also if someone would like to be an archivist and record down stuff like the details of a location or a culture, or even information about the geography of the Windward isles, that would be really nice, so it can be something where the group keeps the knowledge. It's more interesting to see your own perception of something instead of what I say, because I was the one that planned things out. Possibly related could be writing a compelling blurb thing (maybe a paragraph) about the events of each session. It might help you notice things or patterns that you couldn't have seen before (but your character might have, since characters don't take a week off between sessions). I have space for them at the start of the thread, and I think I would be alright with awarding a pirate point once in a while for that. Just an idea. It helps with the immersion too. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 8, 2012 Share Posted August 8, 2012 Pah, Pirate points. Now, if you were awarding Antipirate feats... :rolleyes: I'm willing to contribute little analyses for reference and world-building, though. Sedrial's Knowledge:Morpeak (I name thee by the power of AMERICA!) Island - Average game and plant life, fresh water inland, potentially lies on some sort of weak foundations, dominating feature is a middling caustic mountain in the center. Prior to the beach's collapse, there was a single coastal village whose main export was shells similar or identical to those used in the Shackles as currency. Status of the villagers unknown. Personal Contacts-Kind Old Woman, friend of/introduced Trader Captain, shell merchant, acquaintance, presumed dead (?)--Interactions: Received imitation Shackleshell (500) for 5 gp, invited to dinner-Trader Captain, friend of Kind Old Woman, ran counterfeit Shackleshells, acquaintance/business, relocated--Interactions: Helped during beach catastrophe, received passage to Shackles The Shackles - Haven for organized crime; black marketeers, gangs, smugglers, and pirates (?) in abundance. The surrounding waters are certainly strewn with corpses and other underworld leavings. Uses shells of varying size as currency. Personal Contacts-Trader Captain (see Morpeak Island)--Interactions: Recieved business card-Whaler, no known relations, runs candle shop/captains whaling ship, employer, alive--Interactions: Recieved Shackleshell (500) for whale nose advice, served on vessel 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 8, 2012 Share Posted August 8, 2012 Pah, Pirate points. Now, if you were awarding Antipirate feats...Thats what I said...Retech is really mean =P http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted August 8, 2012 Author Share Posted August 8, 2012 Nice try. :D Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
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