March 2, 201313 yr ...Oddly enough the only thing I'm looking forward to is the crackdown on gambling. It's about bloody time they earnt their money using Runescape skills (gather, kill, stake etc) rather then sit around GE scamming people like a 1-person casino. And the GM Quest this coming week. Finally some lore on Guthix. You say stake like I don't get better odds being pidded with drygores than I did hosting. (Frosty was 57/43) Asmodean <3
March 2, 201313 yr Looks like a nice month ahead. Me likes :D If you have a goal, go for it :D Work hard, be proud and be yourself ;)
March 2, 201313 yr @above posts. Yes. The house odds for flower games and even the old dicing games range from 12-20%. Much higher than casinos (1-5%) but still not scamming because of odds. People know the odds/risk when they wager.It doesn't matter if it's legit or not, Jagex doesn't like the whole trust trade and gambling scenario.If they liked it they would have made an interface for it a long time ago. And renewed the whole game floor of Burthope castle.But since it's hasn't happened. Jagex will always try to stop people from doing easy gambling money.
March 2, 201313 yr This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me. muziclab
March 2, 201313 yr This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me. I doubt it - it's just runescape themed holiday opposed to 'easter' plus Mod Pips(?) said the first new skill will be out in summer. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 2, 201313 yr This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me. I doubt it - it's just runescape themed holiday opposed to 'easter' plus Mod Pips(?) said the first new skill will be out in summer. Awh, damn. I'm still keeping my hopes up - side note, since when have Jagex Mods been truthful about when new content is truly coming out? :P muziclab
March 2, 201313 yr This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me. I doubt it - it's just runescape themed holiday opposed to 'easter' plus Mod Pips(?) said the first new skill will be out in summer. Awh, damn. I'm still keeping my hopes up - side note, since when have Jagex Mods been truthful about when new content is truly coming out? :P Like every single time.Sure schedules change but we've never been told an outright lie of when content will be - hence why they always start out vague ("We hope to dev it next year" "It might get done next year" "It'll probably be a few years yet") Then move to slightly more accurate "Early next year" "Summer") then get even tighter ("Next few months" "a few weeks") then turn up on bts. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 2, 201313 yr This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me. I doubt it - it's just runescape themed holiday opposed to 'easter' plus Mod Pips(?) said the first new skill will be out in summer. Awh, damn. I'm still keeping my hopes up - side note, since when have Jagex Mods been truthful about when new content is truly coming out? :P Yea, I made a post on the rsof about this when bts came out. The way they said it reminds me of the nonchalance of the bts the month Construction came out. I'm thinking either there's an event celebrating the new skill release or there's an event celebrating the turning of the year in runescape. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19
March 2, 201313 yr No matter what kind of changes they do to gambling tools, the only way they can really prevent it is to bring back trade limits.
March 2, 201313 yr No matter what kind of changes they do to gambling tools, the only way they can really prevent it is to bring back trade limits. Not really true.Alter or remove all remaining items that have an element of randomness about them that can be seen publicly - eg flowers. That 1 alterations would stamp it out pretty throughly as far less people would partake if they cannot see the outcome with their own eyes or had to go else where (eg irc) to do so. Couple that with a rule change and possibly and Jagex made system and you'd stamp out a further persistant few who would be willing to risk it as long as it's within the rules leaving behind a relatively small number who could be managed via bannings and such. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 2, 201313 yr No matter what kind of changes they do to gambling tools, the only way they can really prevent it is to bring back trade limits. Not really true.Alter or remove all remaining items that have an element of randomness about them that can be seen publicly - eg flowers. That 1 alterations would stamp it out pretty throughly as far less people would partake if they cannot see the outcome with their own eyes or had to go else where (eg irc) to do so. Couple that with a rule change and possibly and Jagex made system and you'd stamp out a further persistant few who would be willing to risk it as long as it's within the rules leaving behind a relatively small number who could be managed via bannings and such.Far less people, maybe. But that doesn't mean nobody would be doing it. It IS the best gp/hour method at the moment after all. As for a Jagex-made system... The only thing that would solve is the scamming.And then, changing the rules to add something for gambling would only work if they actually did something about the reports. And even then, people could just do all their gambling talk in an irc room and not have to worry about people reporting them.
March 2, 201313 yr Does this mean f2p monsters will drop charms?? 45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09__________________
March 2, 201313 yr No matter what kind of changes they do to gambling tools, the only way they can really prevent it is to bring back trade limits. Not really true.Alter or remove all remaining items that have an element of randomness about them that can be seen publicly - eg flowers. That 1 alterations would stamp it out pretty throughly as far less people would partake if they cannot see the outcome with their own eyes or had to go else where (eg irc) to do so. Couple that with a rule change and possibly and Jagex made system and you'd stamp out a further persistant few who would be willing to risk it as long as it's within the rules leaving behind a relatively small number who could be managed via bannings and such.Far less people, maybe. But that doesn't mean nobody would be doing it. It IS the best gp/hour method at the moment after all. As for a Jagex-made system... The only thing that would solve is the scamming.And then, changing the rules to add something for gambling would only work if they actually did something about the reports. And even then, people could just do all their gambling talk in an irc room and not have to worry about people reporting them. If there was far less people willing to gamble due to rules and no in-game way to conduct it, it wouldn't be the best gp/hour method anymore precisely because it would be much harder to do.Certainly there is no way to 100% stamp it out, but the same can be said of anything in-game - you can't 100% stop lurers or scammers or beggars or any other faction. What you can do is seriously diminish them by rules and tweaks that make their efforts more futile due to lack of 'customers' (for want of a better universal term) thereby making it less appealing to do. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 2, 201313 yr No matter what kind of changes they do to gambling tools, the only way they can really prevent it is to bring back trade limits. Not really true.Alter or remove all remaining items that have an element of randomness about them that can be seen publicly - eg flowers. That 1 alterations would stamp it out pretty throughly as far less people would partake if they cannot see the outcome with their own eyes or had to go else where (eg irc) to do so. Couple that with a rule change and possibly and Jagex made system and you'd stamp out a further persistant few who would be willing to risk it as long as it's within the rules leaving behind a relatively small number who could be managed via bannings and such.Far less people, maybe. But that doesn't mean nobody would be doing it. It IS the best gp/hour method at the moment after all. As for a Jagex-made system... The only thing that would solve is the scamming.And then, changing the rules to add something for gambling would only work if they actually did something about the reports. And even then, people could just do all their gambling talk in an irc room and not have to worry about people reporting them. If there was far less people willing to gamble due to rules and no in-game way to conduct it, it wouldn't be the best gp/hour method anymore precisely because it would be much harder to do.Certainly there is no way to 100% stamp it out, but the same can be said of anything in-game - you can't 100% stop lurers or scammers or beggars or any other faction. What you can do is seriously diminish them by rules and tweaks that make their efforts more futile due to lack of 'customers' (for want of a better universal term) thereby making it less appealing to do.Re-adding trade restrictions can 100% stamp it out as they won't even be able to transfer the wealth to the other player.
March 2, 201313 yr No matter what kind of changes they do to gambling tools, the only way they can really prevent it is to bring back trade limits. Not really true.Alter or remove all remaining items that have an element of randomness about them that can be seen publicly - eg flowers. That 1 alterations would stamp it out pretty throughly as far less people would partake if they cannot see the outcome with their own eyes or had to go else where (eg irc) to do so. Couple that with a rule change and possibly and Jagex made system and you'd stamp out a further persistant few who would be willing to risk it as long as it's within the rules leaving behind a relatively small number who could be managed via bannings and such.Far less people, maybe. But that doesn't mean nobody would be doing it. It IS the best gp/hour method at the moment after all. As for a Jagex-made system... The only thing that would solve is the scamming.And then, changing the rules to add something for gambling would only work if they actually did something about the reports. And even then, people could just do all their gambling talk in an irc room and not have to worry about people reporting them. If there was far less people willing to gamble due to rules and no in-game way to conduct it, it wouldn't be the best gp/hour method anymore precisely because it would be much harder to do.Certainly there is no way to 100% stamp it out, but the same can be said of anything in-game - you can't 100% stop lurers or scammers or beggars or any other faction. What you can do is seriously diminish them by rules and tweaks that make their efforts more futile due to lack of 'customers' (for want of a better universal term) thereby making it less appealing to do.Re-adding trade restrictions can 100% stamp it out as they won't even be able to transfer the wealth to the other player. Or it'll just bring back junk trading and thereby not really achieve anything other than making low level junk items really hard to get for the noobs who need them. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 2, 201313 yr Or it'll just bring back junk trading and thereby not really achieve anything other than making low level junk items really hard to get for the noobs who need them.In addition to all of the other exploits and flaws of the past. I painted some stuff and put it on tumblr
March 2, 201313 yr I think the game has enough restrictions and rules and is already extremely micromanaged. Do we really need more of them? Gambling only effects those who take part, and you are not forced. So those effected are those who chooseto be, and you reap the benefits (or loses), that's how games work or any cost-risk setup ever for that matter. When you fight a boss you are risking dying and losing everything. It is a gamble. But you are willing to take that gamble because you believe your odds of winning are high, and so you do. Regardless of if you succeed in not dying or not, you are still gambling. So personally I think making such wide notions of why gamblig should be removed by adding rules or trade limits, or god forbid, removing all things with a visual element of randomness, is just creating unecessary messiness in a game that is already quite messy. muziclab
March 2, 201313 yr I think the game has enough restrictions and rules and is already extremely micromanaged. Do we really need more of them?Gambling only effects those who take part, and you are not forced. So those effected are those who chooseto be, and you reap the benefits (or loses), that's how games work or any cost-risk setup ever for that matter. When you fight a boss you are risking dying and losing everything. It is a gamble. But you are willing to take that gamble because you believe your odds of winning are high, and so you do. Regardless of if you succeed in not dying or not, you are still gambling. So personally I think making such wide notions of why gamblig should be removed by adding rules or trade limits, or god forbid, removing all things with a visual element of randomness, is just creating unecessary messiness in a game that is already quite messy. Gambling effects more than those who take part.Gambling causes large amounts of wealth to accumulate within a select group of players, this in turn allows top end items to maintain ridiculously high prices that even the best moneymakers outside of gambling have to save up towards - it distorts the economy basically.Plus the associated RWT, spam bots, scamming etc detract from the game experience of others in various ways. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 3, 201313 yr This may have already been stated in past pages, and if so I duly apologize for being repetitive, however, is it just me or does the entire Easter thingy sound super fishy? I am going to make a huge bet that we get our the next new skill for Easter, or at least that's kind of how it sounded to me. I doubt it - it's just runescape themed holiday opposed to 'easter' plus Mod Pips(?) said the first new skill will be out in summer. Awh, damn. I'm still keeping my hopes up - side note, since when have Jagex Mods been truthful about when new content is truly coming out? :P Like every single time.Sure schedules change but we've never been told an outright lie of when content will be - hence why they always start out vague ("We hope to dev it next year" "It might get done next year" "It'll probably be a few years yet") Then move to slightly more accurate "Early next year" "Summer") then get even tighter ("Next few months" "a few weeks") then turn up on bts.07scape? (a few months to 3 days) DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).
March 3, 201313 yr If only people could learn to just say neigh to gambling. Hello, could you please elaborate on your opinion? I can't really tell now if you are either viewing it as something good or bad. I view it as something of lower morals but isn't killing another player too ; )? I've only seen the BTS yesterday but the gambling update was most admirable (although I must say i'm also giving them credit to atleast try and revive PVP). Personally i'd like to see the gambling out of Players hands completely and that it's going to much resemble a real life casino: NPC-controlled. Much of the gambles that are in game now have resemblances to a real casino; flower games (blackjack), flower poker (poker), dicing (now obsolete but obvious), ... If this could be inplented in said casino with an additional -10% fee to the house from player bets this could easily turn into a good moneysink to deflate the economy. Odds are always on the house since this is gambling, some may win big but the house always wins in the end. This would rather deflate the economy and W2 Grand exchange could actually becoming a trading place as opposed of more then half of it occupied by somewhat scrupulous gambler hosts, betters and ofcourse scammers and bots. I myself, like to place a wager sometimes, is there something wrong with that? Before I staked and I pked but that has changed too much since EOC. Anyone opposed of gambling I don't understand, you may not condone it but it will be there and as you can see in real life, it will always be there. Better to give it a place and make something good out of it then hate and dismiss it. Sway all day, Butterfly flaps all the way! ✿ ♥‿♥)
March 3, 201313 yr legit gambling to be the first of the new skills How could that possibly become a skill? It's going to be a mini-game, much like the Duel Arena.
March 3, 201313 yr legit gambling to be the first of the new skills How could that possibly become a skill? It's going to be a mini-game, much like the Duel Arena. The same way Dungeoneering is a skill.
March 3, 201313 yr legit gambling to be the first of the new skills How could that possibly become a skill? It's going to be a mini-game, much like the Duel Arena. The same way Dungeoneering is a skill. Hardly. I've never got the dislike of Dungeoneering that is rampant everywhere. Why can't the navigation/raiding of dungeons be a skill in a fantasy world like RS? Seems perfectly natural to me. People have been harping on about Archaeology for years, and I think Dungeoneering is no less legitimate than that. Rather than excavating digsites and temples and what not, in Dungeoneering you're raiding dungeons. Also, I particularly like how Dungeoneering, the 25th skill, incorporates all the others before it rather nicely.
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