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Runescape Dying? [Discussion/Observation]

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What I have always said about monsters is, its jagex's lack of creativity when making them. If they didnt want them 'boring' they just need to vary up the type of monsters they bring out. Instead of simply giving them some stats and a attack based on what ever side of the combat triangle.

 

They were just lazy/uncreative. Its pretty simple.

 

Its like the Constitution update, they said it was needed yet they did not even use it.

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They didn't say hp > constitution was needed they said it gave them more options for the skill in the future.

 

Admittedly they have done very little with it thus far, but the constitution vs cooking req for food is at least a mild start.


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They didn't say hp > constitution was needed they said it gave them more options for the skill in the future.

 

Admittedly they have done very little with it thus far, but the constitution vs cooking req for food is at least a mild start.

 

Constitution + cooking is idiotic. Because how much health you have obviously effects how you eat a peice of food same goes with cooking. I dont know how to cook cake but still i am very good at eating cake.

 

And their excuses was it was needed to expand. Nothing was ever expand upon.

 

Even now we have like 9k+ lp. I hate numbers being that high. It was uneeded.

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The food thing is good though as it ensures the entire spectrum of food items have a use and it also aids in balancing of lower tier content as low levels can't simply buy food that will heal them nearly all their hp in 1 bite.

 

And like I said they never said it was NEEDED they just said it was done so they could do more with it in the future; there is a stark difference between claiming something is needed and then doing nothing with it and changing something simply to give more options and then doing little with it.


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Well but it kind of was needed to give constitution a purpose. It just doesn't work well.

 

That concept of varied health restoration works better and makes more sense adapted to the cooking skill rather than constitution. I just don't think it was a very successful move. Ideally, the varying healing would create new items when cooked by a player and were untradable. Constitution should be things like resistance to disease or illness (poison) and things of that nature. It wouldn't be a traditional skill as others are set up, but it would make more sense within the game.

 

I will say though that as for the lifepoints increase, it was a pretty neutral update. It might be less appealing to the veterans who enjoyed the simplicity of the lower HP, but one of the big complaints I heard about new players to runescape were how small and weak your character seemed at low levels. If changing that helped gain new players and didn't hurt existing ones, there's nothing wrong with it at all.


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They didn't say hp > constitution was needed they said it gave them more options for the skill in the future.

 

Admittedly they have done very little with it thus far, but the constitution vs cooking req for food is at least a mild start.

 

Constitution + cooking is idiotic. Because how much health you have obviously effects how you eat a peice of food same goes with cooking. I dont know how to cook cake but still i am very good at eating cake.

 

And their excuses was it was needed to expand. Nothing was ever expand upon.

 

Even now we have like 9k+ lp. I hate numbers being that high. It was uneeded.

 

We are talking about eating a cake to counter blood loss and injury to vital organs.

 

 

What I have always said about monsters is, its jagex's lack of creativity when making them. If they didnt want them 'boring' they just need to vary up the type of monsters they bring out. Instead of simply giving them some stats and a attack based on what ever side of the combat triangle.

 

They were just lazy/uncreative. Its pretty simple.

 

Are you talking about the EoC revamp of existing monsters, because going back and updating everything with unique combat abilities would be a monumental task. Everything that's been released in the last year that I can think of off the top of my head has some sort of special ability to avoid (kk, ascension, vorago, autobots, hardmode gwd).


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If only to hide, to escape this life
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We are talking about eating a cake to counter blood loss and injury to vital organs.

 

In discussions like these it's important to stick with the mentality that you are discussing things that don't make sense within the game world. Do not apply the laws of a completely separate world -- our world -- to the world of RuneScape. It might draw inspiration from real life, but it is not the same. What makes sense in RS does not have to make sense in real life so long as does not break the illusion of the world it creates. To use that point to counter a constructive plea for more logical gameplay is pointless and annoying.

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Yeah trying to apply real world logic to healing in any game rarely makes sense since sipping potions or stuffing absurd amounts of food into ur face will never logically equate to healing wounds by any logic other than 'magic.' Just the same way it doesn't make any sense that some games you suddenly are fine as soon as you escape combat for a bit.


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That's exactly the point I was trying to make. The notion that eating cake heals you is so absurd that they can do whatever the hell they want with it.


From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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That's exactly the point I was trying to make. The notion that eating cake heals you is so absurd that they can do whatever the hell they want with it.

 

I know what you were trying to say, but here's why that still is a really crappy point to make:

 

They can't just "do whatever" unless it makes sense somehow within the game according to the logic the game presents. You can't just buy a magical fairy that heals you to full health and prevents you from death without making it fit into the game in a way that doesn't clash with existing methods that do the same thing (eating to heal in this case). You can't just create a skill called organic chemistry without designing it with Runescape in mind. You can't just do something just because you think you can do anything.

 

One game that does that often is AdventureQuest (first example that came to mind) and it suffers greatly for it.


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A perfect example of people not knowing what they want and then not being happy when they do get what they think they want.

 

OSRS is exactly what the EoC haters wanted. Both Jagex and OSRS supporters knew exactly what was going to happen. You don't like it? Tough.

 

The amount of baseless conjecture and opinion construed as fact in this thread is laughable at best.

 

*Insert popcorn gif here*

 

The only baseless conjecture and opinion construed as fact that I've seen so far in this thread is your post - everyone else on both sides is at least explaining their observations instead of making generic comments with nothing to back them up.

 

Mmmk.

 

There's no need to back it up, this entire thread is backing up my thoughts on the subject.

 

ITT:

 

"Mod Mark is responsible for Runescape turning to shit!"

 

"Runescape is dying guys, we need to make sure you know this because you may not know!"

 

"EoC can be classed objectively as a pile of shit because I and many others think it is!"

 

"PvP is all that matters and now that sucks this game is done!"

 

"I'm not willing to change so why should other people still enjoy Rs if I can't!"

 

-------

 

You're right, these are all entirely factual and not subjective opinions at all. Seen and heard it all before.

 

I am a little confused here. Did you actually just complain about baseless arguments, then proceed to make up a load of statements with minimal relevance to the original points because they'd be easier to argue against? I assume you must have made a mistake there, as I don't think it's possible to be so hypocritical!

 

You even state "There's no need to back it up" about your opinion - you are aware this makes you such a precise example of baseless conjecture and the like that it literally wouldn't be possible for me to find a better one?

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Why would you risk when batwing achieves the same, this is how it goes now.

 

whilst you had a plethora of choice before the EOC when it came to armour-choice. There is nothing to understand about EOC pking, get the stun right, you win, ... change of styles ? No sorry here have a few seconds delay on your abilities; very boring. You all claim people generalize yet you do exactly the same and write every problem ever of on the PVP-community.

 

"I didn't pk, i dun care"

"I got attacked in the wilderness doing my clue, bah!"

"I met a clan in the wilderness and died"

 

what's different about warbands then? FC's monopolizing a boatload of EXP and batwing. Oh "glorious" pking!

 

Shame, even if you disliked some children with a big mouth, I don't understand how one completely writes off the whole PVP-experience, there's was more then the wilderness.


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To be fair, those are arguments that people use (With the exception of the last one, though the feeling is common enough). Maybe not here, but it's happened.

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That's exactly the point I was trying to make. The notion that eating cake heals you is so absurd that they can do whatever the hell they want with it.

 

I know what you were trying to say, but here's why that still is a really crappy point to make:

 

They can't just "do whatever" unless it makes sense somehow within the game according to the logic the game presents. You can't just buy a magical fairy that heals you to full health and prevents you from death without making it fit into the game in a way that doesn't clash with existing methods that do the same thing (eating to heal in this case). You can't just create a skill called organic chemistry without designing it with Runescape in mind. You can't just do something just because you think you can do anything.

 

One game that does that often is AdventureQuest (first example that came to mind) and it suffers greatly for it.

 

I think to put what you alluding to in broad terms it's the classic fantasy trap: Getting out of any corner with magic/gadgets/chi/any other vague fantasy concept opposed to giving it limits to make the world have a sense of its own realism.


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@kimberley, I didn't know that, that's a shame really. I've only returned since the EOC.


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To be fair, those are arguments that people use (With the exception of the last one, though the feeling is common enough). Maybe not here, but it's happened.

 

He uses those statements as a reason to disregard everything in this thread though. As in, here.

 

"There's no need to back it up, this entire thread is backing up my thoughts on the subject."

 

His closing sentence tells you everything you need to know: "You're right, these are all entirely factual and not subjective opinions at all. Seen and heard it all before."

 

He is simply dismissing what people have said, either because he didn't read what people have said or because he can't argue against what people actually said and so needs to straw man everything to such an extent. It's really quite rude to the people who put time into their posts - on both sides - when he clearly has either not read, or not bothered to comprehend, what those people wrote.

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I think to put what you alluding to in broad terms it's the classic fantasy trap: Getting out of any corner with magic/gadgets/chi/any other vague fantasy concept opposed to giving it limits to make the world have a sense of its own realism.

 

Thought I explicitly stated it in the post before that when I spoke of mechanics needing to make sense within the game world, but yes, you are right in that's what I mean.

 

They used to do a really good job of that. Example: A backpack magnet that collects your ammo? That's stupid, why does that work? Ah right here's an entire quest that fits it into the game's universe. It still bothers me that the SoF doesn't fit within RS. The SGS sort of does a better job - sort of - by way of using Solomon as an actual character the players can read about in news posts but then they stopped doing that, too. By contrast, the Loyalty Store was actually integrated into RS.

 

Come to think of it we might see Xuan hit retirement when the combining of SGS and Loyalty Shop goes through and Solomon might actually become a part of the game.


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He uses those statements as a reason to disregard everything in this thread though. As in, here.

 

"There's no need to back it up, this entire thread is backing up my thoughts on the subject."

 

His closing sentence tells you everything you need to know: "You're right, these are all entirely factual and not subjective opinions at all. Seen and heard it all before."

 

He is simply dismissing what people have said, either because he didn't read what people have said or because he can't argue against what people actually said and so needs to straw man everything to such an extent. It's really quite rude to the people who put time into their posts - on both sides - when he clearly has either not read, or not bothered to comprehend, what those people wrote.

I'm just talking about the examples, and I'll be the first to admit that it's a very flimsy defense.

 

The rest of the post is on him.

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But the whole reason behind the outrage was that the examples cited weren't relevant to what was going on in the thread. They might've been relevant in past discussions, but not this one.


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I wish they would scrap SoF, SGS can stay for all I care. Its only cosmetics + with the Loyalty intergration it will be taken more lightly. That would make a rise in player satisfaction. But Jagex would also be put at a massive loss. Although I expect Solomons is the main money maker. Due to it being a 100% thing you're getting the item you want rather than spinning your cash away on a few coins.

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But the whole reason behind the outrage was that the examples cited weren't relevant to what was going on in the thread. They might've been relevant in past discussions, but not this one.

It might have been relevant earlier in this thread, but we've since gone away from that point. There are a handful of posts in the first two or three pages that have the "RS is dying because of EoC/Mark/ETC" thing, when most of the other posts had at least some argument behind them. They were ignored, as they should have been.

 

That's not an excuse for disregarding an entire thread, of course, but it's there.

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I think it's far too easy to blame a player exodus. Every game gets updates, every game has to deal with players getting wound up / growing up / running out of money / finding a new favourite hobby. The problem by far is that RuneScape for quite some time now has failed to bring in new people, partly because of a general disinterest in the whole genre since the late 2000s, partly because frankly, there's not a lot in RuneScape to distinguish it between all the hundred other fantasy MMORPGs. Its main strength is its accessibility as a browser-based game (of which there are increasingly few). That's it.

 

Under that philosophy, it's not really about what's in RuneScape (EoC, SoF and all)... it's about what isn't in RuneScape. It's nothing special, basically. Hasn't been for a good six or seven years now.

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If they wanted to go for gaining new strenghts. I would of invested in a team deadicated to re balancing the game. (EXP rates, Item and Gold sincs etc). Then with that I wouldn't of choose to mess up the combat. Theres plenty of popular games that have a better system and was based on that system. They dont really scratch the surface on these games.

 

I would of focused on the quests and feel of the world. The adventure side. Less hand holding, more WGS type quests. Expansion upon story lines.

 

For marketings sake.

 

RS3 The whole god thing is great,

 

Maybe a year or 2 on from that they can easily market: RuneScape: The Eastern Lands. And litteraly release a real expansion.

 

Once they had their things together. Reaching out to the main youtubers would of been a great thing to do.

 

People such as the Yogscast, PewDiePie, Syndicate could easily have an influence in players.

 

Combat,

 

For combat I would of taken on the power creep problem by adding a simple small tiered lifepoint boost. Allowing space to not be 1 hit KOd and higher level items. Magic and range items would of been released with new engaging content rather than being thrown into the game. The main problem was evertime Jagex added a monster or a quest the rewards were litteraly mostly melee based. They had a choice to balance countless times.

 

To make it more fun and engaging. This is purely down to the developers to be creative. Jagex could at least of posted a thread saying they wanted players to submit monster mechanic ideas that they were interested in. The compiled a guideline guide to the basics of monster creation for their developers to look at when needed.

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In my opinion the game still has a lot of life left in it. Mod Mark and the lead dev's are smart enough to finish the updates in the mainland then they will move onto an Eastern Lands expansion that i believe will be their biggest chance to revitalize scape.

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