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The Combat triangle=Unbalanced?


Warlover

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I know some people are gonna flame me for this but hey, who cares really?

 

 

 

 

 

 

 

Just now a thought occured to me, Magic is the only form of combat (not including prayer) that has no weapon with a special. I think they should change this.

 

 

 

 

 

 

 

I know ancient mage is powerful but what if it was a staff unusable with ancient mage? As ancient mage is Zaro's magic the staff could be symbolised, say by Zammy or armydal.

 

 

 

 

 

 

 

Watcha think :?:

 

 

 

 

 

 

 

erm...zaros isnt an ancient mage buddy.....if you notice the symbols are diffrent. and did you do the quest?! it talks about some dog-like god or camel.......(hinted by latest desert quest)

I'm 106 and I'd do it if it wasn't for what Reb posted...

 

If Reb jumped off a cliff, would you follow him?

:lol: Who wouldn't? :wink:

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Magic is already the strongest part of the triangle by far. Ever gone to Cw? The team that has a good ancient mage pretty much [/b]ALWAYS wins.

 

 

 

 

 

 

 

Magic is by far the strongest, and it does not need more power. Look at my sig stats; I'm a mage too and I think its waay too strong.

 

 

 

 

 

 

 

I CAN verify that, lol...But it just doesn't take a good mage to win cw, i can beat a barraging person on the other team just cause i can outclick him and have *many* tricks...:D

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A level 99 ranger can easily kill a level 99 mage. Range maxes at around 60 with crystal bow special. A 99 mage would hit around half what the ranger hits in the same time. Rangers are way too powerful once you get up into the mid to high 90's.

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Ancients has a longer range than range does. So you can Ice Barrage, and not get hit by the ranger.

 

 

 

 

 

 

 

Range maxes at around 60 with crystal bow special.

 

 

 

 

 

 

 

Crystal Bow doesn't have a spec.

I'm Jake Milroy

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Ancients has a longer range than range does. So you can Ice Barrage, and not get hit by the ranger.

 

 

 

 

 

 

 

in theory that works, but mages will be eating more often than they'll be casting against rangers because they have 0 range defense and when they finally do cast it only hits about half the time on range gear so it doesnt work. also karils bow shoots as far as mage on rapid mode and msb can switch to longrange mode and still do damage for as long as you're frozen for.

 

 

 

 

 

 

 

Magic is already the strongest part of the triangle by far. Ever gone to Cw? The team that has a good ancient mage pretty much [/b]ALWAYS wins.

 

 

 

 

 

 

 

thats because everyone else is melee and the few rangers that actually go in there are lvl 70s in blue hides. 1 on 1 a melee with range or a ranger will destroy that mage.

 

 

 

 

 

 

 

magic is really fast and easy to level, can level it for free at 55 mage and 70 fletch.

 

 

 

 

 

 

 

you can level range for free with 1 fletching and melee for free with 1 everything. that was a really, really stupid post.

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Ancients has a longer range than range does. So you can Ice Barrage, and not get hit by the ranger.

 

 

 

 

 

 

 

in theory that works, but mages will be eating more often than they'll be casting against rangers because they have 0 range defense and when they finally do cast it only hits about half the time on range gear so it doesnt work. also karils bow shoots as far as mage on rapid mode and msb can switch to longrange mode and still do damage for as long as you're frozen for.

 

 

 

 

 

 

 

Magic is already the strongest part of the triangle by far. Ever gone to Cw? The team that has a good ancient mage pretty much [/b]ALWAYS wins.

 

 

 

 

 

 

 

thats because everyone else is melee and the few rangers that actually go in there are lvl 70s in blue hides. 1 on 1 a melee with range or a ranger will destroy that mage.

 

 

 

 

 

 

 

magic is really fast and easy to level, can level it for free at 55 mage and 70 fletch.

 

 

 

 

 

 

 

you can level range for free with 1 fletching and melee for free with 1 everything. that was a really, really stupid post.

 

 

 

 

 

 

 

i stand corrected, but you didn't need to say i'm stupid.

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You are right about the triangle being unbalanced, however magic gets the best deal when it comes to p2p so i really don't see the need for a special. You can't give a group that are already so advantaged an even bigger one. There are thousands of spells and when you are trainging you don't even get hit so require no food and you can easily hit 16's when only lvl 60 mage etc and it isn;t that expensive in fact

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I opened up this thread thinking "Oh no, another 'mages are overpowered' thread." Boy was I wrong :lol:

 

 

 

 

 

 

 

If mages need a special, then why can one mage take down 5-6 rangers at once? (I've seen it happen dozens of times in cw)

 

 

 

 

 

 

 

I would only agree that mages need a special if there was no anchient magics, no teleblocking or snaring, and they had to weild a staff to cast magic (and the staff can't fight using melee). And as thats sooo likely to happen (:roll:) I sure hope it doesn't.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

And btw, I'm not a ranger. I do cw a lot, usually as an anchient mage. Whenever I mage I usually get 10x the kills than the amount if times I die.

 

 

 

 

 

 

 

 

 

 

 

you may use ancient magick but you sure don't know how to spell it correctly. :P

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This is what happens when a nub bases his opinion on his 65 Mage (I'm sure he doesn't even have Ancient Magic). Magic is overpowered if anything, especially in the Wilderness. The ability to not only freeze a target, but also prevent him from Teleporting, makes Mages the most dangerous things north of Edgeville. I'd much rather see some improvements for Rangers, if we're still on the subject of BALANCING the triangle.

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Guest AshKaYu

 

Especially on free to play. I mean, Mages can do 16's quickly, and hide through a forest+rune carries a negative magic defense. And rangers on F2P are joking, I mean, how is a Adamanite arrow supposed to compare to Rune Full?
Have you ever even pked on f2p? My range pure has made 2m just from mage kills. On f2p, rangers own, but on p2p (the real game), mages own. Warriors are always in the middle.

 

 

 

 

 

 

 

I have. Rangers fall quicker, rangers lose. It doesnt matter if you have 80 range, a lv70 Full Runer will still beat you. Have you seen a war in F2P? Look at the corpses, and you will see Maple bows, maple bows and maple bows.

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Once I get my next ranging level I'll be happy to duel any mage, even if they have 99 mage (I'll have 99 range :P). And something tells me I'll be the one winning :P

 

 

 

 

 

 

 

My RSN is True_Cabbage, for those of you who might want to challenge me.

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You can do alot with magic that you cant with melee, range..

 

 

 

 

 

 

 

Except kill a ranger :wink:

 

 

 

 

 

 

 

tell tht to the rangers in blk d-hide and crystal bow tht die like flies to ancient mages

 

 

 

 

 

 

 

dm me you barrage ill be in crystal bow and black hides and we can have full drag in inventories to make the stakes higher (Y)

 

 

 

 

 

 

 

its not exactly unbalanced, but range is never seen in the wild because it cant ko anybody. if range were able to hit, say 30s max instead of 22s, you might be seeing some more rangers and range/mage hybrids in the wild. a bunch of new bows that have the same speed as msb and karils bow and cool specials wouldnt hurt either, give it some variety.

 

 

 

 

 

 

 

right now melee is the only one that can ko and melee/mage is considered the best hybrid because it combines easy kos with the ability to stop them from moving and do damage at the same time.

 

 

 

 

 

 

 

the only reason magic is considered unbalanced is because everyone uses it. well no cabbage, its the only style that can stop people from moving which is a HUGE advantage in the wild (in duels healing yourself is just as good). by itself mage is weak and not going to get very many kills.

 

 

 

 

 

 

 

 

 

 

 

blk d hide gives good protection against ice burst, but it still gets hit, and dhide versus ice barrage = pretty much owned

 

 

 

 

 

 

 

 

 

 

 

now, c-bow isnt idealy the weapon to use since its slower then a magic short but yet more accurate...its all about things, i mean im 90 magic 88 def, in blk d hide top i rarely get froze with a "glancing" ice burst, now a concentrated 1, well im pretty much dead.

 

 

 

 

 

 

 

 

magic is really fast and easy to level, can level it for free at 55 mage and 70 fletch.

 

 

 

 

 

 

 

 

 

 

 

Not everyone plays Runescape 24/7

 

 

 

 

 

 

 

that has NOTHING AT ALL TO DO WITH THIS TOPIC, i got my magic from like 75-90 cuz of alching bows i made

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Actually it does. I was saying that some people don't raise magic as fast, because they don't play a lot. I only have 85 magic and I'm 96 combat, played for 2 and a half years

 

 

 

 

 

 

 

 

 

 

 

still has nothing to do with it. my friend braulio, played 2 years id bet, lvl 46 magic.

 

 

 

 

 

 

 

 

 

 

 

your missing so many aspects of magic training, here ill list a few since you were around when they were doable

 

 

 

 

 

 

 

 

 

 

 

1, crumble a devastating blow to the exp, it was HALVED

 

 

 

 

 

 

 

2, charge, with this spell you could charge from 90-99 magic in TWO hours...

 

 

 

 

 

 

 

3, rsc, classic's magic training wasnt nearly as quick from what ive seen, all i know is on classic ive *heard*(key word) training magic was much easier on classic, but more expensive

 

 

 

 

 

 

 

 

 

 

 

just because you play 8 hours a day for a year doesnt guarantee you 80+ magic.

 

 

 

 

 

 

 

 

 

 

 

my friend urza, i have no idea how long hes been playing, he stunned his way from 97-99 magic in a month as in, killing green dragons for $ to buy the runes to do so in that 1-2month time period

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This is what happens when a nub bases his opinion on his 65 Mage (I'm sure he doesn't even have Ancient Magic). Magic is overpowered if anything, especially in the Wilderness. The ability to not only freeze a target, but also prevent him from Teleporting, makes Mages the most dangerous things north of Edgeville. I'd much rather see some improvements for Rangers, if we're still on the subject of BALANCING the triangle.

 

 

 

 

 

 

 

the next time you ever step in the wild to pk is the day I quit rs, so dont give your opinion when you have no idea.

 

 

 

 

 

 

 

I have. Rangers fall quicker, rangers lose. It doesnt matter if you have 80 range, a lv70 Full Runer will still beat you. Have you seen a war in F2P? Look at the corpses, and you will see Maple bows, maple bows and maple bows./quote]

 

 

 

 

 

 

 

rangers are supposed to lose to melee so whats your point? bloodveld was saying he's up from killing mages, which is what rangers are supposed to kill.

 

 

 

 

 

 

 

Once I get my next ranging level I'll be happy to duel any mage, even if they have 99 mage (I'll have 99 range ). And something tells me I'll be the one winning

 

 

 

 

 

 

 

My RSN is True_Cabbage, for those of you who might want to challenge me.

 

 

 

 

 

 

 

in no armor duels obby rings rule everything, doesnt matter if they use mage or melee lol

 

 

 

 

 

 

 

now, c-bow isnt idealy the weapon to use since its slower then a magic short but yet more accurate...its all about things, i mean im 90 magic 88 def, in blk d hide top i rarely get froze with a "glancing" ice burst, now a concentrated 1, well im pretty much dead.

 

 

 

 

 

 

 

it doesnt matter if it hits more than one or not, its the same accuracy for you. also crystal bow is worse than karils and msb when it comes to pking and I'd rather take the crap shot at a 20 20 spec than consistent 22s any day, but since he used it as his example I just kept with the crystal bow thing.

 

 

 

 

 

 

 

3, rsc, classic's magic training wasnt nearly as quick from what ive seen, all i know is on classic ive *heard*(key word) training magic was much easier on classic, but more expensive

 

 

 

 

 

 

 

mage was the only thing easier to lvl on rsc b/c all the spells gave double xp. then again fire waves only hit 10 max so it wasnt a combat style in itself, just extra damage while you were fighting (I use "just" lightly, fire waves helped a ton).

 

 

 

 

 

 

 

I still think that its a combination of range being weak (underpowered in the sense that it cant ko anything due to it only hitting 22s max while sharks heal 20) and melee being overpowered than mage being overpowered. ancients only hold people still while dealing some damage (albeit damage far too slow to ko anybody by itself) and thats only a disadvantage if you are purely a melee with no range or mage on you, in which case you should be losing anyway b/c mage > melee on the triangle.

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i was RCing cosmics via abyss and i got attacked by an ancient mage, i had NO armor on, and i managed to tele away with a GLORY of all things...

 

 

 

 

 

 

 

ancients IMO only work in deep wildy for the freezing effect

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I know some people are gonna flame me for this but hey, who cares really?

 

 

 

 

 

 

 

Just now a thought occured to me, Magic is the only form of combat (not including prayer) that has no weapon with a special. I think they should change this.

 

 

 

 

 

 

 

I know ancient mage is powerful but what if it was a staff unusable with ancient mage? As ancient mage is Zaro's magic the staff could be symbolised, say by Zammy or armydal.

 

 

 

 

 

 

 

Watcha think :?:

 

 

 

 

 

 

 

erm...zaros isnt an ancient mage buddy.....if you notice the symbols are diffrent. and did you do the quest?! it talks about some dog-like god or camel.......(hinted by latest desert quest)

 

 

 

 

 

 

 

Ancient mage is Zaros

 

 

 

 

 

 

 

Ancient staff bears the symbol of Zaros

 

 

 

 

 

 

 

Azzandra the guy freed from pyramid is one of Zaros msot powerful mages

 

 

 

 

 

 

 

The camel headed guy was juts one the many majhartt in runescape and they are zaros followers

 

 

 

 

 

 

 

Check your facts before mocking people

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