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3 April 2006 - Behind the Scenes - April


Chaosbringer

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This month we are releasing two quests based in the Varrock area. The first of these tells the story of Tolna, a young lad who left Varrock years ago to seek his fortune. Little did he know that his journey would only take him a few feet before the cruel hand of fate would snatch him up and throw him down into the pit of despair. Recent surface activity in the area has unearthed some dangerous crevices into the caves below. After all these years, can the boy still be alive? And if so, what sort of condition will he be in? Adventurers willing to take on these questions are sure to be faced with some difficult challenges but will be rewarded with new training areas and some quite fantastic cutscenes.

 

The second quest of the month will start on the pass from Varrock to the Salve Temple. An odd old man carrying a large sack of bones has a problem and will need your help to solve it. Why is he collecting all these bones? Why is the mysterious sack on his back making odd mumbling sounds? Although this quest is designed for low level players, high end players will find a better reward from the optional "big boned" list.

 

 

 

Later this month the gnomes get a new advantage on the Khazard Battlefield with the appearance of Battle Tortoises. These armoured tanks, mounted by mages and rangers, are sure to be quite a challenge for the General and his troops, but beware - they leave quite an impression!

 

 

 

We are also updating the Wilderness this month with new teleportation portals and a repeatable minigame. The portals act as a new way of getting round the Wilderness, but be careful. Once a portal is activated, everyone in the immediate area will be moved away, so don't rely on it to get out of trouble... you may find that trouble follows you through!

 

 

 

Wilderness Tag features a series of pillars dotted around the entire of the wilderness, with players being invited to tag them, similar to the way the Agility Arena works but without the timers. Players who successfully tag all the pillars (featuring various levels of difficulty) are rewarded with a generous helping of combat XP in the discipline they choose. Be careful, though, it is the Wilderness after all.

 

 

 

As Easter approaches, the Easter Bunny starts preparing for the busy month ahead. This year, however, he is feeling a bit lazy and so has asked the local rabbits to give him a hand. Sadly, they aren't as clever as they are cute... so it's a good job the land is full of helpful adventurers to correct the mistakes they are making. With a new seasonal emote and magical eggs, we are sure you'll be happy to celebrate Easter with the kids of RuneScape.

 

 

 

The biggest update this month will be Pest Control, a brand new player vs monster minigame. The Void Knights are a military order who have helped serve Guthix and his penchant for balance since the early God Wars. It is their job to ensure that the flux of good and evil that come through to Gielinor each day remains constant, but there are some beasts they find more difficult to accept than others. The portals they have found are nothing but pure evil, and so must be shut down at any cost. Protect the Void Knight from the invading hordes for 20 minutes or go and destroy their portals yourself while your friends rebuilt the smashed barricades left behind you. With 6 new creature types and boats visiting the portals as soon as enough volunteers are available, we are confident this game will become a firm favourite for fans of cooperative gameplay.

 

 

 

Also in April we launch city pamphlets to help newer players find out what Varrock can offer and more readers' letters, focusing on the thousands of letters you have sent in addressed to the mime.

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Looks like mini-game heaven. Let's hope that they are worthwhile cash/xp wise or really really fun. :lol: Wildy tag looks like a failure IMO but the others will probably see some action. Eh, they all sound kind of fun though.

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:evil: i guess not every month can be have cool updates...

 

 

 

With a new seasonal emote and magical eggs

 

I hoped for an item :( (i am sure the magical eggs will disappear same as last year - so thats leave us with only the emote.

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cool

I was once at the airport with my friends in California, had to go "potty" really bad, and just pissed my pants in the middle of the terminal. (All the cool kids piss in their pants, right?)

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Lots of minigames, looks like an interesting month.

Pier pressure?

I can just see you being threatened by a wharf or jetty because you're a teleporter. Yes, I can see a large wooden wharf uprooting itself from the shore, walking over to you and slapping you in the back of the head for teleporting.

:lol:
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:evil: i guess not every month can be have cool updates...

 

 

 

With a new seasonal emote and magical eggs

 

I hoped for an item :( (i am sure the magical eggs will disappear same as last year - so thats leave us with only the emote.

 

 

 

nah i dont think so they will do an item just like the zomby head and the emote

I was once at the airport with my friends in California, had to go "potty" really bad, and just pissed my pants in the middle of the terminal. (All the cool kids piss in their pants, right?)

loledit.jpg

barrows loot: lost count

daga king loot: lost count :p

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Sounds quite a poor behind the scenes. Yet again, they're aiming for the younger audience by mentioning tortoises and a kid stuck down a hole. No interesting updates this month however the wilderness updates sound semi-good.

 

 

 

I'd prefer if they'd just stop doing behind the scenes because then we wouldn't have to expect poor updates, instead, we could hope for good updates each week.

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Well, I'm looking for to all of them except maybe the wildy tag thing.

 

Seems like Jagex plan to revitalize the wildy is draw more skillers in. :?

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Second minigame sounds a bit like cw but against npcs

 

 

 

the widlerness updates sound kinda kewl, althou i can see the portals being sued as lure

 

 

 

(eg say portal goes from lvl 10 to lvl 40 high lvls stand there get low lvsl they can't attack there to come taunt em them activate)

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Looks pretty lame axcept for the minigame. That minigame looks awesome, and will be really fun to play this summer. I'm sure it'd make a great TET event too.

 

 

 

There was a custom map game on online Starcraft like that that I really enjoyed ('Protect the temple' if anyone remembers). People work together to stop waves of monsters. Hopefully this'll be just like that. If it is, the game will OWN.

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The portals they have found are nothing but pure evil

 

 

 

Hmmmm sounds more like something saradomin would do. Guthix however should not shun the evil straight away, the whole essence of balance is to maintain it, I'm sure the portals' presence does not necessarily harm the balance of good and evil. However if the forces of evil were to do something to harm the force of good then guthix would have every right to condemn the evil. I dont like it when things that are meant to balance things clearly take sides.

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That wilderness tag sounds like a waste of time. It'll just be like everything else, a hotspot for pathetic pkers to kill people, just to get some Energy Potions and Cake.

 

 

 

Oh well done sir, you killed me when I was totally unarmed and just trying to get some exp, you must have felt so proud when you yelled "n00b!!111" as I went back to Lumbridge.

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Oh well done sir, you killed me when I was totally unarmed and just trying to get some exp, you must have felt so proud when you yelled "n00b!!111" as I went back to Lumbridge.

 

 

 

Rofl I think that everytime someone tries to get me when treasure trailing or abyss rcing. When I've finished my trail I can't help but sing this song in my head from the first Shrek movie: I made it through the wildernis!/Oh, how I made it through-oooh-ooo :lol:

 

 

 

I'm looking forward to the minigame with the teams vs NPC's, I just hope it won't die down like the shade temple has (only a couple of worlds active on peak times, outsides peak times none :shock: ). I'm hoping for mixed tasks so any combat lvl can help out, even quietly hoping for some boss to stop you/your team from destroying the mentioned "evil gate" that would require a couple lvl 90+/100+ people to take down. Probably not going to happen but hey, one can still dream.

 

 

 

I'm a bit dissapointed by the Easter preview. An equipable item is so much better then an emote. I wanted Bunnyslippers!! :cry:

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I'm looking forward to the minigame with the teams vs NPC's, I just hope it won't die down like the shade temple has (only a couple of worlds active on peak times, outsides peak times none :shock: ). I'm hoping for mixed tasks so any combat lvl can help out, even quietly hoping for some boss to stop you/your team from destroying the mentioned "evil gate" that would require a couple lvl 90+/100+ people to take down. Probably not going to happen but hey, one can still dream.

 

 

 

 

 

 

Even better, the game difficulty automatically scales itself to match the number and level of players involved.

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