Noctis Posted April 19, 2006 Share Posted April 19, 2006 Also, I have noticed that the NPCs are basically mobile walls that haven't allowed me to attack over them as well as all of the other things that you mentioned. My tactic is the same as yours but when I return from leading them on a wild goose chase and I can't reach the trapped spinner by one monster I cast ice on the one near him which usually gets him to come to me. :D Ahh. I see. So no one can attack over the other monsters. I have tried ranging or maging so... yeah. Tried hallying over other monsters but I attributed my inability to hally over other monsters to my character wants to start hallying them from the square next to the monster. Link to comment Share on other sites More sharing options...
gspbeetle Posted April 19, 2006 Share Posted April 19, 2006 is there a method to stop Ravager from destroying the gates? Examine ChenGMT (level: 138) Link to comment Share on other sites More sharing options...
Barihawk Posted April 19, 2006 Share Posted April 19, 2006 is there a method to stop Ravager from destroying the gates? Yes. By killing the Ravager or fixing the gate. My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley Link to comment Share on other sites More sharing options...
koddo Posted April 19, 2006 Share Posted April 19, 2006 Dunno if anyone has posted this yet, but a huge important tip is to keep shifters on the south side of the knight and NOT ATTACK THEM because if they are there the mages and rangers massing by the gate can't attack the knight. This is really, really helpful to keeping the knight alive a lot longer. Link to comment Share on other sites More sharing options...
anish00b Posted April 19, 2006 Share Posted April 19, 2006 here is a little tip if you need it: when defending the void knight, there will be lots of ranger monsters attacking from the south gate, to stop them simply let a shifter (level 113 and below are best) hit the knight form the south side. this will stop the rangers attacking and help you to defend the void knight for a longer time signature your as this use backwards this read to enough smart were you if^^^^read backwards^^^^ http://forum.tip.it/viewtopic.php?f=113&t=757562&p=6009903^^^^The Best Melee Training Spot In The Game^^^^ http://forum.tip.it/viewtopic.php?f=180&t=786213^^^^The new Bandits^^^^ even i have the misfile craze!!! Link to comment Share on other sites More sharing options...
Kyro8888 Posted April 19, 2006 Share Posted April 19, 2006 here is a little tip if you need it: when defending the void knight, there will be lots of ranger monsters attacking from the south gate, to stop them simply let a shifter (level 113 and below are best) hit the knight form the south side. this will stop the rangers attacking and help you to defend the void knight for a longer time Just for info,but shifters can hit harder than those other guys. :P And just so everybody knows,specials don't cause spinners.Whoever made up that rumor should die.lol Link to comment Share on other sites More sharing options...
beigo Posted April 19, 2006 Share Posted April 19, 2006 I'm not sure one way or another about this, but since players can't walk through npc's, isn't it true that npc's can't walk through players? In that case, I think it would be helpful for people in gated areas to stand right on the gate's two squares in front of it on the side where the monsters congregate so the npc's can't attack the gates, and so when people idiotically open gates while they're brimmed full of monsters, the monsters can't all rush out. When I was playing last night, my strategy became just that, standing by the south gate and killing the high level creatures on the square next to me. The creatures that go to the gate are already locked on to attack the knight, so they won't attack you unless you fight them first. They can't pass through you so its not very hard to keep them away from the gate. I could protect the south gate by myself at level 93 combat. If your team is organized then winning should be easy. Have one person covering each gate, a couple rangers or mages to pick off the creatures who attack over the walls at the knight, and a couple others to kill shifters who teleport to the knight. Everyone else can attack the portals. Ancient magick, as fun as it is, is unnecessary. Most of the creatures that are bunched up aren't much of a threat unless they are right by the knight. You often can't attack what you want to, because some low level monster is in the way and you can't mage over them. It's also difficult just staying alive when you get all the monsters attacking you. Link to comment Share on other sites More sharing options...
Waffleh Posted April 19, 2006 Share Posted April 19, 2006 Ooh I love this game! ^_^ If there is a creature directly south of the Void Kinight (in the square right below him), LEAVE IT! Even if it does some damage, it stops all the range attacks, and most of the time, the range attacks are worse! Link to comment Share on other sites More sharing options...
Dilts36 Posted April 19, 2006 Share Posted April 19, 2006 seems like people are just standing in the middle. kind of annoying, but oh well. i just keep killing portals, and :-) i got a prayer lvl from this. btw: use ultimate Strength Link to comment Share on other sites More sharing options...
fread_w Posted April 19, 2006 Share Posted April 19, 2006 I dont know if this has already been posted but, ALWAYS leave a shifter directly south of the void knight, as this will block ALL the ranged monsters to the south and make defending a lot easyer. Also it's BELIEVED that using special attacks on the portals CAN make spinners appear, though this is JUST THEORY and has NOT been proved. Link to comment Share on other sites More sharing options...
biggy08755 Posted April 19, 2006 Share Posted April 19, 2006 A tip is try to get a low lvl shifter to the south of the void knight. You may think this is stupid but range and magic attacks wont be able to come through the south then. well today at 11:30 am 14 years ago i was born.. wo0t!!!At 11:30 you should start holding your head underwater wo0t!!!Stop acting such a moron. Link to comment Share on other sites More sharing options...
Jetsfan Posted April 19, 2006 Share Posted April 19, 2006 These are all good tips, but the most important is this: if there's a shifter directly to the south of the Void Knight, LET IT BE! If blocks all the ranged and mage attacks from the main gate and saves you a lot of trouble. Link to comment Share on other sites More sharing options...
Jetsfan Posted April 19, 2006 Share Posted April 19, 2006 A tip is try to get a low lvl shifter to the south of the void knight. You may think this is stupid but range and magic attacks wont be able to come through the south then. Biggy, it doesn't matter what the level is. One level 113 shifter won't come near to the damage all those rangers and mages will deal. Link to comment Share on other sites More sharing options...
Jetsfan Posted April 19, 2006 Share Posted April 19, 2006 Without doubt, stick a mage on the two towers overseeing the front gate, and/or long range archers. It helps so damn much and plus its nice XP for them. Lower levels can be reasonably safe up there too (Until you start getting ranged/maged yourself) Bubsa, the shifters can teleport up to the tower, too. Also, the mages and rangers can attack you in there if they're far enough away. Unless you have 70+ ranged or magic or ancient magic, I highly suggest against going into the towers. Another annoying thing about the towers is that you STILL can't attack over monsters, even if it looks like you have a clear shot. Link to comment Share on other sites More sharing options...
Noctis Posted April 19, 2006 Share Posted April 19, 2006 here is a little tip if you need it: when defending the void knight, there will be lots of ranger monsters attacking from the south gate, to stop them simply let a shifter (level 113 and below are best) hit the knight form the south side. this will stop the rangers attacking and help you to defend the void knight for a longer time Just for info,but shifters can hit harder than those other guys. :P Actually, the strategy is to leave the Shifter attacking the Void Knight from the square south of the Void Knight alone. Kill all other Shifters, except the one directly south of the Void Knight. Any Shifter below lvl 113 is preferable, but leave even a 113 there if you must. The max hit I've seen from a lvl 37 Shifter was a 4. Max from a lvl 94 Shifter I've seen was a 7. 90% of the time the Shifter will hit zeros. This is much better than half a dozen magers and rangers hitting 10s, 12s, and 13s all at the same time from the other side of the gate. Link to comment Share on other sites More sharing options...
beanonator Posted April 19, 2006 Share Posted April 19, 2006 no monsters heal them..serious ,poeple still believe that when you destroy a portal,the knight heals don't kill a monster south of the knight it protects him from mage & range attacks Link to comment Share on other sites More sharing options...
madchild Posted April 19, 2006 Share Posted April 19, 2006 Don't stand near the splatters when they die. A 53 hit a 24 on me when it did. Retired from Runescape and the OoC. Link to comment Share on other sites More sharing options...
Noctis Posted April 19, 2006 Share Posted April 19, 2006 If splatters get past the gate, don't kill them near the Void Knight. Link to comment Share on other sites More sharing options...
Noctis Posted April 19, 2006 Share Posted April 19, 2006 Some things I've noticed while playing the mini-game a bunch of times( what can I say? I think it's fun) I do defensive most of the time so here I go. The gates: Splatters and Ravagers destroy the gates. Splatters will weaken the gate while Ravagers completely destroy it. If you kill a Splatter near the gate, the gate will be damaged. Monsters can't range or mage directly through the gate. The ones that range or mage the void knight at the south gate aren't directly in front of the gate. KEEP THE GATES CLOSED!! Prolonging the Void Knight's life gives the teams more time to destroy the portals. Don't be a noob and say "it's over" or "it doesn't matter" and open the gates. Can't win by destroying the portals if the Void Knight dies first. To range or mage or hally monsters on the other side of the gate, stand one square to either side of the gate. This is if you don't go in the towers. Monster blocking: I have found that many monsters can't walk through other monsters. Monsters can't walk through players either. Also, the most important thing... THEY CAN'T RANGE OR MAGE THROUGH OTHER MONSTERS. Weird. But true. I sometimes let a lvl 37 Shifter have its way with the Void Knight when the Shifter is standing on the South square. And none of the magers and rangers will be able to attack. Also, same thing happens when a gate is destroyed and a long procession of monsters enter. One long line of monsters, including many Defilers, Torchers, and Shifters who aren't tellying, and only the front monster ranges or mages the Knight. I also once had a Shifter attacking me and maneuvered it carefully to the square south of the Knight and it would serve as a blocker. Be wary of people since they'll come along and attack ur blocker and continue to ask "Why?" even after you've thoroughly explained that it's blocking the magers and rangers. Monster can't range or mage through other monsters, but they can mage and range through players, so it makes it important to keep especially the south gate closed. That one often gets packed with rangers and magers and almost every type and lvl of monster. Portal attacking: you can safely attack the portal from behind. By "behind" I'm talking about the side of the portal opposite to the side where the monsters are spawning. Generally it's the side closest to the shore. It's still important to spread out around the portal if there aren't any magers or rangers nearby to dispatch any spinners that may appear to heal the portal. Monsters that walk through other monsters: Splatters, Spinners, and Ravagers I have noticed walking or floating through other monsters. I don't know if the Shifters can telly through other monsters. Sometimes it seems like yes, other times it seems the answer is no. I'm thinking no. But they can telly through players. I know that much. Too weak to matter: Lvl 37 Shifters are weak. As I have said, I once let one have it's way with the Void Knight. It mostly hit zeros and the max hit I saw was a 4. Or was it a 5. Nine out of ten it hits 0's. Leave them for last unless they're too much in the way. It might also work to leave any lvl 37 Shifter that pops up in the square south of the Knight to block the magers and rangers, which hit higher and there are a lot more of them. Quoting this from page 3, since people prefer to read the first and last pages. Link to comment Share on other sites More sharing options...
Fiacrah Posted April 21, 2006 Share Posted April 21, 2006 Small tip - turn off auto retaliate, otherwise you can find yourself running away from whatever you're doing to attack a Torcher or Defiler that's attacking you; quite annoying. Link to comment Share on other sites More sharing options...
Lord_Mystic Posted April 21, 2006 Share Posted April 21, 2006 I don't know if anyone else said this but the yellow (southwest?) portal I believe seems to be much weaker then the other three. Link to comment Share on other sites More sharing options...
paulhartman Posted April 21, 2006 Share Posted April 21, 2006 I would like to make a point that I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t believe has been made. It is important that people who are not actively trying to kill the portals or spinners get away from the portal area. I am a level 119 and have played about 500 games so I know this from experience. If you are fighting a monster near the portal, you are clogging up the area. I try to get an inside position on the portal (the side that the monster spawn from) in order to kill spinners. I am willing to take the damage from all the monsters on the inside of the portal to do this, but I have to be able to get there to do it. If you are fighting monsters, you are holding that monster there, plus you and it may be blocking other monsters that want to leave the area, from leaving. If there are too many monsters on the inside of the portals, not only can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t people who want to kill spinners get to them, but if those people are in a good inside position and a spinner spawns underneath them, they can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t move to one side to kill it. Now, you may ask why anyone who is not trying to kill the portal or the spinners stays in the area to fight monsters. I have no idea. They may think that they are helping, but, in fact, they are hindering. If you just want to kill monsters, go to the outside of the South gate. Not only will you be of help, but you will not be hindering those who are trying to take down the portals. Link to comment Share on other sites More sharing options...
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