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18 September 2006 - Progress update


Umega

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We're sure some of you are wondering when the next update will be and what we've been up to lately - So we thought we'd tell you a little bit about what's been going on. We haven't forgotten about you! We have just been (very) busy upgrading Runescript (Our custom scripting language that we use to write the game.)

 

Before we can start using the new version, we need to make sure that everything still works and that the changes won't break existing content. With a game as complex as RuneScape this has been an enormous task, hence the gap in updates last week. Indeed key people have been working evenings and weekends as well to get it all done!

 

 

 

Naturally we are still working on the types of exciting updates you'd expect, but 'under the hood' upgrades like this are also essential to help us do new types of content and continue to raise the standard of future releases.

 

 

 

We are aiming for an update later this week assuming the rest of our internal testing continues to progress without issue. If you're wondering what it will be, do read the behind the scenes document for September. We are still planning on sticking to that schedule and releasing the updates we said we would this month. And that's in addition to the runescript upgrade work!

 

 

 

Thanks for your patience!

 

 

 

Oh well, good to know what's going on! :D

No longer playing Runescape, I caught the WoW bug.

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thats funny...i mean, i went on ten minutes ago before i got in shower, then 10 minutes later i look at forums, see this thread and say "wait a second...i never saw any post...but sure enough lol... #-o

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I actually like these "under the hood" updates the most...

 

 

 

like the new game system... remember how everybody was about ready to go find Jagex and kill them?? Now look at it. Smoother game play... less lag... all around game. I prefer this stuff compared to a new quest that will keep you busy for a few hours... give you a new stinky weapon... and wow, 3k cooking xp!

 

 

 

And, I also understand what they say about working evenings and weekends. My dad does that a lot when something is being updated or is broken... and thats in the airline buisness. He can ground every single airline in the world with one command. But he'd get fired. But to see that Jagex puts this much work into a game really shows that they care. Sure, they care about the money too... but they care about the game also. Otherwise they would not be tweaking something to make things run smoother, they would be adding more fluff. The fluff is what gets them the money. But, if they ignore the fluff for a week, and add/fix base line stuff, I think it shows they care.

 

 

 

Thanks Jagex! :3>

 

 

 

 

 

 

 

Anyways, my 2 cents worth. Bash as you please.

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I'm still holding out hope for my dragon seed dibbler. But whatever it is, I'm glad they made a point to let us know what they are doing and how things are coming along. I'd like to have a few more of these "under the hood" reports. Not specific details, but the "should have an update later this week, as long as everything works out" is nice so I don't have to wonder each day if they are going to just skip a week or not.

If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.

[hide=My Stats]Jake_Corsair.png[/hide]

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I'm still holding out hope for my dragon seed dibbler. But whatever it is, I'm glad they made a point to let us know what they are doing and how things are coming along. I'd like to have a few more of these "under the hood" reports. Not specific details, but the "should have an update later this week, as long as everything works out" is nice so I don't have to wonder each day if they are going to just skip a week or not.

 

 

 

 

 

yea, and that way people dont complain about it or jump to a ton of conclusions.

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Folks don't worry. Remember the time the stronghold of security wasn't on the month it was detailed to be? It was put nex month still there was an update. So I think it will be similar to that this time.

 

 

 

Besides they are trying to update their scripts. That's great since bugs aren't important to get rid of. =D>

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well im far too lazy to do so but can someone copy and paste the behind the scenes here so we can ponder on what theyll be doing?

 

 

 

from what i can remember, i reckon its the witchaven quest

 

 

 

Yes, September is here already and we've filled it with some really exciting stuff!

 

 

 

We kick off the month with the next chapter of the Morytania storyline. The new Myreque base in Burgh de Rott seems to be safe for now, although some of the locals still succumb to the ravages of nearby Vampyres. Without more help, surely there's nothing that the Myreque can do?

 

 

 

Or is there?

 

 

 

Veliaf has an ambitious plan to try and gain entry into the Vampyre-ruled lands of the Sanguinesti region. With some small amount of luck, there may still be some resistance hidden away in the murky depths... The ghetto of Meiyerditch has been built, destroyed and rebuilt so many times that the streets and alleyways connect to the roofs in a maze-like web of broken doorways and shattered dreams. Only an adventurer with the agility skills of a cat and the eyes of a hawk will be able to take on this task, especially when trying to evade the demanding, ever-watching Vyrewatch who patrol the skies above...

 

 

 

The free world and the members' world alike will benefit from the introduction of the Lumbridge Guides, a collection of experts in the skills of RuneScape. New players will find them a very useful source of information, especially when they are giving out limited numbers of free runes and arrows and replacing your low-level starting equipment if you lose it. We're also introducing a free teleport for less experienced players to return to Lumbridge if they get lost, and some useful advice if you find yourself at the wrong end of a goblin spear... The guides offer advice to more experienced players too, so you might find one or two level-up messages advising you to go and get more information from these guides. Take it or leave it, they will always be there if you get a little confused.

 

 

 

We're also updating the way signposts work, just to give you a little more information about the game map.

 

 

 

The way we use sound in the free and members' games will be getting another massive boost from the inclusion of area sounds. These area sounds add a new level of immersion into our game world, with waterfalls growing louder as you walk towards them, trees with birds and animal sounds in them, bubbling fountains, wind whistling through the mountains, the sound of the sea lapping against the shore and mysterious howls haunting the peaks of the Wilderness. It really does add a new dimension to the game, and we have enjoyed developing them immensely.

 

 

 

Also this month, we will introduce the Village of Witchaven to the map. This small fishing village, located on the outskirts of Ardougne (Can you say "Arr-Doy-N"?) has lost all its trade since the construction of the nearby fishing platform. As you may be aware, the fishing platform itself has since been taken over by vicious mind-controlling sea slugs. Naturally this rather odd turn of events has attracted the attention of the Temple Knights, a secretive organisation with whom some of you may have worked before.

 

 

 

Can you discover the ancient power hidden behind this wall of slugs, or have the fisherman on the platform just drunk too much ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Årum̢̢̮ââ¬Å¡Ã¬ÃâÃ

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The last time they did an under the hood update I had the smoothest gameplay I have ever had. Now I am back down to lagging so bad during certain things that fletching and herblore are nearly impossible. Also those loading... screens between maps takes like 3 seconds to load which is REALLY bad when pking (one of my fav hobbies)

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from what i can remember, i reckon its the witchaven quest

 

 

 

Yes, September is here already and we've filled it with some really exciting stuff!

 

 

 

The free world and the members' world alike will benefit from the introduction of the Lumbridge Guides, a collection of experts in the skills of RuneScape. New players will find them a very useful source of information, especially when they are giving out limited numbers of free runes and arrows and replacing your low-level starting equipment if you lose it. We're also introducing a free teleport for less experienced players to return to Lumbridge if they get lost, and some useful advice if you find yourself at the wrong end of a goblin spear... The guides offer advice to more experienced players too, so you might find one or two level-up messages advising you to go and get more information from these guides. Take it or leave it, they will always be there if you get a little confused.

 

 

 

We're also updating the way signposts work, just to give you a little more information about the game map.

 

 

 

 

 

Also this month, we will introduce the Village of Witchaven to the map. This small fishing village, located on the outskirts of Ardougne (Can you say "Arr-Doy-N"?) has lost all its trade since the construction of the nearby fishing platform. As you may be aware, the fishing platform itself has since been taken over by vicious mind-controlling sea slugs. Naturally this rather odd turn of events has attracted the attention of the Temple Knights, a secretive organisation with whom some of you may have worked before.

 

 

 

Can you discover the ancient power hidden behind this wall of slugs, or have the fisherman on the platform just drunk too much ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Årum̢̢̮ââ¬Å¡Ã¬ÃâÃ

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