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So Thats How Updates Work.....


x_bow80

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First go to this topic on the RS offical fourms

 

 

 

Quick find code: 15-16-992-31478702

 

Read all of the posts made by andrew on the first and second page.

 

 

 

After i read through all of his posts i was like WOW. I didnt think it took months to make one update. Also, i bet no one knew they started making POH in 2001. That explanes so much about how thay work.

 

 

 

Just thought you guys should know :wink:

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2001??!! I was in..*scratches head* 2nd grade, sheesh. :oops:

 

 

 

Player Owned Playground pl0x?

 

 

 

Sent this the day before Slug Menace:or the same day.. I forget

 

 

 

Gah, doesn't work

 

 

 

But Mod Mark W I think sent a non auto message with a frikken smiley face!! :D :thumbsup:

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Also, i bet no one knew they started making POH in 2001.

 

Actually every one who played back then knew, couse jagex announced them, and the original map had houses in varrock that were going to be poh's, they just never got arround to doing it till now becouse the old engine couldnt support the massive changes needed to make pohs feasible.

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heh, I was pretty aware of the fact that updates usually took months. But what interests me is that they are always working on some skill, so they're working on our next skill right now!

 

 

 

I know, i hope it will be good \'

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Also, i bet no one knew they started making POH in 2001.k:

 

 

 

alot of ppl did when the annonced member they talked about poh, so there are alot of ppl out there that knew about it in 2001

 

 

 

~bmms

a91e22ec.gif
Aefx(started 11/1/2002) Cb: 200 TS: 1900+
Bmms--Jr(Started on 1/24/06)(Banned 11/13/09 ) Cb: 119(pre-eoc) TS: 1700+
Bmms(Started 8/?/2001)(Banned 1/24/06 ) Cb: 101(pre-eoc) TS: 1350+

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Wow I loved reading that! I'm always interested in things that happen behind the scenes, so that was a VERY interesting read. Everybody that wants to know something about that should read this! Also, over 1M lines of code, that's amazing and Andrew created it all! :shock: Most people don't realize how hard it is to update such a complex game as RuneScape, but thanks to this, hopefully most people will learn!

 

 

 

~Rcty

Rcty

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Guest mmortalone

omg wouldnt this be cool! its on page 3:

 

 

 

Hmm a "the making of" knowledge base section could be quite interesting.

 

 

 

We could perhaps choose an example update and show the design brief which was initially produced by the developer, the concept sketches graphics did, how those were turned into models, then tweaked. Perhaps some fragments of code showing how the design was turned into reality. The changes made to the brief as development went on and the changes QA suggested and the bugs found and fixed before launch. And finally how the questhelp hints were put together. Sort of a complete start to finish example for one update that shows all the steps that went into it.

 

 

 

I'll suggest it to the knowledge base team. Although they are admittedly really busy right now finishing off the "quest help" for the remaining quests, so might be a while before they get a chance!

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Im very interested in the knowledge base section that tells us the update process.

 

 

 

Can't wait till they get round to adding that.

 

 

 

Im glad andrew posted all this because hopefully it will stop the people who post every monday/tuesday shouting out "OMFG no update JageX u S0uxxxoorrr!!!!"

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First go to this topic on the RS offical fourms

 

 

 

Quick find code: 15-16-992-31478702

 

Read all of the posts made by andrew on the first and second page.

 

 

 

After i read through all of his posts i was like WOW. I didnt think it took months to make one update. Also, i bet no one knew they started making POH in 2001. That explanes so much about how thay work.

 

 

 

Just thought you guys should know :wink:

 

 

 

I wonder: how do you use "Quick find code"? I tried entering it in the "search" field at RS forums. No matches... :?:

Game_Proffy.png
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Wow I loved reading that! I'm always interested in things that happen behind the scenes, so that was a VERY interesting read. Everybody that wants to know something about that should read this! Also, over 1M lines of code, that's amazing and Andrew created it all! :shock: Most people don't realize how hard it is to update such a complex game as RuneScape, but thanks to this, hopefully most people will learn!

 

 

 

~Rcty

 

 

 

yea mine biggest wrosk werent hardly over 1000 lines of code and this dude andrew or sometihng just makes over 1 million :wall:

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I've known that for awile. Did you know that rs had a dessert themed month? That you used to be able to atk swarms? Did you know there used to be a doctor of rs? That rocks hit you in the head a while back?

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First go to this topic on the RS offical fourms

 

 

 

Quick find code: 15-16-992-31478702

 

Read all of the posts made by andrew on the first and second page.

 

 

 

After i read through all of his posts i was like WOW. I didnt think it took months to make one update. Also, i bet no one knew they started making POH in 2001. That explanes so much about how thay work.

 

 

 

Just thought you guys should know :wink:

 

 

 

I wonder: how do you use "Quick find code"? I tried entering it in the "search" field at RS forums. No matches... :?:

 

 

 

I copy and pasted it into the little box so I wouldn't mess it up.

 

 

 

~Rcty

Rcty

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I've known that for awile. Did you know that rs had a dessert themed month? That you used to be able to atk swarms? Did you know there used to be a doctor of rs? That rocks hit you in the head a while back?

 

 

 

They took out the rock-hitting-you-in-the-head random event?!

 

 

 

Man have I not been paying attention ..

My greatest ambition is to kill every member of the human race.

crackersapparentlyiu8.png

However I am a realist and therefore know that I probably wont be able to.

idiotacyoa5.png

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omg wouldnt this be cool! its on page 3:

 

 

 

Hmm a "the making of" knowledge base section could be quite interesting.

 

 

 

We could perhaps choose an example update and show the design brief which was initially produced by the developer, the concept sketches graphics did, how those were turned into models, then tweaked. Perhaps some fragments of code showing how the design was turned into reality. The changes made to the brief as development went on and the changes QA suggested and the bugs found and fixed before launch. And finally how the questhelp hints were put together. Sort of a complete start to finish example for one update that shows all the steps that went into it.

 

 

 

I'll suggest it to the knowledge base team. Although they are admittedly really busy right now finishing off the "quest help" for the remaining quests, so might be a while before they get a chance!

 

 

 

Yep, that would be really cool!

 

 

 

BUt the most funny thing is, that on page one, Andrew says:

 

So the main reasons we don't say until we are SURE are:

 

1) It can take a very long time to make things, and it's not a good to build up demand for something you can't fulfill soon. People get disappointed and feel let down, and that's not good. We're now VERY careful about what we say we are working on, so it's likely to come out soon after we say before people get impatient and think we are breaking a promise. Even then we occasionally get it wrong.

ltjemightyro9.png

Retired.

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